Lady Melisande - UOGuide, the Ultima Online Encyclopedia
Go in in a party, can disband anytime. We keep party to talk because its more challenging than Medusa, then disband at WoD range.
Who can do it: Tamers, archers, magic users. She slows down Melee toons and any near but if you keep them healed they can stay on her.
I have never done the quest to get into this one. We have 2 players on LS that do the quest often and call out in chat.
You can do the quest in Tram and turn in the item to gain access in Fel. Unless you are on Atlantic, you will never see any Pks here.
You can do Mel with a luck suit.
Find a rune to the Blighted Grove from a rune library. Here is the quest info: Bound to the Land - UOGuide, the Ultima Online Encyclopedia You give a spare key to another party member.
One of the challenges with this peerless is leading the Satyrs away to kill them first. They discord you and hit hard. Also can calm you. She starts with 4 by her side.
Once they are dead you set up positions on the long thin fighting area. She will change targets to a tamer.We use Fields when Merbee is providing keys. You can keep her contained. She invisis a lot and fields keep pets near her. She poisons with poison fields and pets. Poison fields help at the end. She starts spamming heals.
If you go with random players, you can die often. But once you get set up, things go smooth. Then a Satyr falls from a tree and lands on somebody. If they are not ready, they can die or it can take out a couple. Invis and hit it with 4 energy bolts and it dies.
Here is an example of it falling. Killed the afk guy it fell on and my archer. He had EoO on Mel.
Thats the entry side of the path.
We were able to take her out. Here is her resists:
I was using a Mystic Hiryu, so I switched it to an AI chiv Hiryu.
A single target pet is best here.
Then we got 3 more players to join so we had 6 for a round.
You can use the fields to keep her contained and players can be on each side:
Goes smooth with more players.
Her damages and resists are like this:
She is lowest in Fire then physical. Thats why I was using a Hiryu. When we had 6 there was 3 Cus, my Hiryu, A bane, a firesteed. We did about 5 more runs with 4 players 2 Cus the firesteed and my Hiryu. Takes a while between runs, Everyone on LS has to Pee every ten minutes.
Her damages are 50% phy 50% Energy.
Again the Pawain resist method gives you 80% in all her damages.
While in Fel you get more items, gold, ingredients and Luck. We got no good drops. Just turn in point stuff.
I like to use my mage tamer rather than my archer tamer. The archer dies more often. (cant invis or heal himself well) But second choice would be my Archer Bard. He can peace and discord her. Thats what I used before pub 97.
A little challenging if you have not done it before. The key part must not be too difficult, never hear anyone asking for a res there.
Its a fun thing to do.
Go in in a party, can disband anytime. We keep party to talk because its more challenging than Medusa, then disband at WoD range.
Who can do it: Tamers, archers, magic users. She slows down Melee toons and any near but if you keep them healed they can stay on her.
I have never done the quest to get into this one. We have 2 players on LS that do the quest often and call out in chat.
You can do the quest in Tram and turn in the item to gain access in Fel. Unless you are on Atlantic, you will never see any Pks here.
You can do Mel with a luck suit.
Find a rune to the Blighted Grove from a rune library. Here is the quest info: Bound to the Land - UOGuide, the Ultima Online Encyclopedia You give a spare key to another party member.
One of the challenges with this peerless is leading the Satyrs away to kill them first. They discord you and hit hard. Also can calm you. She starts with 4 by her side.
Once they are dead you set up positions on the long thin fighting area. She will change targets to a tamer.We use Fields when Merbee is providing keys. You can keep her contained. She invisis a lot and fields keep pets near her. She poisons with poison fields and pets. Poison fields help at the end. She starts spamming heals.
If you go with random players, you can die often. But once you get set up, things go smooth. Then a Satyr falls from a tree and lands on somebody. If they are not ready, they can die or it can take out a couple. Invis and hit it with 4 energy bolts and it dies.
Here is an example of it falling. Killed the afk guy it fell on and my archer. He had EoO on Mel.

Thats the entry side of the path.
We were able to take her out. Here is her resists:

I was using a Mystic Hiryu, so I switched it to an AI chiv Hiryu.
A single target pet is best here.
Then we got 3 more players to join so we had 6 for a round.

You can use the fields to keep her contained and players can be on each side:

Goes smooth with more players.
Her damages and resists are like this:

She is lowest in Fire then physical. Thats why I was using a Hiryu. When we had 6 there was 3 Cus, my Hiryu, A bane, a firesteed. We did about 5 more runs with 4 players 2 Cus the firesteed and my Hiryu. Takes a while between runs, Everyone on LS has to Pee every ten minutes.
Her damages are 50% phy 50% Energy.
Again the Pawain resist method gives you 80% in all her damages.
While in Fel you get more items, gold, ingredients and Luck. We got no good drops. Just turn in point stuff.
I like to use my mage tamer rather than my archer tamer. The archer dies more often. (cant invis or heal himself well) But second choice would be my Archer Bard. He can peace and discord her. Thats what I used before pub 97.
A little challenging if you have not done it before. The key part must not be too difficult, never hear anyone asking for a res there.
Its a fun thing to do.