Something not in TC publish notes (yet)
Which Trade Guild do you wish to make a deal with? A new trade deal costs 2,000,000gp and is valid for one week, at which time you may opt to renew the deal or choose a different deal.
The Guild of Arcane Arts offers its services of heightened awareness of the magical ether, increasing the damage inflicted by spell. (+5 Spell Damage Increase)
The Society of Clothiers offers to teach its methods of enhanced stitching increasing the effectiveness of magical resistances. (+1% to each resist)
The skilled musicians of the Bardic Collegium offer their enhanced techniques of digital dexterity, increasing the rate at which a magic user may cast spells. (+1 Faster Casting)
The Society of Cooks and Chefs offer their hearty recipes, increasing overall vitality. (+5 Hit Point Increase)
The Order of Engineers offers their plans and schematics to clockwork leg gear, granting a bonus to dexterity. (+3 Dexterity)
The Guild of Healers offers advanced healing techniques, increasing the effectiveness of healing. (+5% Bandage Healing Bonus)
The Maritime Guild is well known for their endurance at Sea, they offer to provide enhanced survival techniques increasing natural restorative healing. (+2 Hit Point Regeneration)
The shrewd Merchants Association is quick thinking and keen. They can offer to unlock those skills, increasing the regenerative prowess of the mind. (+2 Mana Regeneration)
The Mining Cooperative are hard working and strong. Their labor can offer increased body building techniques, increasing overall strength. (+3 Strength)
The League of Rangers are known throughout for their keen awareness of the wilderness. They can offer teachings increasing overall intelligence. (+3 Intelligence)
The Guild of Assassins are cutthroat and unmerciful, they can offer combative techniques increasing the speed at which they can dispatch their targets. (+5 Swing Speed Increase)
The Warriors Guild are skilled and learned in their trade and offer their training secrets, increasing the chance of landing a potentially deadly hit. (+5 Hit Chance Increase)
You may only make a trade deal once per real world week!
Hear Ye! Hear Ye! The City of ~1_CITY~ announces a trade deal with the ~2_GUILD~!
Begging thy pardon, but thou must be at least Respected within the City to claim the benefits of a Trade Deal!
Hear Ye! Hear Ye! ~1_NAME~ hath accepted the Office of Governor! King Blackthorn congratulates Governor ~1_NAME~!
The Guild of Arcane Arts offers its services of heightened awareness of the magical ether, increasing the damage inflicted by spell. (+5 Spell Damage Increase)
The Society of Clothiers offers to teach its methods of enhanced stitching increasing the effectiveness of magical resistances. (+1% to each resist)
The skilled musicians of the Bardic Collegium offer their enhanced techniques of digital dexterity, increasing the rate at which a magic user may cast spells. (+1 Faster Casting)
The Society of Cooks and Chefs offer their hearty recipes, increasing overall vitality. (+5 Hit Point Increase)
The Order of Engineers offers their plans and schematics to clockwork leg gear, granting a bonus to dexterity. (+3 Dexterity)
The Guild of Healers offers advanced healing techniques, increasing the effectiveness of healing. (+5% Bandage Healing Bonus)
The Maritime Guild is well known for their endurance at Sea, they offer to provide enhanced survival techniques increasing natural restorative healing. (+2 Hit Point Regeneration)
The shrewd Merchants Association is quick thinking and keen. They can offer to unlock those skills, increasing the regenerative prowess of the mind. (+2 Mana Regeneration)
The Mining Cooperative are hard working and strong. Their labor can offer increased body building techniques, increasing overall strength. (+3 Strength)
The League of Rangers are known throughout for their keen awareness of the wilderness. They can offer teachings increasing overall intelligence. (+3 Intelligence)
The Guild of Assassins are cutthroat and unmerciful, they can offer combative techniques increasing the speed at which they can dispatch their targets. (+5 Swing Speed Increase)
The Warriors Guild are skilled and learned in their trade and offer their training secrets, increasing the chance of landing a potentially deadly hit. (+5 Hit Chance Increase)
You may only make a trade deal once per real world week!
Hear Ye! Hear Ye! The City of ~1_CITY~ announces a trade deal with the ~2_GUILD~!
Begging thy pardon, but thou must be at least Respected within the City to claim the benefits of a Trade Deal!
Hear Ye! Hear Ye! ~1_NAME~ hath accepted the Office of Governor! King Blackthorn congratulates Governor ~1_NAME~!