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I am a role player and I play on Siege.
ROT is a pain.
You do not need to be overly rich to survive on Siege. I am not, and am well equipped.
The PVPers on Siege are no better than the ones Ive met on other shards, they just tend to take UO more seriously. (some of them way to seriously)
There are some nice folks left on Siege, but there is a lot of ego one has wade through to get to the nice folks.
Biggest problem I've seen on Siege, well read the posts by a lot of the Siege "community". Does that answer it? I doubt most of the Siege community could work together for more than 15 minutes before it became a flame war on the boards or a slaughter in game.
"PVP only" I find that laughable, I am a wandering healer on Siege and almost never PVP. I have more fun helping than blasting away at someone...
But I am new to Siege, and no one important at all, what do I know?
JFR
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what do I know?
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Ya know a lot more than ya think ya do.
ROT is definately a problem that CAN be solved easily enough if the dev. team gets on it, to help enable Siege to garner a larger customer base there, with Siege as the last stop over EA Mythic often has left to retain customers, before losing their customers entirely out the EA UO door.
Showing Siege on the entire shard list, would also help with merely the *disclaimer* that Siege is all felucca ruleset..let the customers decide be they old new young whatever where they wish to play so long as EA lists it as *felucca ruleset* with explanation..no need to make Siege invisable like some plague or utterly non existant when a simple *disclaimer* advice notation could be there while showing Siege in with ALL their other shards on the list.
And yes...one also has to combat some of the players' attitudes/egos and flame wars or fathom these as well, to grasp or try to grasp the shard as well. Often strong willed old vets will differ and never agree, unfortunately some of them can not simply agree ..to disagree without explosion. THEY have to resolve that themselves, or yes it looks juvenile to others and that too does not help the shard's population either.
Tis a myriad of things some easily fixable some not, some can only be resolved like ROT via EA dev. team being given the time to work on issues in timely manner to retain those UO customers that DO come to Siege as a last resort before leaving their product this game. One would think they would want to work to KEEP and to ADD to Siege so they keep those customers whom would leave .. and that they as customers, one last time try to recapture UO, that one last time on Siege, before they go from UO as EA customers .. for good.
There are I suppose things EAMYTHIC needs to do, for Siege for retaining those customers they may loose whom DO try Siege last..before they exit paying EA for good. And there are I suppose things the customers on Siege need to seriously rethink in their own dilemma of dwindling population that THEY too need to change or rethink or do how their actions or words, both assist adding to the population of Siege, instead of assisting in subtracting the population of existing SP players, regardless of hue or guild tag or alliances, and with those still coming over..to KEEP them !
And then again since it IS their product/game sp ..EA can also merely offer transfers of existing chrs.OFF of Siege to xfer to any shard of their choosing with chr. gp and items intact unless Siege specific items, as their solution to the myriad of issues and or problems OF maintaining Siege. Doubt any one on Siege would really want that xfers OFF Siege, for customers whom have chrs. established or new even, there now, but it can happen that they solve the problems with xfers OFF, if the population continues to dwindle there.