***Edit***
Cinfirmed... today the Devs have un-nerfed these two things. Bards will now get credit for provoke, and the Turkeys will not move as much... Thans devs for the quick fix and implementation. You guys are great!
However, the two changes they made to the Turkeys AI, and the top 20 list have ruined the event as far as I am concerned.
The Turkeys now continually move east. I used my Discord Provoker to get them fighting each other, and it seemed like every time one of them took damage they would teleport a few tiles east on the map. So it turned into a cross-continent chase. This was not fun. I am assuming this is due to the AI change they mentioned. Please, change it back so that we can fight Turkeys where they are, and not have to follow them across the world. This does not add challenge, it adds worthless busywork that makes the whole encounter more annoying then fun.
The other change they made was to the top 20 damager list. My bard now gets nothing for helping to kill these. If he discords them, he does not get credit for damage, and if he discord and provokes them he gets credit for damage, but gets no maps. I did about a dozen of these today alone and with my guild. Not a single map or fragment on my bard, though everybody else got something on each kill. So my bard does a vast majority of the damage, and takes a lot of risk by having to follow these things around taking area damage trying to stay close enough so the discord does not wear off... and gets nothing for it. Also, there were a lot of times where one turkey would take damage, teleport a couple tiles away and it would take up to a minute for the other one to follow and for them to start fighting again.
It was SO cool that we finally had a vital role for our Bards to play. This was looking like it would be such a great event. People were actually being rewarded for working in groups, Bards were the life of the party, and all was well. I am desperately hoping that these changes were unintended side effects, and that they will be fixed as swiftly as the nest exploit was handled. Please Devs, change these things back to the way they were yesterday!!!
Cinfirmed... today the Devs have un-nerfed these two things. Bards will now get credit for provoke, and the Turkeys will not move as much... Thans devs for the quick fix and implementation. You guys are great!
Well its nice that the devs were on the ball and fixed the exploit in a timely manner... good job.Greetings!
We have the following Bug Fixes for you this morning following yesterday's launch of 62.3 on all live Shards:
Bug Fixes
- Giant Turkeys no longer teleport into houses
- Fixed an issue with cursed parchment will be deleted on login
- Fixed several exploits with Turkey Nests
[*]Turkeys AI was adjusted
[*]Fixed an issue regarding the top twenty (20) Turkey attackers- Attackers on the aggressive list must be within 50 tiles of the corpse
- Unstabled Chicken will no longer be kicked from players houses.
More...
However, the two changes they made to the Turkeys AI, and the top 20 list have ruined the event as far as I am concerned.
The Turkeys now continually move east. I used my Discord Provoker to get them fighting each other, and it seemed like every time one of them took damage they would teleport a few tiles east on the map. So it turned into a cross-continent chase. This was not fun. I am assuming this is due to the AI change they mentioned. Please, change it back so that we can fight Turkeys where they are, and not have to follow them across the world. This does not add challenge, it adds worthless busywork that makes the whole encounter more annoying then fun.
The other change they made was to the top 20 damager list. My bard now gets nothing for helping to kill these. If he discords them, he does not get credit for damage, and if he discord and provokes them he gets credit for damage, but gets no maps. I did about a dozen of these today alone and with my guild. Not a single map or fragment on my bard, though everybody else got something on each kill. So my bard does a vast majority of the damage, and takes a lot of risk by having to follow these things around taking area damage trying to stay close enough so the discord does not wear off... and gets nothing for it. Also, there were a lot of times where one turkey would take damage, teleport a couple tiles away and it would take up to a minute for the other one to follow and for them to start fighting again.
It was SO cool that we finally had a vital role for our Bards to play. This was looking like it would be such a great event. People were actually being rewarded for working in groups, Bards were the life of the party, and all was well. I am desperately hoping that these changes were unintended side effects, and that they will be fixed as swiftly as the nest exploit was handled. Please Devs, change these things back to the way they were yesterday!!!