What ? Ya gonna suggest I get to xfer my Chesapeake thief to Siege for free in some house teleporter set up from my one remaining home there to HERE ? Special 12 yr. vet reward, our house teleporter sets can take us to our homes on any shard we have them ?My next suggestion is way more out there... It will have to wait until after work.
I think that would be bad, Artifacts from Doom and other places are a bonus for the hardcore PvM'ers and they make their profite from selling them.One thing I'd love to see, and it may sound a bit crazy:
Ability to make artifacts with imbuing. We can get the ingredients from killing doom bosses, and make cursed artifacts with them. I think it makes sense, and revive doom a bit. Even open up certain things, such as: Being able to put mage armor on any doom artifact, etc. Could really open up some options for the non faction player.
lol... i dont agree with that...I think that would be bad, Artifacts from Doom and other places are a bonus for the hardcore PvM'ers and they make their profite from selling them.
Imbued items should not depent on item from highlevel PvM spawn. I like it as it is now, where we can imbue a useful suit without need of items from hard spawn.
Now we just need to get rid of the factions items as bying artifacts from npc's is against the Siege spirit.
/facepalmI think one of the first changes we should ask for is that we simply show on the shard list. No game changes required. It would be a small step in the right direction.
That is a really cool idea too, I mentioned in another thread to increase drop rate or get points you can turn in for specific arties from doom bosses, but this might be even more fun. Currently almost no one goes to any of the old places anyways, should be good reasons to go to all the facets again.One thing I'd love to see, and it may sound a bit crazy:
Ability to make artifacts with imbuing. We can get the ingredients from killing doom bosses, and make cursed artifacts with them. I think it makes sense, and revive doom a bit. Even open up certain things, such as: Being able to put mage armor on any doom artifact, etc. Could really open up some options for the non faction player.
Well... really, lets face it. Very few, if any, of the artifacts sell for a decent price. Even useful ones such as the HOM is tough to sell to anyone other than a collector.I think that would be bad, Artifacts from Doom and other places are a bonus for the hardcore PvM'ers and they make their profite from selling them.
Imbued items should not depent on item from highlevel PvM spawn. I like it as it is now, where we can imbue a useful suit without need of items from hard spawn.
Now we just need to get rid of the factions items as bying artifacts from npc's is against the Siege spirit.
Please explain what you mean. It is a simple thing. Let us show./facepalmI think one of the first changes we should ask for is that we simply show on the shard list. No game changes required. It would be a small step in the right direction.
It's a simple thing. Read my posts for today and figure it out. No hand-holding necessary.Please explain what you mean. It is a simple thing. Let us show./facepalmI think one of the first changes we should ask for is that we simply show on the shard list. No game changes required. It would be a small step in the right direction.
After how many years...i'm really starting to like you...For one... Your posts make no sence. (am I alone here?)
I get where you are coming from. Kill a monster get cool stuff. I am good with that. Crafter stuff should be better than most drops.
kinda likes yams..I yam what I yam...
Adding another char slot is simple, just change a variabe in the max_char section of coding. I went from 5 chars to 7 with a token code so I know there is nothing to it. Raising the number to two is simple.Adding one more char slot may also be alot more complicated than just remove the limit and allow 6/7 chars on Siege too. Would we be willing to accept that if the choice was between one char slot or the all?
Adding recall back with a delay where you can't move/take damage. Not sure how much coding needed for this, some mage spells already have delay and interrupts.
My posts make no sense?For one... Your posts make no sence. (am I alone here?)
I get where you are coming from. Kill a monster get cool stuff. I am good with that. Crafter stuff should be better than most drops.
I remember a Dev saying, that is not that simple, but I can't knowAdding another char slot is simple, just change a variabe in the max_char section of coding. I went from 5 chars to 7 with a token code so I know there is nothing to it. Raising the number to two is simple.
So true, maybe we then should ask them to lower the skill needed for gating or maybe better, make gate scrolls work without any skills needed.As far as recall goes, I disagree. I think the point of gate travel is partially to announce your arrival, giving anyone on the other side a chance to hide or prepare to fight. I know my crafter has hidden many times when out farming materials and a gate opened up, only to find another gatherer come through the gate, but with Greater Dragon in tow.
Another reason for the gate is for stealther assassins and thieves to follow you to destnation, making siege that more perilous. An experienced thief or murderer will bide their time, and not go criminal before the gate hop, so they can follow unflagged. Recall would ruin alot of the fun.
I agree with this. Adding Siege to the list and doing nothing more won't yeild the results we are looking for, but "hiding" Siege is ridiculous! Its time to add us to the list.A simple reminder might help, and is certainly worth a try. Let players see siege as an option. As I have mentioned before, it is time to try almost anything, rather than just do nothing, be bitter, and let siege sink into the mud.
Thats why i added the fact that Faction Arties are good for Siege.. They allow normal people to run these "Good" suits ect ect..And Vaelix... Of course prodo players are going to cite no insurance as a reason not to play Siege. If thats what they want that, they have numerous shards to choose from. They don't need another shard with insurance, but we need fixes that will help Siege, yet remain in keeping with the spirit of Siege Perilous.
You add another 100 people to this shard and a guild that plays, all the silver spots would be locked down...not too mention the best spot would be patrolled 24/7 and no one would farm silver uninterrupted...which equals no pvp, not unless you count fighting numerous people on your farmer pvp...
FACTION ITEMS BAD FOR SIEGE PERILOUS...
Yes, meaning fewer silver which means fewer pvp...by your wanting faction items if you can't get silver you can't get to pvp...In other words.. Risk versus Reward?
In other words...Risk versus Reward...Play nicely...
I little over a year ago we had 4 active guilds playing factions and the silver spots where fine. 98% of the players understand that it is better to farm gold and buy your old faction items back rather then farm for 8 hours.You add another 100 people to this shard and a guild that plays, all the silver spots would be locked down...not too mention the best spot would be patrolled 24/7 and no one would farm silver uninterrupted...which equals no pvp, not unless you count fighting numerous people on your farmer pvp...
FACTION ITEMS BAD FOR SIEGE PERILOUS...
I was thinking the same thing. And there are multiple silver spots... soo...multiple spots to PvP is ... bad?I little over a year ago we had 4 active guilds playing factions and the silver spots where fine. 98% of the players understand that it is better to farm gold and buy your old faction items back rather then farm for 8 hours.
I think adding 100 players and another active guild would do wonders for Siege, your fear is my dream...
Guess we have different ideas of fun.
are you there to collect silver or pvp on a naked tamer and get ganked by 3 or more people?I was thinking the same thing. And there are multiple silver spots... soo...multiple spots to PvP is ... bad?
I kill naked tamers very easily, those don't bother me. And if they would lower the silver costs back to a justified price, people probably wouldn't try to sit and farm for hours on end. If an orny cost 5k silver, that is only about 30m in Blighted. In that 30m I bet you'd have me, Kage, Diablo, and numerous TnT show up. We used to have big battles happen that way.are you there to collect silver or pvp on a naked tamer and get ganked by 3 or more people?
Neither of you are seeing my point but when you wanna collect silver for your suit and your getting attacked on your naked tamer 24/7 you'll see my point...
"it is time to try almost anything, rather than just do nothing, be bitter, and let siege sink into the mud."I agree with this. Adding Siege to the list and doing nothing more won't yeild the results we are looking for, but "hiding" Siege is ridiculous! Its time to add us to the list.
Furthermore, I feel that presenting a smallish, but clear-cut list of changes we find acceptable could be the boost we need. I used an analogy before to describe the situation here... Siege is in cardiac arrest, we need to use the defibrillator this time instead of a bandaid fixes. Anything less isn't going to help.
Miss the cue on that one big time Kat.And Vaelix... Of course prodo players are going to cite no insurance as a reason not to play Siege. If thats what they want that, they have numerous shards to choose from. They don't need another shard with insurance, but we need fixes that will help Siege, yet remain in keeping with the spirit of Siege Perilous.
People keep telling me, this shard is all about PvPing. Now, here is thisYou add another 100 people to this shard and a guild that plays, all the silver spots would be locked down...not too mention the best spot would be patrolled 24/7 and no one would farm silver uninterrupted...which equals no pvp, not unless you count fighting numerous people on your farmer pvp...
FACTION ITEMS BAD FOR SIEGE PERILOUS...
Not sure where you had been the last year but you had not been in UO.Draxous said:The problem is the effort required to run a decent suit does not mesh well with how fast you can lose it. The average player is not like me or Forsaken or Kage or any of us capable of running top-dollar suits. The average player is at a ridiculous disadvantage and farming silver for hours on end to lose it in a 2 second gank is ********.
You want people to come here and enjoy playing here? Make playing here worth it and not a headache/waste of time.
Now go on with your simple list of crap that will bring in a few people but not get many if any of them to stay. Showing on the shard list is not important. A 2nd character slot (with how soul stones currently work?) is not important. Adding a 2nd house is not important.
Addressing monster loot, faction silver prices and just the overall fun of playing this shard for the AVERAGE player... is what needs to be addressed.
I agree that it would give Siege Perilous a better visiblity to everyone.I think one of the first changes we should ask for is that we simply show on the shard list. No game changes required. It would be a small step in the right direction.
Not now it doesn't but if we had a bigger population it would you know how i know this? Because it's already been done in the past...the only difference is the server was booming and it was fine but imagine if 40 people from a prodo shard came over right now, how would the sp guilds fare against that? They wouldn't because there's no one here to stop them because the servers dead or people play prodo now...Patrolling 24/7 does not happen on SP
I tryed to ask, but hard to restock all the different kind both in female, male and garg. It sometimes better business to have the customers ask for 1-3 suits of a kind than have them a week on my vendor.Freja, I hope that Faction players choose to use less
Faction items and more Imbued items. Their problem
of losing item may lessen this way. Best ask players
what type of imbued items they like to see marketed.
*stares*
Yahaxithonix
I my opinion, the vast majority of non-faction players have started to useI think Kelmo is right. A small change is better than no change, and we have seen in the past few months that the squeaky wheel gets the oil.
I have to contest though, that I do think faction arties help Siege PvPers, but sadly there is no counter part for non-factioners... so I think they need to remove the arties or introduce cursed ones perma to the shard.
I have been an advocate for keeping them, as I agree they open up a ton of template possibilities. I ran the first mage weap char on Siege, excluding Nym's wand char, and then I ran a weird ninja parry template, and then a 60pt DS ninja template with archery etc. It allows for some leg room in templates, which I love. With these items you don't have to be a cookie cutter character. I know lots of you miss the parry macer, or the stun mage, or DP dexer, but times have changed.
Faction arties have really made the game better for me. Between them and SA, I think I have enjoyed UO more than I had in years. However, if non-factioner chars can't get some love, I agree the arties need to go. Doom needs a major overhaul anyway.
I would seem the customer is always right...who else knows their needs!I tryed to ask, but hard to restock all the different kind both in female, male and garg. It sometimes better business to have the customers ask for 1-3 suits of a kind than have them a week on my vendor.
I believe we will see some standard suits like in the past where we had plate suit, leather suits, light archer and ring.
I think I will have to choose a few kind of suit and then hope the customers will come back.
Other crafters may choose to sell different suit than me. Right now, I try to make a few not to expensive suits that will be good for the mot so rich customers.
Oh my, we so weak...come and invade us... please!!!Not now it doesn't but if we had a bigger population it would you know how i know this? Because it's already been done in the past...the only difference is the server was booming and it was fine but imagine if 40 people from a prodo shard came over right now, how would the sp guilds fare against that? They wouldn't because there's no one here to stop them because the servers dead or people play prodo now...