Tired of grinding skills

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hazrad

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I really am tired of grinding up skills. I propose something like this: If I reach 120 Magery on one of my characters in my account, the next time I grind up magery for another character on that account, it should grind up much quicker than the first time around.

Better yet, if an account has an existing skill up to a specific number, call that number the current max, I should get accelerated skill gain for that same skill on another character up to the current max.

That would really be nice imho.
 

Lynk

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I'd like to be able to just have whatever skill I want. Like, I should be able to log in and say "set magery 1200" or something and have it work.

Also, I'd like to not have to grind for items either. Can we have an automatic distribution of items? Something like "give arties", or "give resources"?

Thanks
 

hazrad

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I'd like to be able to just have whatever skill I want. Like, I should be able to log in and say "set magery 1200" or something and have it work.

Also, I'd like to not have to grind for items either. Can we have an automatic distribution of items? Something like "give arties", or "give resources"?

Thanks
Seriously now, I'm tired of raising magery skills for the 10th time or so. I did it already. I need to move onto other aspects of the game that there is to enjoy. Grinding magery for the 10th deflates my motivation to play UO.
 

hen

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Seriously now, I'm tired of raising magery skills for the 10th time or so. I did it already. I need to move onto other aspects of the game that there is to enjoy. Grinding magery for the 10th deflates my motivation to play UO.
For skills like magery and weapon skills I just go out and play the game, it's a lot more fun than grinding. But yes it does take a lot longer.
 

Uvtha

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I'd like to be able to just have whatever skill I want. Like, I should be able to log in and say "set magery 1200" or something and have it work.
I know this is sarcasm, but honestly I don't think it would even matter. The "journey" of skill gain hasn't been an active part of the game for years and years. Once the real heart of character development became what items they have on, skill just became a template for what items you are looking for.
Also UO is almost totally designed for a fully developed character. The tedious skill gain process just slows up the time before you can actually play, and start looking for the equipment you want.

Once the skill gain process DID matter, and DID add something to the experience. It no longer does. Especially for people who have been playing for 5+ years, like probably a good percentage of the player base has. Once you have already trained every skill to at least GM it just becomes obnoxious.
I remember back when when you hit GM it was a real big deal, and called for celebration because it was rare and impressive, now its not, not even hitting legendary, it's completely common. On the other hand, when someone pulls an artifact they need for their suit...celebratory posts abound.

The idea that skills you have already trained going up faster upon retraining is a thought that others have also had. Its the same kind of thinking that brought us soul stones as well, and alacritys and sots. Its not a bad idea.
 

AzSel

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If you want 10x 120 magery on your account(s) youd have to work for it, hard. Or else whats the point in playing the game?

"Give me this and that for free so I can quit playing tomorrow?"
 
H

Hurley

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So what you guys are saying is: "Training skills is boring, there should be an easy way to do it so that I don't have to waste my time training for the millionth time."

It sounds like you are for scripting.
 

jack flash uk

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For skills like magery and weapon skills I just go out and play the game, it's a lot more fun than grinding. But yes it does take a lot longer.
Isn't that what we are supposed to do?

all these "attended" golem trainers in Luna, training archer sword etc, is that what you want to do with your game time when there are dungeons etc to explore, gain skill that way

or mage/resist spells and mystic "trainers" i see in their houses for hours at a time (i mark rune and go back to see every now and then) what fun is that, oh wait they are watching match of the day, silly me

so does attended mean, game running "macro", screen minimized while watching DVD's etc?



BAN THEM
 

jack flash uk

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if you need to train 10 mages, DO IT GRADUALLY, or use one of your good ones, compete fight, whatever it is you do, then do half an hours training before bed etc

it does not have to be done overnight
if it gets boring swap char, do something else in game, as you say there is plenty to do, not all mage skill training based

took me 6 months to finish taming

it is not a race, relax enjoy, you will get there in the end

just a reason to be lazy, greedy, prob both
 
S

Sevin0oo0

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so does attended mean, game running "macro", screen minimized while watching DVD's etc?
imo, Attended means being able to respond to a GM's request, in person, and not by having a script answer them. Guess it's ok if it's on a dummy/trial account or hasn't been caught yet.I see this thread Possibly going downhill fast, so ibtl
 

Ls Jax Ls

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if you need to train 10 mages, DO IT GRADUALLY, or use one of your good ones, compete fight, whatever it is you do, then do half an hours training before bed etc

it does not have to be done overnight
if it gets boring swap char, do something else in game, as you say there is plenty to do, not all mage skill training based

took me 6 months to finish taming

it is not a race, relax enjoy, you will get there in the end

just a reason to be lazy, greedy, prob both
Seriously? I wouldn't be on forums bragging about how it took you 6 months to train taming. UO's concept of skill gain is the most tedious, monotonous, and out-dated system in existence. When I started playing seven years ago, sure it was fun to 120 swords because I got to gradually fight harder and harder monsters as I gained and got to explore new areas of UO. Fast forward six years, and I have seen/done/witnessed/experienced every single aspect of the game. I can speak for a lot of people when I say I will never train another skill by hand unless something is done to improve the skill gain system. I'd rather quit.
 

Tanivar

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Also UO is almost totally designed for a fully developed character. The tedious skill gain process just slows up the time before you can actually play, and start looking for the equipment you want.
Where did you come up with this from? <laugh> rolleyes:

Level 1 - 3 T-maps need a fully developeed character? No. :)

Hunting the entire surface area of Tram needs a fully developed character? No. :)

Hunting the entire surface area of Fel needs a fully developed character? No. :)

Hunting any dungeon created before UO:SE needs a fully developed character? No. :)

Hunting the Lost Lands needs a fully developed character? No. :)

Hunting in Malas need a fully developed character? No. :)

Shall I go on? rolleyes:
 
B

Babble

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If you want 10x 120 magery on your account(s) youd have to work for it, hard. Or else whats the point in playing the game?

"Give me this and that for free so I can quit playing tomorrow?"
So using a 100 LRC suit and setting a macro to cast a spell then putting something on the macro so it runs all day?

I agree that quicker skillgain for people who have that skill at gm+ would help keeping macroing down. On the other hand server bandwith is not expensive and macro possibilities are there, so for all who want to macr just do it.
:)
 
B

Babble

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Where did you come up with this from? <laugh> rolleyes:

Level 1 - 3 T-maps need a fully developeed character? No. :)

Hunting the entire surface area of Tram needs a fully developed character? No. :)

Hunting the entire surface area of Fel needs a fully developed character? No. :)

Hunting any dungeon created before UO:SE needs a fully developed character? No. :)

Hunting the Lost Lands needs a fully developed character? No. :)

Hunting in Malas need a fully developed character? No. :)

Shall I go on? rolleyes:
Well he mentioned looking for usable equippment :p
You can make Billions with a 50 skill miner, just takes some time.

UO still rewards some gm+ a bit too much.
Barding in the 60s is pretty slow and can be very interesting in the ophidian lair I guess. Tactics is I think also a modifier which scales badly as it gives increases only every 10 pointrange and not in smaller increments
 

Ls Jax Ls

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Where did you come up with this from? <laugh>

Level 1 - 3 T-maps need a fully developeed character? No.

Hunting the entire surface area of Tram needs a fully developed character? No.

Hunting the entire surface area of Fel needs a fully developed character? No.

Hunting any dungeon created before UO:SE needs a fully developed character? No.

Hunting the Lost Lands needs a fully developed character? No.

Hunting in Malas need a fully developed character? No.

Shall I go on?
PvP in a box needs a fully developed character? Yes.
PvP with a fox needs a fully developed character? Yes.
PvP with a mouse needs a fully developed character? Yes.
PvP in a house needs a fully developed character? Yes.
PvP here or there needs a fully developed character? Yes.
PvP anywhere needs a fully developed character? Yes.
I do not like to PvM I do not like to play in tram.

There is more to this game than PvM. Actually, in my opinion there is no game with just PvM. Boy, does anyone that posts on forums actually travel to fel, or is it just some mystical place that they have heard of?
 

TheBlackCobra

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PvP in a box needs a fully developed character? Yes.
PvP with a fox needs a fully developed character? Yes.
PvP with a mouse needs a fully developed character? Yes.
PvP in a house needs a fully developed character? Yes.
PvP here or there needs a fully developed character? Yes.
PvP anywhere needs a fully developed character? Yes.
I do not like to PvM I do not like to play in tram.

There is more to this game than PvM. Actually, in my opinion there is no game with just PvM. Boy, does anyone that posts on forums actually travel to fel, or is it just some mystical place that they have heard of?
A lot of us feel that PVP isn't fun. I have a thief who sometimes plays in Fel, but I pretty much stopped going there when the game became about numbers on items instead of skill templates.
 

Uvtha

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Where did you come up with this from? <laugh> rolleyes:

Level 1 - 3 T-maps need a fully developeed character? No. :)

Hunting the entire surface area of Tram needs a fully developed character? No. :)

Hunting the entire surface area of Fel needs a fully developed character? No. :)

Hunting any dungeon created before UO:SE needs a fully developed character? No. :)

Hunting the Lost Lands needs a fully developed character? No. :)

Hunting in Malas need a fully developed character? No. :)

Shall I go on? rolleyes:
Yes, please make note of more pointless things to do. rolleyes:rolleyes:rolleyes: Yes, I could hunt trolls and brigands with my 12 year old character while I naturally train up my skills... but whats the point? That 250 gold? T hunting ill give you, and ill add in killing lizardmen etc for hides but thats TWO things. :lol::lol:

Perhaps I should have been more clear, that the onlythings worth doing are for developed characters. I mean I could sit and kill cats all day too with 50 wrestling. You wanna add that to your list?
rolleyes:rolleyes:
 
Z

Zodia

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Boy, does anyone that posts on forums actually travel to fel, or is it just some mystical place that they have heard of?
Of course we travel to Felucca!

That's where we get the double resources on our miners and lumberjacks. :lol:
 

Uvtha

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A lot of us feel that PVP isn't fun. I have a thief who sometimes plays in Fel, but I pretty much stopped going there when the game became about numbers on items instead of skill templates.
Perhaps thats why he said in his opinion. Not "There is no game without pvp."

Anyways, pvp is something you have to have a fully developed character for, and I know of at least one other game (guildwars) that lets you start out maxxed so you can start pvping when you pick up the game, and I don't think thats a bad idea.

The fact is that skill gain has lost what it once had, it was once the backbone, and nows its just an obstacle.
 
S

Sevin0oo0

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agreed, some skills are a real pain to raise, some not
agreed --> soulstones! would be even better w/o any waiting delay

taming - took >1yr
music - 1hr.max, ho hum
fishing was fun, - took several months
cart was fun - now flushed
fighting & healing - both fun
magery wasn't too bad, back when you could 8x8
 

TheBlackCobra

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Perhaps thats why he said in his opinion. Not "There is no game without pvp."

Anyways, pvp is something you have to have a fully developed character for, and I know of at least one other game (guildwars) that lets you start out maxxed so you can start pvping when you pick up the game, and I don't think thats a bad idea.

The fact is that skill gain has lost what it once had, it was once the backbone, and nows its just an obstacle.
I wasn't arguing. I saw that he said "opinion," and went so far as to bold that statement in my quote. I also gave my opinion, so I'm not sure why you felt it was necessary to point out that an opinion is an opinion?
 

Uvtha

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agreed, some skills are a real pain to raise, some not
agreed --> soulstones! would be even better w/o any waiting delay

taming - took >1yr
music - 1hr.max, ho hum
fishing was fun, - took several months
cart was fun - now flushed
fighting & healing - both fun
magery wasn't too bad, back when you could 8x8
Really the number of skills you can train "while you play" is not that great. Fighting, and healing, and probably magery and barding, anything that is active like that even though you would have to spend your time hunting monsters that give little to no tangible reward for doing so, and your failure rates are liable to make you just want to forget it and go grind the skill up to a more acceptable level. It would just be boring, and not rewarding, especially when the only reward is gaining in a skill you have already trained up multiple times.

But things like crafting, or lock picking, or stealing... it would probably take you years to gm these skills, just using them when the opportunity arrived because of the way the gains are checks against difficulty, and who is really going to be making 1000 gnarled staves?

I have wanted them to add in more things for low level players to do for ages, but it just doesn't seem to be happening, which is understandable seeing as most people who play this game are developed and need new content to keep interest.
 

Uvtha

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I wasn't arguing. I saw that he said "opinion," and went so far as to bold that statement in my quote. I also gave my opinion, so I'm not sure why you felt it was necessary to point out that an opinion is an opinion?
It just seemed actively contrary the way you put it. My apologies.
 

Uvtha

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if you need to train 10 mages, DO IT GRADUALLY, or use one of your good ones, compete fight, whatever it is you do, then do half an hours training before bed etc

it does not have to be done overnight
if it gets boring swap char, do something else in game, as you say there is plenty to do, not all mage skill training based

took me 6 months to finish taming

it is not a race, relax enjoy, you will get there in the end

just a reason to be lazy, greedy, prob both
This attitude is not based in greed or laziness, its just a reaction to the way the game has been developed. Developing a character is no longer a major goal, its more of the starting line, where the game BEGINS.

That is how UO is being developed. Don't chastise people who want to waste less time not actually playing.
 

Xalan Dementia

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Just play the game for crying out loud. Quit asking for free/easy stuff, quit using programs to play the game for you. JUST PLAY THE GAME. Tired of Trammies? Ignore and Play or just quit. Tired of Felkids? Ignore and Play or just quit. Trying to irritate those you dont like/agree with changes the game to something you dislike, so keep the drama out of the game.
 
U

unified

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I really am tired of grinding up skills. I propose something like this: If I reach 120 Magery on one of my characters in my account, the next time I grind up magery for another character on that account, it should grind up much quicker than the first time around.

Better yet, if an account has an existing skill up to a specific number, call that number the current max, I should get accelerated skill gain for that same skill on another character up to the current max.

That would really be nice imho.
I remember saying the same thing some years ago. I still feel that there absolutely should be *some* reward for having gained GM+ in a skill. Certainly, it is fun when you go out and try doing it the first time. However, after the nth time, it is not only boring and time-consuming, but our everday lives get in the way of us having fun.

Giving an example, I changed a mage character to a warrior and dropped/lowered some GM skills to do so. Some time later, I changed my mind and it took me three months to regain from 90.1 Magery with about 10 hours a week of game play.

Also, I'm just returing to the game after four years, and my mother has been playing my characters. I am now horrified to learn that she actually lowered some skills to change some templates. I dread the long road forward. :(

A suitable reward for having GM in the skill before should be a tweak to the GGS to allow for faster gains.
 
N

northwoodschopper

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that's what alacrity and transcendence scrolls are for, to fly through training skills. of course, this is a privilege for those that can make good money.
 
U

UOKaiser

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Could always grab a logitech keyboard or similar. Enable record macro on fly and well put the neccesary inputs and let it cast for you.
 
U

unified

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that's what alacrity and transcendence scrolls are for, to fly through training skills. of course, this is a privilege for those that can make good money.
Where can I learn about each of these? Search comes up with nothing specific nor useful.

Thanks
 

Xalan Dementia

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Scrolls of Transcendance are gotten as special drops from Champ spawns. In trammel type spawns you can get any skill up to .5 in fel you can get up to 1.0
you can also get them from doing higher level fel tmaps. (.5)

scrolls of alacrity are found in Tmap treasure
 
C

ChReuter

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I know this is sarcasm, but honestly I don't think it would even matter. The "journey" of skill gain hasn't been an active part of the game for years and years. Once the real heart of character development became what items they have on, skill just became a template for what items you are looking for.
Also UO is almost totally designed for a fully developed character. The tedious skill gain process just slows up the time before you can actually play, and start looking for the equipment you want.

Once the skill gain process DID matter, and DID add something to the experience. It no longer does. Especially for people who have been playing for 5+ years, like probably a good percentage of the player base has. Once you have already trained every skill to at least GM it just becomes obnoxious.
I remember back when when you hit GM it was a real big deal, and called for celebration because it was rare and impressive, now its not, not even hitting legendary, it's completely common. On the other hand, when someone pulls an artifact they need for their suit...celebratory posts abound.

The idea that skills you have already trained going up faster upon retraining is a thought that others have also had. Its the same kind of thinking that brought us soul stones as well, and alacritys and sots. Its not a bad idea.
When I read the OP's statement, my first thoughts were absolutely not. After reading this reply though I totally rethought my all to sudden reaction to the original post. I now after some thought agree with the ideas presented, but only to a certain point. While I agree that it would make sense to have this change and really it would be the proper progression to the development of the past 7 years or so of uo, I still would not sign a petition regarding this if asked. I just can't let go of what skill gain originally meant in game and to me. Selfish reason yes, but it's my reason nonetheless.

Seriously? I wouldn't be on forums bragging about how it took you 6 months to train taming. UO's concept of skill gain is the most tedious, monotonous, and out-dated system in existence. When I started playing seven years ago, sure it was fun to 120 swords because I got to gradually fight harder and harder monsters as I gained and got to explore new areas of UO. Fast forward six years, and I have seen/done/witnessed/experienced every single aspect of the game. I can speak for a lot of people when I say I will never train another skill by hand unless something is done to improve the skill gain system. I'd rather quit.
Man, all this time I have read your post I thought you were a Jax I remembered from LS who started probably shortly before tram and played during the UO:R era. Not that this matters at all, just felt like saying is all. :D
 

Lord Frodo

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I really am tired of grinding up skills. I propose something like this: If I reach 120 Magery on one of my characters in my account, the next time I grind up magery for another character on that account, it should grind up much quicker than the first time around.

Better yet, if an account has an existing skill up to a specific number, call that number the current max, I should get accelerated skill gain for that same skill on another character up to the current max.

That would really be nice imho.
Well if you are tired of grinding skills then do it the way you did when you first started playing the game. Go out in the world nad play the game. Just how many 120 Mages do you need on 1 account. Just use SoulStones.
 
A

AesSedai

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I'd like to be able to just have whatever skill I want. Like, I should be able to log in and say "set magery 1200" or something and have it work.

Also, I'd like to not have to grind for items either. Can we have an automatic distribution of items? Something like "give arties", or "give resources"?

Thanks
- Aye, well said...---...
 

puni666

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Seriously now, I'm tired of raising magery skills for the 10th time or so. I did it already. I need to move onto other aspects of the game that there is to enjoy. Grinding magery for the 10th deflates my motivation to play UO.
Waaaaaaaaaaaaaa!!!
 
U

UO Crazed

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How about gold too? Why grind for gold? So if my character has a bank account of 100,000 million, my OTHER characters should be able to loot gold a higher rate. For example, if I go into Shame and hunt Earth Elementals, I should be able to loot 100K from each.

Good idea!!!
 

BajaElladan

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Hail Folks,

I have walked the Worlds of Sosaria for 156 or so months. I have several accounts, each with several Characters. Even when Soul stones were introduced I scowled at them for a few years before finally obtaining one.

Ultima Online is first and foremost intended to be a virtual world where you bring your imagination and creativity. You Create a Character, give it a personality, perhaps its own unique History. Either immediately, or over time, give it a purpose, a reason to be. Whether "solo" or among a group of hopefully friends, play your role, live your character and enjoy Sosaria, or as some call it now, Britannia.

If you insist on beginning "full grown and fully developed," buy an advanced char token and jewel/item up from there and have at it.

UO provides for "short cuts," in adv char tokens, scrolls of alacrity, pinkie scrolls, macro training, and UO also provides for normal character development.

UO even provides what you seem to want, its called Test Center or Test Shard.

I am sorry, but I consider this post an unreasonable one asking for unreasonable changes.

The only possible reason for such a request, that I can imagine, is to uber fast allow for full accounts of fully trained characters one then hoped to sell for real dollars. I do not say this is your motivation, only that it is the only reasonable one I can imagine for your request.

I'm sure on occasion over 13 years I've suggested to someone they quit. I try never to suggest that but I am human and subject to human weakness. However, with today's low populations I simply challenge you to challenge your own beliefs, and go look for a different UO than you think you see.

Lord Elladan of Trinsic/Baja
 

Uvtha

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How about gold too? Why grind for gold? So if my character has a bank account of 100,000 million, my OTHER characters should be able to loot gold a higher rate. For example, if I go into Shame and hunt Earth Elementals, I should be able to loot 100K from each.

Good idea!!!
Apples to oranges. Gold is part of an entirely different system, and is a part of pretty much all in game activities on some level.

The problem here is people are looking at this as a simple "gimme gimme" type of post, and its really not. I mean let me ask you this question: What does retraining a skill you've trained 100 times do for anyone? How is it important that an established player has to spend time basically NOT playing, to grind up a skill? What damage would be done if it was made easier? What benefits would there be? Don't just dismiss the subject off hand as a begging thread.

Gold and loot are now FARRRRRR more integral to character development than skills, and the actual development of characters BEGINS once the skills are trained up. Gold and items are what skill gain USED to be, and I want to reemphasize used to be there, because skill, and more importantly the journey of skill progression used to be VERY important to UO. With the way the game has been developed since AOS (whether you see it as good or bad) this is simply no longer the case, and the system could use a rethink.

I want to be clear that It makes little to no difference to me in game, Siege has the best skill gain system in UO, and its not hassle to gain skills really, but this is something I've been thinking about for a long time actually, as someone who, with friends likes to think about elements of game design, and consider how we would go about it if we were making a game, and this is actually and the idea of "retraining" being less tedious was one of the first things I considered.
 

Uvtha

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UO even provides what you seem to want, its called Test Center or Test Shard.
I don't think thats what is being asked for at all. Whats being asked for is ability to play the game without what could be considered an now outmoded and thus artificial barrier between the player and the actual meat of the game as it is being designed.

I am sorry, but I consider this post an unreasonable one asking for unreasonable changes.
I don't think its that important, but I do think its a valid complaint, one that has been fairly present over the years, but I do concede that with alac's and sots, its not as big of an issue as it once was.

The only possible reason for such a request, that I can imagine, is to uber fast allow for full accounts of fully trained characters one then hoped to sell for real dollars. I do not say this is your motivation, only that it is the only reasonable one I can imagine for your request.
I think you may want to tune your imagination up a notch if thats the only reason you can imagine. :)

I'm sure on occasion over 13 years I've suggested to someone they quit. I try never to suggest that but I am human and subject to human weakness. However, with today's low populations I simply challenge you to challenge your own beliefs, and go look for a different UO than you think you see.

Lord Elladan of Trinsic/Baja
Really? Because someone doesn't like something and wants it changed you think that basically UO isn't right for them? A little outlandish I think. Perhaps you should read the thread again, and look for a different tone than the one you seem to be hearing.
 

Tanivar

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Petra, would you just lock this Troll thread? It's gotten ridiculously clear thats all it is with the post above this one.
 

jack flash uk

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Seriously? I wouldn't be on forums bragging about how it took you 6 months to train taming. UO's concept of skill gain is the most tedious, monotonous, and out-dated system in existence. When I started playing seven years ago, sure it was fun to 120 swords because I got to gradually fight harder and harder monsters as I gained and got to explore new areas of UO. Fast forward six years, and I have seen/done/witnessed/experienced every single aspect of the game. I can speak for a lot of people when I say I will never train another skill by hand unless something is done to improve the skill gain system. I'd rather quit.
now that oyu ask YES

this is why

back in the day when WBB was full of peeps in Europa, my tamer and 2 others would sell out horse/ozzies/lamas and beetle on the grass opposite the entrance, we would have a good stock of pets,

the great thing, i did not know these players, we just "clicked" Celle,and Mod and my tamer, it was so funny to watch a player run past, stop run back, ask a price, zip to bank and buy, THAT is why it took 6 months

it was NOT a grind it was fun, a very fond memory in the game i must add, adn better than sitting in a house looping a "macro" or "macro" chasing bulls around the pens! AN D i did not need to kill them to respawn , that is a Grind, and would have finished me off long ago
 

Petra Fyde

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hmm, to an extent I can see where you're coming from. Learning a new skill the journey is important, because as you learn it - if you do it as intended, you also learn how to use it effectively. A tamer who trains through taming aggressives, for example, will be a more accomplished lead tamer than someone who never tamed anything but bulls and harts. On a mage you learn the 'feel' for the spells' timings etc. It's not just the character that needs to learn, the player does too.
However training the same skill multiple times can be less interesting - To put this in a context that is less unacceptable, how would this be for an idea? - If a character on the account already has the skill in question, that character can be deemed a 'tutor' and imbue a ball of knowledge (or similar object) with learning. Thus making the object account-bound. Another character on that account can then use the object which will trigger accelerated gaining, shortening the training period, but not negatting it completely.
 

Lord Chaos

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hmm, to an extent I can see where you're coming from. Learning a new skill the journey is important, because as you learn it - if you do it as intended, you also learn how to use it effectively. A tamer who trains through taming aggressives, for example, will be a more accomplished lead tamer than someone who never tamed anything but bulls and harts. On a mage you learn the 'feel' for the spells' timings etc. It's not just the character that needs to learn, the player does too.
However training the same skill multiple times can be less interesting - To put this in a context that is less unacceptable, how would this be for an idea? - If a character on the account already has the skill in question, that character can be deemed a 'tutor' and imbue a ball of knowledge (or similar object) with learning. Thus making the object account-bound. Another character on that account can then use the object which will trigger accelerated gaining, shortening the training period, but not negatting it completely.
Not a bad idea...coupled with my other idea of Account Linking, it would be great. (or it would be somewhat useless in case I trained Magery on Account A and then needed Magery trained on Account B)
 

Petra Fyde

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Yes, if accounts were linked.

It wouldn't be a good idea to have them tradeable.

The problem with linked accounts is if one gets hacked, the hacker would get the lot. :(. I brought up the possibility of linking accounts years ago, with reference to shared soulstones and house co-ownership back when we were on ubb boards and had the ideas den.

Linking accounts would have to be permanent, which would hinder those who sometimes sell accounts they no longer use (That might not be a bad thing). Otherwise you'd get people offering to link accounts for a fee to train chars - and in all likelyhood promoting more hacking of accounts.