These are just a few things that should be relatively quick fixes that would remove some of the annoyance and tedium from the event arc. Sadly, they would still be grinds.
Act I – Town Loyalty
Act I – Town Loyalty
- Remove Loyalty Decay (Unnecessarily punitive)
- Increase the spawn rate Angry Rioters x4 (Three per city isn’t enough on more populated shards)
- Increase arrested rioter movement speed (they are way too slow currently)
- Increase the point value of putting out fires and picking up trash (increasing the overall point values would be even better)
- Increase the frequency of raiders
- Reduce raider HP
- Reduce raider movement speed
- Move spawn locations to town peripheries, raiders should never spawn near New Player entry points or banks
- Give a random (but statistically possible) chance for a point generating act to give significantly more points than normal
- Add in city-specific character titles with banner purchase (banners are near meaningless unless someone else sees them)
- Consider removing negative point accruement for helping multiple cities (as this completely goes against the Virtues of Ultima)
- Ensure that one normal ‘Purifying Blood Elemental’ always spawns (Two Paragons can bring this part to a halt)
- Increase the exposition from the keyword NPCs, ensure that important keywords are given more emphasis
- Put some gold on the grave diggers as their loot (aside from heirlooms) is less than worthless
- Reduce the grave digger damage reflect somewhat to ensure melee templates aren’t unfairly penalized
- Once a character achieves 5,001 Jukan loyalty (Ally) the Juka should no longer attack them
- The Juka should attack the grave robbers standing in their midst
- Remove enslaved gargoyles from the ruins
- Add sounds to the Meer and Jukan statues (they are not worth the points required)