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The Problem with SOTD

SchezwanBeefy

Lore Master
Stratics Veteran
Stratics Legend
So, I haven't played on SOTD much, but I have played enough to know why it's possibly failing.

SOTD was made to test the popularity of the creation of a Classic Shard. The problem is, it's nothing like what a classic shard would be. There's imbuing and ninjitsu and bushido - skills that shouldn't be on a classic shard. The only thing classic about it is the fact it's one landmass and it's all Fellucca.

Glass swords ruin SOTD, period. They aren't fun, not even to use. They're one hit wonders that require no skill, and you never wiff with them.

I'm not a classic shard supporter and probably wouldn't seriously play on a classic shard for many reasons, but I'm totally for the creation of one for the players that would want to play. What I think has happened with this shard is this: I don't think the Devs want to make a classic shard. I feel like SOTD has been set up to fail so they Devs can see "well, we gauged the interest and not enough people played on SOTD so we won't be implementing it."

I think it's really sad, and it's a shoddy way of doing things. Plenty of people have posted about the want to take out glass swords. I stopped playing after two nights of trying to get myself started, only to be killed by idiots running around trying to get high murder counts. I don't care about being stolen from, I don't mind PVP, but what is going on here isn't PVP. It's just flat out irritating and draws people away.

So Devs, before you try to judge the interest of the people toward a classic shard, I ask that you make something like a pre AOS shard and watch how many people start and stay there. SOTD is no way of judging the interest of those wishing to play on a classic shard.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
SOTD was never intended to have anything at all to do with a classic shard. Turns out the whole connection between SOTD and a Classic shard was bad reporting by people who were really careless in their choosing of words.

Hi, not certain if anyone is going to read this or if you would like to continue the arguments. But, the interaction here has been interesting to watch.

Shard of the Dead is an old play area that we resurrected for Halloween. The gameplay is experimental. This is not an intro to a Classic Server.

Recently, someone asked when Test Centers were going to be fun again. So we put Shard of the Dead together for Halloween.

The ideas come from a few styles that devs have played with over the years. We intend to change the play over time. The good thing about the shard is we can change anything anytime until we find the right mix of ideas.

We may try color wars again ... or a few other things.

We are leaving it up to watch what happens, and to add and take away things.

A warning: don't believe anything but the publish notes. The Shard of the Dead is nothing more than what the pub notes say.

Yes, Curse.com got a sneak peek. He actually added some ideas, and he did it constructively.

Again Shard of the Dead is a play area and not intended to be anything more than that.

We have not had a place to just try out things in a while.
 

PsychoKinetic

Journeyman
Stratics Veteran
Stratics Legend
I don't think we are too far off from a viable classic shard.

Items that must be removed:

1. Glass Swords
2. Virtue Armor
3. Crafted spellbooks with mods


Skills that must be removed:

1. Chivalry
2. Necromancy
3. Focus
4. Bushido
5. Ninjitsu
6. Spellweaving
7. Mysticism
8. Throwing
9. Imbuing



Even if SotD was never meant to test anything removing these items and skills would bring us much closer to a classic shard environment.
 
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