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To the Devs...*yes, Thief related*

D

dorkuberalles

Guest
<blockquote><hr>

In regards to not having risk? It's pretty simple to protect your possessions from a thief, just because you choose not to take the time, should not be blamed on a thief...la

[/ QUOTE ]

hince why the devs crippled the thieving profession to it's current form. what's the point of having a system in place that would inconvienence the majority of players more than anything? especially as death is not at all a deterrent to thieves (maybe if thieves recieved stat-loss when brought to justice...), and there were no true safe zones. (at least towns kept you from impending pk doom)

thieving was unbalanced with too many advantages towards the thief, even the thieves had to admit. it was unfortunate that the devs all but got rid of it, instead of working towards a more reasonable middle ground.
 
G

Guest

Guest
You are looking at this for you. If you felt your profession had been reduced to playing one one shard to actually be able to play the game the way it was designed to be played, would you not try to spark discussion with the development team?

And then suppose I came in, and said, it doesn't matter what you think. it's not fun for me. o.0

There are many players who left this game because of the dismantling of the thief profession. I have left numerous times, and come back and adjusted my game play. It would be nice to actually see the game developed in a way that it actually got former players to come back.

Oh, and as far as people lining up to play victim? *points over to the red moongate* Anyone entering that gate over there has given consent to have me peek into their pack. If they don't take any precautions to protect their goods, there could be a chance I'll take them...la
 
G

Guest

Guest
You are looking at this for you. If you felt your profession had been reduced to playing one one shard to actually be able to play the game the way it was designed to be played, would you not try to spark discussion with the development team?

And then suppose I came in, and said, it doesn't matter what you think. it's not fun for me. o.0

There are many players who left this game because of the dismantling of the thief profession. I have left numerous times, and come back and adjusted my game play. It would be nice to actually see the game developed in a way that it actually got former players to come back.

Oh, and as far as people lining up to play victim? *points over to the red moongate* Anyone entering that gate over there has given consent to have me peek into their pack. If they don't take any precautions to protect their goods, there could be a chance I'll take them...la
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

In regards to not having risk? It's pretty simple to protect your possessions from a thief, just because you choose not to take the time, should not be blamed on a thief...la

[/ QUOTE ]

hince why the devs crippled the thieving profession to it's current form. what's the point of having a system in place that would inconvienence the majority of players more than anything? especially as death is not at all a deterrent to thieves (maybe if thieves recieved stat-loss when brought to justice...), and there were no true safe zones. (at least towns kept you from impending pk doom)

thieving was unbalanced with too many advantages towards the thief, even the thieves had to admit. it was unfortunate that the devs all but got rid of it, instead of working towards a more reasonable middle ground.

[/ QUOTE ]

I suppose too many people had things stolen from them, and never played a thief themselves. If they had, they would have completely known how to protect themselves and their goods. Not knowing what the game mechanics are is not a valid reason to nerf an entire profession...la
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

In regards to not having risk? It's pretty simple to protect your possessions from a thief, just because you choose not to take the time, should not be blamed on a thief...la

[/ QUOTE ]

hince why the devs crippled the thieving profession to it's current form. what's the point of having a system in place that would inconvienence the majority of players more than anything? especially as death is not at all a deterrent to thieves (maybe if thieves recieved stat-loss when brought to justice...), and there were no true safe zones. (at least towns kept you from impending pk doom)

thieving was unbalanced with too many advantages towards the thief, even the thieves had to admit. it was unfortunate that the devs all but got rid of it, instead of working towards a more reasonable middle ground.

[/ QUOTE ]

I suppose too many people had things stolen from them, and never played a thief themselves. If they had, they would have completely known how to protect themselves and their goods. Not knowing what the game mechanics are is not a valid reason to nerf an entire profession...la
 
K

Karthcove

Guest
<blockquote><hr>

yes, everyone is pointing to reasons why its fun for the thief, but that's not what I'm asking. Where are the people lining up asking to play victim? How is it fun for them? As for player justice, if the thief actually enjoys the risk/thrill of being chased, then there's no justice in hunting them down - it's not a punishment, it's a reward.

If I were a dev reading this thread, there is nothing yet that would convince me that thieves are a greater good for the game. So far, it reads as "thieves are good for thieves."

[/ QUOTE ]

And PKers are only good for PKers.

Thievery was just another "monster" in the game.

I assure you the thief has no intention of getting caught - when you did catch and kill them you got your stuff back (with a few other items acquired during their snooping) and then they more than likely yelled out loud enough for the neighbors to hear them.

The thieves are the reason most people say, "bank guards" or something more creative - an attempt to thwart a would be thief with a good ol' guard whack upside the head.
 
K

Karthcove

Guest
<blockquote><hr>

yes, everyone is pointing to reasons why its fun for the thief, but that's not what I'm asking. Where are the people lining up asking to play victim? How is it fun for them? As for player justice, if the thief actually enjoys the risk/thrill of being chased, then there's no justice in hunting them down - it's not a punishment, it's a reward.

If I were a dev reading this thread, there is nothing yet that would convince me that thieves are a greater good for the game. So far, it reads as "thieves are good for thieves."

[/ QUOTE ]

And PKers are only good for PKers.

Thievery was just another "monster" in the game.

I assure you the thief has no intention of getting caught - when you did catch and kill them you got your stuff back (with a few other items acquired during their snooping) and then they more than likely yelled out loud enough for the neighbors to hear them.

The thieves are the reason most people say, "bank guards" or something more creative - an attempt to thwart a would be thief with a good ol' guard whack upside the head.
 
D

dorkuberalles

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

In regards to not having risk? It's pretty simple to protect your possessions from a thief, just because you choose not to take the time, should not be blamed on a thief...la

[/ QUOTE ]

hince why the devs crippled the thieving profession to it's current form. what's the point of having a system in place that would inconvienence the majority of players more than anything? especially as death is not at all a deterrent to thieves (maybe if thieves recieved stat-loss when brought to justice...), and there were no true safe zones. (at least towns kept you from impending pk doom)

thieving was unbalanced with too many advantages towards the thief, even the thieves had to admit. it was unfortunate that the devs all but got rid of it, instead of working towards a more reasonable middle ground.

[/ QUOTE ]

I suppose too many people had things stolen from them, and never played a thief themselves. If they had, they would have completely known how to protect themselves and their goods. Not knowing what the game mechanics are is not a valid reason to nerf an entire profession...la

[/ QUOTE ]

so you would say that the thieving system was well balanced in it's prime? given the risks vs rewards for thieves vs the common player?

honestly if it was, thieves would not be in their current position.

there could have been many better ways of balancing thieving, which would've added more to the game, and kept thieving interesting.
 
D

dorkuberalles

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

In regards to not having risk? It's pretty simple to protect your possessions from a thief, just because you choose not to take the time, should not be blamed on a thief...la

[/ QUOTE ]

hince why the devs crippled the thieving profession to it's current form. what's the point of having a system in place that would inconvienence the majority of players more than anything? especially as death is not at all a deterrent to thieves (maybe if thieves recieved stat-loss when brought to justice...), and there were no true safe zones. (at least towns kept you from impending pk doom)

thieving was unbalanced with too many advantages towards the thief, even the thieves had to admit. it was unfortunate that the devs all but got rid of it, instead of working towards a more reasonable middle ground.

[/ QUOTE ]

I suppose too many people had things stolen from them, and never played a thief themselves. If they had, they would have completely known how to protect themselves and their goods. Not knowing what the game mechanics are is not a valid reason to nerf an entire profession...la

[/ QUOTE ]

so you would say that the thieving system was well balanced in it's prime? given the risks vs rewards for thieves vs the common player?

honestly if it was, thieves would not be in their current position.

there could have been many better ways of balancing thieving, which would've added more to the game, and kept thieving interesting.
 
G

Guest

Guest
Yes, they were balanced. They were in Felucca. If you knew they were thieves, you could kill them. If they stole something from you, they could be killed, and they would not get the loot. If they were good enough to get away, they get to keep your/their loot. Pretty balanced to me...la
 
G

Guest

Guest
Yes, they were balanced. They were in Felucca. If you knew they were thieves, you could kill them. If they stole something from you, they could be killed, and they would not get the loot. If they were good enough to get away, they get to keep your/their loot. Pretty balanced to me...la
 
I

imported_Hawkeye_Pike

Guest
Thieves have become worthless with the introduction of damn insurance. You cannot even use a thief in pvp or in Felucca anymore. Back in the Early Days, we used stealing as a combat strategy, by disarming the foe and then stealing his weapon from his backpack. There's more to a thief than player griefing.

In my opinion, insurance should be limited (to maybe 5 items on a character) anyways.
 
I

imported_Hawkeye_Pike

Guest
Thieves have become worthless with the introduction of damn insurance. You cannot even use a thief in pvp or in Felucca anymore. Back in the Early Days, we used stealing as a combat strategy, by disarming the foe and then stealing his weapon from his backpack. There's more to a thief than player griefing.

In my opinion, insurance should be limited (to maybe 5 items on a character) anyways.
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
When i first started playing this game the first toon i created was a thief. It was exciting to train my skill stealing from the provisioner's and jeweler's shops in britan but the novelty soon wore off and i found myself with a bankbox full of useless food and nothing but death robes to show for it. I soon found myself looking for another way to make money. Ever since then i have alot of toons that started out as rogues and became something else. It's just has hardly been worth the trouble of training the skill when the reward is so not worth it (kinda like lockpicking).
 

Redxpanda

Lore Keeper
Stratics Veteran
Stratics Legend
When i first started playing this game the first toon i created was a thief. It was exciting to train my skill stealing from the provisioner's and jeweler's shops in britan but the novelty soon wore off and i found myself with a bankbox full of useless food and nothing but death robes to show for it. I soon found myself looking for another way to make money. Ever since then i have alot of toons that started out as rogues and became something else. It's just has hardly been worth the trouble of training the skill when the reward is so not worth it (kinda like lockpicking).
 
G

Guest

Guest
Yes, there was a feature that allowed that. That is not what I have seen anyone ask for. That was a bug in the game, it was fixed, and we moved on. Back before facets, it was pretty simple, see a thief outside of the guard zone...kill them, no chance of a mark. Leave a single skill point available for Forensics. If you got a gain, you knew they were in the guild. Nothing could be done about it. We signed up for the profession, and were willing to take the risk...la
 
G

Guest

Guest
Yes, there was a feature that allowed that. That is not what I have seen anyone ask for. That was a bug in the game, it was fixed, and we moved on. Back before facets, it was pretty simple, see a thief outside of the guard zone...kill them, no chance of a mark. Leave a single skill point available for Forensics. If you got a gain, you knew they were in the guild. Nothing could be done about it. We signed up for the profession, and were willing to take the risk...la
 
G

Guest

Guest
I don't have a lot of experience with thieves, but I'll contribute what I can.

Just before the BoS changes the thieves on Europa were having a lovely time. They'd identified a few afk 10th anni item farmers in fel and had it nicely timed to send the farmer's gold, and any 10th items, to their banks instead.

On Siege I'm a crafter, I can't really give chase, but I'll say something like 'oh dear I seem to have lost my (whatever). I'd willing pay a finder's fee to recover it'.
Much of the time the thief will play along and either give it, or sell it, back. Mostly just give it tbh, nothing I have is worth keeping to sell.
 
G

Guest

Guest
I don't have a lot of experience with thieves, but I'll contribute what I can.

Just before the BoS changes the thieves on Europa were having a lovely time. They'd identified a few afk 10th anni item farmers in fel and had it nicely timed to send the farmer's gold, and any 10th items, to their banks instead.

On Siege I'm a crafter, I can't really give chase, but I'll say something like 'oh dear I seem to have lost my (whatever). I'd willing pay a finder's fee to recover it'.
Much of the time the thief will play along and either give it, or sell it, back. Mostly just give it tbh, nothing I have is worth keeping to sell.
 
G

Guest

Guest
It was nice when those bags first came out. They were stealable. That was a big change for us when containers could no longer be stolen. Many of my colleagues made their living by stealing blessed items when they were placed into bags...la
 
G

Guest

Guest
It was nice when those bags first came out. They were stealable. That was a big change for us when containers could no longer be stolen. Many of my colleagues made their living by stealing blessed items when they were placed into bags...la
 
G

Guest

Guest
There are certain things that are insurable these days which should not be at all. Things like boat keys, bags of sending, and pet summoning balls. Boat keys should never have been insurable imho.
 
G

Guest

Guest
There are certain things that are insurable these days which should not be at all. Things like boat keys, bags of sending, and pet summoning balls. Boat keys should never have been insurable imho.
 
K

kennykilleduo

Guest
Sadly AOS turned UO into a item based game , inturn EVERYONE has been so happy with gain everything lose nothing gameplay , we will never go back..

Somone mentioned a few years back about the idea of being able to attemp to steal a insured item but you only get the gold, not the item for this ,while still carrying all the same rules of stealing , oddly players didnt even like that , whats wrong with that.Of course insurance should also be scaled to based on item. Sword 600 gold , arty 600 gold..
 
K

kennykilleduo

Guest
Sadly AOS turned UO into a item based game , inturn EVERYONE has been so happy with gain everything lose nothing gameplay , we will never go back..

Somone mentioned a few years back about the idea of being able to attemp to steal a insured item but you only get the gold, not the item for this ,while still carrying all the same rules of stealing , oddly players didnt even like that , whats wrong with that.Of course insurance should also be scaled to based on item. Sword 600 gold , arty 600 gold..
 
I

imported_Farsight

Guest
<blockquote><hr>

yes, everyone is pointing to reasons why its fun for the thief, but that's not what I'm asking. Where are the people lining up asking to play victim? How is it fun for them? As for player justice, if the thief actually enjoys the risk/thrill of being chased, then there's no justice in hunting them down - it's not a punishment, it's a reward.

If I were a dev reading this thread, there is nothing yet that would convince me that thieves are a greater good for the game. So far, it reads as "thieves are good for thieves."

[/ QUOTE ]

Very well, here is a victim's perspective of a thief.

Pre trammel, I helped run a player run establishment on Napa (Red Eye Tavern in this case). We were a "blessed" place, and thus were the target of many thief guilds, but one in particular was more annoying than the rest combined, the Band of the Hand (B*H). They would routinely steal anything they could get their hands on, be it valuable or not. And any time that they would show up, the messages would go out and as many people as we could muster in 15 seconds would show up at the tavern to chase them away.

Let me tell you, there's no experience in the game today that could match up to three bards with 25 strength actually chasing off a band thieves. It's that feeling of bluffing and winning that I miss.

Yes, sometimes we lost, and sometimes we lost big. But we never lost anything that couldn't be replaced and at the end of it, we were good friends with the guild that had once "victimized" us. We liked their persistence and they liked that we were always good sports about it. I even had a character in the guild before I took my 6 year "I hate insurance" break.

I will be honest, I had more fun being the thief than the victim, but I would be untruthful to say that there were no fun times having people try to steal from me.
 
I

imported_Farsight

Guest
<blockquote><hr>

yes, everyone is pointing to reasons why its fun for the thief, but that's not what I'm asking. Where are the people lining up asking to play victim? How is it fun for them? As for player justice, if the thief actually enjoys the risk/thrill of being chased, then there's no justice in hunting them down - it's not a punishment, it's a reward.

If I were a dev reading this thread, there is nothing yet that would convince me that thieves are a greater good for the game. So far, it reads as "thieves are good for thieves."

[/ QUOTE ]

Very well, here is a victim's perspective of a thief.

Pre trammel, I helped run a player run establishment on Napa (Red Eye Tavern in this case). We were a "blessed" place, and thus were the target of many thief guilds, but one in particular was more annoying than the rest combined, the Band of the Hand (B*H). They would routinely steal anything they could get their hands on, be it valuable or not. And any time that they would show up, the messages would go out and as many people as we could muster in 15 seconds would show up at the tavern to chase them away.

Let me tell you, there's no experience in the game today that could match up to three bards with 25 strength actually chasing off a band thieves. It's that feeling of bluffing and winning that I miss.

Yes, sometimes we lost, and sometimes we lost big. But we never lost anything that couldn't be replaced and at the end of it, we were good friends with the guild that had once "victimized" us. We liked their persistence and they liked that we were always good sports about it. I even had a character in the guild before I took my 6 year "I hate insurance" break.

I will be honest, I had more fun being the thief than the victim, but I would be untruthful to say that there were no fun times having people try to steal from me.
 
G

Guest

Guest
I used to regularly play tag with thieves and while we had a couple I didn't like, most were the funniest gits around


Even at their height, there were always banks which were safe from thieves, so you always had a choice. I rarely did that, I used to love trying to get past the thief, or set a trapped chest in my pack for him
Or just be downright evil and run around like I had hot goods when in fact it was my fisher with nothing but a load of tat lol. Did the same with PKs hehe.

Funny enough, when I have really really thought "that's it I'm quitting UO" it's been the thieves who convinced me there were still laughs and a bit of community to the game. Thieves are a strange sort, I found a lot were RPers (my thief certainly is) and where tamers won't necessarily stop to say hi, thieves do. I had a group take me under their wing in Doom stealing, at Yew gate I spent more time laughing with thieves than stealing and at Skara I desperately miss those rogues, even when I wasn't playing my own "borrower". I often got gold given to my thief because she was fun to play with - by tram players too


I don't mind players choosing to stay in Tram, I just wish that Fel had the same risks for all that we once did. If you knew a thief's name you could evade or kill him. To be a thief you had to sneak up both to snoop then to steal. You collected death robes but never knew if the next mark would make you rich. As a PK you risked stat loss and being ganked by RPers when you hit it heh. The system wasn't perfect but there was a point in playing a detective to chase rogues (Europa had Bel'ni as our best known detective, bless her) and folks like myself who played virtue followers had both thieves and murderers to track down. Now it's pointless. Red means nothing, thieves are nothing. I make more gold stealing semi rares than from players. PS stealing bored me.

Meh, I'm rambling now lol.

Wenchy
 
G

Guest

Guest
I used to regularly play tag with thieves and while we had a couple I didn't like, most were the funniest gits around


Even at their height, there were always banks which were safe from thieves, so you always had a choice. I rarely did that, I used to love trying to get past the thief, or set a trapped chest in my pack for him
Or just be downright evil and run around like I had hot goods when in fact it was my fisher with nothing but a load of tat lol. Did the same with PKs hehe.

Funny enough, when I have really really thought "that's it I'm quitting UO" it's been the thieves who convinced me there were still laughs and a bit of community to the game. Thieves are a strange sort, I found a lot were RPers (my thief certainly is) and where tamers won't necessarily stop to say hi, thieves do. I had a group take me under their wing in Doom stealing, at Yew gate I spent more time laughing with thieves than stealing and at Skara I desperately miss those rogues, even when I wasn't playing my own "borrower". I often got gold given to my thief because she was fun to play with - by tram players too


I don't mind players choosing to stay in Tram, I just wish that Fel had the same risks for all that we once did. If you knew a thief's name you could evade or kill him. To be a thief you had to sneak up both to snoop then to steal. You collected death robes but never knew if the next mark would make you rich. As a PK you risked stat loss and being ganked by RPers when you hit it heh. The system wasn't perfect but there was a point in playing a detective to chase rogues (Europa had Bel'ni as our best known detective, bless her) and folks like myself who played virtue followers had both thieves and murderers to track down. Now it's pointless. Red means nothing, thieves are nothing. I make more gold stealing semi rares than from players. PS stealing bored me.

Meh, I'm rambling now lol.

Wenchy
 
G

Guest

Guest
I am gonna get soooo shot for this statement.

IMO, Tram ruleset should allow AT LEAST the training of thief skills if not the actual usage of them AT LEAST in dungeons. Knowing there is possibly a thief around changes your playstyle in order to protect items. Some very tricky things needed to be done to keep thieves from good stuff.

There, that said I also want to make it clear to all that I have never done a thief, but way back when my son did ... he had a blast just trying to steal stuff without guardwhack as he trained.

&lt;sits back and awaits the screams from the bleachers&gt;
 
G

Guest

Guest
I am gonna get soooo shot for this statement.

IMO, Tram ruleset should allow AT LEAST the training of thief skills if not the actual usage of them AT LEAST in dungeons. Knowing there is possibly a thief around changes your playstyle in order to protect items. Some very tricky things needed to be done to keep thieves from good stuff.

There, that said I also want to make it clear to all that I have never done a thief, but way back when my son did ... he had a blast just trying to steal stuff without guardwhack as he trained.

&lt;sits back and awaits the screams from the bleachers&gt;
 
I

imported_GalenKnighthawke

Guest
<blockquote><hr>

Let the discussion begin...la

[/ QUOTE ]

What discussion?

I can sum it up rather quickly.

Thieves want to ruin the experience of other players. Other players don't want that.

How do I know the former? Because before controls were put on thieves, you all would loot a house key, go to the house, have blue friends stand guard so your victim couldn't do anything unless he or she had lots of red friends, or blue friends willing to take counts, and dry loot the house.

How do I know the latter? I don't, I'm assuming. Maybe others want to be dry looted and not be able to do anything.

For anyone who complains about Trammel, remember that it was the behavior of people within Felucca that made Trammel necessary to begin with.

-Galen's player
 
I

imported_GalenKnighthawke

Guest
<blockquote><hr>

Let the discussion begin...la

[/ QUOTE ]

What discussion?

I can sum it up rather quickly.

Thieves want to ruin the experience of other players. Other players don't want that.

How do I know the former? Because before controls were put on thieves, you all would loot a house key, go to the house, have blue friends stand guard so your victim couldn't do anything unless he or she had lots of red friends, or blue friends willing to take counts, and dry loot the house.

How do I know the latter? I don't, I'm assuming. Maybe others want to be dry looted and not be able to do anything.

For anyone who complains about Trammel, remember that it was the behavior of people within Felucca that made Trammel necessary to begin with.

-Galen's player
 
G

Guest

Guest
<blockquote><hr>

Thieves want to ruin the experience of other players.

[/ QUOTE ]

Really? Was that the plan the developers had when they created monsters too? Ya know those mean nasty ones that will kill you and even loot you? Come on guy. Please stop painting with such a broad brush. Hell, I didn't even start playing the game until 2001.

I and many other players have played thieves to have fun. Sure our fun includes trying to steal items from other players, but as I have explained, players have been able to counter a thief with simple bag thief proofing, for years...la
 
G

Guest

Guest
<blockquote><hr>

Thieves want to ruin the experience of other players.

[/ QUOTE ]

Really? Was that the plan the developers had when they created monsters too? Ya know those mean nasty ones that will kill you and even loot you? Come on guy. Please stop painting with such a broad brush. Hell, I didn't even start playing the game until 2001.

I and many other players have played thieves to have fun. Sure our fun includes trying to steal items from other players, but as I have explained, players have been able to counter a thief with simple bag thief proofing, for years...la
 
G

Guest

Guest
<blockquote><hr>

I and many other players have played thieves to have fun. Sure our fun includes trying to steal items from other players, but as I have explained, players have been able to counter a thief with simple bag thief proofing, for years...la

[/ QUOTE ]
The thief relies on others for his profession. This is not the case with others so the comparison is pale at best.

If thieves want money for insured items stolen then they need to have a minimum of 6 items insured on their person to be eligalbe for that right. Otherwise we would have leg humpers everywhere doing a random steal for 600 gold running around without any fear of loss.

Rico,

I want to play a game. The rules are simple. Explain how to protect yourself from a thief and I will explain how the thief can circumvent them or how they no longer work today.
 
G

Guest

Guest
<blockquote><hr>

I and many other players have played thieves to have fun. Sure our fun includes trying to steal items from other players, but as I have explained, players have been able to counter a thief with simple bag thief proofing, for years...la

[/ QUOTE ]
The thief relies on others for his profession. This is not the case with others so the comparison is pale at best.

If thieves want money for insured items stolen then they need to have a minimum of 6 items insured on their person to be eligalbe for that right. Otherwise we would have leg humpers everywhere doing a random steal for 600 gold running around without any fear of loss.

Rico,

I want to play a game. The rules are simple. Explain how to protect yourself from a thief and I will explain how the thief can circumvent them or how they no longer work today.
 
G

Guest

Guest
If you don't know how, I certainly won't provide that answer for you. Let me just add, there are plenty of ways...not just one...and none of them include insurance...la
 
G

Guest

Guest
If you don't know how, I certainly won't provide that answer for you. Let me just add, there are plenty of ways...not just one...and none of them include insurance...la
 
A

AshOfCaine

Guest
Ahh, now you got me thinking of my old days when I had a thief so many years ago. I always had fun with it, kind of a joking scam in that I would grab an item from the player and then strike up a conversation with them and offer to sell them this item 'I just found' when they replied they had one, i would laugh. Then give it back to them and tell them to watch themselves.

But, alas I don't have the skill to steal power scrolls these days, which only leaves limited role playing so those skills have been quietly put aside.
 
A

AshOfCaine

Guest
Ahh, now you got me thinking of my old days when I had a thief so many years ago. I always had fun with it, kind of a joking scam in that I would grab an item from the player and then strike up a conversation with them and offer to sell them this item 'I just found' when they replied they had one, i would laugh. Then give it back to them and tell them to watch themselves.

But, alas I don't have the skill to steal power scrolls these days, which only leaves limited role playing so those skills have been quietly put aside.
 
G

Guest

Guest
If you don't want to meet a thief, just step through the moongate and into a tram ruleset.

Now if you don't choose that facet, or won't engage with thieves who steal from players, why are you involving yourself in this discussion at all? I really don't think it concerns you, any more than the skills used on Siege concern me. We all play our monthly sub. If we want to play a template you don't like, we should be able to.

Would you like one of your main chars to be reduced to picking crap off the floor for a living? Really? Because I'm so uninterested in stealing PS's and there's little else I bother with in PvP stealing. Begging is more viable. But I refuse to dump my skills because some players who haven't even met me, think I'm a griefer. You can avoid me very easily if you choose, so I think as a thief, I'm entitled to ask for some thief love as you guys ask for this and that too.

Wenchy
 
G

Guest

Guest
If you don't want to meet a thief, just step through the moongate and into a tram ruleset.

Now if you don't choose that facet, or won't engage with thieves who steal from players, why are you involving yourself in this discussion at all? I really don't think it concerns you, any more than the skills used on Siege concern me. We all play our monthly sub. If we want to play a template you don't like, we should be able to.

Would you like one of your main chars to be reduced to picking crap off the floor for a living? Really? Because I'm so uninterested in stealing PS's and there's little else I bother with in PvP stealing. Begging is more viable. But I refuse to dump my skills because some players who haven't even met me, think I'm a griefer. You can avoid me very easily if you choose, so I think as a thief, I'm entitled to ask for some thief love as you guys ask for this and that too.

Wenchy
 
R

Remy[GOR]

Guest
<blockquote><hr>


For anyone who complains about Trammel, remember that it was the behavior of people within Felucca that made Trammel necessary to begin with.

-Galen's player

[/ QUOTE ]

it was not the behavior of those in felucca. it was the inability of many to deal with easy-to-get-around problems they faced that they didnt want to do themselves, so they asked for coding to do it for them.

"i cant leave town cause of reds, and i dont want to have to get in a group in a MMORPG, can you make it so i dont have to deal with reds?"

"i keep losing stuff when i die, can i have a way to never lose that stuff?"

"i keep getting stolen from, and, sure, its easy to not be stolen from or kill a thief, but why should i have to deal with all these other people in this MMORPG?"

"people keep coming into my house that i dont like, even though the game actually owns the house, can you keep them out of areas they pay to play in?"

bah.
 
R

Remy[GOR]

Guest
<blockquote><hr>


For anyone who complains about Trammel, remember that it was the behavior of people within Felucca that made Trammel necessary to begin with.

-Galen's player

[/ QUOTE ]

it was not the behavior of those in felucca. it was the inability of many to deal with easy-to-get-around problems they faced that they didnt want to do themselves, so they asked for coding to do it for them.

"i cant leave town cause of reds, and i dont want to have to get in a group in a MMORPG, can you make it so i dont have to deal with reds?"

"i keep losing stuff when i die, can i have a way to never lose that stuff?"

"i keep getting stolen from, and, sure, its easy to not be stolen from or kill a thief, but why should i have to deal with all these other people in this MMORPG?"

"people keep coming into my house that i dont like, even though the game actually owns the house, can you keep them out of areas they pay to play in?"

bah.
 
G

Guest

Guest
<blockquote><hr>

If you don't know how, I certainly won't provide that answer for you. Let me just add, there are plenty of ways...not just one...and none of them include insurance...la

[/ QUOTE ]
Oh I know all too well how. I've was fighting thieves long before you ever stepped foot in the game if your 2001 date is accurate. I have killed more thieves than I can count. I particularly enjoyed the time when concussion blows were added and you could one hit kill thieves at the bank before they could call guards. Fun times. Still doesn't make up for their zero risk free for all. They were nerfed for a reason.
 
G

Guest

Guest
<blockquote><hr>

If you don't know how, I certainly won't provide that answer for you. Let me just add, there are plenty of ways...not just one...and none of them include insurance...la

[/ QUOTE ]
Oh I know all too well how. I've was fighting thieves long before you ever stepped foot in the game if your 2001 date is accurate. I have killed more thieves than I can count. I particularly enjoyed the time when concussion blows were added and you could one hit kill thieves at the bank before they could call guards. Fun times. Still doesn't make up for their zero risk free for all. They were nerfed for a reason.
 
C

Connor_Graham

Guest
"i cant leave town cause of reds, and i dont want to have to get in a group in a MMORPG"

Just because it's an MMO doesn't mean it should be a requirement to play the game to have a large group of people that are all willing to be online at the same time and for the same length of time just to go out and kill things that you can easily kill by yourself just so you don't get ganked or have hard earned items stolen from you.


"why should i have to deal with all these other people in this MMORPG?"

Once again, just becuase it's an MMO doesn't mean you should be required to have a large group of people just to play.

The massive list of complaints in WoW regarding the 40 person instances is the primary reason they changed it with the second expansion to 25. Hell, it's tough for the majority of the day just to find 4 other people that want to run the same dungeon that you do in the 5 man instances. Unless it's prime time, and you're in one of the larger guilds, you're out of luck.

MMO just means that there are other people all playing the same online game. It doesn't mean that you're forced, or should be forced, to play with a large number of them every single time you log on and want to go hunting.
 
C

Connor_Graham

Guest
"i cant leave town cause of reds, and i dont want to have to get in a group in a MMORPG"

Just because it's an MMO doesn't mean it should be a requirement to play the game to have a large group of people that are all willing to be online at the same time and for the same length of time just to go out and kill things that you can easily kill by yourself just so you don't get ganked or have hard earned items stolen from you.


"why should i have to deal with all these other people in this MMORPG?"

Once again, just becuase it's an MMO doesn't mean you should be required to have a large group of people just to play.

The massive list of complaints in WoW regarding the 40 person instances is the primary reason they changed it with the second expansion to 25. Hell, it's tough for the majority of the day just to find 4 other people that want to run the same dungeon that you do in the 5 man instances. Unless it's prime time, and you're in one of the larger guilds, you're out of luck.

MMO just means that there are other people all playing the same online game. It doesn't mean that you're forced, or should be forced, to play with a large number of them every single time you log on and want to go hunting.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>

I've never understood what value thieves bring to the game. Where's the fun in being just yet another hapless victim of a crime lord?

[/ QUOTE ]


Why don't you ask the devs to remove all of those evil monsters as well? *rolls eyes*
 
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