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The New Dungeon

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
There is no guarantee that area is going to be mob free, someone could very easily kite the contents of the mage room there and an unsuspecting artifact trader may get unexpectedly killed and lose all their Minax or Blackthorn artifacts. They wouldn't be very happy.

As for recalling into the dungeon, the area you are talking about is very small to begin with. It would also be a task to redefine the regions to allow recalling into that one tiny spot while restricting it in the rest of the dungeon.
Leave the dude for trade in where he is that way traders don't need to worry and takes away that issue, as for recalling, well people can lure mobs to practically anywhere that people mark runes to, so this is hardly a problem as far as people recalling in and out, plus, if people have any sense they insure their artis the minute they get them, I do, so it would be user fault if they lost them due to them dying. When I am fighting in that area the first thing I do is insure any arti I get, due to the nature of the captains and the high probability of dying again before you hand them in.

The large rounded area through the first set of doors has no spawn located in it so it could also be recall/mark area as well if the small space is the problem. Recalling to any dungeon has always had a risk of spawn but it it still preferable to the no recall/mark as it is now. You can mark to unbound energy vortex's in shame, or ancient wyrm in destard, I do not see any difference. I just see the whole thing as one big unnecessary inconvenience to players. In this day and age I would have felt that we, as players, have made it pretty clear we prefer to recall. It is why dungeons like in fel hardly get used, ilshenar hardly gets used, wrong hardly gets used in comparison to those areas that are easy to access.

I am sorry but it seems it is just inconvenience for inconvenience sake.
 
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Krinkle

Journeyman
Stratics Veteran
Stratics Legend
You clearly haven't been on a "small population shard."

I've never brought a "crafter" nor any characters with "taming skill." As far as "high-end" content, I've brought characters very well equipped for this. There is absolutely no reason for you to have made such comments insinuating anyone did anything of the kind. If you want to be taken seriously, then you should stop disparaging others with legitimate complaints about current design. This is not people complaining about the difficulty of killing balrons.

If you've seen someone "solo" a captain, I'd like to see the person try when it teleports back behind two captains, half a dozen bone demons and four succubi, then starts healing itself back up. And what are two people going to do when a couple more captains spawn right on top of them? The ratio is completely screwed up.

Bards "nerfed" -- except when a wizard knocks you off your mount, and a bard's cacophony means you can't outrun them.

As I said, and you ignored, I did not say you specifically matched this description. There were no disparaging of others, but merely observations that people do not like because what I said are true in some cases. I have looked at the fight on several shards and I have seen firsthand the same on them.

FYI, you are right, you cannot simply run in and lol dps everything in sight and hope that everything will be ok. Some of these fights require minimal strategy. Think of this as a pve encounter more than a free item give-away that is Navery.

If you do not wish to take comments that are meant to be informational, then that is your problem. The devs already made changes and said that this is a group fight. If you think crying on the forums simply to get them to make more changes is going to give you satisfaction, I assure you, you will simply be back complaining about something else. If they make this easier than it already is, people will become bored and stop showing up and your dreams of regurgitated artifacts will become a nightmare.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I just see the whole thing as one big unnecessary inconvenience to players. In this day and age I would have felt that we, as players, have made it pretty clear we prefer to recall. It is why dungeons like in fel hardly get used, ilshenar hardly gets used, wrong hardly gets used in comparison to those areas that are easy to access.
Maybe the dungeon access is the way it is because the EMs want to occasionally use it for their events.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
As I said, and you ignored, I did not say you specifically matched this description. There were no disparaging of others, but merely observations that people do not like because what I said are true in some cases. I have looked at the fight on several shards and I have seen firsthand the same on them.
What a nice backtrack. You specifically referred to "small shards having a hard time with the new set-up," so how was I not supposed to take it as referring to mine?

Thus you most certainly disparaged others who are on such a small shard, who bring great characters with great gear. Once there are just a couple of people left, forget it. It's too much of a grind, and that is what makes people bored with the dungeon.


FYI, you are right, you cannot simply run in and lol dps everything in sight and hope that everything will be ok. Some of these fights require minimal strategy. Think of this as a pve encounter more than a free item give-away that is Navery.
And nobody ever said anything of the kind, so stop putting words into people's mouths. A challenge is one thing. A hopeless task is another. What are two people supposed to do when they wear down one captain to near-death, and it suddenly teleports behind two captains with lots of bone demons and succubi? Try to kill the new captains, and write off the work on the first one (which is healing up) as time wasted?



If you do not wish to take comments that are meant to be informational, then that is your problem. The devs already made changes and said that this is a group fight.
As I said, a challenge is one thing. A hopeless task is another. They clearly put no thought into what it's like on small shards, and I have to wonder if this is their way of encouraging others to move so they can shut some down.

If you think crying on the forums simply to get them to make more changes is going to give you satisfaction, I assure you, you will simply be back complaining about something else. If they make this easier than it already is, people will become bored and stop showing up and your dreams of regurgitated artifacts will become a nightmare
And as I also said, you can stop putting words into my mouth. I suppose your philosophy of life is that people should just take it, and not "complain" so things are made better? Players weren't supposed to complain about UOE, or the instant-kill magic arrow bug, or the near nonexistence of overland monsters in the early days? American colonials weren't supposed to complain about taxes?

The very simple solution that I and others have posted is that there's too much spawn for the number of players. It's already a lot of work for two people to wear down one captain, but it's made impossible when there are three or more captains constantly getting in the way.

So there you go. I am hardly "complaining" in the disparagement you have made against me and others, since a number of us have offered actual solutions that would work, yet not to "make this easier than it already is."
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Maybe the dungeon access is the way it is because the EMs want to occasionally use it for their events.
Don't understand your point, doubt the EM's want to have an event in a new dungeon, if they want them in the castle nothing is stopping them. I want the ability to recall to the dungeon and bypass the castle completely. It is just plain inconvenience making people run through the castle to get to the dungeon, and frankly there is no good reason why we shouldn't be able to recall direct to the dungeon. I have heard no argument that justifies the way it is from any dev to this point in time. Personally I think it is just another example of them being out of touch with how the majority of us play the game.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Don't understand your point, doubt the EM's want to have an event in a new dungeon, if they want them in the castle nothing is stopping them. I want the ability to recall to the dungeon and bypass the castle completely. It is just plain inconvenience making people run through the castle to get to the dungeon, and frankly there is no good reason why we shouldn't be able to recall direct to the dungeon. I have heard no argument that justifies the way it is from any dev to this point in time. Personally I think it is just another example of them being out of touch with how the majority of us play the game.

I was trying to be somewhat diplomatic in the way I worded my post. What I was thinking is that some of the EMs might prefer to use a place for their events where players who missed the start of the event can't simply recall into the dungeon to catch up with the rest of the group nor can they cast gates to bring in other players.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I was trying to be somewhat diplomatic in the way I worded my post. What I was thinking is that some of the EMs might prefer to use a place for their events where players who missed the start of the event can't simply recall into the dungeon to catch up with the rest of the group nor can they cast gates to bring in other players.
*sighs* Well this is a new angle, I guess.

I've seen no evidence of EMs holding events in the new dungeon. Indeed I've seen not too many events even starting inside the Castle. Some do, I think, but it doesn't seem typical. I think I've seen one or two or three while updating the EM event twitter thing.

The EMs on GL routinely put up catchup gates; it's my impression that other EMs do as well.

An attempt to limit participation in the manner you describe would not be effective under most conditions, especially in this particular dungeon. The straggler merely could ask "where's the event" and another player would sooner or later say "in the new dungeon," and then the straggler would run in.

The limitation of spells and pets inside Castle Blackthorn removes one potential grief tactic, for what events are held (or at least started) in there. Sadly it does not remove all grief tactics. Few things in UO are as persistent as a truly committed griefer or their direct or indirect supporters.

-Galen's player
 
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Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
This is supposed to be a dungeon yet in fel you can recall out of it.

Is this a bug or just an intended tramelisation of fel?
 
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