I was going to post these with the list of stuff I posted in the "what should the devs implement quickly" thread, but these don't really fit with that topic, but IMHO still need to be fixed. This isn't really for "XXX skill needs to be toned down!" and stuff like that, just things found on siege that really make no sense.
1. SoT drops/power scrolls. Why in ilsh and tokuno spawns do sot's only drop at 0.1-0.5 and no power scrolls for the bosses? It makes sense on prodo because of the different rulesets, but we have the same ruleset here, if anything the ilsh spawns are harder due to the fact that the spawn includes a lot of paragons, it's not worth working them for just gold.
2. why do we have to click "ok" to a warning about going into a gate to fel, it's all pvp facet here, I don't like it warning me every time (especially when you're in a rush or trying to be stealthy!) :/ (at least the one on the SA doors you can disable permanantly the first time it prompts you)
3. red healers - shouldn't there be some in the other maps? Can't they just randomly replace some of the blue ones when they spawn? I'm not red myself yet (though I am partway there...) but it does strike me as odd. Especially as a non mage the thought of dying in some far off place in malas/tokuno, having to run all the way to a moongate, then run all the way back, is a little offputting :/
1. SoT drops/power scrolls. Why in ilsh and tokuno spawns do sot's only drop at 0.1-0.5 and no power scrolls for the bosses? It makes sense on prodo because of the different rulesets, but we have the same ruleset here, if anything the ilsh spawns are harder due to the fact that the spawn includes a lot of paragons, it's not worth working them for just gold.
2. why do we have to click "ok" to a warning about going into a gate to fel, it's all pvp facet here, I don't like it warning me every time (especially when you're in a rush or trying to be stealthy!) :/ (at least the one on the SA doors you can disable permanantly the first time it prompts you)
3. red healers - shouldn't there be some in the other maps? Can't they just randomly replace some of the blue ones when they spawn? I'm not red myself yet (though I am partway there...) but it does strike me as odd. Especially as a non mage the thought of dying in some far off place in malas/tokuno, having to run all the way to a moongate, then run all the way back, is a little offputting :/