- Area of Effect spells
I have a White Wyrm with max intelligence + goo and i'm very happy with the damage (and range my god sometimes a screen away!), I also gave a Ki-Rin Aura of Energy but it seems to be low damage but very mana friendly. my questions regarding area spells:
- Are they strengthened by evaluating intelligence/Intelligence/Strength or damage orientation of the pet (fire beetle 100% fire + goo area fire)?
- What about Essence of Earth and Aura of Energy? are these confirmed cheaper mana spells than goo? has any tested these spells out to see if they have a use because this forum seems to be riding the goo wagon.
- Sticking with pet's natural magic lore
I gave a Cu mysticism and wasn't happy with the amount of mana spend (but i've learned that giving a loaded skill pet a magic school is a very bad idea, i'm now very happy with simple armor ignore/poison cu). I made the White Wyrm a mage master and he casts teleport/magic reflect now and again but i'm a bit worried that I took his natural magery AI away it might of been more damage orientated? I left the Ki-Rin's magery alone and he seems to be much more aggressive with it but I heard death ray but isn't that a mana throw away?
Also any info on cheap skills from pet abilities tree would be appreciated - What are the pro's and con's to either upgrading mage mastery or leaving it at just magery.
- Giving a non magic pet a magic school : are they just as good as pet's who naturally have a magic skill by default?