L
Lord Mike
Guest
Please post your thoughts about the new 5 slots here. Be constructive and try not to get banned out of your frustrations!
On Catskills the zerg guild over there has multiple tamers who try to PvP. They hug the guard zone areas or throw their pets on you from within the safety of a house. Now I think it stinks having a rune beetle and bake kitsune come at you outta nowhere but atleast they dont have mass HP that makes them impossible to kill. A rune beetle has a beetle slayer talisman which means I can kill it in 5-6 concussion blows with one. That is almost enough time to kill it then go after the tamer. Dragons are vulnerable to dragon slaying weps and can be handled if need be. However these new dragons are not vulnerable to slayer damage and have like 900+ hit points. Their only weaknesses are not accessible to many magic spells that carry SDI/Slayer bonuses. I've seen on my shard the same tamer stick their 5 slot on 1 character and while he tanks it 4 mages, 3 archers, 2 dexxies are pounding it and we can't even get a sliver in its life before she is able to just petball it back into her house.
So bottom line fix that Dragon so its possible to die in PvP. If not doing that then make it so 120/120 you have a 50% chance to control and spamming all kill makes it wild
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The magic these various pets cast is absolutely INSANE. The damage is high, but more of the problem is they appear to have 20/90 fast cast/fcr lol. They spam spells on you on the run and can hit you from nearly 5 screens away. Pixies/Demons do this as well, both should be fixed so they are subject to spell delays and view of target.
Petballs should be CHANGED! Make a pet similar to a player, if it wars someone it can't be summoned into a house. This is so damn frustrating when people just use a context menu to target you through walls and then summon their pet back if it didn't do a crazy mana dump on you to kill you. Similarly people are now abusing petballs with animal form and running next to you with it. Its also pretty annoying having someone dismounted and they hit their macro for use petball jump on pet lol.
Also if Player A(blue) attacks Player B(red) with pets, Player A goes gray and pets turn grey. If Player A commands pets to follow them the pets turn blue to Player B again while the owner is still gray. If Player B tries to kill pets he is possible to be guard whacked if in g zone, and is now considered flagged from houses/recall. Fix this please! Most tamers don't fight in the open they hide in the guard zone and this basically makes them untouchable when they have bolas and rune beetles waiting for you.
I don't think the problems with the uber drags were intended so please go about fixing their slayer vulnerability and I would really appreciate it if the devs would look into these other issues. I know tamers have their own sets of bugs they need looked into as well and I encourage you to fix their issues but I think these should be handles as well.
On Catskills the zerg guild over there has multiple tamers who try to PvP. They hug the guard zone areas or throw their pets on you from within the safety of a house. Now I think it stinks having a rune beetle and bake kitsune come at you outta nowhere but atleast they dont have mass HP that makes them impossible to kill. A rune beetle has a beetle slayer talisman which means I can kill it in 5-6 concussion blows with one. That is almost enough time to kill it then go after the tamer. Dragons are vulnerable to dragon slaying weps and can be handled if need be. However these new dragons are not vulnerable to slayer damage and have like 900+ hit points. Their only weaknesses are not accessible to many magic spells that carry SDI/Slayer bonuses. I've seen on my shard the same tamer stick their 5 slot on 1 character and while he tanks it 4 mages, 3 archers, 2 dexxies are pounding it and we can't even get a sliver in its life before she is able to just petball it back into her house.
So bottom line fix that Dragon so its possible to die in PvP. If not doing that then make it so 120/120 you have a 50% chance to control and spamming all kill makes it wild

The magic these various pets cast is absolutely INSANE. The damage is high, but more of the problem is they appear to have 20/90 fast cast/fcr lol. They spam spells on you on the run and can hit you from nearly 5 screens away. Pixies/Demons do this as well, both should be fixed so they are subject to spell delays and view of target.
Petballs should be CHANGED! Make a pet similar to a player, if it wars someone it can't be summoned into a house. This is so damn frustrating when people just use a context menu to target you through walls and then summon their pet back if it didn't do a crazy mana dump on you to kill you. Similarly people are now abusing petballs with animal form and running next to you with it. Its also pretty annoying having someone dismounted and they hit their macro for use petball jump on pet lol.
Also if Player A(blue) attacks Player B(red) with pets, Player A goes gray and pets turn grey. If Player A commands pets to follow them the pets turn blue to Player B again while the owner is still gray. If Player B tries to kill pets he is possible to be guard whacked if in g zone, and is now considered flagged from houses/recall. Fix this please! Most tamers don't fight in the open they hide in the guard zone and this basically makes them untouchable when they have bolas and rune beetles waiting for you.
I don't think the problems with the uber drags were intended so please go about fixing their slayer vulnerability and I would really appreciate it if the devs would look into these other issues. I know tamers have their own sets of bugs they need looked into as well and I encourage you to fix their issues but I think these should be handles as well.