S
Sergul'zan_SP
Guest
This thread is dedicated to providing the developers with information on what aspects of the faction system are broke. This is *NOT* a feature request thread, so please keep your posts to currently existing bugs in the faction system. Off topic posts and feature requests will be deleted by moderators.
I will update the list periodically based on posts, so please do not post any bugs that are already on the list. When you state a bug, please give as much information as possible.
Here's to making factions a better place for everybody!
Faction Bases
*Borders and stronghold features need to be checked for consistency among the shards (Example: TB Porticullus).
*Ghost cannot currently exit the Shadowlords base. <VERIFIED>
*Line-of-Sight forbids casting of field spells any further than a distance of one tile away on the CoM Bridge. (Thanks, Tina Small!) <VERIFIED>
*Fields casted on the CoM Bridge (within one tile) fall through the bridge and do not span 5 tiles. (Thanks, Tina Small!). <VERIFIED>
*The "secret" entrance to the CoM base (through the while shortly before the corner turning towards the sigil "room") is no longer passable. <VERIFIED>
Faction Guilds
*When guilds exit the faction, there are instances where members are receiving faction robes every time they log on as if they were joining. This appears to only happen to certain members of certain guilds. <VERIFIED>
Faction Towns
*Faction vendors do not disappear when the town is captured by an opposing faction. <VERIFIED>
*Townstones do not let the Commanding Lord access the menu to appoint a new Finance Minister or Sheriff under certain unknown circumstances. A GM must be paged to make it function as intended. <VERIFIED>
*Faction Commanding Lords are unable to transfer silver from the faction stones to the town coffers. (Thanks, UltimatePower!) <VERIFIED>
*Faction Commanding Lords can transfer silver from the faction stones to town coffers if and only if the town is stealable and they do not control the town. (Thanks, Danny85331!) <VERIFIED>
General Bugs
*Sigils cannot be transported across the Skara Brae ferry. <VERIFIED>
*Factioneers killed by an opposing faction member do not suffer stat loss when killed in the Heartwood. (Thanks, Kelmo!) <VERIFIED>
I will update the list periodically based on posts, so please do not post any bugs that are already on the list. When you state a bug, please give as much information as possible.
Here's to making factions a better place for everybody!
Faction Bases
*Borders and stronghold features need to be checked for consistency among the shards (Example: TB Porticullus).
*Ghost cannot currently exit the Shadowlords base. <VERIFIED>
*Line-of-Sight forbids casting of field spells any further than a distance of one tile away on the CoM Bridge. (Thanks, Tina Small!) <VERIFIED>
*Fields casted on the CoM Bridge (within one tile) fall through the bridge and do not span 5 tiles. (Thanks, Tina Small!). <VERIFIED>
*The "secret" entrance to the CoM base (through the while shortly before the corner turning towards the sigil "room") is no longer passable. <VERIFIED>
Faction Guilds
*When guilds exit the faction, there are instances where members are receiving faction robes every time they log on as if they were joining. This appears to only happen to certain members of certain guilds. <VERIFIED>
Faction Towns
*Faction vendors do not disappear when the town is captured by an opposing faction. <VERIFIED>
*Townstones do not let the Commanding Lord access the menu to appoint a new Finance Minister or Sheriff under certain unknown circumstances. A GM must be paged to make it function as intended. <VERIFIED>
*Faction Commanding Lords are unable to transfer silver from the faction stones to the town coffers. (Thanks, UltimatePower!) <VERIFIED>
*Faction Commanding Lords can transfer silver from the faction stones to town coffers if and only if the town is stealable and they do not control the town. (Thanks, Danny85331!) <VERIFIED>
General Bugs
*Sigils cannot be transported across the Skara Brae ferry. <VERIFIED>
*Factioneers killed by an opposing faction member do not suffer stat loss when killed in the Heartwood. (Thanks, Kelmo!) <VERIFIED>