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Splintering Weapons in PVP

virem

Lore Keeper
Stratics Veteran
Stratics Legend
So... I would like to know who in the UO community thought that it was a good idea to let everyone have them? I admit I thought it would be fun for a second... but PVP is going to be ridiculous very soon... every warrior in game with a 50% chance to splinter? sounds great.
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
Don't think it can go up to 50%......

Gargoyle already had this option prior to Shame changes just more weapon types and available to all race now.
 

Mook Chessy

Certifiable
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really...you mean it might get as bad as using dread mares?


please...


not to mention how can you hit splinter when every single dexxers starts a fight with disarm, laughable at best.

i personally like splinter weapon...it does what EA never could...slow down those speedy buggers!!
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Why to get into crafting. If they are a must. Here comes the PoF crack habit needs to keep their weapon around. But it is a real shame a dexer can do damage without being toe to toe now. Ouch Ouch run tactics of ranged damage dealers will need adjusting.
 

G.v.P

Stratics Legend
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Stratics Legend
lol what does splintering go up to, like 20%?

the main problem with splinter is it's RNG and it KILLS a weapon's durability. if the item can't be repaired it won't last long. it'll only be OP if people use cursed items, which seems about right.
 

Kellgory

Certifiable
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lol what does splintering go up to, like 20%?

the main problem with splinter is it's RNG and it KILLS a weapon's durability. if the item can't be repaired it won't last long. it'll only be OP if people use cursed items, which seems about right.
I think the pre-shame weapons had 20% as the max, but I thought I've seen some shame loot that had higher amounts, but then again all of those were either curses, brittle, non-repairable, or any combination of the three.
Not sure if the splintering proc gets doubled if focus attack is used.
 

Picus of Napa

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The issue would be if you could farm clean 20% splintering weapons which seem to be impossible to find. As it stands I've yet to find one that I have replaced any of my normal weapons with.
 

G.v.P

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I think the pre-shame weapons had 20% as the max, but I thought I've seen some shame loot that had higher amounts, but then again all of those were either curses, brittle, non-repairable, or any combination of the three.
Not sure if the splintering proc gets doubled if focus attack is used.
ah good point, focus attack does increase splintering proc
 

Cetric

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Does anyone else picture Virem hopping off his dread mare, getting splintered in the face, then posting this a few minutes later?:D

Classic example. The guy plays a mystic mage on a dread mare with a bake kitsune, and he wants to talk about something that hurts him. this is laughable. See my signature for a better explanation...
 

JoO

Seasoned Veteran
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Stratics Legend
UO in the AOS era has needed a LEGAL gap closer or slowing mechanic. Splintering weapon becoming more available actually makes me consider reupping.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I can't wait to use my new heavy xbow with 20% splintering weapon.
 
R

RavenWinterHawk

Guest
Splintering, 5% and 10% ssi stuff is good for my vendors.
 

Slickjack

Rares Fest Host | Cats Nov 2010
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Highest I've gotten on a cursed wep is 30%, highest on clean is 20%....

Pics added later.
 

Wizal the Fox

Sage
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Stratics Legend
I have a clean 30%, but I guess PvPers wouldn't like it anyway since it's a Double Axe, thus 2-Handed
 

CovenantX

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UNLEASHED
Yay, Throwers wont be the ONLY pvpers after everyone gets them... although it's gonna cost a pretty hefty amount of gold to maintain such weapons with PoFs considering they lose 10 durability Every Single Time it Procs.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
So... I would like to know who in the UO community thought that it was a good idea to let everyone have them? I admit I thought it would be fun for a second... but PVP is going to be ridiculous very soon... every warrior in game with a 50% chance to splinter? sounds great.
the same people who said you could pvp with pets ?

splinter is nothing, you adjust or quit
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
Durability is manageable when it comes to weapons that has splinter weapon mod.

Splintering Weapon is an item property found on certain weapons. A successful hit with such a weapon causes a glass shard to break off from the weapon, striking the victim to cause a bleed effect and forced walking. This property stacks with the bleed special move to cause additional damage and extend the duration of the special attack.

What does this mean? you can use a POS splinter weapon to get proc then just switch to imbued bleed weapon with good mods (psss.... 2 dexxie rotating bleed and splinter proc = a permanent pvp char in turtle speed :owned:)

Its all about team work, just because you are slowed does not mean you will die if you got teammates to back you up.
 

virem

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Splintering goes to 30%... with focus attack thats 60%. Splintering is basically the same as putting a person on foot... except the person doing it doesnt have to be on foot.. and you cant tell when it is going to happen.

Cetric, its funny how you reply to everyone of my posts with a comment about taming... yet I dont know who you are. I am sure you are some bad player who I have killed over and over.
 

virem

Lore Keeper
Stratics Veteran
Stratics Legend
or... maybe its the people who have already spent money on splintering... ya know the bad players who NEED it to succeed. The fact of the matter is once everyone is doing it, the game is going to be worse. If tamers were so powerful how come everyone doesnt play them? There are maybe three tamers on atlantic? I am the only good one?
 

Cetric

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Splintering goes to 30%... with focus attack thats 60%. Splintering is basically the same as putting a person on foot... except the person doing it doesnt have to be on foot.. and you cant tell when it is going to happen.

Cetric, its funny how you reply to everyone of my posts with a comment about taming... yet I dont know who you are. I am sure you are some bad player who I have killed over and over.
Actually I've never posted on something of urs that I know of. I dueled u on atl recently and won 5 of 5 pure mage ;( ur not a horrid mage either, I just think its hilarious u play a mystic tamer but cry about splinter. I have a pretty nice splintering weap, and I use it but its not game changing. Its just another thing to adjust to. If it was guaranteed to go off it would be op. Its very similiar to sleep, except since mass sleep is guaranteed, it can be countered
 

virem

Lore Keeper
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Unless you are Aeyko or Orion... you didnt beat me five out of five pure mage, LOL
 

Cetric

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We should arrange something again, u cried about my dexer, said get ona mage so I did rofl. And it was a 15sdi pure mage fight
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Highest % you can hit right now is 60% with a weapon that has 30% base and then 120 focus strike for a total of 60% Splintering weapon.

The %'s are to high imo... It takes a dexer 4 seconds at max to heal with a bandage considering they're not cursed. Max swing speed is 1.25 so in that 4 seconds you've been hit 3 times with a weapon like this and if it's a 30% one you're pretty much guaranteed it went off to interrupt the bandage or at least making the heal 50% less efficient beyond the fact you might have been interrupted by standard damage with your aid. (oh yeah this is free to do... just swing the weapon no mana required... just disarm them and hack away.)

I think the max % should have been 15% making the true artifact versions somewhat attractive still.. but what do I know...
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Durability is manageable when it comes to weapons that has splinter weapon mod.

Splintering Weapon is an item property found on certain weapons. A successful hit with such a weapon causes a glass shard to break off from the weapon, striking the victim to cause a bleed effect and forced walking. This property stacks with the bleed special move to cause additional damage and extend the duration of the special attack.

What does this mean? you can use a POS splinter weapon to get proc then just switch to imbued bleed weapon with good mods (psss.... 2 dexxie rotating bleed and splinter proc = a permanent pvp char in turtle speed :owned:)

Its all about team work, just because you are slowed does not mean you will die if you got teammates to back you up.
no it means if you are using the special bleed and it procs at the same time.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Splintering goes to 30%... with focus attack thats 60%. Splintering is basically the same as putting a person on foot... except the person doing it doesnt have to be on foot.. and you cant tell when it is going to happen.

Cetric, its funny how you reply to everyone of my posts with a comment about taming... yet I dont know who you are. I am sure you are some bad player who I have killed over and over.
so lets see here..

if your a mage and you cast mass sleep.
same effect and 100% to go off.

if your a dexer (including ninja)
60%, not including wiffs, and parry's/ 35% max intensity without the extra 120 skills. Still 40 % chance to wiff, parry, disarm, etc.

and your whining?

the devs know these numbers, the only thing that could be done to level it is either nerf sleep and mass sleep, or remove splinter which wont happen cause weapons already exist including a couple artifacts not from Shame.

so the more you whine about this one, the worse it will end up for you on a mystic spell plague spamming tamer.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Highest % you can hit right now is 60% with a weapon that has 30% base and then 120 focus strike for a total of 60% Splintering weapon.

The %'s are to high imo... It takes a dexer 4 seconds at max to heal with a bandage considering they're not cursed. Max swing speed is 1.25 so in that 4 seconds you've been hit 3 times with a weapon like this and if it's a 30% one you're pretty much guaranteed it went off to interrupt the bandage or at least making the heal 50% less efficient beyond the fact you might have been interrupted by standard damage with your aid. (oh yeah this is free to do... just swing the weapon no mana required... just disarm them and hack away.)

I think the max % should have been 15% making the true artifact versions somewhat attractive still.. but what do I know...
:thumbup::thumbup:
 

virem

Lore Keeper
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Stratics Legend
LOLOL; Splintering is FAR better than sleep. Get resist? Sleep to a target with resist works for like... two seconds. Splintering lasts for 10.
 

virem

Lore Keeper
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Stratics Legend
Umm.. it can easily be balanced by lowering the splintering timer....
 

puni666

Slightly Crazed
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They'll do something about this when they let SKILLED poisoners have a chance to poison people in stone form... Enjoy the wait and abuse it yourself while everyone else does... :/.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED


Not as fast as cleavers/butcher's knife.. but I think the katana is definitely workable...

And the broadsword could be used until you got killed or it broke...
 

Kage

Crazed Zealot
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Stratics Legend
Splintering weapons are way over powered...

All you have to do is disarm then focus attack for a guaranteed splintering effect.
 

SixUnder

Legendary Assassin
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Stratics Legend
Splintering weapons are way over powered...

All you have to do is disarm then focus attack for a guaranteed splintering effect.
yes, but

you HAVE to get the disarm off, and then be able to stay with them to get the splinter off. people are not stupid. Not gonna sit there and let you slinter them.

A lot of things can happen in combat before that. If you tried that on me i would laugh at you.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
LOLOL; Splintering is FAR better than sleep. Get resist? Sleep to a target with resist works for like... two seconds. Splintering lasts for 10.
resist does not matter, all that matters is 100% effective spell vs the other is 30 effective with no ninja well 35%.No contest.

keep pancakes on here man, and your gonna find that they messed up(in terms of balance and making them equal time wise they did) and make it a perm proc then what you gonna do.
 

Kellgory

Certifiable
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Stratics Legend
I imagine if enough people complain about it they will make the splintering effect breakable upon next damage or removed by some means. Pretty much how at one time nerve strike was unbreakable. I think the problem the dev created was having spawn on weapons everyone can use where in the past it was limited to two weapons that required you to be gargoyle.
 

virem

Lore Keeper
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Stratics Legend
I imagine if enough people complain about it they will make the splintering effect breakable upon next damage or removed by some means. Pretty much how at one time nerve strike was unbreakable. I think the problem the dev created was having spawn on weapons everyone can use where in the past it was limited to two weapons that required you to be gargoyle.
That is exactly the problem.

At least before if you were fighting a gargoyle you knew it was going to happen...Now it is just any warrior from any weapon? Anyone who thinks that it isnt overpowered is just kidding themselves.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
So... I would like to know who in the UO community thought that it was a good idea to let everyone have them? I admit I thought it would be fun for a second... but PVP is going to be ridiculous very soon... every warrior in game with a 50% chance to splinter? sounds great.
Huhza?

No offense but if you are the Virem that runs a pvp tamer on Atlantic I think it is quite funny that you have issue.
The Atlantic Virem runs a dreadhorse and spams sleep. So what is the issue with another pvp mechanic that slows people down?

If you are not that Virem I apologize but either way IMO splinter is no worse then sleep or para-spam or fields(all tactics other templates have been abusing forever to gank)
And fields are even worse because bystanders can abuse them to grief/gank!

At least the good splinter weps are still hard to come by and will require alot of maintenance & replacement. Cant say the same for the equivalent spells. They are just lather/rinse/repeat and are ranged of course.
 

virem

Lore Keeper
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Stratics Legend
Huhza?

No offense but if you are the Virem that runs a pvp tamer on Atlantic I think it is quite funny that you have issue.
The Atlantic Virem runs a dreadhorse and spams sleep. So what is the issue with another pvp mechanic that slows people down?

If you are not that Virem I apologize but either way IMO splinter is no worse then sleep or para-spam or fields(all tactics other templates have been abusing forever to gank)
And fields are even worse because bystanders can abuse them to grief/gank!

At least the good splinter weps are still hard to come by and will require alot of maintenance & replacement. Cant say the same for the equivalent spells. They are just lather/rinse/repeat and are ranged of course.
... I still dont understand how any player can compare sleep to splinter. If you have resist you are slept for like two seconds... if you have resist paralize works for... zero seconds. Make resist lower the time splintered... I am good with that.
 

CovenantX

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Umm.. it can easily be balanced by lowering the splintering timer....
Splintering Weapon lasts like 5 seconds and if your a dexer it can be removed as an aid heals the bleeding... mages can still teleport away.

The One and only issue I would call Overpowered, is when a Poisoner uses it with DP spam.... That's the only thing I see that's wrong with it and it's Poisoning that causes this issue...

would'nt be so bad though imo if All Spells with the ability to Cure poison worked 100% of the time andPotions limited to chances because of the ability to move/do other things while your chugging...

*note* - most of my posts regarding pvp are set in a 1 v 1 situation... in ganks it shouldn't matter numbers Should Usually win.
 

Goldberg-Chessy

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Huhza?

No offense but if you are the Virem that runs a pvp tamer on Atlantic I think it is quite funny that you have issue.
The Atlantic Virem runs a dreadhorse and spams sleep. So what is the issue with another pvp mechanic that slows people down?

If you are not that Virem I apologize but either way IMO splinter is no worse then sleep or para-spam or fields(all tactics other templates have been abusing forever to gank)
And fields are even worse because bystanders can abuse them to grief/gank!

At least the good splinter weps are still hard to come by and will require alot of maintenance & replacement. Cant say the same for the equivalent spells. They are just lather/rinse/repeat and are ranged of course.
... I still dont understand how any player can compare sleep to splinter. If you have resist you are slept for like two seconds... if you have resist paralize works for... zero seconds. Make resist lower the time splintered... I am good with that.
I dont think anyone is saying that Sleep & Splinter are exactly the same bud. They both just have the same basic end effect.

And qualifying your argument by saying "If you have resist" is really insulting.
Who are you to say that everyone that pvps must have resist? Because thats what your statement implies IMO.
I personally think that every Caster template should have to have 120 skill invested in defense(parry,wrestle,etc...)and not just a gimp,godly mage wep but I am not gonna try to base another, separate argument on that.

In one respect Sleep is as powerful or more powerful then Splinter IMO because it is ranged. Not to hard to understand this.
 

virem

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So.... it looks like we lost a lot of replys here. When we left off we had decided that splintering timer needs to be reduced and that it should be able to be appled. Thanks.
 

puni666

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Like I said before...

I think the max % should have been 15% making the true artifact versions somewhat attractive still and making it less of a guarantee that this new crutch will proc.
 

Mirt

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Actually I believe that we all ended up agreeing that if you don't run wrestle you deserve to die to splintering. That was the majority opinion last time I was here before the darn gremlins took out the servers. Hey it evens out considering that sleep always lands so it should have a shorter timer. It also gives you the option of going into stone form to avoid any penalties (or wraith form). As it is it is balanced and fair and should not be shifted.
 
K

kleos

Guest
LOL, if you dont have resist you deserve to die to sleep.
so by not having heal on your template you are not attempting to mitigate the effects of splinter, and deserve to die from it.
 

Goldberg-Chessy

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So.... it looks like we lost a lot of replys here. When we left off we had decided that splintering timer needs to be reduced and that it should be able to be appled. Thanks.
Thats funny because from what I read the only people whining about Splinter were the gimpy sleep/tamers & one or two unskilled Mages who believe that because they have 120 resist the rest of the shard should also. Never mind the fact that they have no points invested in defense because of a sc mage wep.

Everyone else understands that it is not overpowered because it is not ranged and it has counters.

I imagine though that if you just stand still and let a warrior beat on you with a Splinter wep it would be tough.

I gotta say that this is without question the most hypocritical thread I have seen in years. The OP plays a sleep/bola tamer 24/7 but has issue with another pvp mechanic that slows people down? Huh?
Then he says sleep isnt as bad because of resist? Really? Then why does he cast it 24/7? Must be pretty damn effective for that kind of repetition.
And who is he to dictate what skills anyone puts on their template lol?
 

virem

Lore Keeper
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Stratics Legend
Going in to form does not reduce the effect of splintering... sure you cant be bleed anymore...but you are ON FOOT. The reason splintering is so good is that it makes you WALK, like you are ON FOOT. Therefore, its counter is actually acomplishing the same thing as the effect itself. How is wrestling a counter to splintering?
 

Mirt

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It will increase your defense. Also again you can get benefits from not getting hit. It seems like your dependent on your speed which is nice but this gives the opportunity for folks to take that away. Its time for you to learn to adapt and not just complain.:whip:
 

Lynk

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DOES damage removal talisman remove effects of forced walk in addition to the bleed?
 

Promathia

Social Distancing Since '97
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Huhza?

No offense but if you are the Virem that runs a pvp tamer on Atlantic I think it is quite funny that you have issue.
The Atlantic Virem runs a dreadhorse and spams sleep. So what is the issue with another pvp mechanic that slows people down?

I lulzd because you guys are in the same guild.
 
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