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Siege Perilous needs help...DEV's please help...

S

Sir Ha-ward

Guest
<blockquote><hr>

. My very first character on siege is still not completed. Why after 10 years you might ask

[/ QUOTE ]

If u were on here since day one then you would know that RoT was done away with for a short period of time and the shard was flooded with new players. You coulda very well finished your training in that time period or taken advantage of the blackrock areas.
 
S

Sir Ha-ward

Guest
<blockquote><hr>

The whole point of my post was lost on you wasn't it?

I don't really care about dying, especially when I have nothing to lose. When people are going to kill a brand new character for absolutely no reason and nothing to gain from it, well I really don't want to take the time and trouble to build a char on a shard with that "caliber" of people on it.

Once again, if Siege players seriously want to liven up their shard HELP the new players to become a challenge, don't just attack them because you can.

[/ QUOTE ]

How much help you think i got when i was a noob on siege? Everyone else developed their guys much quicker than i and i was getting steamrolled left and right, what makes you so special that you deserve special treatment?
 
S

Sir Ha-ward

Guest
<blockquote><hr>

Or used the notorious gate hopping method...

[/ QUOTE ]

Ah yes the old server line trick during power hour, forgot that one. I see youve been on awhile as well.
 
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Guest

Guest
The silence from the devs with regard to the ROT issue is quite deafening.
 
I

imported_Gwendar-SP

Guest
<blockquote><hr>

Siege is a pvp shard nothing more nothing less if you dont like pvp you dont belong here unless your a crafter to supply pvpers...

[/ QUOTE ]

Siege is an advanced shard. It is designed to be harder than other shards. I don't agree that it is strictly a PK shard. Unfortunately many believe it is. As for supplying PvPers, it takes more than pure crafting since one also needs to hunt some resources like leather.
 
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Guest

Guest
We have done polls, and some of us have sent in feedback through the feedback form on the UO website as requested, which goes to Jeremy's email.

The participation in the poll on U.Hall 2 months ago indicated that a significant number of people were deterred from playing Siege due to the RoT system in some fashion - either through personal experience or what they heard from others.

Jeremy gave us this response in that poll:

<blockquote><hr>

Just for comparison, I've been through the feedback thus far, and the requests seem to be in this order:

- increase the timer between gains/remove the timer before 80 or so
- Raise the daily cap in some fashion (or remove it entirely, although this seems less popular)
- Remove RoT entirely (this is substantially less popular - the large majority of the feedback requested one or both of the previous two changes.)

Many people pointed out that RoT has not been reevaluated since the addition of powerscrolls, and that this is a major source of discontent.

Only one feedback form requested no change at all - even the people who preferred the smallest possible changes were in favor of an increase to the rate of gain.

[/ QUOTE ]

So, EA/Mythic knows about it, and that it is an important issue to at least a noisy segment of the player base, so really what we would like is some more substantial feedback on if it is even on the development radar.

If anyone has NOT made their opinion known via the feeback form, you really need to do so. Even if you just copy and paste your post from these boards on the subject, at least it gets your opinion through the "official" channels.

-Skylark
 
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Guest

Guest
Yes. ROT needs fixing.

Many, many times, I've invited others to join siege to be rebuffed because they don't want to spend 5 hours a day for 6 months making a char.
 
G

Guest

Guest
My wish for future of SP is remove rot and remove PS (powerscrolls)

Next step is to alow folks to have a second house that can be used on SP only or muggen. Your account needs to be 3+ yers.
 
G

Guest

Guest
<blockquote><hr>

My wish for future of SP is remove rot and remove PS (powerscrolls)

Next step is to alow folks to have a second house that can be used on SP only or muggen. Your account needs to be 3+ yers.

[/ QUOTE ]

Nisse, prove you can make it on Siege before you start to ruin the shard. You would know better if you had stayed long enough to know the damage a second house and no RoT would do to the shard. Also no PS would mess up everything.

Maybe your wish would make you happy, you don't have scrolled chars on Siege and do not know the pain when all could have a house on every shard and Siege players had to pay mills to get a large house spot.

My wish for Siege
1. Rot need a tweak
2. Siege need to be on the list for Young players
3. Bank boxes need to be bigger or we need to be able to rent a room in town if no house on Siege.
4. Siege need 2-3 char slots
5. Remove private houses and remove the limit from co-owners
 
I

imported_Goron

Guest
<blockquote><hr>

I understand that life on Siege eventually involves pvping. I accept that.

[/ QUOTE ]well, theres your first problem, you think u have to pvp on siege. You don't.

<blockquote><hr>

Out of balanced characters is another problem. This shard is basically holds two kinds of players. Those who have and those who have not.
Who can afford millions for PS on a shard like Siege?

[/ QUOTE ]I have not bought a single powerscroll. My 115s were given to me, and I got some 120s doing champs with my guild. Even if I had no combat skill, I could have put on a mage weapon or something, and tried to help out and gotten my fair chance to roll for scrolls.

I can tell you never *really* played siege. That or you just ran around by yourself the whole time, not bothering to interact with those around you.
 
G

Guest

Guest
freja the bigest mistake who can hapend on SP is to alowe more chars. The multiple char system has ruind uo to much alredy. Whit 1 char you are depended on other folks. Whit multiple chars your NEED for others reduses.
 
M

Midnight Rambler

Guest
Yea, I gotta say the multiple char idea has to be abandoned. That would greatly reduce player interaction and the accountability aspect of having one character name. With soulstones so easy to get people already have the capability to have any skill in the game.
 
G

Guest

Guest
Needing other players' character's templates or skills with one chr. per acct. was the original intent of Siege back in 99, but with all the soul stones and soul stone fragments now even on Siege, that needing is somewhat lessened though.

Used to be a pvper pker had NO craft skills thus more truely needed the crafter and visa versa. But with soul stones, a pvper pvmer pker can also house a lot of *crafter only skills* making them need no one sadly. Tis not the case for many plus the delays of soulstones but, the original intent of Siege has also been compromised due to soulstones and soulstone fragments as well. One chr. per acct. can now be a host of skills with soulstones if they wish to work the skills up and store them all on soulstones or temp fragments.

I think that is why many say, it does not matter as much any longer too many inventions forever changed the face and intent of why Siege was created to begin with. Power scrolls, AOS itemised game, soul stones, etc. etc. each one somewhat compromising what and why Siege was made in the first place, bleeding thru onto Siege shard with publishes and patches and new expansions per year, etc.

And changes NOT made to keep up with the times ie ROT being not caught up to the power scroll era of UO at all, still back in the pre ROT era of 100.0 and a chr. was DONE..now they need 120. to compete...thus ROT 2008 2007 even ROT since the advent of pwr scrolls...is way behind the times, thus way too slow. ROT needs an update for sure.
 
G

Guest

Guest
Remove ROT and i am sure the ppl that are on their last straw of uo will come to sp and enjoy it.We are a lone child that need loving.
 
M

Midnight Rambler

Guest
Excellent idea, I say we all make sure we throw our feedback through that. Though something tells me I'm gonna get an automated response...

I say all Siege players have a duty to do it and even those that don't play Siege but would with an ROT change should chime in.
 
S

Sergul'zan_SP

Guest
<blockquote><hr>


Yea, I gotta say the multiple char idea has to be abandoned. That would greatly reduce player interaction and the accountability aspect of having one character name. With soulstones so easy to get people already have the capability to have any skill in the game.

[/ QUOTE ]

You can also name change...
 
M

Midnight Rambler

Guest
Yes, but it costs around 4mil so it is somewhat limited. Same with soul stones, they cost money so the "average" player wont be maxed out on soul stones and changing his char name every week. While it's possible, I don't think it's probable since we are talking about changing ROT to cater to the "average" player who has too much to do in the RL to play more than 7 or so hours a week. I doubt these people would be changing their name or buying massive amounts of soulstones. How prevalent are name changes now? I saw someone trying to sell one a week ago and it quickly got buried in the massive backlogs that are the Siege forums.
 
A

Azural Kane

Guest
Devs/Jeremy/Draconi: We NEED an answer on this, one way or another. It has been ignored from your team for FAR TOO LONG.
 
G

Guest

Guest
Remove ROT completely and allow new players start with seven GM skills of their choice, capped at 100.0 of course !
People want to play the game, not waste time working skills doing ridiculous repetitive acts over and over for hours.

Why test shards are always crowded ? Do you think its because people want to test the new changes ? Nahhh... Its because people may actually PLAY the god damn game over there without any waste of time !

If ROT is removed from Siege and they allow new chars starting up with 7 GM skills, its guaranteed the population will grow ten times !
Because when you start playing on Siege, you notice that there is no restrictions, and thats what makes a game interesting ! A challenge !

Whats the point playing on Trammel Shards ? You never lose anything, if you kill someone, no big deal, if you die, nothing is lost... What the heck ? What a bore !
As pointless as PvPing on other online games !
Only Siege offers a challenge ! The fear you haver of losing your stuff upon death ! The risk you assume when wearing good equipment !! The glory you have for looting good stuff from the other ones .... !

Remove this unbelievably ridiculous ROT System at once !

Also, remove instanced corpses from Siege, which surely doesnt belong there !
Ah, before I forget, FOR CHRIST'S SAKE : Remove virtue insta ressing from Siege...Or at least make the victim to ressurrect WITHOUT his items !!!!
 
G

Guest

Guest
<blockquote><hr>

freja the bigest mistake who can hapend on SP is to alowe more chars. The multiple char system has ruind uo to much alredy. Whit 1 char you are depended on other folks. Whit multiple chars your NEED for others reduses.

[/ QUOTE ]

Can you say SOULSTONES? Some do have alot of them so 2-3 chars would not hurt at all
 
I

imported_Goron

Guest
<blockquote><hr>

freja the bigest mistake who can hapend on SP is to alowe more chars. The multiple char system has ruind uo to much alredy. Whit 1 char you are depended on other folks. Whit multiple chars your NEED for others reduses.

[/ QUOTE ]
I have more than one character. I run more than one account.
 
G

Guest

Guest
So, i'd like to say something too


I don't think ROT has any advantages. If there are more players with skilled out characters on siege, with characters where they can change the skills. So easier to train skills, even PvP would be much more better! No rot gaining, just doin, what we like to do. PvP!!!!! That's why we are on siege, we want to do some PvP without insurance. So everyone should have the possibility of testing what skills he'd like and not waiting like 4 month to test and than again 4 month and and and.. so no more ROT for siege please!! So everyone can train detect in 1 day
 
I

imported_Prince Erik

Guest
<blockquote><hr>

<blockquote><hr>

I understand that life on Siege eventually involves pvping. I accept that.

[/ QUOTE ]well, theres your first problem, you think u have to pvp on siege. You don't.

[/ QUOTE ]

Has Siege changed since a year or two? I haven't played much since then because every time I tried I HAD to pvp. Seriously, I'm not exaggerating, EVERY time. My character cannot gate so I have to run everywhere. I live outside Skara and many times I couldn't even make it to town before I was dead. At one time I'd login, see the pile of black cloth with a piece of kindling on it right outside my door and just logout since I knew what was coming.

I logged in today over lunch, though, and ran in newbie clothes, on foot from Skara to Brit, down to Trinsic, up the coast around the Destard mountain and back to Skara and only saw ONE person (Hi, Black, and thanks for not killing me!) and there was so much empty land space (nothing around the mountain, not even a mining shack!).

If the required PvP has changed then I might consider spending more time there since I LOVE the ruleset, I have a large tower there and I have a finished character there already. Really the only thing that drove me away was the repeated beat downs every time I left the safety of my house.

-P.E.
 
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imported_Elmer Fudd

Guest
Siege has always been a community inside a community, ive been rolling on Siege for ten years, ive seen alot of changes good and bad, but the fact remains, its hard to find people anymore, its supose to be a challange, and character skill is what were proud of, Siege can be a difficult shard without giving up its core!

We could tweak Rot just a bit, but i feel rot should be tweaked for a short duration, Give somoene a month of character advancment then its gone, Makes our shard difficult and challanging, but maintains its intensity. Someone should still be proud to be here.

It tells someone, you can enjoy siege quickly, but will still take a commitment to play this Vet shard.......my two cents of course.
 
G

Guest

Guest
Prince Erik,

The reality is, that PvP can be forced on you at any time, pretty much anywhere. In town, in Heartwood, at your house even. It doesn't mean it will happen, but it can happen, and with as many varying degrees and results as there are players you encounter. If you aren't comfortable with that possibility, then the rule set probably just isn't for you...nothing wrong with that either.

-Skylark
 
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Guest

Guest
<blockquote><hr>

I just ran my not-really-a-thief through 4 cities and the Glow battle area and not a person did I see.


I used to enjoy running around Siege and hope to do some more running as time permits.

[/ QUOTE ]

did you run through moonglow? seems people would be there right about now(event and all)
 
G

Guest

Guest
No secret the population is very low, indeed, I think that this thread is at least partially created because of it.
 
I

imported_Prince Erik

Guest
<blockquote><hr>

Prince Erik,

The reality is, that PvP can be forced on you at any time, pretty much anywhere. In town, in Heartwood, at your house even. It doesn't mean it will happen, but it can happen, and with as many varying degrees and results as there are players you encounter. If you aren't comfortable with that possibility, then the rule set probably just isn't for you...nothing wrong with that either.

-Skylark

[/ QUOTE ]

Oh, I know that Skylark.
I was one of the very first people on the shard actually and played both before and after the great wipe. For a long time Siege was my main shard and I had wonderful friends there. I don't mind a bit of PvP action now and then. I miss our battles with the RP Orcs, to tell you the truth! Those were so much fun. In the beginning waaaaay more people helped each other. PvP wasn't the focus, it was all about building things.. characters, wealth, towns, etc. Over time though, enough got built, enough wealth was generated and PvP took over. It became kill or be killed. Nobody would talk to you, they'd just attack.

Eventually all the people I tried to build things with got disgusted and left. I tried to stick it out longer but like I said, I didn't want to fight off PK's every where I went. If the focus of the shard is still to destroy then, yes, I won't be back.
If it ever changes, PM me, since the times I've had on Siege are bar none, the happiest times I've ever had in UO. At one time, at least for me, UO and Siege were perfect. It's probably perfect for you as it is now, and tha'ts great! I'm glad to see people carry the Siege torch, it truly can be a special place.

-P.E.
 
I

imported_Prince Erik

Guest
<blockquote><hr>

<blockquote><hr>

I just ran my not-really-a-thief through 4 cities and the Glow battle area and not a person did I see.


I used to enjoy running around Siege and hope to do some more running as time permits.

[/ QUOTE ]

did you run through moonglow? seems people would be there right about now(event and all)

[/ QUOTE ]

I ran through Moonglow around 12:30 EST and saw one person training on animals outside town. He ran from me before I could say hi (I guess I ran towards him and he probably thought I was after him, my bad!). Since my character has stealth I snuck into the rift and looked around. Not a single person there.

-P.E.
 
I

imported_Goron

Guest
Well, theres your problem. You are looking for people at a time that 95% of Siege's population is at work.
 
I

imported_Goron

Guest
<blockquote><hr>

In the beginning waaaaay more people helped each other. PvP wasn't the focus, it was all about building things.. characters, wealth, towns, etc. Over time though, enough got built, enough wealth was generated and PvP took over. It became kill or be killed. Nobody would talk to you, they'd just attack.


[/ QUOTE ]My second first day on Siege ~10 months ago, I was greeted in Delucia, put in a guild that helped new players, was given powerscrolls, equipment, lrc, and advice. I didn't get pked until nearly a week later. I could leave town and be safe- something UO never used to be like. I don't care what you claim, but Siege Perilous today is MUCH safer than UO ever was 9 years ago.
 
I

imported_Prince Erik

Guest
<blockquote><hr>

My second first day on Siege ~10 months ago, I was greeted in Delucia, put in a guild that helped new players, was given powerscrolls, equipment, lrc, and advice. I didn't get pked until nearly a week later. I could leave town and be safe- something UO never used to be like. I don't care what you claim, but Siege Perilous today is MUCH safer than UO ever was 9 years ago.

[/ QUOTE ]

That's why I asked if something has changed, Goron, since what you describe was what Siege was like in the beginning.
I haven't played Siege in a long time and stated that. I'm glad you have fun there, honestly I am.

As for the shard being empty during working hours, that's probably it, though Chessy was hopping (I know it's not a fair comparison, Chessy is a much bigger shard) but that's the point right? The goal is to get Siege up to the population of other shards - something I *do* really want. Sorry if I come across otherwise!


-P.E.
 
G

Guest

Guest
<blockquote><hr>

So, i'd like to say something too


I don't think ROT has any advantages. If there are more players with skilled out characters on siege, with characters where they can change the skills. So easier to train skills, even PvP would be much more better! No rot gaining, just doin, what we like to do. PvP!!!!! That's why we are on siege, we want to do some PvP without insurance. So everyone should have the possibility of testing what skills he'd like and not waiting like 4 month to test and than again 4 month and and and.. so no more ROT for siege please!! So everyone can train detect in 1 day


[/ QUOTE ]

RoT sure have avantage, try making a crafter without RoT on Siege, it would be very expensive and you can't buy cheap resources from npc's.

Also a poisoner is cheaper to build on Siege.
 
G

Guest

Guest
Less people playing = less pks. So right now is a safe time to play. Lots of areas that pks dont bother running through.
 
G

Guest

Guest
<blockquote><hr>

Oh, I know that Skylark. I was one of the very first people on the shard actually and played both before and after the great wipe. For a long time Siege was my main shard and I had wonderful friends there. I don't mind a bit of PvP action now and then. I miss our battles with the RP Orcs, to tell you the truth! Those were so much fun. In the beginning waaaaay more people helped each other. PvP wasn't the focus, it was all about building things.. characters, wealth, towns, etc. Over time though, enough got built, enough wealth was generated and PvP took over. It became kill or be killed. Nobody would talk to you, they'd just attack.

[/ QUOTE ]

Ah, that is a totally different circumstance then, and thanks for clarifying. I just don't like people to go in with unrealistic expectations about the rule set, and a lot do seem to have those when they arrive on Siege, and they are then disappointed by that rule set.

<blockquote><hr>

Eventually all the people I tried to build things with got disgusted and left. I tried to stick it out longer but like I said, I didn't want to fight off PK's every where I went. If the focus of the shard is still to destroy then, yes, I won't be back. If it ever changes, PM me, since the times I've had on Siege are bar none, the happiest times I've ever had in UO. At one time, at least for me, UO and Siege were perfect. It's probably perfect for you as it is now, and tha'ts great! I'm glad to see people carry the Siege torch, it truly can be a special place.

-P.E.

[/ QUOTE ]

Actually a lot of your sentiments mirror my own. It isn't the rule set itself that bothers you, but rather that the current lower population's use of it is mainly focused in one area. Variety is the spice of life, and Siege is just loaded with one condiment.


Siege isn't perfect for me by a long shot - in fact, I have almost zero UO in-game presence these days other than to pop in to do deco. I've mainly been playing WoW since last July...with some of the very best of the refugees from Siege.

I observed the same trend you did, just over a shorter period of time probably, since I have only been playing since 2004, and when I finally decided to try WoW, almost everyone I spent my game time with had already left UO for other games or...those other UO shards we don't talk about.

Broken stuff largely made people leave, and when they left, Siege was boring, with the remaining group of people scattered around the game world, and often behaving as if they were playing a single-player game, not a MMORPG.

They have made improvements, but they are so slow in coming, most people just couldn't wait anymore. So many left over the PBD issue, and now that is fixed but so many won't even try it - either to return or the first time, because of RoT and other things that need attention/fixing.


-Skylark
 
C

Chango Pelon

Guest
<blockquote><hr>

<blockquote><hr>

I just ran my not-really-a-thief through 4 cities and the Glow battle area and not a person did I see.


I used to enjoy running around Siege and hope to do some more running as time permits.

[/ QUOTE ]

did you run through moonglow? seems people would be there right about now(event and all)

[/ QUOTE ]

That is what I meant by the Glow battle area. Not a soul did I see. May have just been the time of night though. Dunno.
 
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imported_SUNCHICKEN

Guest
I am a newbie to seige i just started two chars around a week or so ago. Its kinda refreshing to get away from the Ultima Archer Online that great lakes has become.
I havent seen the comunity that yall are speaking of but my base of operation has been brit and skara. I agree the rot is a little slow i will say in my opinion from what i have seen these last two weeks is that it doesnt need to be completly remove but mearly tweeked.
On a side note a couple questions....
Why cant you sell to npcs?
Where are the most commonly restocked vendors located at?
 
M

Midnight Rambler

Guest
The reason we can't sell to the npcs I'm sure is to create community. You have to sell your resources and whatever else to the player base, which is pretty easy to do. The Siege forums are pretty hot with that kinda talk and there is a stickied thread on the top with a list of a lot of the vendor houses. They are spread out, not just in Luna like the other shards. Check around Trinsic, Yew, Glow and Makota and you'd probably be surprised.
 
S

Sir Ha-ward

Guest
<blockquote><hr>

Less people playing = less pks. So right now is a safe time to play. Lots of areas that pks dont bother running through.

[/ QUOTE ]

Like where ?
 
I

imported_Prince Erik

Guest
<blockquote><hr>

<blockquote><hr>

Less people playing = less pks. So right now is a safe time to play. Lots of areas that pks dont bother running through.

[/ QUOTE ]

Like where ?

[/ QUOTE ]

LOL!!! Ok, I figured I'd try again tonight... I found people! I went to Moonglow, stepped through the gate into the mirror'ed moonglow and was insta killed by Newt. I watched the PK's in action for a little bit, then went out side. I stood there as a ghost watching people run back and forth and nobody res'ed me. One guy named James in llama form came up to me and said *lick* .. lol I said "heh" and he said "I don't read OooOo" and left. After 10 mins of watching I found a wandering healer and logged.

Oh well, I'll try again in a couple years.
Have fun all!

-P.E.
 
M

Midnight Rambler

Guest
I figured I'd try Atlantic for a bit since there's this faction thing coming up. I went to fel, couldn't see anyone until I wandered into Yew where I was killed almost as soon as I left the moongate. No one seemed to res me so I went to luna to find a wandering healer. I decided to ask around the bank to see if anyone could help a new player out... no one seemed to be responding even though they were sitting there in expensive suits. Ohh well. I decided to look for people who were out doing things and went to despise where I was instantly killed by a red and said "go home newbie." I watched some people fight in despise for a while and then logged out. Ohh well, back to Siege for me.
 
I

imported_Prince Erik

Guest
Nope didn't bother me, since it's what I expected.
I'm not right for Siege, but it doesn't hurt to check every so often. lol

Peace.

-P.E.
 
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imported_BlacK RaiN

Guest
<blockquote><hr>

I figured I'd try Atlantic for a bit since there's this faction thing coming up. I went to fel, couldn't see anyone until I wandered into Yew where I was killed almost as soon as I left the moongate.

[/ QUOTE ]

I'm playing atlantic and the only PvP on main shards is guild vs guild (large scale like on siege zergs) or Yew Gate (Luna for us on Siege)

Its the same damn thing felucca wise....


One thing I noticed about Siege lately though is that everyone and their mother, brother, sister and pets have hiding and stealth... not seeing the population of Siege should be obviously expected since those 2 skills are so ridiculously overpowered at the moment nothing to do but, provoke the occasion fight out of someone.

We're not going to see eachother about because we can't.

Anyway... to make my point, there are a lot of people who would love to call Siege their home but RoT makes having a character there so tediously impossible... no one wants to.

It's the end-game in UO people love... and thats what people will find on Siege, it's all about playing UO and hanging out... whether it be for PvP, running a shop, monster bashing or just wasting space... having a completed character is where all of the experience is at.

Most people on every other shard in this game are chasing carrots on a stick and when there's no carrot to chase... have no freaking clue what the hell to do with themselves. Just look at all the crying about the events!! If the Devs aren't providing the people on the crappy other shards with things to do... their stuck sitting on their thumbs.

I see that as the biggest plus to Siege... and the fact that it's so hard to even experience properly... makes it the biggest joke in the same breathe.
 
G

Guest

Guest
<blockquote><hr>

Siege is an advanced shard.

[/ QUOTE ]

I guess part of the problem is disagreement on what makes it "advanced".

To me...ROT and having to take months to build a character...again...is not "advanced"...it's irritating. Been there, done that, have the character I want, I have no intention of ever going through that again, especially not slower.

Another part of the problem is non-consensual PVP. It's not at all hard to avoid PVP if you don't want to fight...but what that does is create the dead world effect where you just can't find anyone to even talk to, let alone fight. It's an online game...where you are supposed to interact with others...if you are constantly hiding from those others to avoid being gang-banged then it kinda removes the point to being in an online game.

Removing ROT definitely needs to be done...but that alone would not be enough to get some people to leave their home shards. I can't think of a single thing that could be done to make me want to leave everyone I know on LS and move to any other shard...let alone one with irritating rules.
 
G

Guest

Guest
<blockquote><hr>

I went to fel

[/ QUOTE ]

That's your first problem. If you were hoping for help getting a character up and running you shoulda gone to New Haven. There's people there who help on most shards.
 
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