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Since the publish: Armored Swampy Blocks Med?

  • Thread starter Lord GOD(GOD)
  • Start date
  • Watchers 4
L

Lord GOD(GOD)

Guest
Since the publish trying to actively use Med while riding an armored swamp dragon gives the message 'The metal plating on your swamp dragon is not conducive to meditation.' Yet you can if you dismount.
 

Lord Raven

Seasoned Veteran
Stratics Veteran
Stratics Legend
This really bites! My mage has had a swampy since he was just a lad and now he can't ride it?! What is the purpose of this? Without armor the swampies in the EC look silly as they always have their wings out, I like the look of the armor as well.

Was the bonus of a mage on an armored swampy creating such a game imbalance that they had to be nerfed? Seriously?

Are smiths now going to get the capability to create mage armor for swampy's, or can this property now be imbued? Is that the plan? Was there a plan?
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Wow, interesting change. Is this an attempt to nerf sampires?
 
S

Stupid Miner

Guest
Wow, interesting change. Is this an attempt to nerf sampires?
Seems like an attempt to give Mage Armor vs. No Mage Armor a more prominent role.
Just like the artifacts from last patch.

Does this affect passive regeneration as well?
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Wow, interesting change. Is this an attempt to nerf sampires?
Why would it nerf sampires as they leech mana back through their weapon strikes? Sampires don't normally actively meditate so I doubt it was a nerf to them.
 

gortman

Sage
Stratics Veteran
Stratics Legend
Wonder if anything else with the barding has changed, such as the amount of damage reduced.
 

Lord Raven

Seasoned Veteran
Stratics Veteran
Stratics Legend
Well, my argument for mages would be this:

The mage needs to WEAR medable armor to regenerate manna. However, the mage isn't wearing the swampy so why should it matter what type of armor it's got on?

As for sampires... no comment there... I don't use med on mine, nor do I ride a swampy so it's not an issue for him.
 
L

Lord GOD(GOD)

Guest
I hope its just a bug.

Someone else (in game) said to me maybe its a sampire nerf, hehe, idk how they got to that conclusion.

It seems pretty much everything Logrus said in the bard forum didn't make it in, though Despair's effect has been halfed.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Why would it nerf sampires as they leech mana back through their weapon strikes? Sampires don't normally actively meditate so I doubt it was a nerf to them.
Ya, it was just the first thought that popped into my head. I don't play a sampire, so I'm not up on them. If it affects passive mana regen though it will certainly end my using them...
 
L

Lord GOD(GOD)

Guest
Ya, it was just the first thought that popped into my head. I don't play a sampire, so I'm not up on them. If it affects passive mana regen though it will certainly end my using them...
I can't tell if it affects passive, but I specifically meant active.
 
T

Tinsil

Guest
Now, if intended... The question is if you get the same message on the forever-gimped Parox dragon.
 
B

BeefSupreme

Guest
Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
 

Lord Raven

Seasoned Veteran
Stratics Veteran
Stratics Legend
So since platemail can be made as mage armor with a runic hammer... I can make medable swampy armor the same way, right?

I'm gonna try this out.
 
L

Lord GOD(GOD)

Guest
Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
Another pointless one sided restriction.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
Oh dear! This looks like a nerf to Swampie Armor in general then?

No more 25% damage reduction, and instead a boost to your overeall resists? Thats gonna hurt the sampire quite a bit i'd say.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
Oh dear! This looks like a nerf to Swampie Armor in general then?

No more 25% damage reduction, and instead a boost to your overeall resists? Thats gonna hurt the sampire quite a bit i'd say.
:( I wonder if the Paroxysmus swamp dragon has been changed too?
 

gortman

Sage
Stratics Veteran
Stratics Legend
Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
Thanks for pointing us to this info BeefSupreme. I guess this means there is a functional use now for barding deeds made with the special ores. Wonder if the damage reduction is still in effect or if the resist upgrades replace damage reduction.
 
U

UOKaiser

Guest
Swamp Dragon Barding Armor
•Modified swampdragon armor so that it reflects the effects of player armor.
•It now gives the dragon bonuses as if it were 5 pieces of plate armor.
•If it is crafted exceptionally, then +5 is added to all resists
•If it is crafted with special materials, then the appropriate resists are added.
•The amount of armor points available now show in the mouse over tool tip.
•This change will not update exsisting armor on your dragon, but old deeds will be updated.
•Riding an armored swamp dragon now blocks active meditation.
•When the armor is removed, resists go back to what they would be without armor
Wow it's a full nerf of swamp armor. Who the hell needs 5 more resists we are all already at all 70's and higher!!.
 
E

eekamouse

Guest
This is friggin stupid. What the heck is wrong the devs?

I want an explanation for this nerf. It nerfs everything. I don't understand these people. Here we all are asking for X, Y, and Z and they nerf A.

What for? At least give some statistics or a reason. I have bonded swampies on a couple of my characters with a stash of Barding deeds to replace the armor, and you come along and make this all completely worthless. COMPLETELY.
 
U

UOKaiser

Guest
Thanks for pointing us to this info BeefSupreme. I guess this means there is a functional use now for barding deeds made with the special ores. Wonder if the damage reduction is still in effect or if the resist upgrades replace damage reduction.
Sadly looks like theres no functuanal use at all for swampies though. So it's a wase to use them
 
I

Invalid

Guest
They're simply trying to make caster gargoyles more attractive imo.
 
B

BeefSupreme

Guest
any confirmation that we lost the damage reduction of an armored dragon?
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Some random points on this.

1. It was clearly intended. You get a special, dedicated message. They wouldn't code in a message for something they didn't mean to do. I spotted that line in one of those posts where someone goes through the patch and takes out new dialogue strings. I mentioned it, I don't think anyone else noticed though.

2. I thought of the Sampire nerf too, as a possibility. The theory would be that Sampires depend upon passive med from JoAT. (Very few, if any, waste points on the Med. skill.)

3. If that's the idea, I think it's misguided, as I think that template dependd on the leaches way more than on JoAT Med.

4. Further, early reports indicate it does NOT impact passive Med anyway.

5. I am informed by a guildmate that the damage reduction is still in effect.

So what this all adds up to is.....Why was the anti-Med introduced?

I haven't the foggiest idea.

-Galen's player
 
L

Lord GOD(GOD)

Guest
This is friggin stupid. What the heck is wrong the devs?
I'm tempted to make a new sig out of that. They spend a week getting feedback about the bard masteries, finally give some way, then release it without them and ask if anything's up.

Then not content with being facepalmingly ignorant they nerf something wholly unrelated to anything just for the sake of it.

If my swamp dragons armor is going to count for my player, then I want my Greater Dragons HP to as well.
 
C

Connor_Graham

Guest
They included many changes in swamp dragons and their armor in the patch notes they just posted. Personally, I don't get what the point is of making all of those changes.
 
B

BeefSupreme

Guest
My best guess at this point is it has something to do with the 'new' swamp dragon coming.
 

Lord Raven

Seasoned Veteran
Stratics Veteran
Stratics Legend
This is friggin stupid. What the heck is wrong the devs?

I want an explanation for this nerf. It nerfs everything. I don't understand these people. Here we all are asking for X, Y, and Z and they nerf A.

What for? At least give some statistics or a reason. I have bonded swampies on a couple of my characters with a stash of Barding deeds to replace the armor, and you come along and make this all completely worthless. COMPLETELY.
I just had my Legendary Smith make another batch of swampy armor and the armor says "12000 points" (iron ingots) when it's on the swampy but gives no other info. Also the deeds (exceptional) have no information on them. Just made a batch of Dull Copper deeds and they give 14500 points. I don't understand what that is supposed to mean. I second the motion for some explanation for this. I PAY TO PLAY THIS GAME. It is not unreasonable to expect that major changes to the game get some kind of explanation. Devs? Also, I guess the batch of deeds I just made and placed on my vendor are worthless now...
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
Sounds like the changes were to balance pvp mages somewhat, so they dont have the extra armour protection and still be able to actively med. As far as sampires it could have an affect if the swampie does not help with the 25% in hit reduction. But can seeing having an archer or gargoyle that can throw weapons would have an advantage now with the exrta reisists. I am assuming that the extra resists from the swampie can be added above your resists caps of 70. I would like to know if thats true, because that would have a rather signicant impact on how to choose your armour peices now if its not stackable above the current caps.
 
U

UOKaiser

Guest
Are they continuing to make UO a class base game. Very bad idea. Uo will not be able to compete with any new games. The reason UO is still being played because it's not a force class game. They can continue to gently nudge class into it but all you doing is making it a clone of WOW and other games with horrible graphics. You not going to win anything heading this route. You only going to lose the players you have to those new games. I guarantee you this. I can tell you later I told you so. Then you can have a game you failed to keep running after it's being running for so long on your resume. It's not going to look too good. Actually horrible in your resumes as everyone in the game industry is familiar with ULtima.
 
U

UOKaiser

Guest
Sounds like the changes were to balance pvp mages somewhat, so they dont have the extra armour protection and still be abel to actively med. As far as sampires it could have an affect if the swampie does not help with the 25% in hit reduction. But can seeing having an archer or gargoyle that can throw weapons would have an advantage now with the exrta reisists. I am assuming that the extra resists from the swampie can added above your resists caps of 70. I would like to know if thats true, because that would have a rather signicant impact on how to choose your armour peices now if its not stackable above the current caps.
Anybody that pvps already has 70's and above. They wouldn't dare rely on a mount for ressits a dismount will kill them. So unless the dev havent being paying attention this can't be the reason. Not sure what you mean in one part but just incase you didn't say it the damage reduction only works against monsters deosn't work against players. Oh and it's not 25% it's 20% excep. 10% normal 12% paroxsmus
 
I

Invalid

Guest
Sounds like the changes were to balance pvp mages somewhat, so they dont have the extra armour protection and still be able to actively med. As far as sampires it could have an affect if the swampie does not help with the 25% in hit reduction. But can seeing having an archer or gargoyle that can throw weapons would have an advantage now with the exrta reisists.
It's 20% reduction and it does not work in PvP. Also, Gargoyle Throwers can't ride mounts.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
Guildmate's tests indicate we did not lose it.

-Galen's player
Well that's great news. What's funny is that I just made exceptional dull copper swamp armor and none of my resists increased when I mounted it. Character remained at 67/68/70/70/67
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Unless I'm misunderstanding, these changes affect the swampies' resists, not the characters' resists. Which is actually a pretty nifty change because it makes the swampy a more durable mount. A fully trained swampy with exceptional armour will be a lot harder to kill now. I may be the only one, but I think this is a cool change, and for me personally as long as it doesn't affect passive mana regen, I don't have a problem with having to dismount to med.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
The loss of active med sucks for mages, and is a ridiculous inclusion. If they get rid of damage reduction they will have killed swampies as a tool, and will have nerfed sampires greatly. The increase of resists to the swampy is cool...if you train them some plus add to their resistance their survivability will be a lot better.
 
U

UOKaiser

Guest
Unless I'm misunderstanding, these changes affect the swampies' resists, not the characters' resists. Which is actually a pretty nifty change because it makes the swampy a more durable mount. A fully trained swampy with exceptional armour will be a lot harder to kill now. I may be the only one, but I think this is a cool change, and for me personally as long as it doesn't affect passive mana regen, I don't have a problem with having to dismount to med.
Is it swampys resist and not the riders resist? Still that swampy going to die anyway in no time no matter what armor it has. Those guys get riden in to fight over 100 damge a sec hitting monsters to 70 ressit plus multiple combos in the same sec as they cast as fast as the server allows. Those swampys don't stand a chance. Hopefully it doesn't effect passive med or else it's elf time for most of us.
 

Lord Raven

Seasoned Veteran
Stratics Veteran
Stratics Legend
The loss of active med sucks for mages, and is a ridiculous inclusion. If they get rid of damage reduction they will have killed swampies as a tool, and will have nerfed sampires greatly. The increase of resists to the swampy is cool...if you train them some plus add to their resistance their survivability will be a lot better.
Is the point of this to try and make swampies some kind of combat pet? With Cu's, Greater Dragons, etc... who would actually use a swampy? Even if it had better armor it is most useful as a mount.My mage is unhappy with this change. His favorite pet/mount will now be spending more time in the stable.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
The loss of active med sucks for mages, and is a ridiculous inclusion. If they get rid of damage reduction they will have killed swampies as a tool, and will have nerfed sampires greatly. The increase of resists to the swampy is cool...if you train them some plus add to their resistance their survivability will be a lot better.
Ok, again.

There's no indication they dropped the damage reduction.

The notes didn't say it, my guildmate's tests indicate that they didn't. Others will test it in the coming days and I am sure will post their results, to see if they confirm or deny what my guildmate has thus far seen.

The resists changes are for the dragon's resists, not yours.

As to the Med changes, the topic of the thread, I have no idea why they would've done that. I can guess but that's all. While I have no problem speculating, I'd rather not flat-out guess.

-Galen's player
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Is the point of this to try and make swampies some kind of combat pet? With Cu's, Greater Dragons, etc... who would actually use a swampy? Even if it had better armor it is most useful as a mount.My mage is unhappy with this change. His favorite pet/mount will now be spending more time in the stable.
No, they are not a combat pet, and if the devs think they are they are sadly mistaken. My point was getting dismounted and having your swampy die instantly. My point was with training AND a barding deed that adds to their resists, they might have better survivability if they get targeted when you get dismounted. Nothing more.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
While most (if not all) of you are muttering about .... this change sounds to me like a first step for allowing (dragon) bardings onto every pet/rideable.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Ok, again.

There's no indication they dropped the damage reduction.

The notes didn't say it, my guildmate's tests indicate that they didn't. Others will test it in the coming days and I am sure will post their results, to see if they confirm or deny what my guildmate has thus far seen.

The resists changes are for the dragon's resists, not yours.

As to the Med changes, the topic of the thread, I have no idea why they would've done that. I can guess but that's all. While I have no problem speculating, I'd rather not flat-out guess.

-Galen's player
I understand that. I stated the resist were for the swampy. I said IF they changed the damage reduction...I'll give your guildie the benefit of the doubt and say they haven't at this point, but IF they did they will have killed them.
 

Riply

Lore Master
Stratics Veteran
Stratics Legend
Anybody that pvps already has 70's and above. They wouldn't dare rely on a mount for ressits a dismount will kill them. So unless the dev havent being paying attention this can't be the reason. Not sure what you mean in one part but just incase you didn't say it the damage reduction only works against monsters deosn't work against players. Oh and it's not 25% it's 20% excep. 10% normal 12% paroxsmus
Ahh was meaning not resists but taking less damage from like dexers. Was not aware that dragon armour for hit reduction was just against monsters and not for pvp. I thought I read from other posts it was 25% but 20% is still pretty substantal and if its removed makes it alot more difficult for dexers to fight the higher level mobs. I know this due to when my swampie armour goes poof during a fight my health bar goes down alot faster. Perhaps thier trying to make it more difficult to solo the higher end monsters and force players to play in groups more. Being a player who likes to solo things that would **** me off. I agree they need to explain things better on the changes that are being implemented for the players and perhaps the reason why.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
Hmm you could be right that it increases the swamp dragons resists. I can't see that being a helpful change for me but I hope others find it useful.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Is it swampys resist and not the riders resist? Still that swampy going to die anyway in no time no matter what armor it has. Those guys get riden in to fight over 100 damge a sec hitting monsters to 70 ressit. Those swampys don't stand a chance. Hopefully it doesn't effect passive med or else it's elf time for most of us.
Well if it gets targeted by a boss, it will die fast, but in most pvm situations, if you take the time to find a good swampy, and train them up, they actually become quite a durable mount, this armour will make them even more durable.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Is the point of this to try and make swampies some kind of combat pet? With Cu's, Greater Dragons, etc... who would actually use a swampy? Even if it had better armor it is most useful as a mount.My mage is unhappy with this change. His favorite pet/mount will now be spending more time in the stable.
For the armor changes, I would speculate it's to survive PvP dismounts.

For the med changes, I can only guess. Seems odd.

-Galen's player
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
Last time I killed a PvP mage running around on a swampy was 4 years ago, if not longer. For a sampire it makes no difference and if the theory is that the swampy is stronger then all the better.

For a PvP dexxer who does not run med this could be a new option for the faction animal but still you have to have a vet to res or potions...so kinda pointless all the same.

This is a nerf but to whom I fail to see.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I understand that. I stated the resist were for the swampy. I said IF they changed the damage reduction...I'll give your guildie the benefit of the doubt and say they haven't at this point, but IF they did they will have killed them.
If by "them" you mean the Sampire template?

Nothing will kill that template short of changes way more major than this.

Whether or not killing it would be good or bad?

*shrugs* I think any move they made to nerf it would end up hurting other warrior templates more than it'd hurt them.

-Galen's player
 
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