WEAPON SKILLS
SWORDSMANSHIP
"Focused Eye" remains unchanged. It still consumes Mana, despite
http://uo.com/wiki/ultima-online-wiki/publish-notes/publish-90/ saying that it consumes Stamina.
"Onslaught" remains unchanged.
MACING
"Toughness" remains unchanged.
"Stagger" remains unchanged, with the exception of that it's damage cannot exceed 35 in PvP.
FENCING
"Thrust" has been changed. It no longer offers +SSI, and how it offers +Damage Modifier has changed. Instead, Thrust is now a sustained Toggle, and when it is toggled with Lvl 3 Fencing Mastery, your auto attacks will deal +18% more damage (ignoring DI cap, so basically +18% Damage Modifier) and reduce your victim's attack (melee or non-magical ranged) damage by 18% for 8 seconds. Both the damage bonus for yourself and the damage debuff to your victim stacks with successive hits, up to +54% damage for yourself, and -50% damage for victim, however successive hits do not refresh the duration. It costs 30 Mana (subject to LMC) to toggle Thrust, and each successful hit landed during Thrust consumes 30 Mana (subject to LMC) to strengthen the buff/debuff. Thrust can be toggled without cooldown, and lasts until either you un-toggle it, or run out of Mana while attacking. The -Damage debuff to victims does not stack with the effects of Feint. Attacks during Thrust cannot exceed 35 damage in PvP.
"Pierce" remains unchanged.
ARCHERY
"Flaming Shot" now properly aggros victims.
"Playing the Odds" now also applies a DCI debuff to enemies within 5 tiles for 8 seconds when first activated. The DCI debuff appears to be identical to that on HLD weapons.
THROWING
"Called Shot" cannot exceed 35 damage in PvP, and does not boost the damage of Weapon Specials, so no more 43 damage Mortal Strikes in PvP.
"Elemental Fury" cannot exceed 35 damage in PvP. Although, i have no idea why they limited it, i've never seen it do anywhere near that damage to other players. Against max Resists, it does 10 damage, and against a Cursed target with 60 Elemental Resists, it does 13 damage. Maybe if the player was butt naked with 0 Resists, it'd make sense.
WRESTLING
"Rampage" now also adds Casting Focus when you land successful hits. However, missing, getting parried, or fizzling a spell through either a failed skill check or getting interrupted by a hit will completely drop the buff. This ability basically isn't worth the Mana/effort.
"Fists of Fury" now attempts to punch your attacker 3 times when you take damage from an opponent within 2 tiles, if all three hits successfully land, then it deals extra Direct Damage. The duration now scales with Evaluating Intelligence as well, if you don't have Anatomy. At 120 Wrestling and 120 Anatomy or Eval, it lasts for 10 seconds and has a 20 second cooldown, so 1/2 uptime.
The odds of landing all three hits for the Direct Damage, is low in PvP when you're facing opponents with 120 Wep skill and 45% DCI, especially considering most Mages (the main users of Wrestling) have 0 HCI. The only real use i can think of for Fists of Fury, is for close range Mage duels, where your opponent's delayed spellcasts such as Magic Arrow, Fireball, Explosion, Flamestrike or Poison ticks would set off Fists of Fury, making his offense against you interrupt his own spell casts.
PARRYING
"Heighten Senses" remains unchanged.
"Bodyguard" remains unchanged.
"Shield Bash" will now Interrupt a spell and Paralyze, even through Protection. The Interrupt/Paralyze is subject to Paralyzing Blow's Diminishing Returns though, and cannot be done more than once every 10 seconds. Shield Bash can no longer exceed 35 damage in PvP.