Here's the irony which I'm sure many of us that know who you are see with this thread.
Your characters are a dread mare mystic mage. There's nothing balanced about a dread mare, it hits for 40 damage FB, 30-40 damage bites, and has no slayer type with 600 hp.
Your other character is a stealth deathstrike ninja. The current system of smoke bombs enables you to instantly hide AND walk away, effectively making your risk against any template aside from a Detect Hidden char null and void.
Splintering is not nearly as imbalanced as the 2 primary aspects of your 2 main characters.
As stated:
If you're a dexor and you're splintered
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* chug a potion
* use a bandaid
* use an invis potion (drops flag temporarily)
* disarm the opponent
* use chivaly healing if available
If you're on a mage and you're splintered
--------
* chug a potion
* cast mini heal
* cast protection (2nd circle, you'll get it off)
* disarm the opponent
* use an invis potion
To be fair, if you're a mage it's the easiest to deal with since you can just spam your Protection key.
The fact splintering brings the rediculousness of the way smoke bombs work back into check is worth it's weight in gold.
If they make a slayer for your dread mare, and don't let you instantly start walking away with the smoke bomb, heck ya nerf splintering, make it shoot rainbows.