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Siege specific bugs/annoyances?

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
I was going to post these with the list of stuff I posted in the "what should the devs implement quickly" thread, but these don't really fit with that topic, but IMHO still need to be fixed. This isn't really for "XXX skill needs to be toned down!" and stuff like that, just things found on siege that really make no sense.

1. SoT drops/power scrolls. Why in ilsh and tokuno spawns do sot's only drop at 0.1-0.5 and no power scrolls for the bosses? It makes sense on prodo because of the different rulesets, but we have the same ruleset here, if anything the ilsh spawns are harder due to the fact that the spawn includes a lot of paragons, it's not worth working them for just gold.

2. why do we have to click "ok" to a warning about going into a gate to fel, it's all pvp facet here, I don't like it warning me every time (especially when you're in a rush or trying to be stealthy!) :/ (at least the one on the SA doors you can disable permanantly the first time it prompts you)

3. red healers - shouldn't there be some in the other maps? Can't they just randomly replace some of the blue ones when they spawn? I'm not red myself yet (though I am partway there...) but it does strike me as odd. Especially as a non mage the thought of dying in some far off place in malas/tokuno, having to run all the way to a moongate, then run all the way back, is a little offputting :/
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
I was going to post these with the list of stuff I posted in the "what should the devs implement quickly" thread, but these don't really fit with that topic, but IMHO still need to be fixed. This isn't really for "XXX skill needs to be toned down!" and stuff like that, just things found on siege that really make no sense.

1. SoT drops/power scrolls. Why in ilsh and tokuno spawns do sot's only drop at 0.1-0.5 and no power scrolls for the bosses? It makes sense on prodo because of the different rulesets, but we have the same ruleset here, if anything the ilsh spawns are harder due to the fact that the spawn includes a lot of paragons, it's not worth working them for just gold.

2. why do we have to click "ok" to a warning about going into a gate to fel, it's all pvp facet here, I don't like it warning me every time (especially when you're in a rush or trying to be stealthy!) :/ (at least the one on the SA doors you can disable permanantly the first time it prompts you)

3. red healers - shouldn't there be some in the other maps? Can't they just randomly replace some of the blue ones when they spawn? I'm not red myself yet (though I am partway there...) but it does strike me as odd. Especially as a non mage the thought of dying in some far off place in malas/tokuno, having to run all the way to a moongate, then run all the way back, is a little offputting :/
1. Its probably because that's the way its coded and I've never heard a complaint about it before... Maybe try bringing it up next time a dev asks?

2. I've never got this gump. I've gotten the gump before when Abyss first came out but I deactivated it. Maybe I deactivated the felucia gump as well.. I dunno

3. Its part of the challenge :) I've died in the bottom of shame unlocking treasure chests (yes I was a newb at one time.) Had to bring a second char down there to rez em up and invis him!
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
2. I've never got this gump. I've gotten the gump before when Abyss first came out but I deactivated it. Maybe I deactivated the felucia gump as well.. I dunno
You don't get a gump when you cast a gate from Malas to a Fel location? I'm betting you've been playing too long and just don't notice it anymore! lol
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
ohhhh, that one... yeah lol. Kinda like second nature i guess...


Doh! :gee:
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
bah, that warning gives hiders a chance to hide before poping out of the other gate end. :0
 

nightstalker22

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
bah, that warning gives hiders a chance to hide before poping out of the other gate end. :0
Yes, but it also allows YOU to hide before popping through.

Normally, entering a gate reveals you, and you pop through the other side, revealed.

When the gump appears, it reveals you, but you don't go through as intended, allowing you to hide again, then accept the gump, which will put you through invisible.

It is for this reason that I don't mind the gump. :)
 
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