some of it looks good.Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram
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Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.
Choosing / Obtaining a mastery:
* Players will perform a quest obtainable from the quest givers in the Music Conservatory.
* Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.
Mastery ability initiation.
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Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.
Mastery abilities:
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Party must remain within range of the Bard to remain under the spellsong effects.
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Bards may be interrupted when they receive damage while using their abilities.
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A bard may only have one ability in effect at a time.
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Abilities do not stack with themselves.
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All abilities require upkeep dependent on how many are being affected by the ability.
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Abilities will not check for Criminal flagging, so beware of your Party members.
Provocation: Title Exhilirator
(These will be considered beneficial actions)
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Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
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Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based) . Party Strength, Dex, Int ,Increased by Up to 8.
Peacemaking: Title Galvanizer
(These will be considered beneficial actions)
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Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8.
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Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4%
Discordance: Title Desponder
(These will be considered aggressive/negative actions)
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Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 20-60% of the damage taken as physical once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based)
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Despair: Target Strength Reduced by up to 32, 20 – 60 Damage (Physical), every 2 seconds.
lots of questions coming up from the read of it.
im looking forward to trying them.
info on Stratics Barding section about the new stuff as well.... ohhh and pics!
http://uo.stratics.com/php-bin/show_content.php?content=31482