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dupapa

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Hi SP,

really struggling to decide what template to start with, could anyone advise if the follow is suitable,

mostly focused on pvm, but would like at least some defense on pvp

110 Magic resist
110 Swords
100 Tactics
100 Anatomy
100 Healing
100 hiding
80 Stealth


Many thanks in advance

(im so out of date with what is good to group together these days)

//Ben
 
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kelmo

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I dunno anything about successful templates... Welcome to Siege anyway! Have fun and backup armor!
 

Screws

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looks reasonable, not the best, would be better with ninja over resist
 

Leather Lucy

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Hiya :)

You've got a similar build to me except I'm having a try with Bushido instead of Resist at the moment. I can take on Daemons ok toe to toe (yeah I know, big heroine I am!) and the lack of resist doesn't make too much difference.

Welcome and bring lots of bandages, also don't go barefoot.

Cheers,


Lucy
 

Bo Bo

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If you are looking to kill mongbats and such that template is perfect. If you are looking to pvp drop resist and add ninja. That template is nowhere near a decent temp for pvmin.
No matter what you do you will need 120 weapon skill. Do you have any skills trained up already? Any reason you dont like casting characters, Myst is good for pvm. here are the two temps bo likes to pvm on
standard sampire bushido, weapon skill 120, tactics anatomy, parry, necromancy 100 and 80 chiv
myst + anything myst, focus 120, a myst mage is nice, or a myst thrower. throwing is currently the best (hardest hitting) weapon skill in the game.
 

Tjalle

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Hi SP,

really struggling to decide what template to start with, could anyone advise if the follow is suitable,

mostly focused on pvm, but would like at least some defense on pvp

110 Magic resist
110 Swords
100 Tactics
100 Anatomy
100 Healing
100 hiding
80 Stealth


Many thanks in advance

(im so out of date with what is good to group together these days)

//Ben
A simple tweak to the template you posted would be to skip resist and go with 50 ninjitsu and 60 chivalry instead.
Then you can use smokebombs for easier getaways when needed and chiv for more damage output.

Or like Bo mentioned, go with myst if you don´t mind a casting template. A stealth myst can do most things in this game with the RCs.
 

dupapa

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hey,

thank you for all the helpful replies!! ive never been that good at knowing what to put together, so all replies are welcomed with open arms!!

from whats been posted, would this template be an improvement???

120 Myst
120 throwing (never tried throwing, any benefit to being a gargoyle??)
100 Tactics
100 Anatomy
100 Healing
100 hiding
80 Stealth
 

Tjalle

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If you go with myst then you also need Focus/Imbue for the spells to be somewhat useful. Focus/Imbue is to myst what Eval is to magery.
Most PvMers choose Focus for the regens.

Perhaps you could do without the hide/stealthing and let Bo give you a myst thrower template? I can imagine having a RC tank while you throw at them being effective.
The primary benefit with being a garg I think is that you can move at mounted speed even with your five follower slots being used. And also there are some "shortcuts" in the Abyss which can be handy if you run into a non-garg PK. Learn those heh.
 

Tjalle

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Also, is this your first try at Siege?

Do you know that there´s no insurance here? Can´t recall or Sacred journey either. And it has Felucca ruleset on all its facets.
 

dupapa

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believe it or not Ive been on prodo's since 2002, but since 2005 Ive mostly been on a break only returning for a week or two every now and again, but i have NEVER come over to the dark side aka seige hehe

oh and the n insurance and feluccan ruleset is the main reason im here, got 7 old chars on prodo shards per world which lets be honest, even with a massive break it is not a challenge!! :)

with all the breaks, ive lost touch for sure with what makes a decent template

actually leaning toward using mysticism as i have yet to have a garg character, have yet to even use myst :)


120 Mysticism
120 Focus
120 Throwing
100 Tactics
100 Anatomy
100 Healing

not sure where to put the final 60, but it is a start,

will look for some information on possibly how to convert from human to garg, but that can come later!!
 
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dupapa

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ok after realizing getting to a garg costs money im going for the following instead

120 Mysticism
120 Focus
120 Magery
120 Eval
60 med
100 hiding
80 stealth
 

dupapa

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Ok 45 mins stuck dead on 25.0

tried clothes,

tried justa studded gortlet,

time for bed now... will have to try again tomorrow !!:)
 

Wolfman

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Ok 45 mins stuck dead on 25.0

tried clothes,

tried justa studded gortlet,

time for bed now... will have to try again tomorrow !!:)
Actively using the stealth skill when you are hidden? (Need to do that till 30 I think) Walk out of Moongates, when you are revealed walk back into them, pop up somewhere else, use stealth skill, if you are revealed, .....rinse and repeat.
 
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dupapa

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Hi Wolfman, have been trying the moongate trick without success, ill keep trying it though :)
 

dupapa

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Hi Wolfman, have been trying the moongate trick without success, ill keep trying it though :)
 

dupapa

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solved it it by finding a ring with +6 stealth :) now gaining normally once over 30

ahh mikni i didnt refresh the screen before posting, getting the item as mentioned has solved it so many thanks :)
 
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UncleSham

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the hard part of your last idea will be getting the myst and magery 20s . expect to pay at least 4 mill for the mage and probably 6 mill for the myst . however they are playable at 110 . that should get you to a few spawns where hopefully you can get the scrolls without paying mills. also if you have that much focus , adding another 60 med will only help slightly. (if you have time to stop everything and actively med = hardly ever) id put that into ninjitsu. a smoke bomb will save you in a pinch (min 50 = no fail) and you can augment that 60 with jewelery to get you into ostard form for speedy stealthing. (min 70 but put 13 on ring AND bracelet so its more likely to go first time)
then you pretymuch have uncles template. you will find a couple of the bosses instantly dispel the colossus , but for those few go with a group and use your cleansing winds on the stack , you'll heal/cure both pets and any hand to hand guys crowding the boss with one shot . people see that and you get invited along alot . (works great)
also there are some places id rather take uncles colossus where borgs superdragon would get chewed . pets tend to run into the crowd then i die running in after to save them... the colossus can just die lol . gonna make a new one in a minuit anyway right ? :)

edit = 20 eval , um somewhat cheaper ... probably figure 2 to 3 mil. (focus about the same)
 
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dupapa

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wow unclesham, quite a detailed reply there, fully aware the 120's where going to hurt my pocket, this is what id consider my "long term" plan, i only get one char here so will be happpy to slowly work towards the final goal,

noted about the med, sounds like ninjitsu is a no brainier over med, was a little worried about MR, but can work some into suit instead,

short term will look as follows (this at least will give me "something" to work with)

100 Mysticism
100 Focus
100 Magery
100 Eval
100 med
100 hiding
80 stealth
40 imbuing


medium term will look as follows (because i wont be able to afford PS's at this point)

110 Mysticism
110 Magery
110 Eval
100 med
100 hiding
80 stealth
110 imbuing

long term i think your view about ninjitsu is valid and a good skill to add into template, so will finish template as follows

120 Mysticism
120 Magery
120 Eval
100 hiding
80 stealth
120 imbuing
60 ninjitsu


does this all seem sound? in my head it does :)

again replys are great as they really got me thinking :D
 

Tjalle

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view about ninjitsu is valid and a good skill to add into template, so will finish template as follows

120 Mysticism
120 Magery
120 Eval
100 hiding
80 stealth
120 imbuing
60 ninjitsu


does this all seem sound? in my head it does :)

again replys are great as they really got me thinking :D
No med nor focus on a caster?

You can try it out but I´ll doubt you´ll stick with it. Do focus instead of imbuing. Support your local crafters for your imbuing needs instead.
 

UncleSham

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yeah sure you're welcome . i like to help newcomers when i can. (we need people to understand and stay)

take your time and build as you like . its your game ...
however, id have to agree with tjale. all that casting without focus or med will strain your mana pool even with a good suit. of course you can soulstone focus and put on imbue later , but when you go out hunting put the focus back on . they should be freely interchangeable when completed as both will be 120 points . imbue is very good for making things. uncle has both , but it doesnt do for you what focus does. imbue may boost myst spell damage but does nothing for your mana or stamina regen (you're gonna want a little stam regen on long stealths , if your in ostard form)

its almost like running ... walking in ostard form is the same speed as a human running on foot. a full bolt run in ostard form is same speed as a human on a horse. of course that would reveal you but if you feel the need to flee, F**k it , fly like the wind and dont look back , you cant cast spells in that form anyway so just concentrate on getting out (and not running into things) .

fel push thru rules can be a bit of an adjustment if you're used to trammel where you can push thru everything. its like that all over here ,all the fascets are fel rules. you push thru one thing , your stamina drops and you are stuck . (total refresh potions are your friend)

most of the dungeons here are alot tougher because youll get surrounded and trapped ... nothing worse than being picked to death and you can do nothing but stand there and watch. get that total refresh on a macro , push thru , drink , push thru , drink, push thru that last one and boogie . some of these places you would expect to just run thru take a little damage and survive . not so on siege . a handfull of skeletons can do you in if you get swamped. stealth becomes a must for places like getting travesty's red keys . on prodo shards tokono is considered tram ruleset . here its fel push thru rules and its ninja swamp death in there.

just be carefull even stealthed , if you push thu something its likely to reveal you . then you better have that smoke bomb macro ready before everything turns and goes "oh look , lunch !".
 

dupapa

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tjalle, my understanding of imbuing was that it acted the same as focus? or have i miss understood that imbuing is only good for SDI?

EDIT: should of read uncles reply...

mm, with everything said, imbuing is not the way to go for being a "hunter", but is very usefull to be more self supportive and supportive of others needs for imbued goods!

last night i found with 90 med and around 90 focus my mana pool was dropping FAST, and yeah totally right you dont get much of an opportunity to med, so med is defiantly out of the picture!

i also noticed the push through issue last night (first time hunting) i nearly got killed and trapped a few times, it defiantly is alot different than what im used too! but it makes for exciting hunting, that said im still getting my head round the myst spells, so how i didnt die a slow death is beyond me lol!

choices choices, though they slowly are becoming clear, much to the fact of all the helpfull replies here,

have to say im loving the ruleset here though, who wants to be perma safe anyways?!?!
 
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Tjalle

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It only gives the spells strength like eval does to magery. It doesn´t give you any regenerations like focus do.
 

Bo Bo

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looking at your temp, you seem to have forgotten about some sort of passive defense. Yeah bo says this a lot but it seems people forget this a lot. You need to make sure you run a spell channel -mage weapon in order not to get hit every single time by a mob. Personally The Bo wouldnt run eval int (or hide stealth) on that temp, what are you using magery for anyways (prolly only to gate). Bo would than work a weapon skill and lose the eval int. Or you can simply run a scnp mage weapon.
 

Screws

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ookay, quick guidelines when you're gonna pvp (still not sure what your endgame is, but currently looks better for pvp than pvm):
-Get resist if you're a caster, not necessary if dex or hybrid
-Make sure to have a weapon you can at least defend with, like bo said, weapon skill is your most important defense and it's always available even to mages (mage - 0-20 weapons)
-If you're going to use melee weapons, have parry (best addition to your defense on top of weapon skill) or poison (very annoying to anyone not using greater cure and it's helpful against tamers/stealthers) otherwise it's wasted and you're better off with archery/throwing
-dexers don't need med or focus, and always check to see if you need lmc- some templates receive this without having it on their gear, and it's probably the most expensive thing you'll find on a suit

PVM wise, just go taming; takes longer to raise but if you plan on being here longer than a month, you wont regret it, and you'll have time to learn more about what's needed in your group of friends and soul stone accordingly.
 

UncleSham

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bo is probably right concerning eval . with the colossus as your primary weapon you'll have little need to cast magery spells for damage . especially if your just gonna sit there hidden watching the colossus work.

i suppose you already have eval tho . its kind of a given as it raises automaticly when you train magery . use it for now as a mage untill you get myst built . but seriously , id soulstone it once you can colossus and then you can decide what you want.

i dont run eval on my guy 'cause i only use magery to gate res and your usual combat tricks (invis teleport etc.)
one spell that works just fine without eval is mind blast . i use that alot to clear out the random wandering monsters . perhapse run resist or wrestling instead . resist can be very handy if you plan to fight alot of spellcasters ... and it is quite helpfull in surviving a surprise pk attack.

wrestling is considered a weapon skill (its also how the game figures if a monster hits you - they have wrestling) when the game goes to decide if a swing hits, it takes the attackers weapon skill verses the defenders . not counting things like hit chance mods, a 120 sword guy will hit someone without a weapon skill 100% of the time . the same swordsman verses a 120 wrestler will hit even odds - 50% of the time. so perhaps wrestling will be a good skill for you , save you getting hit half the time ? = nice.

a mage weapon can give you the same defense effect as wrestling but it takes the place of any good spellbook you may acquire. (i prefer my book personally ... ill risk it as im usually hidden anyway)
mage weapon turns your magery skill into a weapon skill for the formula to determine if you get hit . then you just have someone imbue 13 magery on a ring and bracelet and that willl counter any magery loss up to 26 . (i keep bringing up 13 skill imbue because thats the cuttoff before it starts costing you special ingredients ... 13s are not so bad to replace)

i do keep eval on a soulstone if i feel like maging it up , but i find i dont use it alot. i use resist more often. sometimes i use spellweaving instead . that is a nice complimentary skill and requires no backup skill like magery and myst does. i tend to swap out skills as the situation changes . soulstones are great =)
(10 bucks a piece on ea store)

Ultima Online™ Legacy Token Code


the possible combinations are vast , but thats what make uo great . the ultimate sandbox. ponder your skills and test them out on test center , all you have to do there is make a guy and say "set magery 1200" and boom its instantly 120. for some reason they divide the skill by 10 , probably to include any .1 you may really have.
say "help list" for the code words . oh and you may see something about "copy character" . that wont work for us on siege . its part of our anti transfer coding . so ignore that , just set any skill you like then go to a bank and say "give resources" (or give list) it will drop every runic tool and resource in your box . "set tailoring 1200" and "set imbuing 1200" make your own suits. it takes a little while to set up , but far far less than building a real skill and then finding out you dont like it.
oh yeah , if you dont feel like making your own suit , say "give artifacts" at a bank and make something out of them. but check out test center . it can answer alot of questions. (its on the bottom of the shard log in list)

sorry to ramble , but i got in a mood and the ideas kept flowing . ill shut up now . hope it helps.
 
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dupapa

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all feedback helps! trust me,

im using RC's, as tina from NEW2 very kindly made me some +13 myst jewels, which helps alot with that,

and true with the Eval, ive already found that im not using magery alot, i mostly use invis beacuse i cant hide when targeted, so i invis then hide and normally try to stealth to the corpses so i can pick items at my leisure, and teleport for access to the abyss,

im finding the RC is alot more powerful than anything i can summon with magery, i noticed that yesterday while farming critters,

so yes bo i think your correct mostly just to gate, and your also correct that im getting hit ALOT without any defense, boura's even eat me hard lol

screws, this is for pvm, but i want at least half a chance to escape when faced with a pk :D

unclesham, interesting about spell weaving, but with the whole arcane circle level, i didnt believe it would be worth it because i imagine on seige it quite hard to get the arcane focus,

i found a -25 magery weapon yesterday i saved, will properly use spellbook eventually in my hands, but short term it can suffice,

if i drop the whole stealth idea i can work up anat/ a hand to hand skill, mmm, then drop eval and have parry too

otherwise as said just drop eval, put wrestle on instead,

i really think i maybe should invest some time in test center as pointed out, even discussing it here i get all confused with what im trying to achieve!! lol

oh an thanks for the mind blast hint, thats useful,

maybe i need to get my money out and invest in some soul stones, that way i can keep some skills in backup.

about the tamer, i run a disco tamer on europa, although powerful im totally bored of it, infact its funded most of my other 6 chars lol... but im not yet bored of the RC well... yet anyways
 

dupapa

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quick question, if you guys are suggesting to not using eval, or magery for offense whats the need for 120 Magery, if it only to gate, etc,

seems a waste,

in my head im currently at

120 myst
120 focus
100 magery
100 hide
80 stealth
60 ninjitsu


edit i need to do maths

to throw another spanner in the works, now 120 music 120 disco, has popped into my head at a cost of having no defense but an RC that hits HARD
 
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