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This is the way

Pawain

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UO does not have nearly as many players as WoW. UO has mounts in the Store. You want them to go from 10 bucks to 100? $100 Silver Steed.

Who gets the money generated by the UO store? If it goes to EA, no thanks. That would not help UO.
 

Halister Marner

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View attachment 160912

UO does not have nearly as many players as WoW. UO has mounts in the Store. You want them to go from 10 bucks to 100? $100 Silver Steed.

Who gets the money generated by the UO store? If it goes to EA, no thanks. That would not help UO.
I doubt Rob is that poor of a negotiator to allow EA to eat all the UO store profits. If so, they wouldn't be putting items in there. It's likely a percentage to each party. I also doubt they'd ever publicly disclose the revenue details.
 

Pawain

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I doubt Rob is that poor of a negotiator to allow EA to eat all the UO store profits. If so, they wouldn't be putting items in there. It's likely a percentage to each party. I also doubt they'd ever publicly disclose the revenue details.
UO never has sales on the sovereigns or other things in the store. Makes me wonder who runs it. If buying things from the store would get UO more employees, I feel many of us would buy things like this. Someone ask Fenneko.
 

Petra Fyde

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UO never has sales on the sovereigns or other things in the store. Makes me wonder who runs it. If buying things from the store would get UO more employees, I feel many of us would buy things like this. Someone ask Fenneko.
You could ask, but she probably doesn't know, and if she did, she wouldn't be allowed to tell you. EA are very, very, very fond of NDAs
 

Merlin

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EA's arrangements with subsidiaries like Broadsword often have the subsidiary collecting all the revenues from their respective titles, then "kicking up" either a flat fee or percentage of profits directly to EA corporate, noting that all of it is ultimately consolidated into EA's annual financial reporting.

It is a good thing for the game for the UO Store to generate revenue, and the UO Store should continue to feature new and limited time items to drive sales.
 

Veldrane

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Wasn't it you that was saying, not so long ago, that UO shouldn't be a "pay to win" style game?
Lots of opportunities to increase UO Store revenue without turning UO into a pay to win game. After Messena's poor attempt at the store by implementing several pay to win items, I think she got a little behind hurt over the backlash and then just ignored the store. Hopefully that changes now. There have been quite a few games now that have implemented a successful store without destroying the game they could take inspiration from. Heck, some of these games generate ten times the amount of rev with an equal number of players than the traditional subscription based service and they have a thriving player base that isn't pay to win.
 

Corwyn

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I think they'd be able to create a fair amount of money after each of the events by selling dyes that are the same hue as the event (demonic, wildfire, etc.).

They could also make money by allowing transmogrification of all armor so players can look however they wish. WoW does it. GW2 does it. I don't see a reason not to.

Finally, they could add dyes for certain pets that do not come in various colors. I for one would pay for dyes for tritons, especially after the glitch occurred and we could see what he tritons would look like in various hues. Let me buy a boura dye, or a pack llama, a giant beetle, etc.

Dyes make the most sense in my opinion, since they would be constantly in demand.
 
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Lokea

Visitor
Improve the layouts of the various towns in Trammel with more houses, make it instanced housing for players, no vendors, and charge $5 or $10 extra a month for each account that wants it, or a one-time fee ($20 or whatever). I'd pay it to actually live within the city limits, within a house that is accurate to the locale (not a Borg cube or user-designable in general).
 

Keven2002

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I don't mind the UO Store deco only type of items like dyes and rehued (current) items like they did for the soulstone and mounts, but I'd be fundamentally against something like paying to have houses in certain locations or functional (high end).
 

JumboJacko

Visitor
I don't mind the UO Store deco only type of items like dyes and rehued (current) items like they did for the soulstone and mounts, but I'd be fundamentally against something like paying to have houses in certain locations or functional (high end).
It's pretty much like that already with the vast majority of castles or keeps being sat on by scripters who don't even allow you the chance to place one yourself. The only difference is that the money being exchanged isn't going to the devs, its going to asshats who actively make the game worse. If I could pay like $40 to have a castle worth of storage and space in an instance, I gladly would. Castles on the mainland would still be worth a fair bit for the prestige of having a vastly more public and limited location. As things presently stand, the housing issue rewards scripters outright and shafts any legitimate player from even having the opportunity unless they're willing to pay scripters prices, or get extremely lucky by watching every chat channel possible 24/7.
 
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Anon McDougle

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It's pretty much like that already with the vast majority of castles or keeps being sat on by scripters who don't even allow you the chance to place one yourself. The only difference is that the money being exchanged isn't going to the devs, its going to asshats who actively make the game worse. If I could pay like $40 to have a castle worth of storage and space in an instance, I gladly would. Castles on the mainland would still be worth a fair bit for the prestige of having a vastly more public and limited location. As things presently stand, the housing issue rewards scripters outright and shafts any legitimate player from even having the opportunity unless they're willing to pay scripters prices, or get extremely lucky by watching every chat channel possible 24/7.
While this 100% an Atlantic issue it is 1000% true IF the team wanted RMT shut down they would sell everything the third party sellers do in the store cheaper. And raffle off every Atlantic plot from idoc
 

Veldrane

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I don't mind the UO Store deco only type of items like dyes and rehued (current) items like they did for the soulstone and mounts, but I'd be fundamentally against something like paying to have houses in certain locations or functional (high end).
Paying to have houses in certain locations or other such items shouldn't be in the store. Deco is obviously a good choice. I'd say that there should be some packages that include increases in storage space, etc. They've done that in the past with some of their smaller expansion packages. Lots of quality of life things they could add that people would want, but also wouldn't break gameplay.
 

Lokea

Visitor
but I'd be fundamentally against something like paying to have houses in certain locations or functional (high end).
You mean like Malas? Or the people who are paying real money for castles and keeps to third party websites?

Note that I mentioned "no vendors" and instanced, and you could even limit the number of items/lockdowns. Would keep out the malls, keep the lag down, and would allow for improved roleplaying within the cities. And possibly it would liven up the cities outside of Malas.

I'm just saying that after all these years, it would be cool to actually live within the cities I normally just visit for a few minutes for banking or trades, and I would pay for that as a way to generate revenue.
 

G.v.P

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I humbly do not think UO needs to copy anything WoW does. UO owns a niche market and they are profiting off of the players they have, they are releasing gacha content like colored nightmares for a limited time only, and they are thriving. There are events all the time and new content that is not behind pay walls. You can play or you can pay but for the most part you are not pay to win in this game, yet. Asking the UO devs to give us something equivalent to a luxury brontosaurus, I guess? I mean, I hope not.

I guess it doesn't matter, because I am not spending $100 for anything in the game, but others would, and that's how the F2P market goes; except we are not on a F2P model, so if it is a vanity mount? Ok, fine. But if it has stats, and they lock it as a pay? Gross, hope not.
 

Anon McDougle

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I humbly do not think UO needs to copy anything WoW does. UO owns a niche market and they are profiting off of the players they have, they are releasing gacha content like colored nightmares for a limited time only, and they are thriving. There are events all the time and new content that is not behind pay walls. You can play or you can pay but for the most part you are not pay to win in this game, yet. Asking the UO devs to give us something equivalent to a luxury brontosaurus, I guess? I mean, I hope not.

I guess it doesn't matter, because I am not spending $100 for anything in the game, but others would, and that's how the F2P market goes; except we are not on a F2P model, so if it is a vanity mount? Ok, fine. But if it has stats, and they lock it as a pay? Gross, hope not.
How is paying directly for said nightmare different than paying for potions?
 

Pawain

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How is paying directly for said nightmare different than paying for potions?
You don't have to pay for potions, you can get drops without them.

You do have to pay for other things in the store to get those things.

UO does not have pay to win, it just has potions that you pay to get items faster than without paying. Only during dynamic dungeon events.

UO has pay to deco more than without paying.
.`
 

Anon McDougle

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You don't have to pay for potions, you can get drops without them.

You do have to pay for other things in the store to get those things.

UO does not have pay to win, it just has potions that you pay to get items faster than without paying. Only during dynamic dungeon events.

UO has pay to deco more than without paying.
.`
I meant totems but point is same sell me my nightmare sell to you totems is all the same
 

Anon McDougle

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I used one and died from boredom. Was revived to find I didn't even get a void.

That one is more like buying a scam.
It's a win win players who just want to have a nightmare get one players who want to earn one can and most importantly the game makes money
 

Veldrane

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It's a win win players who just want to have a nightmare get one players who want to earn one can and most importantly the game makes money
Yep, I don’t have time to grind these days. I’d rather spend my game time doing the stuff I find fun instead. Now what I do have is disposable income. I get what I want, UO gets a micro transaction and nobody was forced to “pay to win“. Seems like a good system to me that should be expanded.
 

Keven2002

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While this 100% an Atlantic issue it is 1000% true IF the team wanted RMT shut down they would sell everything the third party sellers do in the store cheaper. And raffle off every Atlantic plot from idoc
You do realize that the RMTers also are selling sovereigns (ie UO Store money) in the game as well right? There are a few players that you can contact and they will sell you any item you want from the UO store and as many as you want for a price. I've talked to a few and they were willing to take in game gold or Venmo for "the order".

Side note - a funny thing to do to some of the more sneaky ones is to ask what they charge per 100 sovereigns (with UO gold); they will always say "depends on what you buy". Then you say something like a soulstone (1k sovs) and then 5 luck potions (1k sovs); the prices will be different depending if there is an event going on or not.
 
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