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Thanksgiving Event ***UN-Nerfed***

Endrik

Sage
Stratics Veteran
Stratics Legend
***Edit***
Cinfirmed... today the Devs have un-nerfed these two things. Bards will now get credit for provoke, and the Turkeys will not move as much... Thans devs for the quick fix and implementation. You guys are great!



Greetings!

We have the following Bug Fixes for you this morning following yesterday's launch of 62.3 on all live Shards:

Bug Fixes


  • Giant Turkeys no longer teleport into houses
  • Fixed an issue with cursed parchment will be deleted on login
  • Fixed several exploits with Turkey Nests
    [*]Turkeys AI was adjusted
    [*]Fixed an issue regarding the top twenty (20) Turkey attackers
  • Attackers on the aggressive list must be within 50 tiles of the corpse
  • Unstabled Chicken will no longer be kicked from players houses.


More...
Well its nice that the devs were on the ball and fixed the exploit in a timely manner... good job.

However, the two changes they made to the Turkeys AI, and the top 20 list have ruined the event as far as I am concerned.

The Turkeys now continually move east. I used my Discord Provoker to get them fighting each other, and it seemed like every time one of them took damage they would teleport a few tiles east on the map. So it turned into a cross-continent chase. This was not fun. I am assuming this is due to the AI change they mentioned. Please, change it back so that we can fight Turkeys where they are, and not have to follow them across the world. This does not add challenge, it adds worthless busywork that makes the whole encounter more annoying then fun.

The other change they made was to the top 20 damager list. My bard now gets nothing for helping to kill these. If he discords them, he does not get credit for damage, and if he discord and provokes them he gets credit for damage, but gets no maps. I did about a dozen of these today alone and with my guild. Not a single map or fragment on my bard, though everybody else got something on each kill. So my bard does a vast majority of the damage, and takes a lot of risk by having to follow these things around taking area damage trying to stay close enough so the discord does not wear off... and gets nothing for it. Also, there were a lot of times where one turkey would take damage, teleport a couple tiles away and it would take up to a minute for the other one to follow and for them to start fighting again.

It was SO cool that we finally had a vital role for our Bards to play. This was looking like it would be such a great event. People were actually being rewarded for working in groups, Bards were the life of the party, and all was well. I am desperately hoping that these changes were unintended side effects, and that they will be fixed as swiftly as the nest exploit was handled. Please Devs, change these things back to the way they were yesterday!!!
 

DevilsOwn

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

it's not just bards not being rewarded, or rewarded differently, as in my case... had a turkey about a third gone this morning and a friend joined in... I was on archer (who never gets teleported in, by the way) and buddy on mage tossing some potions and a some offensive spells along with keeping us healed... when the fight was over I had a cornucopia in my pack, buddy had map fragment... was a bit annoying that neither of us got a full map, but that's the way it goes, and there's lots of time to get more
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

Im sorry, maybe "Ruined" was too strong a word. I really LOVE these last two events, and that we are getting so much content and especially all the new art! I was just so excited that we had an event where players were finally rewarded for working together(top 20 get reward). It was nice that we finally had a use for our bards. We finally get to use a char that was hard to build, and it makes a big positive difference... then a day later the whole thing gets nerfed. It was nice to use strong chars that took 12 years of time and gold to build and equip to perfection, and see them make a worthwhile difference in a group battle. It was fun using strong chars and being able to do these tough monsters relativly easily with good chars equipment and teamwork. Now its been reduced to a headless chase with no reward for the most important (IMHO) member of the team.

Again, I hope that these things were unintended and will be fixed soon. Sorry to come and start whining like this... I just got really frustrated after working to get a good strategy and teamwork built up yesterday, then to log in today and see it all gone.
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

it's not just bards not being rewarded, or rewarded differently, as in my case... had a turkey about a third gone this morning and a friend joined in... I was on archer (who never gets teleported in, by the way) and buddy on mage tossing some potions and a some offensive spells along with keeping us healed... when the fight was over I had a cornucopia in my pack, buddy had map fragment... was a bit annoying that neither of us got a full map, but that's the way it goes, and there's lots of time to get more
Thats the way it was yesterday, if your in the top 20, you at least get something. I dont mind getting a map fragment now and then instead of a full map, or getting a Cornucopia. But for the bard to get NOTHING every time... thats what makes me sad. As things stand now there is no reason to even play a bard. Back to the dusty shelf he goes.
 
D

Dolphoenix

Guest
Re: Thanksgiving Event Ruined

hey I got me some feathers (wtf .. save them or use them?) and a couple of cornucopia and a spare map for my show room ... made several new friends.. I'm done with it mostly I guess, incredible success to me.

Don't care that some lamers got hundreds or cornucopia using a bug (I hope they get banned for exploiting a bug though), don't care if the turkeys are acting funkey. I had FUN. it' a game, it did it's job, it entertained me.. move on.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

we have the better part of two weeks to re-tool. Okay, week and a half.

I did have some oddities myself, running one through the streets of Minoc the bird would occasionally port itself into a building as I rounded a corner on the lap.

I seriously wondered why the damage from being hit got upped so much to one hit kill me as I opened the doors to let the bird out.

Logged into the EC to locate the nest on the map(works wonders btw) and noticed my scout suit collar was still in my pack. *sigh*
 
L

Lady Tiger

Guest
Re: Thanksgiving Event Ruined

the turkey is still teleporting into private houses....and walls around trinsic...they get suck near water. Very annoying
 

Prince Erik

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
Re: Thanksgiving Event Ruined

I was surprised I didn't get a map today from the first few turkeys I killed with my bard too. Once I started casting mind blast on them, though, I started getting maps again. It really didn't take all that many either.

Since bards have always had to do the "dance" staying out of range of spells while trying to provoke hoards of monsters onto each other the continually moving doesn't bother me. In fact it's kind of cool since depending on where you hunt turkeys you can provo other things onto them to help kill them faster. I like places with giant serpents and wisps personally. The poison from the serpents helps a bit. I must admit that last night I was bored provoking turkeys and standing in one place while they went at it.

Just my opinion of course!

-P.E.
 

Potgut

Seasoned Veteran
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

This change actually made it easier for me to melee turkeys, at least I die less per turkey. Sometimes when they take damage they bounce back a few tiles, so they have to walk toward me again thus giving me a few second grace period to heal/cast pally spells w/o worry of being hit directly.
 
B

Beastmaster

Guest
Re: Thanksgiving Event Ruined

This is not a statement about the OP's provoking skill, but rather info for any inexperienced bards that may read this.

In order to be the beneficiary of damage done through provoking the second creature in the provoke must die. Any damage done by the second creature to the first does not get credited to the bard. Therefore, knowledgeable bards will cross provoke the creatures A on B then B on A so no matter which one dies you win.

And with the turkeys it helps to have C in the wings where you can be trying to get the disco going on it. But with the new movement that may become extremely rare.
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

This is not a statement about the OP's provoking skill, but rather info for any inexperienced bards that may read this.

In order to be the beneficiary of damage done through provoking the second creature in the provoke must die. Any damage done by the second creature to the first does not get credited to the bard. Therefore, knowledgeable bards will cross provoke the creatures A on B then B on A so no matter which one dies you win.

And with the turkeys it helps to have C in the wings where you can be trying to get the disco going on it. But with the new movement that may become extremely rare.
Wow, thats VERY good to know. Thanks for that tip. (No sarcasm intended, I really do appreciate any advice on barding)

However, yesterday I was actually getting maps and fragments off of both turkeys when they died... 100% of the time. Today I am getting nothing off either. We do kill off the last one standing and nothing. On both the Turkeys it tells me I have gained a good amount of fame, so I know I am getting credit for the kills, I am just not being included in the reward distribution.
 

Prince Erik

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
Re: Thanksgiving Event Ruined

This is not a statement about the OP's provoking skill, but rather info for any inexperienced bards that may read this.

In order to be the beneficiary of damage done through provoking the second creature in the provoke must die. Any damage done by the second creature to the first does not get credited to the bard. Therefore, knowledgeable bards will cross provoke the creatures A on B then B on A so no matter which one dies you win.

And with the turkeys it helps to have C in the wings where you can be trying to get the disco going on it. But with the new movement that may become extremely rare.
Something changed with the patch. Cross provoking did not work for me, I had to cast direct as well. Of course I could have had a bad run with the random number generator, but I was 100% last night and 0% today until I started chaining mindblast on em. :)

-P.E.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

Wow.

A rushed patch with zero testing had unintended/unannounced changes?

Shocking.
 
O

onthefifty

Guest
Re: Thanksgiving Event Ruined

far as i'm concerned you can have the turkeys.

i'm a bit worn out after farming blue crystals and the like during halloween.

i'm not complaining here, just stating i'm quested out.


*looks around for santa*
 

legendsguy

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

cough.. bards shouldn't be able to solo turkeys. hell, no one should.
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

cough.. bards shouldn't be able to solo turkeys. hell, no one should.
Nothin personal Legendsguy, but man I am so sick of that argument. So what if someone can solo something? Monsters, and especially these event monsters should be designed so that a well trained and well equipped group can have fun and do it with ease working together. Thats how these Turkeys started out. Great fun, and great incentive to work together.

Now in an effort to make them un-soloable(?) they are hell to kill. It is now actually easier for me to solo one using my sampire then it was yesterday. As is now the way they are moving all over its easier for me to work one alone then have a bunch of guildies dragging it all over and everybody dieing over and over.

My point is... if things are designed right, it should be faster, easier and more fun killing in a group. Who cares if someone can solo it. If they want to take more time and effort, and work harder to get the job done alone... LET THEM. That does not hurt anybody at all. It actually helps those who cannot play during peak hours with a large guild. That way they can get it done alone if they need to. Those that want the challenge of doing it alone can... and those that want to work together in a group can do it and do it faster and easier.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

with the exeption of the inflamatory there at the end I agree with Endrik.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

You mean "Santy"?

*sighs*
Anything called 'Santy' that turns up in the Christmas events has clearly wandered in from a nearby kindergarten and needs returning there as soon as possible. Along with whoever thought it was a 'neat' idea......

Drifting back to turkey killing though - anyone know how this 'top 20' damagers works, particularly since it's pretty clear teams of three or four are killing these all over the place. Is everyone 'guaranteed' to be in that 'top 20' in those circumstancesif they do just one or two points damage?
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

with the exeption of the inflamatory there at the end I agree with Endrik.
***Edited***
You're right, got a little carried away, sorry. Thanks for callin me on it.:blushing:
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

hmmmmm there was a copyright consideration on rudolf a few years back. What would the status be on Kris Kringle, or Santa himself?

They can't really use Father Christmas, too many religion considerations. Other options?
 
M

Mathilda

Guest
Re: Thanksgiving Event Ruined

I also find it very annoying that turkeys keep moving tiles, until they get stuck by shores. They won't move anymore once they get stuck and just keep teleporting me onto them. I can't attack them or else I get teleported in and get stuck as well, even after dead. I had to relog to get myself out of the spot repeatedly (as a ghost.)

Please have a look on the refix.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

Yes the east teleporting thing is annoying but doesnt affect my ability to kill the turkeys. Im of the opinion that nothing dropping high end items should be soloable, but these turkeys and the whole quest in general give mainly deco, except the harvesting blade. It was way too easy for bards and archers so to fix the hanging them on stairs trick they made them tele when dmged. great change i think, it should take some skill to kill them instead of standing on one tile and just shooting/provoing. other than the supposed top 20 not getting items thing these turkeys are just fine. So man up, get in a group, and have fun... its a holiday event so feel privaledged to even have this goin on.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

hmmmmm there was a copyright consideration on rudolf a few years back. What would the status be on Kris Kringle, or Santa himself?

They can't really use Father Christmas, too many religion considerations. Other options?
One could probably argue that Rudolf is public domain at this point, but EA doesn't have them money - nor do they care (nor should they, really)

Santa has been used in UO before. In '97 red and white dressed NPCs accompanied by deer were liberally sprinkled about the cities. (Funny thing about them: Thieves could steal their clothes off their paper dolls, so they were mostly stripped nude in few days).

In ’99, Lord Nicolus (a friend of Lord British) restarted the Santa tradition in Britannia. He was promptly abducted by Keeonean, and then rescued during a Seer event.

This introduction of a lowbrow “Santy” disrespects the preexisting history of UO. I have no problem with the inclusion of Santa in UO, as at this point he is rather secular. However, calling it “Santy” and having items called ‘Santy’s Hatz’ – UGH. Whoever made that decision lost the ground made by the current holiday quests.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

hmmmmm there was a copyright consideration on rudolf a few years back. What would the status be on Kris Kringle, or Santa himself?

They can't really use Father Christmas, too many religion considerations. Other options?
One could probably argue that Rudolf is public domain at this point, but EA doesn't have them money - nor do they care (nor should they, really)

Santa has been used in UO before. In '97 red and white dressed NPCs accompanied by deer were liberally sprinkled about the cities. (Funny thing about them: Thieves could steal their clothes off their paper dolls, so they were mostly stripped nude in few days).

In ’99, Lord Nicolus (a friend of Lord British) restarted the Santa tradition in Britannia. He was promptly abducted by Keeonean, and then rescued during a Seer event.

This introduction of a lowbrow “Santy” disrespects the preexisting history of UO. I have no problem with the inclusion of Santa in UO, as at this point he is rather secular. However, calling it “Santy” and having items called ‘Santy’s Hatz’ – UGH. Whoever made that decision lost the ground made by the current holiday quests.
I agree on that point completely. I do remember there being a copyright infringement issue and royalties due the company owning same when we received reindeer a few years back.

But you are right. Maybe they are trying to preserve the rarity of those original Santa outfits, but surely we can do better than this.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

Maybe they are trying to preserve the rarity of those original Santa outfits, but surely we can do better than this.
The outfits were just normal clothes dyed red, nothing special. Well, I take that back, as the NPCs had black leather gloves. At the time we couldn't dye leather, so they were a rare.

Just.. Santy.. Sorry, but its revolting.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Re: Thanksgiving Event Ruined

The outfits were just normal clothes dyed red, nothing special. Well, I take that back, as the NPCs had black leather gloves. At the time we couldn't dye leather, so they were a rare.

Just.. Santy.. Sorry, but its revolting.
Oh I agree... does NOT belong in UO.
 

PASmountaindew

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Ruined

Wow.

A rushed patch with zero testing had unintended/unannounced changes?

Shocking.
I know.... this whole patch is a bunch of bull shizz (with a double Z). I normally use my necro mage so I have no issues with getting maps or fragments but my guildmate is using his Bard to help our group and he is getting nothing when everyone else in the group gets stuff. If it were not for the bard we would still be working on killing the first turkey we came across yesterday.
 
N

northwoodschopper

Guest
Re: Thanksgiving Event Nerfed

lol @ american politics

back on topic, i think they should increase the effectiveness of the firehorn, or at least make a horn that does chaos damage too. that way, disco stu can buggaloo getting looting rights with supplemental damage from the horns.
 
G

Grinchy

Guest
Re: Thanksgiving Event Nerfed

Grinchy, I ask you politely to reconsider theme and vocabulary. This is sensitive, we all know that. It is not related to UO. The mod who made the aside is the one deservant of the repremand, hopefully the mod who pulled your post and repremanded you will reconsider, but again, please do the same.
Thank you Harb, I see your point. I will reserve my comments on that material for another time / thread. See, all it takes is someone with a brain to ask nicely. I agree that the mod who made the first post should be the one repremanded, but we all know that that will not happen... because they "take care of their own"
 
B

Beastmaster

Guest
Re: Thanksgiving Event Nerfed

I tested the barding an hour ago. I discoed 2 turkeys. Then I cross provoked. When the first died I got a map. The second took me quite awhile because I had to use mindblast (no eval on bard). I got a fragment off it. I don't see the issue posted by the OP.
 

Endrik

Sage
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Nerfed

I tested the barding an hour ago. I discoed 2 turkeys. Then I cross provoked. When the first died I got a map. The second took me quite awhile because I had to use mindblast (no eval on bard). I got a fragment off it. I don't see the issue posted by the OP.
Thanks for checkin it Beastmaster... Maybe I have just been having an un-earthly run of bad luck... even for our joke of an RNG. Ill try it some more and see if I get anything.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Nerfed

You guys need to make it so you don't get maps when the turkeys are guardwhacked.
 
B

Beastmaster

Guest
Re: Thanksgiving Event Nerfed

I went back and tried some more to see if my results were a fluke. I had one under 400hp left and an archer came along and helped me finish it off. I got a map. I worked with the archer on 3 others. I got 2 more maps and one fragment. Total tonight 4 maps and 2 fragments, didn't get skunked once.
 
L

lucksi

Guest
Re: Thanksgiving Event Nerfed

Well, now it´s near impossible to kill a turkey with a dexxer. Everytime I hit it, it teleports away to the east, then comes back. Which is great for the turkey since I lose out on hits and it hits me again when it comes in range.

I want the ability to do that.
 

Bazer

Slightly Crazed
Alumni
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Nerfed

if im able to do it with my half set up sampire while only dieing once anyone should be able to, my chars are the worst imop
 
F

Fink

Guest
Re: Thanksgiving Event Nerfed

Well, now it´s near impossible to kill a turkey with a dexxer. Everytime I hit it, it teleports away to the east, then comes back. Which is great for the turkey since I lose out on hits and it hits me again when it comes in range.

I want the ability to do that.
They only move a few tiles, so I stand to their east side if I'm trying to whomp them. If I'm casting/shooting, I stand to the west so they stay at range.
 

panoramix2009

Grand Poobah
Stratics Veteran
Stratics Legend
Re: Thanksgiving Event Nerfed

the turkeys enter in house private and teleported me inside with my 2 friends lol
 

Endrik

Sage
Stratics Veteran
Stratics Legend
They fixed it and then some... Turkeys dont teleport nearly as often, and my bard is getting credit on every kill now.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Aye it is fixed and! Thank the stars I can bard them with my 480 skill points bard without failing, failing, failing, failing, failing, failing, failing, failing, got one discorded..... failing failing failing failing..... failing failing... got the second one discorded...... failing failing failing....................... failing failing..... oh look they are provoked!.... and the chase is on!.....


Now it's discord, discord, provoke... ahhhh......
 
T

Tay M'real

Guest
Aye it is fixed and! Thank the stars I can bard them with my 480 skill points bard without failing, failing, failing, failing, failing, failing, failing, failing, got one discorded..... failing failing failing failing..... failing failing... got the second one discorded...... failing failing failing....................... failing failing..... oh look they are provoked!.... and the chase is on!.....


Now it's discord, discord, provoke... ahhhh......
what's min skill required to provoke 2 on eachother?
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
what's min skill required to provoke 2 on eachother?
Wish I knew but I am no tamer just a strict bard.. with magery. I have 120 in all bard skills... so I'm not sure
 
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