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Splintering Weapons in PVP

L

longshanks

Guest
It will increase your defense. Also again you can get benefits from not getting hit. It seems like your dependent on your speed which is nice but this gives the opportunity for folks to take that away. Its time for you to learn to adapt and not just complain.:whip:
This. spot on correct.
 

RL'S pker

Sage
Stratics Veteran
Stratics Legend
This is one of the biggest dex monkey threads I've seen.

Is splintering OP right now? No. Will it be in the future? Yes.

As of right now there isn't many godly DP weps with splintering around. With everyone still farming shame it's only a matter of time before they become common.

Can someone honestly say it's fair for someone to be posioned/bleed/and slept all in one special? Poisoning isn't the easiest thing to cure people, and will be even harder to survive if you're bleed and walking too.

People have mentioned that there are form someone can cast into to combat splintering. Should anyone have to cast into a form in order to just counter a PROPERTY on a weapon?

Lets see how pathetic we can continue to make pvp I guess.
 

virem

Lore Keeper
Stratics Veteran
Stratics Legend
This is one of the biggest dex monkey threads I've seen.

Is splintering OP right now? No. Will it be in the future? Yes.

As of right now there isn't many godly DP weps with splintering around. With everyone still farming shame it's only a matter of time before they become common.

Can someone honestly say it's fair for someone to be posioned/bleed/and slept all in one special? Poisoning isn't the easiest thing to cure people, and will be even harder to survive if you're bleed and walking too.

People have mentioned that there are form someone can cast into to combat splintering. Should anyone have to cast into a form in order to just counter a PROPERTY on a weapon?

Lets see how pathetic we can continue to make pvp I guess.
I dont even know this guy and I love him.

Lower the timer, make them appleable!
 

SixUnder

Legendary Assassin
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sounds like we have lots of runners posting or people doing things to make themselves run faster, splinter messes that up for you all im sure.
 

Goldberg-Chessy

Crazed Zealot
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This is one of the biggest dex monkey threads I've seen.

Is splintering OP right now? No. Will it be in the future? Yes.

As of right now there isn't many godly DP weps with splintering around. With everyone still farming shame it's only a matter of time before they become common.

Can someone honestly say it's fair for someone to be posioned/bleed/and slept all in one special? Poisoning isn't the easiest thing to cure people, and will be even harder to survive if you're bleed and walking too.

People have mentioned that there are form someone can cast into to combat splintering. Should anyone have to cast into a form in order to just counter a PROPERTY on a weapon?

Lets see how pathetic we can continue to make pvp I guess.

This is the biggest pro-mage reply I have ever seen.

You have issues with weapon properties?

Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.

Can someone honestly say thats fair?

You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.

*shakes head*
 

SixUnder

Legendary Assassin
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Stratics Legend
everyone who plays a mage forgets that

you are a mage yet 75-85% of you carry a weapon in your hand, and it gives you your dodge. free 120 skills is nice eh?

AND until a few patchs back you could use melee specials, keep them toggled while casting spells.

thats funny.
 

Mook Chessy

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virem, as soon as i see your dexxie with a splinter weapon you had better crawl back here and delete this post!


Splinter is great, slows down the speed freaks!!!!
 

virem

Lore Keeper
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virem, as soon as i see your dexxie with a splinter weapon you had better crawl back here and delete this post!


Splinter is great, slows down the speed freaks!!!!
...... I'll never use one on chessy, the players aren't good enough to waste splinter charges.
 

virem

Lore Keeper
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everyone who plays a mage forgets that

you are a mage yet 75-85% of you carry a weapon in your hand, and it gives you your dodge. free 120 skills is nice eh?

AND until a few patchs back you could use melee specials, keep them toggled while casting spells.

thats funny.
A few patches ago? It was years ago. And its only 100 skill points, considering the weapons subtracts 20 magery that needs to be added back.
 

Mirt

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Your right its such a burden only being able to get 100 free skill points instead of 120. This balances the folks that have been speeding around and makes it more competitive. If that makes a gimp temp less gimp all the better. Remember unless they can come up and land an attack on you your fine.
 

RL'S pker

Sage
Stratics Veteran
Stratics Legend
This is the biggest pro-mage reply I have ever seen.

You have issues with weapon properties?

Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.

Can someone honestly say thats fair?

You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.

*shakes head*
I do infact only play mage templates.

Is it fair for mages to have -mage weapons...yes. After they nerfed tank mages into extinction, mages have had to rely on -mage weapons for any diversity in templates.

What does it take for a dex monkey to hit a mage rocking a -mage wep everytime, a disarm.

I played dexxer templates back in AOS(after 4/6 was nerfed)/SE. Dex monkeys were easy to play, advantage them back then, and are even more so in todays pvp.

Gargs hit 2/3 swings. Every archer has 40ssi just on the bow alone, and can hit without ever stopping. Now add a beefed up posioning skill to melee's, who also throw shuriken.(mind you I think DP did need a boost, but that's just another+ for dex monkeys). Bushido dexxers can evade an entire dump from a mage.

The fact that people believe splintering is a good thing for pvp just blows my mind. I guess it goes to show the quality left in the game...
 

RL'S pker

Sage
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Stratics Legend
Your right its such a burden only being able to get 100 free skill points instead of 120. This balances the folks that have been speeding around and makes it more competitive. If that makes a gimp temp less gimp all the better. Remember unless they can come up and land an attack on you your fine.
And what about the "speed" folks who will be rocking splintering on their weps? You didn't think about that did ya?

Why do i feel like I'm talking to people who started pvping durring the stygian expansion.

I mean SixUnder has always been a dex monkey, who continues to want more and more for dexxers, and less and less for mages. His words shouldn't be heard since he's all about his dex temps, and not the good of the game.

Game left full of Re re's.

:wall:
 

Mirt

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Use splintering against them. Adjust. If its so easy being a dexer then why are there so many mages? Also if mages want more variety let them use skill points to get it. That is fair after all.
 

virem

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So many mages? there's like 5 dexers for each mage. I play all templates.. splintering weapons are just bad for the game.
 

RL'S pker

Sage
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Stratics Legend
Use splintering against them. Adjust. If its so easy being a dexer then why are there so many mages? Also if mages want more variety let them use skill points to get it. That is fair after all.
Mages = team work.


There are a lot more dex monkeys in game compared to mages...
 

Mervyn

Babbling Loonie
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Stratics Legend
This is the biggest pro-mage reply I have ever seen.

You have issues with weapon properties?

Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.

Can someone honestly say thats fair?

You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.

*shakes head*
Dexxers use weapon skill to do specials and hit people, this also gives you chance to defend, conversely mages use magery to hit people yet do not get chance to defend, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.

I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
 

NBG

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Dexxers use weapon skill to do specials and hit people, this also gives you DCI, conversely mages use magery to hit people yet do not get DCI, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.

I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
Weapon skills give DCI? I am pretty sure this is BS.

120 Mage with -0 mage weapon is the same as any 120 weapon skill when it comes to chance to hit and chance to defend!
(Over capping 20 magery is not that hard! heck if you farm shame, you just need to over cap 15)

Please do not put misinformation just because if might make the argument look better.

I Apologize if I am not accurate but I doubt it.
 

Mervyn

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Dexxers use weapon skill to do specials and hit people, this also gives you DCI, conversely mages use magery to hit people yet do not get DCI, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.

I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
Weapon skills give DCI? I am pretty sure this is BS.

120 Mage with -0 mage weapon is the same as any 120 weapon skill when it comes to chance to hit and chance to defend!


I Apologize if I am not accurate but I doubt it.
yeah that is what i meant, i just worded it differently, or wrongly some might say. I was not trying to deliberately misinform as DCI without weapon skill does nothing. I'll just edit the original post to avoid confusion.
 

virem

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What he is saying is that for warriors 120 combat (and tactics) allow for both killing and being hit. Where as for mages 120 magery (and eval) count for just killing. Anyone who thinks mage weapons are unfair needs to just quit UO.

This thread isnt about mages vs warriors. It is obvious that we are living in a warrior world in UO today; anyone who complains that mages are OP doesn't pvp in UO.
 

CovenantX

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I don't think Splintering Weapon is that overpowered.
Except for the fact it can be a property on - mage weapons (Should be removed imo, I play a mage and if a mage had splintering weapon it would be rediculousely easy to roll anyone (like pizza rolls)...

Sure there is Very few people using it right now, and surely people will be using it more and more as these items are available, however

If your a Mage... fighting a Dexer (1v1) currently a Mage should win atleast 80% of the time it's just how it is... dexers need some kind of Edge

Dexers are limited, they don't know when they will land hits, thus sometimes allowing the mage to heal up 100% and need to start over again with less mana to spend.

should Splintering Weapon be a Removable Debuff ? IMO Yes... by apples Only (nothing without a moderate-long cool-down timer thus MAKING people use their resources wisely (unlike cure potions where people hold cure pot macro and are un-phased)

I play a mage Most of the time... and any dexer without poisoning has 0% chance to win its because its so hard for a dexer to land melee hits on any thing that moves around... and that is the reason there are Very few melee only dexers left in UO most of them are (Melee w/Archery)
 
L

Lightningstrike

Guest
Virem, first you cried about poisoners, now splintering weapons. Whats next? Maybe you would like peacing taken away too so your pets dont get peaced and then maybe latter have all weapons with swing speed banned since you couldnt beat me on my PvM character that was running a spawn with peacing and the Mischief maker bow lol.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
I can't wait to use my new heavy xbow with 20% splintering weapon.
There's no splintering on bow or ranged type of weapons. At least I have hunted many days in shame and havent seen one of those yet

Splintering weapon can only be gotten through melee weapons

Splintering can go up to 30% max (usually appear in legendary; but super high % of chance it comes with cursed; cannot be repaired and brittle on it)

Anyways, it can be bumped up to 60% by the ninjitsu focus attack which is quite deadly in gank situation or even 1 v 1 situations if used correctly with your combos.

However, it is not as easy to apply as everyone thinks here unless you are trying on some slow connections newbies and u've got luck on that 60% chance... because sometimes even at 60%, you will still not able to apply that effect if RNG doesnt like you; moreover, people are not stupid to get hit by you all the time (aka the running method, also its not easy to hit someone even at 45 hci or 50 hci sometimes ; for example parry disarm mage with 70 dci).

The best type of char currently using this would be a disarm, poisoner spamming death strikes and lvl 4 to 5 poisons comes in with conflag potions + non stop f u ki ya darts in case ppl standing still

A necro/mystic/mage with mage weapon -15 and spell channel + this effect would also be quite awesome due to your target not able to run 100000 screens away from your combo and would have to stand around and eat it from you while bleeding at the same time.

The splintering effect lasts approximately 5 seconds or so which is enough time to KO a target in gank situation and enough time for 1 v 1 situations also if applied your timing well.

Though we can foresee that DEV will be putting a cap of maybe 15% or even 10% in the future, if enough of people cry in this stratics forum.

I myself is okay with it currently and have not yet been killed or ganked due to this effect.
 

slayer888

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Stratics Legend
Since we are in a debate of talking about splintering weapons being overpowered, I would just like to share my own opinion about it:-

1. splintering weapons 30% without any bad mods are EXTREMELY hard to come by

2. splintering weapons effects in 1 v 1 pvp isnt really so powerful assuming below scenes:-

A.)
splintering weapon holder = DP ninja
innocent = warrior with anatomy and heal

Result: There's nearly 0% chance that the warrior with anatomy and heal will die to this due to the bandage effect half durations kicks in fast enough to cure the dp and the bleeds (plus there are potions etc....); moreover, warriors can apply disarm + USE SPLINTERING back to the target, so its no big deal

B.)
splintering weapon holder = DP ninja
innocent = mystic tamer with dreadhorse + baksune (without protection on)

In my opinion, this is not called 1 v 1, this is actually called 3 v 1 (dreadhorse + baksune counts as 2); anyways:-

Result: Assume the innocent tamer got the splintering weapon hitted and then get DP by the ninja + conflag + armor ignore etc... but if you think clearly at the same time, we're talking about your dreadhorse + baksune biting that ninja. Again? Who will die faster or run first? Who knows? Just keep in mind that the ninja can only deal damage to you in close combat, but your dreadhorse and baksune can be rage attack + all those magic combos even from distance

C.)
splintering weapon holder = DP ninja
innocent = pure mage with parry

Result: The mage have 2 options here:-
1. disarm the ninja weapon making him into pure useless
2. pray for the ninja not land on every single hits (since its very hard to hit a mage with 70 dci and 120 parry 80+ dex anyways); but sometimes unlucky is unlucky. But unlucky not = overpowered

D.)
splintering weapon holder = DP ninja
innocent = mage weapon mage

Result: Mage weapon mage usually become a corpse in this situation if the DP ninja is so pro on all the timing on his specials + conflag


The above assumptions only shows in 1 v 1 situation.

Out of 4 scenrios, 3 of them shows that splintering weapon wouldn't be overpowered and only 1 scenrio have a much more higher chance to die due to this splintering effect.

But speaking of fact, I have over 25+ pvp chars now, only out of Formosa and Asuka (not counting 20s in Sonoma since I move to Hong Kong from Canada).

Every template has its pros and cons.

Mage weapon mages are always better in some situations than the others but worse in some situations than the others.

In gank situations, its about teamworks (of course dont count those people who can press 1 button and target enemies immediately; there are A BUNCH in Asuka and Formosa). Pressing 1 buttons and target people in less than 1 second are called "cheaters". Of course I am not gonna talk about it here anymore further.

Moreover, I see people here whining about dexer and mage. Its very hard to debate like this.

Mages have its pros and its cons.

Same with warrior have its pros and cons.

A mage can never woop a warrior butt in open area. The warrior simply just need to run and chug and bandage and faction bandage and apple etc... dont tell me a mage can pwn you this way unless you are turtle speed.

Same as a warrior will stand very little chance if a mage have para + poison fields casted in a small area.

Both mages and warriors when come to gank situations are only as a Supporting character only.

Although in time, a mage or warrior can perform 1 v 4-5 and kill 1 of the 4-5, but we are talking about occassion. I am willing to bet all my UO items if one person in UO can constantly kill our guild in Formosa in a 1 v 5 situation. It is IMPOSSIBLE. okay?

So in conclusion, when comes to splintering weapon, it can only be overpowered in gank situations (if used correctly and if having the luck). I couldnt foresee in the coming 1 month, everyone will be carrying non cursed 30% splintering DP + disarm weapon. I DONT THINK SO.
 

virem

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Virem, first you cried about poisoners, now splintering weapons. Whats next? Maybe you would like peacing taken away too so your pets dont get peaced and then maybe latter have all weapons with swing speed banned since you couldnt beat me on my PvM character that was running a spawn with peacing and the Mischief maker bow lol.
Umm... I have never complained about poisoning. I am actually one of the few that thinks it's good for the game.

I have actually never complained about anything other then splintering and bestial suits.

Splintering needs to be apple-able and bestial suits need to be removed.

Thanks
 

Mirt

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As you have to stand on top of someone and know where they are going with a dexxer I would say these mages are just sick of going up against folks that can anticipate one trick pony temps. Mage spells always hit you can evade once but other then that there is no avoidance. Mages should be able to avoid the dexxers. This is making that a bit more balanced by allowing the dexxers a chance to slow down the mass damage dump unbalanced temps and make them stand and fight. If your temp cannot hold up to that then it might be time to either work with someone else that can strengthen you up or work on a new Gimp of the month temp. Mages have enough bonus' already for folks to be yelling about one thing that dexxers have gotten.
 

Cetric

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I gotta say, i play a wide variety of mages and dexers, and while I love splinter on my dexers i hate it on my mages (obviously).

This being said, I fought small groups of dexers on atl last night on just a straight up mystic mage, and they all had splintering weaps. I got bleed walked alot but didn't have any big problems unless I was being heavily ganked, in which case i just teleported around.

I didn't have the pleasure of having it used on me, but there was one guy with a kryss like this:

50 magic arrow
15splinter
15hit chance
50damage inc
battle lust


now if everyone ends up with weapons like that it might suck. Personally i love having my splinter on a disarm weapon, it is a secondary weapon and makes it so I don't waste the durability. I lose durability so fast on it, that if i had a kryss like that i think id be back fixing it once every 20 - 30mins (being a primary weapon) which at that point...that would suck. Maybe they were just really bad dexers, i dunno, but i could still get decent enough spells off to be ok.

while it is different and something to remember and adjust to, i didn't have many issues.
 

Goldberg-Chessy

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This is the biggest pro-mage reply I have ever seen.

You have issues with weapon properties?

Should anyone be able to skip 120 points of defense skills on their template just because of a weapon property: Sc mage wep.

Can someone honestly say thats fair?

You sound like such a hypocrite. It used to be ok when godly Sc mage weps were scarce but since imbuing they are so common it is laughable.

*shakes head*
Dexxers use weapon skill to do specials and hit people, this also gives you chance to defend, conversely mages use magery to hit people yet do not get chance to defend, so mages require a mage weap which minuses skill. so really all mage weaps should have -0 skill. Mages should be inherently more powerful than dexxers as it requires actual skill to kill someone, dexxers skill is mostly checked against what armour you are wearing and requires less button pushing.

I don't think it's the slowing someone down part of splintering that is OP, I think it's the free bleed which you can stack ontop of another special.
1) Thanks for instantly invalidating anything you have said now or in the future by saying in your own words that you are 100% mage biased because it requires more "button pushing"

2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
 

Mervyn

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1) Thanks for instantly invalidating anything you have said now or in the future by saying in your own words that you are 100% mage biased because it requires more "button pushing"

2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
You still get hit in protection. True story
 

Goldberg-Chessy

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1) Thanks for instantly invalidating anything you have said now or in the future by saying in your own words that you are 100% mage biased because it requires more "button pushing"

2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
You still get hit in protection. True story
Dexxers still miss a ton while the mage cant be disrupted in Protection and every one of his spells hits (even factoring in the possibility of limited Evasion on certain templates) True story.

The point was never that mages cant be hit. The point quite obviously was that contrary to what the pro-mage poster replied, mages do have defense built into their template(not sure but can we not also add Anatomy to get max Wrestle bonus? forget about that defense?)
Bottom line is that there is no need at all for the ridiculously overpowered sc mage wep that you see in the hands of 99.9% of every pvp mage on every shard. It is quite simply template abuse.

Did I forget to mention the other huge built-in mage defense? The fact that his spells are ranged yet the dexxer has to chase him all over?
 

Mirt

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Dexxers still miss a ton while the mage cant be disrupted in Protection and every one of his spells hits (even factoring in the possibility of limited Evasion on certain templates) True story.

The point was never that mages cant be hit. The point quite obviously was that contrary to what the pro-mage poster replied, mages do have defense built into their template(not sure but can we not also add Anatomy to get max Wrestle bonus? forget about that defense?)
Bottom line is that there is no need at all for the ridiculously overpowered sc mage wep that you see in the hands of 99.9% of every pvp mage on every shard. It is quite simply template abuse.

Did I forget to mention the other huge built-in mage defense? The fact that his spells are ranged yet the dexxer has to chase him all over?
And now as soon as the dexxer has something to slow them down from speeding all around they cry foul.
 

puni666

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And now as soon as the dexxer has something to slow them down from speeding all around they cry foul.
Actually if it was only the slowing down part that was the main issue there would be no REAL problem. It's the free special move that comes along with it that completely voids a bandage that is the real issue. Beyond that it costs no mana which is a bit over powered imo.
 

RL'S pker

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And now as soon as the dexxer has something to slow them down from speeding all around they cry foul.
Do dex monkeys have to stop to heal? Do dexxers have to stop to go offensive?

No.

GTFO.:twak:

I don't think they should remove splintering completely, but they need to make it removable by apples. Then reduce it on weapons down to 10%.
 

Mirt

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Thats not really any different then a hit spell effect. Which this would in all likelyhood take the place of. Also there are many counters to the bleed effect.
 

puni666

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1)
2) Last time I checked a mage using magery to hit people got a pretty huge chance to defend by using the Protection spell. What is more defensive then being immune to spell disruption? I guess you havent noticed the huge % of pvp mages using it 1 vs 1 at Yew gate?
Which is kinda funny because if you talk to any oldschool mage they will swear that Protection is gimp and not effective yet they have been using it forever in certain pvp situations.
Protection is BS. It should have pool like magic reflect based on the same variables. Just it wears off with damage taken instead of spells reflected. That way people would have to skillfully and sparingly use it instead of it being a global crutch.
 

RL'S pker

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Actually if it was only the slowing down part that was the main issue there would be no REAL problem. It's the free special move that comes along with it that completely voids a bandage that is the real issue. Beyond that it costs no mana which is a bit over powered imo.
This is another very valid point!
 

RL'S pker

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Protection is BS. It should have pool like magic reflect based on the same variables. Just it wears off with damage taken instead of spells reflected. That way people would have to skillfully and sparingly use it instead of it being a global crutch.
Normally I don't agree with things you post, but this is the second one today!
 

Mirt

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Do dex monkeys have to stop to heal? Do dexxers have to stop to go offensive?

No.

GTFO.:twak:

I don't think they should remove splintering completely, but they need to make it removable by apples. Then reduce it on weapons down to 10%.
Pots. Its not really that hard. Also do dexxers have instant heals like mages do with spells? Nope not really. Also the split second stop also you do have to stop moving for your attack to go off. Suprised you don't know that but if you keep running you cannot attack unless you have moving shot for archery. Also you have to be right ontop of your target long enough to hit them. I think that 30 is fine 40 would probably be fine as it is essentially just a hit spell effect.
 

puni666

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Pots. Its not really that hard. Also do dexxers have instant heals like mages do with spells? Nope not really. Also the split second stop also you do have to stop moving for your attack to go off. Suprised you don't know that but if you keep running you cannot attack unless you have moving shot for archery. Also you have to be right ontop of your target long enough to hit them. I think that 30 is fine 40 would probably be fine as it is essentially just a hit spell effect.
For melee you don't have to stop to swing... if you're right a long side them you swing no matter what. Usually the smartest idea would be to foot someone first get a DoT on your target remount then wack away with your splintering/disarm.

The %'s shouldn't be higher than the supposedly hard to acquire artifact versions of the weapons. 15% tops. Like i said in a previous post 30% means any dexer that is the target of a player with this weapon will almost always have their bandage interrupted for no mana cost what so ever. Bandages at there quickest go off every 4 seconds and your fastest swing is 1.25 seconds so you fit in 3 swings before an aid goes off that means a 90% chance it's going to be useless. How is 30% logical?
 

Mirt

Certifiable
Supporter
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UNLEASHED
For melee you don't have to stop to swing... if you're right a long side them you swing no matter what. Usually the smartest idea would be to foot someone first get a DoT on your target remount then wack away with your splintering/disarm.

The %'s shouldn't be higher than the supposedly hard to acquire artifact versions of the weapons. 15% tops. Like i said in a previous post 30% means any dexer that is the target of a player with this weapon will almost always have their bandage interrupted for no mana cost what so ever. Bandages at there quickest go off every 4 seconds and your fastest swing is 1.25 seconds so you fit in 3 swings before an aid goes off that means a 90% chance it's going to be useless. How is 30% logical?
Your healing before the last patch. Now at half the time (2 seconds) it has a chance to remove the effects. So the bleed goes away in 2 seconds and while the damage from that bandage is lessened there will still be healing. Furthermore I doubt that many people are going to get such a great fast weapon with splintering on it that has no negatives and can still somehow swing both a max speed and be repaired enough to handle the 10 durability drop with every hit. Now if your chosing to run low healing well temps are all about tradeoffs there is no one super temp or at least there should not be.
 

Cetric

Grand Poobah
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UNLEASHED
Do dex monkeys have to stop to heal? Do dexxers have to stop to go offensive?

No.
.
crappy point man. A mage can time his damage and his heals, even if he has to stop to cast them. You can heal alot more damage in a shorter period of time and be a better cross healer on a mage. Granted a dexer can run non stop kicking bandages off on himself, but it still is a minimum of 4 seconds. When you have 20hp and kick your bandy timer off and use a TR, it can feel like an eternity waiting for the grey screen.
 

Daelomin

Journeyman
Stratics Veteran
Stratics Legend
Splintering goes to 30%... with focus attack thats 60%. Splintering is basically the same as putting a person on foot... except the person doing it doesnt have to be on foot.. and you cant tell when it is going to happen.
What he said.

Among the flaws that made PvP imbalanced over the years this has to be one of the top 3 worst designs....

How can a dev introduce this ability without making it break on damage?

Its like when Lances could dismount on horse... but then you would actually expect a dismount now you need to evaluate their weap.

This ability will break when you take damage... give it a month or even a few months... this will change... its just weird how these things are designed in the first place.
 

allie_oops

Adventurer
Stratics Veteran
Umm.. it can easily be balanced by lowering the splintering timer....


Here's the irony which I'm sure many of us that know who you are see with this thread.

Your characters are a dread mare mystic mage. There's nothing balanced about a dread mare, it hits for 40 damage FB, 30-40 damage bites, and has no slayer type with 600 hp.


Your other character is a stealth deathstrike ninja. The current system of smoke bombs enables you to instantly hide AND walk away, effectively making your risk against any template aside from a Detect Hidden char null and void.


Splintering is not nearly as imbalanced as the 2 primary aspects of your 2 main characters.

As stated:

If you're a dexor and you're splintered
----------
* chug a potion
* use a bandaid
* use an invis potion (drops flag temporarily)
* disarm the opponent
* use chivaly healing if available

If you're on a mage and you're splintered
--------
* chug a potion
* cast mini heal
* cast protection (2nd circle, you'll get it off)
* disarm the opponent
* use an invis potion


To be fair, if you're a mage it's the easiest to deal with since you can just spam your Protection key.


The fact splintering brings the rediculousness of the way smoke bombs work back into check is worth it's weight in gold.


If they make a slayer for your dread mare, and don't let you instantly start walking away with the smoke bomb, heck ya nerf splintering, make it shoot rainbows.
 
S

Serine

Guest
So... I would like to know who in the UO community thought that it was a good idea to let everyone have them? I admit I thought it would be fun for a second... but PVP is going to be ridiculous very soon... every warrior in game with a 50% chance to splinter? sounds great.
i think its a great idea to make it for all , why only make it for gorgyle ,, no balance in that ..........:cursing:

and for all you PvPérs simply adapt and for the love of GOD stop making up own rules about over everything that happens in our game ... Jeeeezzz :devil:
 

CovenantX

Crazed Zealot
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Splintering Weapon brings a pretty "decent" balance between melee dexers & all ranged, However I think Splintering Weapon should only spawn on weapons with a 3.5 or slower base swing speed. (Bokuto's should NEVER have this property, nor any DP-able weapons imo (except maybe a pike?))

It would somewhat bring 2 handed weapons back, (If there are plans on re-balancing weapons in the future it wouldn't be necessary).
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
What he said.

Among the flaws that made PvP imbalanced over the years this has to be one of the top 3 worst designs....

How can a dev introduce this ability without making it break on damage?

Its like when Lances could dismount on horse... but then you would actually expect a dismount now you need to evaluate their weap.

This ability will break when you take damage... give it a month or even a few months... this will change... its just weird how these things are designed in the first place.
IMO they should make lances able to dismount while ridden.
 

Daelomin

Journeyman
Stratics Veteran
Stratics Legend
IMO they should make lances able to dismount while ridden.
As I am sure you all ready know you can do this vs another opponent carrying a Lance , which I think is really fun element of the game seldom performed.

The ability to dismount or execute forced walking while moving mounted is simply too imbalanced. As I mentioned this will change, as the lances did.

Why is that? Cose PvP will be extremely boring when most (or all) ppl switch to dismount stategy... people will be forced to have defensive templates using mandatory skills like ninja, parry etc...

One other thing that really surprises me about the "Splintering" ability is that it requires no skill points or mana to be executed. If we compare it to lances special move (and I know its hard to compare cose Splintering only proc as a percentage) BUT Dismount on a lance both requires weap/tactics skill and mana to be executed. While you only need weapon skill and no mana or other skill to perform splintering...

That said... I think the splintering ability has fun mechanics ... but its very poorly designed ability. It should break on damage and it should have a requirement of skill/mana or both.
 
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