Leave the dude for trade in where he is that way traders don't need to worry and takes away that issue, as for recalling, well people can lure mobs to practically anywhere that people mark runes to, so this is hardly a problem as far as people recalling in and out, plus, if people have any sense they insure their artis the minute they get them, I do, so it would be user fault if they lost them due to them dying. When I am fighting in that area the first thing I do is insure any arti I get, due to the nature of the captains and the high probability of dying again before you hand them in.There is no guarantee that area is going to be mob free, someone could very easily kite the contents of the mage room there and an unsuspecting artifact trader may get unexpectedly killed and lose all their Minax or Blackthorn artifacts. They wouldn't be very happy.
As for recalling into the dungeon, the area you are talking about is very small to begin with. It would also be a task to redefine the regions to allow recalling into that one tiny spot while restricting it in the rest of the dungeon.
The large rounded area through the first set of doors has no spawn located in it so it could also be recall/mark area as well if the small space is the problem. Recalling to any dungeon has always had a risk of spawn but it it still preferable to the no recall/mark as it is now. You can mark to unbound energy vortex's in shame, or ancient wyrm in destard, I do not see any difference. I just see the whole thing as one big unnecessary inconvenience to players. In this day and age I would have felt that we, as players, have made it pretty clear we prefer to recall. It is why dungeons like in fel hardly get used, ilshenar hardly gets used, wrong hardly gets used in comparison to those areas that are easy to access.
I am sorry but it seems it is just inconvenience for inconvenience sake.
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