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Those tiresome billon bug rants *sighs* Post a real actual bug if you can.

Gamer_Goblin

Sage
Stratics Veteran
The Tribarrel cactus seed bug is a bigger PITA than anyone has noted. Everyone knows the ones that drop are bugged, but just found out that the crossbred ones are bugged too. You can't predictably cross to breed a tribarrel. So it makes it incredibly hard to get a green, orange, purple or any bright variation on the tribarrel cactus.
 

Tanivar

Crazed Zealot
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heres a good one.

bug where mobs that teleport players / pets to them are being fought in a building. every time you get teleported in, you move up to the second floor. even more frustrating is when there is no way to get back down. if you have to use help stuck, or wait for an GM/EM the fight is usually over before youve made it off the roof.
Where is such a spot this happens? Your being teleported to the second floor each time, likely deliberately per the game, might just then deliberately leave you with a puzzle to solve to get out. The Dev's have their $%@^&*!! moments when they create challenges for us. I'll go check the spot out and comment on the Dev's ancestry while taking a crack at hunting for something you can do in game to open up an exit. :p
 

Smoot

Stratics Legend
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Where is such a spot this happens? Your being teleported to the second floor each time, likely deliberately per the game, might just then deliberately leave you with a puzzle to solve to get out. The Dev's have their $%@^&*!! moments when they create challenges for us. I'll go check the spot out and comment on the Dev's ancestry while taking a crack at hunting for something you can do in game to open up an exit. :p
it happens every EM event when a boss is in a building or structure. such as castle british, necromancer area, npc buildings etc. the location varies of course depending on where the event takes place.

When navery is used a base boss mob, theres also problems. it teleports players out of the area, making it usually impossible to get back in time before the boss is killed.
 

Smoot

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id just like to note, that there are alot of other bugs that are pretty widely known, like how to get into "private" houses, how to "fix" non-vendorable tokens, that shouldnt really be posted here because it can be seen as an exploit.

One more bug that recently happened to me, was missing an item from a transfer. totally gone (it was a helmet, i had it on my character at time of transfer with paperdoll open, so know it wasnt misplaced) transfer lost the item. Ive heard other reports of this as well, but this is the first time it happened to me personally.

Similar old bug: when you empty a "bucket of water" the bucket drops out of your pack to the ground under your feet.

I think i may have figured out what happened to it judging from my most recent character copy to test center. when i character copied today, my corguls enchanted sash was at my feet on the ground (not in transfer crate with my other gear i was wearing)
Since a transfer functions exactly the same as a character copy, my theory is my missing helmet landed on the ground after the transfer and decayed, either visibly on the ground, or decayed invisibly during the transfer process.
 

Herman

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I think i may have figured out what happened to it judging from my most recent character copy to test center. when i character copied today, my corguls enchanted sash was at my feet on the ground (not in transfer crate with my other gear i was wearing)
Since a transfer functions exactly the same as a character copy, my theory is my missing helmet landed on the ground after the transfer and decayed, either visibly on the ground, or decayed invisibly during the transfer process.
Not saying this is what happen but if you move an item inside or to another bag inside the moving crate the item will dropp to the ground (2d client)
 

Piotr

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Here's one that isn't that common but is pretty awful:

Getting you character stuck under the house. This can happen one of two ways. The first way is in a customizeable house on the ground floor leaving a tile off after tiling the rest of the floor. When your char walks across the floor and hits the spot without a floor tile you fall through the foundation. You can use the leave house, recall, or help stuck ,but they don't always work. The second way is to log out and someone place a house on the spot you logged out. This happened with my sis and Sequoyah. He was helping her place a castle on ice island. They were having a heck of a time trying to place the castle. It took them a week. Sis got it placed and when Sequoyah logged in he was stuck under the foundation. He tried the previously mentioned ways to get unstuck, but none worked. He paged a GM. The GM couldn't get him out. The GM suggested my sis drop the castle, to which my sister replied " Have you lost your ever lovin mind? It took me a week to place this!" The GM then suggested Sequoyah delete his char. Sequoyah suggested the GM delete himself. Sis tried ejecting Sequoyah, didn't work. Sequoyah and a senior GM showed up and was able to free him from the castle foundation.

You can also get stuck under the floor by running onto a house teleporter. Then you'll be buried under the floor at the destination.

You can use the leave house or recall to unstuck yourself, OR you can just mount your ethereal mount!

TeleporterBugFix.gif

I wonder if that would have worked for your sister and Sequoyah. :smile2:
 

Smoot

Stratics Legend
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Stratics Legend
Not saying this is what happen but if you move an item inside or to another bag inside the moving crate the item will dropp to the ground (2d client)
possibly thats what happened. but still doesnt explain the missing helmet. im usually pretty careful with transfer crates / copies as im aware of this as well, which by itself could be considered a bug. either that or just bad game design. i would see no reason why items dropping to your feet would be intended, so wouldnt have any problems calling that an old, never fixed bug as well.
 

Yadd of Legends

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Can somebody else confirm this? In EC, corpse backpacks were closing after you loot the first time. Now they're staying open for me. Anybody else? Is it fixed?
 

Jirel of Joiry

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You can also get stuck under the floor by running onto a house teleporter. Then you'll be buried under the floor at the destination.

You can use the leave house or recall to unstuck yourself, OR you can just mount your ethereal mount!

View attachment 35982

I wonder if that would have worked for your sister and Sequoyah. :smile2:
To be honest I don't know. I know poor Sequoyah live in the floor of sis's castle for like a week. LOL Sis started calling him the basement dweller. In a strange way it was comical.
 

MalagAste

Belaern d'Zhaunil
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Can somebody else confirm this? In EC, corpse backpacks were closing after you loot the first time. Now they're staying open for me. Anybody else? Is it fixed?
I won't be able to check that until Tuesday night but I'll be sure to let you know as I've had this happen often at EM events.
 

Cocaine1

Sage
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Stratics Legend
I've tested new Eodon artifacts and found what this old bug still exist:
When you use bow with hit spell with Slyer property the Slayer effect is calceled when you hit with spell effect.
For example you hit Dragon with Dragon slayer bow (+50% Hit Lightning) with no hit spell -100 damage
But if you hit with spell the damage woul 15 (hit lightning) +50 damamge
I've noticed this on new Eodon slayer Yumi artifact with hit velocity.
Didnt tested this on mele weapon but belive its the same.
 

Lord Arm

Certifiable
Governor
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UNLEASHED
all I will say is there's plenty to do now in uo. we need to fix things, make better and stop cheating, there has been some good improvements, bug fixed ect. but there so many bugs and everytime they add stuff new/old bugs appear lol.
example when fighting VvV, I pull up all the orange bars to attack, next thing u know, all the bars have my pets name so cant tell whom is whom, what a pain, classic client
 

MissEcho

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In the Enhanced Client, I can sell to the NPC vendor, but I can't buy anything. Their wares don't show up. I have to log in the classic client to buy anything from the NPC since this recent publish update.
I have had this happen to me since the last patch a number of times as well. EC (using pinko's) but switched to the default and same thing. I have found that double left clicking to get the menu up works whereas if you select 'buy' off the context menu you get a blank screen. Definitely a 'bug' tho since the last patch. @Kyronix
 

Mr. Smither1

Seasoned Veteran
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Talisman of the Fey(Cu-Sidhe Form) Transforms you into a Cu-Sidhe(yes), which auto-self heals using Bandages(no) has been broken for a long time.
 

SlayerofBunnys

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In the EC no Pinco's, quite often when doing spawns there will be a dead mob standing there as if alive, Really screws up the target nearest macroing lol, he will actually show a healthbar with 0% health, but ccant be attacked because he is dead. Same varmint isnt there to the ones in CC *shrugs* not a showstopper, but aggravating as hell
I have this issue too. The really strange thing is if you do the Void Pool on one facet and then go to the other facet, that dead mob will be in the exact same spot.
 

SlayerofBunnys

Seasoned Veteran
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Stratics Legend
Another odd feature in EC - if you die while in EC it is best to switch to List instead of Grid view of mob corpses that may have looted you. On the List your looted stuff will be near the top. In Grid the looted items seem to be in random slots that may or may not be apparent at the top of a 5x5 or 6x6 view.
 

Uriah Heep

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I only use the EC for spawns at Humility and Valor, and the occasional TMap if its in a heavy jungle spot. Mostly for two reasons, first, the targetting is a bit better macro, and second, it autonavigates around things. Since the last patch, I seem to get hung up on invisible things in places where there never were any, and cant do anything but rubberband no matter which way I am trying to go. And no, I'm not para'd just hung there until I die, and then I can go anywhere...so with half the EC value gone, I'm back to being pretty much a CC exclusive player *shrugs*
 

Conleth

Seasoned Veteran
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Need to come back when I have time to read all the posts here, so apologies if these have been mentioned:

-Nightsight bug. I wear nightsight on jewelry. Sometimes while running through Doom, my nightsight just shuts off. When it happens (often), it happens in the same exact spot. Just outside the doors where the Zclaw spawns.

-Ter Mur puzzle corridor (stone pavers leading to small puzzle room in centre; gold compass). I have fallen under the floor whilst doing this, much as I sometimes would back in the day when in my house. I fixed it by mounting my ethy. Still not absolutely certain if it was a bug because it was decorated under there (with bloody spikes and such) but; I can't get back there and I landed there when I shouldn't have so I'm guessing it is.

Cheers!
 

Tanivar

Crazed Zealot
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Stratics Legend
-Nightsight bug. I wear nightsight on jewelry. Sometimes while running through Doom, my nightsight just shuts off. When it happens (often), it happens in the same exact spot.
I've ran into this before outside of Doom, I think it's intentional since it does happen in the same spots, some past Dev's idea of an "oh Bleep!" trap. It happens with item, potion, and spell nightsights as I recall. It happens other inconvenient (of course) spots too.

-Ter Mur puzzle corridor (stone pavers leading to small puzzle room in centre; gold compass). I have fallen under the floor whilst doing this, much as I sometimes would back in the day when in my house. I fixed it by mounting my ethy. Still not absolutely certain if it was a bug because it was decorated under there (with bloody spikes and such) but; I can't get back there and I landed there when I shouldn't have so I'm guessing it is.
If it was decorated 'with bloody spikes and such' I would say it was another trap and you should have landed there because you set off the trap. I'll have to go into the Underworld and try and find this one and check it out. :p
 

Martell

Seasoned Veteran
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Stratics Legend
I think it's intentional since it does happen in the same spots, some past Dev's idea of an "oh Bleep!" trap.
WTF kind of an explanation is this? It's a game mechanic, not working as intended and without an explanation... AKA it's goddam bug!

You can make up answers all the live long day about imaginary devs, in imaginary scenarios, creating imaginary mechanics that don't make any sense but it doesn't change anything.

This whole thread is a complete joke; you started it full of skepticism and then when everyone chimes in with obvious bugs you create explanations without any evidence.

That fact is, there are lots of obvious, easy to replicate bugs, which the devs don't address (the fact that that one happens in the same spot doesn't make it intentional...IT MAKES IT EASY TO FIX). They've done a crap job maintaining this game for almost a decade and nothing has changed, we can all just accept that reality and go about our lives and game time as per usual now.

Thanks
 

Conleth

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I've ran into this before outside of Doom, I think it's intentional since it does happen in the same spots, some past Dev's idea of an "oh Bleep!" trap. It happens with item, potion, and spell nightsights as I recall. It happens other inconvenient (of course) spots too.



If it was decorated 'with bloody spikes and such' I would say it was another trap and you should have landed there because you set off the trap. I'll have to go into the Underworld and try and find this one and check it out. :p
Could be! :) You follow the gold compass direction and you're lead to the small puzzle room in the middle of the path; I did do, but somehow suddenly found myself under it instead. Blood covered spikes down there heh, looked a bit like under Bucc's Den o'course. Couldn't teleport or recall out, kept taking damage from what normally happens up top (boulders/flame/poison...whatever it is that hits you when you start down the pavers without having the compass). Paged a GM thinking I was stuck, though when I clicked on my ethy out of habit, *bam*, was right back on top of stone pavers again. If intended..not sure how one would get out of there, though, without an ethy. Still, was fun! Post here when you find your way in. I've been back there a few times since but haven't fallen through. :p

Edited for typo.
 

Conleth

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WTF kind of an explanation is this? It's a game mechanic, not working as intended and without an explanation... AKA it's goddam bug!

You can make up answers all the live long day about imaginary devs, in imaginary scenarios, creating imaginary mechanics that don't make any sense but it doesn't change anything.

This whole thread is a complete joke; you started it full of skepticism and then when everyone chimes in with obvious bugs you create explanations without any evidence.

That fact is, there are lots of obvious, easy to replicate bugs, which the devs don't address (the fact that that one happens in the same spot doesn't make it intentional...IT MAKES IT EASY TO FIX). They've done a crap job maintaining this game for almost a decade and nothing has changed, we can all just accept that reality and go about our lives and game time as per usual now.

Thanks
Actually, it either gets suddenly brighter, or nightsight stops working. I don't belive this is intended either. To be fair, I've not paged regarding it as it doesn't really affect game play. I just re equip my nightsight and it's fixed.

Cheers
 

Tanivar

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WTF kind of an explanation is this? It's a game mechanic, not working as intended and without an explanation... AKA it's goddam bug!
And what evidence do you have to prove your opinion is so obviously dead on for dang ding dong sure right? *chuckles*

Having someones torch or whatever light go out in a deep dark hole full of monsters would be something I'd do when DMing back in my Dungeons & Dragons days, a windy side tunnel, with a hungry monster waiting to take advantage of the party's suddenly blinded human members of course. :D
 
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Tanivar

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Paged a GM thinking I was stuck, though when I clicked on my ethy out of habit, *bam*, was right back on top of stone pavers again.
Getting on your ethy popping you out of the spiked pit Is likely a bug I'd say. Sounds like an awfully off the wall weird way to intentionally have people escape the trap. I'll have to be sure to go in there on foot and see if I can get out another in game way. You hear someone cussing underfoot your next time in there, say hi. :p
 

MalagAste

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Actually, it either gets suddenly brighter, or nightsight stops working. I don't belive this is intended either. To be fair, I've not paged regarding it as it doesn't really affect game play. I just re equip my nightsight and it's fixed.

Cheers
I will say this happens quite often to folk who inadvertently have 2 pieces of nightsight on... one seems to cancel the other out at times when you get refreshed. Not sure why... But it was an observation that was made some time ago if I recall. Also wearing a night sight item as an elf can sometimes cause these issues.
 

Gamer_Goblin

Sage
Stratics Veteran
I've casted nightsight on myself in Blackthorn's Dungeon and died.. ran back in without nightsight but can still see as if nightsight was still on. My status bar doesn't have any buffs and I have only a deathrobe on. Happens consistently and is easily repeatable. CC.
 

hirikawa

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The one i hate most: Bandage disappearance from euqipment in Abyss. Reload interface help but then icon's with buffs disappear. Can happen like 3-5 times for on one Stygian Dragon fight.
 

Uriah Heep

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The one that's been super annoying lately, taking a box out of a chest and putting it in pack. First time you pick something up and attempt to add it to the box you get "that container is secure" and your stuff bounces back to original location.
 

Tanivar

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The one that's been super annoying lately, taking a box out of a chest and putting it in pack. First time you pick something up and attempt to add it to the box you get "that container is secure" and your stuff bounces back to original location.
Which client are you using? I'm running the CC. Can you give more detailed info? I've not seen this happen when moving containers when crafting and gathering.

Anyone else seeing this problem? If so, list what you have in your backpacks and maybe there will be a common item most folks don't carry.

I just took a wooden box out of a wooden chest secure in Landreu's workshop, put it in my backpack, and put an empty sack from the same secure in it without a problem. Then repeated the entire process putting a cleaver from the main backpack into that wooden box. Both sequences worked without a problem.
 

Uriah Heep

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weird. CC for sure. I keep ingots and tools in a wooden box, in a chest of other tools. When I take the box out and put in my pack to use, the first time I add any new ingreds to it is when it does it. Then after that first time it works as it should. I can live with it, it's not a gamebreaker, but it is a nuisance!!!
 
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