This. spot on correct.It will increase your defense. Also again you can get benefits from not getting hit. It seems like your dependent on your speed which is nice but this gives the opportunity for folks to take that away. Its time for you to learn to adapt and not just complain.:whip:
now im confused.It is a different goldberg.
I dont even know this guy and I love him.This is one of the biggest dex monkey threads I've seen.
Is splintering OP right now? No. Will it be in the future? Yes.
As of right now there isn't many godly DP weps with splintering around. With everyone still farming shame it's only a matter of time before they become common.
Can someone honestly say it's fair for someone to be posioned/bleed/and slept all in one special? Poisoning isn't the easiest thing to cure people, and will be even harder to survive if you're bleed and walking too.
People have mentioned that there are form someone can cast into to combat splintering. Should anyone have to cast into a form in order to just counter a PROPERTY on a weapon?
Lets see how pathetic we can continue to make pvp I guess.
This is one of the biggest dex monkey threads I've seen.
Is splintering OP right now? No. Will it be in the future? Yes.
As of right now there isn't many godly DP weps with splintering around. With everyone still farming shame it's only a matter of time before they become common.
Can someone honestly say it's fair for someone to be posioned/bleed/and slept all in one special? Poisoning isn't the easiest thing to cure people, and will be even harder to survive if you're bleed and walking too.
People have mentioned that there are form someone can cast into to combat splintering. Should anyone have to cast into a form in order to just counter a PROPERTY on a weapon?
Lets see how pathetic we can continue to make pvp I guess.
...... I'll never use one on chessy, the players aren't good enough to waste splinter charges.virem, as soon as i see your dexxie with a splinter weapon you had better crawl back here and delete this post!
Splinter is great, slows down the speed freaks!!!!
A few patches ago? It was years ago. And its only 100 skill points, considering the weapons subtracts 20 magery that needs to be added back.everyone who plays a mage forgets that
you are a mage yet 75-85% of you carry a weapon in your hand, and it gives you your dodge. free 120 skills is nice eh?
AND until a few patchs back you could use melee specials, keep them toggled while casting spells.
thats funny.
I do infact only play mage templates.This is the biggest pro-mage reply I have ever seen.
You have issues with weapon properties?
Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.
Can someone honestly say thats fair?
You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.
*shakes head*
And what about the "speed" folks who will be rocking splintering on their weps? You didn't think about that did ya?Your right its such a burden only being able to get 100 free skill points instead of 120. This balances the folks that have been speeding around and makes it more competitive. If that makes a gimp temp less gimp all the better. Remember unless they can come up and land an attack on you your fine.
Mages = team work.Use splintering against them. Adjust. If its so easy being a dexer then why are there so many mages? Also if mages want more variety let them use skill points to get it. That is fair after all.
Dexxers use weapon skill to do specials and hit people, this also gives you chance to defend, conversely mages use magery to hit people yet do not get chance to defend, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.This is the biggest pro-mage reply I have ever seen.
You have issues with weapon properties?
Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.
Can someone honestly say thats fair?
You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.
*shakes head*
Weapon skills give DCI? I am pretty sure this is BS.Dexxers use weapon skill to do specials and hit people, this also gives you DCI, conversely mages use magery to hit people yet do not get DCI, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.
I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
yeah that is what i meant, i just worded it differently, or wrongly some might say. I was not trying to deliberately misinform as DCI without weapon skill does nothing. I'll just edit the original post to avoid confusion.Weapon skills give DCI? I am pretty sure this is BS.Dexxers use weapon skill to do specials and hit people, this also gives you DCI, conversely mages use magery to hit people yet do not get DCI, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.
I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
120 Mage with -0 mage weapon is the same as any 120 weapon skill when it comes to chance to hit and chance to defend!
I Apologize if I am not accurate but I doubt it.
ehh.. I don't agree with that..If your a Mage... fighting a Dexer (1v1) currently a Mage should win atleast 80% of the time it's just how it is... dexers need some kind of Edge
There's no splintering on bow or ranged type of weapons. At least I have hunted many days in shame and havent seen one of those yetI can't wait to use my new heavy xbow with 20% splintering weapon.
Umm... I have never complained about poisoning. I am actually one of the few that thinks it's good for the game.Virem, first you cried about poisoners, now splintering weapons. Whats next? Maybe you would like peacing taken away too so your pets dont get peaced and then maybe latter have all weapons with swing speed banned since you couldnt beat me on my PvM character that was running a spawn with peacing and the Mischief maker bow lol.
1) Thanks for instantly invalidating anything you have said now or in the future by saying in your own words that you are 100% mage biased because it requires more "button pushing"Dexxers use weapon skill to do specials and hit people, this also gives you chance to defend, conversely mages use magery to hit people yet do not get chance to defend, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.This is the biggest pro-mage reply I have ever seen.
You have issues with weapon properties?
Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.
Can someone honestly say thats fair?
You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.
*shakes head*
I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
You still get hit in protection. True story1) Thanks for instantly invalidating anything you have said now or in the future by saying in your own words that you are 100% mage biased because it requires more "button pushing"
2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
Dexxers still miss a ton while the mage cant be disrupted in Protection and every one of his spells hits (even factoring in the possibility of limited Evasion on certain templates) True story.You still get hit in protection. True story1) Thanks for instantly invalidating anything you have said now or in the future by saying in your own words that you are 100% mage biased because it requires more "button pushing"
2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
And now as soon as the dexxer has something to slow them down from speeding all around they cry foul.Dexxers still miss a ton while the mage cant be disrupted in Protection and every one of his spells hits (even factoring in the possibility of limited Evasion on certain templates) True story.
The point was never that mages cant be hit. The point quite obviously was that contrary to what the pro-mage poster replied, mages do have defense built into their template(not sure but can we not also add Anatomy to get max Wrestle bonus? forget about that defense?)
Bottom line is that there is no need at all for the ridiculously overpowered sc mage wep that you see in the hands of 99.9% of every pvp mage on every shard. It is quite simply template abuse.
Did I forget to mention the other huge built-in mage defense? The fact that his spells are ranged yet the dexxer has to chase him all over?
Actually if it was only the slowing down part that was the main issue there would be no REAL problem. It's the free special move that comes along with it that completely voids a bandage that is the real issue. Beyond that it costs no mana which is a bit over powered imo.And now as soon as the dexxer has something to slow them down from speeding all around they cry foul.
Do dex monkeys have to stop to heal? Do dexxers have to stop to go offensive?And now as soon as the dexxer has something to slow them down from speeding all around they cry foul.
Protection is BS. It should have pool like magic reflect based on the same variables. Just it wears off with damage taken instead of spells reflected. That way people would have to skillfully and sparingly use it instead of it being a global crutch.1)
2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
This is another very valid point!Actually if it was only the slowing down part that was the main issue there would be no REAL problem. It's the free special move that comes along with it that completely voids a bandage that is the real issue. Beyond that it costs no mana which is a bit over powered imo.
This.I don't think they should remove splintering completely, but they need to make it removable by apples. Then reduce it on weapons down to 10%.
Normally I don't agree with things you post, but this is the second one today!Protection is BS. It should have pool like magic reflect based on the same variables. Just it wears off with damage taken instead of spells reflected. That way people would have to skillfully and sparingly use it instead of it being a global crutch.
Pots. Its not really that hard. Also do dexxers have instant heals like mages do with spells? Nope not really. Also the split second stop also you do have to stop moving for your attack to go off. Suprised you don't know that but if you keep running you cannot attack unless you have moving shot for archery. Also you have to be right ontop of your target long enough to hit them. I think that 30 is fine 40 would probably be fine as it is essentially just a hit spell effect.Do dex monkeys have to stop to heal? Do dexxers have to stop to go offensive?
No.
GTFO.
I don't think they should remove splintering completely, but they need to make it removable by apples. Then reduce it on weapons down to 10%.
For melee you don't have to stop to swing... if you're right a long side them you swing no matter what. Usually the smartest idea would be to foot someone first get a DoT on your target remount then wack away with your splintering/disarm.Pots. Its not really that hard. Also do dexxers have instant heals like mages do with spells? Nope not really. Also the split second stop also you do have to stop moving for your attack to go off. Suprised you don't know that but if you keep running you cannot attack unless you have moving shot for archery. Also you have to be right ontop of your target long enough to hit them. I think that 30 is fine 40 would probably be fine as it is essentially just a hit spell effect.
Your healing before the last patch. Now at half the time (2 seconds) it has a chance to remove the effects. So the bleed goes away in 2 seconds and while the damage from that bandage is lessened there will still be healing. Furthermore I doubt that many people are going to get such a great fast weapon with splintering on it that has no negatives and can still somehow swing both a max speed and be repaired enough to handle the 10 durability drop with every hit. Now if your chosing to run low healing well temps are all about tradeoffs there is no one super temp or at least there should not be.For melee you don't have to stop to swing... if you're right a long side them you swing no matter what. Usually the smartest idea would be to foot someone first get a DoT on your target remount then wack away with your splintering/disarm.
The %'s shouldn't be higher than the supposedly hard to acquire artifact versions of the weapons. 15% tops. Like i said in a previous post 30% means any dexer that is the target of a player with this weapon will almost always have their bandage interrupted for no mana cost what so ever. Bandages at there quickest go off every 4 seconds and your fastest swing is 1.25 seconds so you fit in 3 swings before an aid goes off that means a 90% chance it's going to be useless. How is 30% logical?
crappy point man. A mage can time his damage and his heals, even if he has to stop to cast them. You can heal alot more damage in a shorter period of time and be a better cross healer on a mage. Granted a dexer can run non stop kicking bandages off on himself, but it still is a minimum of 4 seconds. When you have 20hp and kick your bandy timer off and use a TR, it can feel like an eternity waiting for the grey screen.Do dex monkeys have to stop to heal? Do dexxers have to stop to go offensive?
No.
.
What he said.Splintering goes to 30%... with focus attack thats 60%. Splintering is basically the same as putting a person on foot... except the person doing it doesnt have to be on foot.. and you cant tell when it is going to happen.
Umm.. it can easily be balanced by lowering the splintering timer....
i think its a great idea to make it for all , why only make it for gorgyle ,, no balance in that ..........So... I would like to know who in the UO community thought that it was a good idea to let everyone have them? I admit I thought it would be fun for a second... but PVP is going to be ridiculous very soon... every warrior in game with a 50% chance to splinter? sounds great.
IMO they should make lances able to dismount while ridden.What he said.
Among the flaws that made PvP imbalanced over the years this has to be one of the top 3 worst designs....
How can a dev introduce this ability without making it break on damage?
Its like when Lances could dismount on horse... but then you would actually expect a dismount now you need to evaluate their weap.
This ability will break when you take damage... give it a month or even a few months... this will change... its just weird how these things are designed in the first place.
As I am sure you all ready know you can do this vs another opponent carrying a Lance , which I think is really fun element of the game seldom performed.IMO they should make lances able to dismount while ridden.