L
Lord GOD(GOD)
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Since the publish trying to actively use Med while riding an armored swamp dragon gives the message 'The metal plating on your swamp dragon is not conducive to meditation.' Yet you can if you dismount.
Seems like an attempt to give Mage Armor vs. No Mage Armor a more prominent role.Wow, interesting change. Is this an attempt to nerf sampires?
Why would it nerf sampires as they leech mana back through their weapon strikes? Sampires don't normally actively meditate so I doubt it was a nerf to them.Wow, interesting change. Is this an attempt to nerf sampires?
Its intended http://vboards.stratics.com/showpost.php?p=1734743&postcount=4Since the publish trying to actively use Med while riding an armored swamp dragon gives the message 'The metal plating on your swamp dragon is not conducive to meditation.' Yet you can if you dismount.
That doesn't look related to me. Sounds more like its a side effect of some upcoming event code.
Ya, it was just the first thought that popped into my head. I don't play a sampire, so I'm not up on them. If it affects passive mana regen though it will certainly end my using them...Why would it nerf sampires as they leech mana back through their weapon strikes? Sampires don't normally actively meditate so I doubt it was a nerf to them.
I can't tell if it affects passive, but I specifically meant active.Ya, it was just the first thought that popped into my head. I don't play a sampire, so I'm not up on them. If it affects passive mana regen though it will certainly end my using them...
Another pointless one sided restriction.Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
Oh dear! This looks like a nerf to Swampie Armor in general then?
No more 25% damage reduction, and instead a boost to your overeall resists? Thats gonna hurt the sampire quite a bit i'd say.
Thanks for pointing us to this info BeefSupreme. I guess this means there is a functional use now for barding deeds made with the special ores. Wonder if the damage reduction is still in effect or if the resist upgrades replace damage reduction.Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
Wow it's a full nerf of swamp armor. Who the hell needs 5 more resists we are all already at all 70's and higher!!.Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
Sadly looks like theres no functuanal use at all for swampies though. So it's a wase to use themThanks for pointing us to this info BeefSupreme. I guess this means there is a functional use now for barding deeds made with the special ores. Wonder if the damage reduction is still in effect or if the resist upgrades replace damage reduction.
I'm tempted to make a new sig out of that. They spend a week getting feedback about the bard masteries, finally give some way, then release it without them and ask if anything's up.This is friggin stupid. What the heck is wrong the devs?
Guildmate's tests indicate we did not lose it.any confirmation that we lost the damage reduction of an armored dragon?
I just had my Legendary Smith make another batch of swampy armor and the armor says "12000 points" (iron ingots) when it's on the swampy but gives no other info. Also the deeds (exceptional) have no information on them. Just made a batch of Dull Copper deeds and they give 14500 points. I don't understand what that is supposed to mean. I second the motion for some explanation for this. I PAY TO PLAY THIS GAME. It is not unreasonable to expect that major changes to the game get some kind of explanation. Devs? Also, I guess the batch of deeds I just made and placed on my vendor are worthless now...This is friggin stupid. What the heck is wrong the devs?
I want an explanation for this nerf. It nerfs everything. I don't understand these people. Here we all are asking for X, Y, and Z and they nerf A.
What for? At least give some statistics or a reason. I have bonded swampies on a couple of my characters with a stash of Barding deeds to replace the armor, and you come along and make this all completely worthless. COMPLETELY.
Anybody that pvps already has 70's and above. They wouldn't dare rely on a mount for ressits a dismount will kill them. So unless the dev havent being paying attention this can't be the reason. Not sure what you mean in one part but just incase you didn't say it the damage reduction only works against monsters deosn't work against players. Oh and it's not 25% it's 20% excep. 10% normal 12% paroxsmusSounds like the changes were to balance pvp mages somewhat, so they dont have the extra armour protection and still be abel to actively med. As far as sampires it could have an affect if the swampie does not help with the 25% in hit reduction. But can seeing having an archer or gargoyle that can throw weapons would have an advantage now with the exrta reisists. I am assuming that the extra resists from the swampie can added above your resists caps of 70. I would like to know if thats true, because that would have a rather signicant impact on how to choose your armour peices now if its not stackable above the current caps.
It's 20% reduction and it does not work in PvP. Also, Gargoyle Throwers can't ride mounts.Sounds like the changes were to balance pvp mages somewhat, so they dont have the extra armour protection and still be able to actively med. As far as sampires it could have an affect if the swampie does not help with the 25% in hit reduction. But can seeing having an archer or gargoyle that can throw weapons would have an advantage now with the exrta reisists.
Well that's great news. What's funny is that I just made exceptional dull copper swamp armor and none of my resists increased when I mounted it. Character remained at 67/68/70/70/67Guildmate's tests indicate we did not lose it.
-Galen's player
Is it swampys resist and not the riders resist? Still that swampy going to die anyway in no time no matter what armor it has. Those guys get riden in to fight over 100 damge a sec hitting monsters to 70 ressit plus multiple combos in the same sec as they cast as fast as the server allows. Those swampys don't stand a chance. Hopefully it doesn't effect passive med or else it's elf time for most of us.Unless I'm misunderstanding, these changes affect the swampies' resists, not the characters' resists. Which is actually a pretty nifty change because it makes the swampy a more durable mount. A fully trained swampy with exceptional armour will be a lot harder to kill now. I may be the only one, but I think this is a cool change, and for me personally as long as it doesn't affect passive mana regen, I don't have a problem with having to dismount to med.
If they get rid of damage reduction they will have killed swampies as a tool, and will have nerfed sampires greatly.
As I said, I think this is a fairly cool change, although I realize it makes things more complicated for mages that use swampies.Guildmate's tests indicate we did not lose it.
Is the point of this to try and make swampies some kind of combat pet? With Cu's, Greater Dragons, etc... who would actually use a swampy? Even if it had better armor it is most useful as a mount.My mage is unhappy with this change. His favorite pet/mount will now be spending more time in the stable.The loss of active med sucks for mages, and is a ridiculous inclusion. If they get rid of damage reduction they will have killed swampies as a tool, and will have nerfed sampires greatly. The increase of resists to the swampy is cool...if you train them some plus add to their resistance their survivability will be a lot better.
Ok, again.The loss of active med sucks for mages, and is a ridiculous inclusion. If they get rid of damage reduction they will have killed swampies as a tool, and will have nerfed sampires greatly. The increase of resists to the swampy is cool...if you train them some plus add to their resistance their survivability will be a lot better.
No, they are not a combat pet, and if the devs think they are they are sadly mistaken. My point was getting dismounted and having your swampy die instantly. My point was with training AND a barding deed that adds to their resists, they might have better survivability if they get targeted when you get dismounted. Nothing more.Is the point of this to try and make swampies some kind of combat pet? With Cu's, Greater Dragons, etc... who would actually use a swampy? Even if it had better armor it is most useful as a mount.My mage is unhappy with this change. His favorite pet/mount will now be spending more time in the stable.
I understand that. I stated the resist were for the swampy. I said IF they changed the damage reduction...I'll give your guildie the benefit of the doubt and say they haven't at this point, but IF they did they will have killed them.Ok, again.
There's no indication they dropped the damage reduction.
The notes didn't say it, my guildmate's tests indicate that they didn't. Others will test it in the coming days and I am sure will post their results, to see if they confirm or deny what my guildmate has thus far seen.
The resists changes are for the dragon's resists, not yours.
As to the Med changes, the topic of the thread, I have no idea why they would've done that. I can guess but that's all. While I have no problem speculating, I'd rather not flat-out guess.
-Galen's player
Ahh was meaning not resists but taking less damage from like dexers. Was not aware that dragon armour for hit reduction was just against monsters and not for pvp. I thought I read from other posts it was 25% but 20% is still pretty substantal and if its removed makes it alot more difficult for dexers to fight the higher level mobs. I know this due to when my swampie armour goes poof during a fight my health bar goes down alot faster. Perhaps thier trying to make it more difficult to solo the higher end monsters and force players to play in groups more. Being a player who likes to solo things that would **** me off. I agree they need to explain things better on the changes that are being implemented for the players and perhaps the reason why.Anybody that pvps already has 70's and above. They wouldn't dare rely on a mount for ressits a dismount will kill them. So unless the dev havent being paying attention this can't be the reason. Not sure what you mean in one part but just incase you didn't say it the damage reduction only works against monsters deosn't work against players. Oh and it's not 25% it's 20% excep. 10% normal 12% paroxsmus
Well if it gets targeted by a boss, it will die fast, but in most pvm situations, if you take the time to find a good swampy, and train them up, they actually become quite a durable mount, this armour will make them even more durable.Is it swampys resist and not the riders resist? Still that swampy going to die anyway in no time no matter what armor it has. Those guys get riden in to fight over 100 damge a sec hitting monsters to 70 ressit. Those swampys don't stand a chance. Hopefully it doesn't effect passive med or else it's elf time for most of us.
For the armor changes, I would speculate it's to survive PvP dismounts.Is the point of this to try and make swampies some kind of combat pet? With Cu's, Greater Dragons, etc... who would actually use a swampy? Even if it had better armor it is most useful as a mount.My mage is unhappy with this change. His favorite pet/mount will now be spending more time in the stable.
If by "them" you mean the Sampire template?I understand that. I stated the resist were for the swampy. I said IF they changed the damage reduction...I'll give your guildie the benefit of the doubt and say they haven't at this point, but IF they did they will have killed them.