Re: So who's idea was it to change Imbuing's top end ingrediant?(Making crafters usel
This:
UO is packed to the brim with originality. And while no system is overly complicated, there are thousands of variations to choose from. making the game as a whole very complicated. But for whatever you wish to enjoy on any certain day... well it isnt too hard to get into. From this I think you have (and we all enjoy) a game that truly fits casual vs. powergamer playstyles (and all variations in between). There is nothing you cant accomplish with a reasonable amount of effort.
Imbuing looks to be shaping up into a system that will fit in nicely with so much other content in game. In fact the entire expansion adds a little bit for everyone but not too crazy in any one area. So much old was given depth. So much new was added. This expansion smoothes out a lot of bumps AoS created.
Any way awesome reply! ermm... t-hunting... anything good happening there?
This:
Was a joy to read. I think alot of games out there today are so desperate to be original. They impliment complicated, over thought monstrous systems that make little sense and are even less fun.I believe it's critical to the balance of Imbuing to spread the ingredients out, and not have all the top tier, high-class item properties be at the mercy of a small group of easily exploited items, that, through demonstration over the years, have appeared in far more number than should ever be possible to create in the game, and, at this point, are a resource we cannot balance in a new system.
To avoid hurting the little guy, we've stuck with the jewel and rare ingredients for the middle tiers, and we're going to make the top tier ones also available through various resource gathering and crafting methods.
UO is packed to the brim with originality. And while no system is overly complicated, there are thousands of variations to choose from. making the game as a whole very complicated. But for whatever you wish to enjoy on any certain day... well it isnt too hard to get into. From this I think you have (and we all enjoy) a game that truly fits casual vs. powergamer playstyles (and all variations in between). There is nothing you cant accomplish with a reasonable amount of effort.
Imbuing looks to be shaping up into a system that will fit in nicely with so much other content in game. In fact the entire expansion adds a little bit for everyone but not too crazy in any one area. So much old was given depth. So much new was added. This expansion smoothes out a lot of bumps AoS created.
Any way awesome reply! ermm... t-hunting... anything good happening there?