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So looking at these refinements - is ANYONE going to actually use them?

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
We're still waiting for your explanation as to how you accomplished that. What you claim you did does not appear to be possible.
Apply refinement to one peice to up dci to 50, and lower energy resist to 70. Apply refinement on another piece to up fire resist 5% and lower dci to 45.

End result is 70/75/70/70/70 45DCI. Though it may be more prudent to drop poison or cold to 65 than energy to 70. Depends on what you were doing I guess.

I haven't, and don't really plan to monkey with refinements at all, but I assume this is what people are doing.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Apply refinement to one peice to up dci to 50, and lower energy resist to 70. Apply refinement on another piece to up fire resist 5% and lower dci to 45.

End result is 70/75/70/70/70 45DCI. Though it may be more prudent to drop poison or cold to 65 than energy to 70. Depends on what you were doing I guess.

I haven't, and don't really plan to monkey with refinements at all, but I assume this is what people are doing.
Refining a piece of armor only adds 1% or subtracts 1% from any particular resist's cap. For each resist cap on the piece that is affected, you also get a 1% reduction or increase in the character's Max DCI. If you get really lucky applying an Invulnerability-level component to a single piece of armor and get the "bonus mod" to apply, yes, you will get a 5% change in the Max DCI. However, the 5% effect on the resist caps will be spread out at 1% to each resist, not piled onto one particular resist. It seems like the only way you could get a 5% change in the fire resist cap and a 5% change in the energy resist cap would be to apply refinement components to 10 pieces of armor....and the most we can wear is 6.

I suspect Lynk might have just been distracted when he posted and meant to say he's using an elf and got his resist caps to 70/73/70/70/72, with the changes to the DCI cap all cancelling each other out.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Refining a piece of armor only adds 1% or subtracts 1% from any particular resist's cap. For each resist cap on the piece that is affected, you also get a 1% reduction or increase in the character's Max DCI. If you get really lucky applying an Invulnerability-level component to a single piece of armor and get the "bonus mod" to apply, yes, you will get a 5% change in the Max DCI. However, the 5% effect on the resist caps will be spread out at 1% to each resist, not piled onto one particular resist. It seems like the only way you could get a 5% change in the fire resist cap and a 5% change in the energy resist cap would be to apply refinement components to 10 pieces of armor....and the most we can wear is 6.

I suspect Lynk might have just been distracted when he posted and meant to say he's using an elf and got his resist caps to 70/73/70/70/72, with the changes to the DCI cap all cancelling each other out.
Yeah I haven't used them, so I was just guessing. I thought you could pick the specific resists.
 

Frarc

Stratics Legend
Alumni
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Stratics Legend
And the armor has to be nonmeddable, i.e., metal, dragon scale, studded, bone, hide, woodland, or gargish stone pieces with no Mage Armor property on the piece.

Woodland don't give the LMC bonus. Its the only exception on non meditable armor.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Woodland don't give the LMC bonus. Its the only exception on non meditable armor.
The question you replied to (and then I tacked onto your reply) was asking whether refinements apply to shields. It wasn't about LMC.
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Lynk implies it is possible to reduce an elf's base energy resist from 75 to 70 and at the same time increase fire base resist from 70 t0 75. Thus there is an even exchange in resists and any affect on DCI has a net change of 0.
The cap on energy resists hasn't changed, it is still 75 isn't it? Didn't think you could alter the distribution of the mods ie -5 to one cap and + 5 to another cap. Thought it was you could just add to the default caps for resists. If the fire resist had been added (+5) the dci should still take the negative to make it dci 35 cap instead of 40

PLease explain as I cannot figure it out
 

Frarc

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Alumni
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Stratics Legend
The cap on energy resists hasn't changed, it is still 75 isn't it? Didn't think you could alter the distribution of the mods ie -5 to one cap and + 5 to another cap. Thought it was you could just add to the default caps for resists. If the fire resist had been added (+5) the dci should still take the negative to make it dci 35 cap instead of 40

PLease explain as I cannot figure it out

Its 75 for elfs but it can go to 80 for them in energy.
 

Obsidian

Crazed Zealot
Alumni
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Campaign Supporter
The cap on energy resists hasn't changed, it is still 75 isn't it? Didn't think you could alter the distribution of the mods ie -5 to one cap and + 5 to another cap. Thought it was you could just add to the default caps for resists. If the fire resist had been added (+5) the dci should still take the negative to make it dci 35 cap instead of 40

PLease explain as I cannot figure it out
I can't figure it out either. I would like to know how he did this. I think you would need 10 armor pieces to do this and that just isn't possible.
 

MissEcho

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Its 75 for elfs but it can go to 80 for them in energy.
Yes I know that, however any +5 to resists with a refinement means there is a -5 to dci.

if you use a +5 to get extra resists then the CAP on resists raises for each bit (up to 5 pieces) so if you have max refinement (ie +5) on 5 pieces of armor on an elf you can get 75/75/75/75/80. But for every +5 you add to resists you get a negative 5 to the DCI Cap.

If you want to raise your DCI cap to 70 ( ie +5 Dci refinement on 5 pieces of armor) then your resist caps drop to 65/65/65/65/70 on an elf.

In the example he has raised fire to 75 (+5 above default cap) so should get a penalty to DCI of -5 somewhere, so the DCI cap drops from default 45 to 40.

Still don't understand.

I doubt anyone but UO could make a system that was so stuffing convoluted and impossible to understand if they tried. No wonder people log into this game and go 'too hard' and log back out. What is really pissing me off, is I have 306 refinements and still don't have enough invul's or fortified or hards to make ONE five piece studded leather suit with decent refinements. I reckon if I get 1000 refinements I will still not have the ones I need. Who's brainchild was this and what were they thinking. Beats me.
 

SunWolf

Seasoned Veteran
Stratics Veteran
Stratics Legend
Gonna make main suit with 75 70 70 70 70

but also will make a suit that is problay 75 75 75 75 75 adding up resistances and dci to whatever, and use these to adjust depending what we fight or so forth. There might be boss or other things down the road for this system to be helpful with. Seems you can add and take away whatever numbers you wish depending on how you wish to go, without remaking your suit (depending on the oringal design),these are not final on the suits (last i tested) which are nice. They also added more resistances to the material bonus's so it is the same as before to make suits base at 75, rather than 70.
 

Prince Erik

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
I figured I'd do a little experimenting and try to make suit with max DCI and so far I have collected only two invulnerability refinements (one varnish/ringmail and one scour garg/stone). Of course I've only collected 84 refinements so far. I wanted to do a full plate suit but I'm not sure I'll be able to stick it out since so far I've only gotten 2 polishes of protection and 1 polish of defense for plate so far. :( Honestly, did any dev team member try to actually build a suit of their choice from scratch with this system? I'd be interested in hearing how long it took them.

I think I'll have to head off to Test Center to plan out my suits and start scouring (no pun intended) vendors for the refinements I need. I guess 5 defenses is just as good as one invulnerability, right? ;)

-P.E.
 

Gorbs

Sage
Stratics Veteran
Stratics Legend
I'd love to see a comment from a dev indicating the expected drop rate of each refinement level and the drop rate by armor type.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
How are you making the high dci suits? on sampire this seems to be very hard if not impossible without sacrificing something pretty major. Use of shield of course would make getting to max dci pretty easy. Has anyone tried soloing high level bosses with no perfection? is it worth it / possible?
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Perfection isn't needed to reach damage cap. Slayer or Slayer + Chivalry and you'll be fine.

You only need Bushido really for Whirlwind, tbh.
 
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