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Siege Perilous : Faction Costs.

Llewen

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That would make every tamer run around with a GD, mixed flavours would fell short
Tamers that know what they are doing probably wouldn't, for a number of reasons. I know I wouldn't. And tamer hybrids like dexxers with taming certainly wouldn't. There would still be lots of variety.

And it really is a no brainer for me. A pet is a tamer's weapon. It only makes sense that if you can only have one blessed item on Siege/Mugen, then pets should be included in that equation. Not including pets essentially gives tamers as many free blessed items as they can handle in terms of slots, and a significant unfair advantage.
 

Freelsy

Babbling Loonie
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Stratics Legend
Tamers that know what they are doing probably wouldn't, for a number of reasons. I know I wouldn't. And tamer hybrids like dexxers with taming certainly wouldn't. There would still be lots of variety.

And it really is a no brainer for me. I pet is a tamer's weapon. It only makes sense that if you can only have one blessed item on Siege/Mugen, then pets should be included in that equation. Not including pets essentially gives tamers as many free blessed items as they can handle in terms of slots, and a significant unfair advantage.
Its not an unfair advantage...Its their game style. I for one don't run pets, but there are ways to kill them. you can counter with music/disco or another tamer of your own. The only thing that makes tamer OP is the use of ninjitsu not taking a control slot, as well as them being able to hide while their pet attacks. You take those away and tamers are practically useless...
 

Llewen

Grand Inquisitor
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Its not an unfair advantage...Its their game style. I for one don't run pets, but there are ways to kill them. you can counter with music/disco or another tamer of your own. The only thing that makes tamer OP is the use of ninjitsu not taking a control slot, as well as them being able to hide while their pet attacks. You take those away and tamers are practically useless...
My tamer doesn't have ninjitsu, hiding, or stealth, and I rarely use invisibility to ambush other players. I can assure you he is far from useless... ;)
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
well you would be an easy kill then....probably why I don't see you on the field ever ;)
 

Llewen

Grand Inquisitor
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well you would be an easy kill then....probably why I don't see you on the field ever ;)
An awful lot of "733t" pvp'rs have made the mistake of thinking my tamer would be an easy kill. When I kill a red I look for the words, "You cannot gain more Justice." in my journal because I am always at maximum justice. If you take away the kills where I am on the side that outnumbers my enemies, my k:d ratio is still probably better than 2:1.

I rarely die unless it is to a gank. I can number on one hand the characters on my shard that I have a genuinely hard time beating, and I can think of one that I haven't been able to beat one on one since I came back a few months ago. If you played my shard, you would know that what I am saying is true, although my enemies tend to make an awful lot of excuses to lessen their embarrassment...
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
Without all the anger in Astys Post, He has a Point, The Same people running Faction gear are the Same people that Ran Cursed Arties.

The Same people *Not* Running Faction gear, are the same people who didn't run cursed arties.
I actually never ran cursed arties because I was one of those "have nots" that greatly benefitted from faction arties. I could not afford the cursed arties. Hell i could really only afford to run a faction kaza, rbc, and feys until SA hit and imbuing turned me into a siege Multi-millionaire.

All I see on this thread is people who do not pvp bashing the faction arties. I was in TNT for awhile and Kat hardly ever pvped. She was helpful in administrative matters but rarely pvped and if she did it was NEVER on a shown template.

To those of you who want a reason to fight for towns? We had one once upon a time..you could faction bless your armour for 3 weeks if it was made in a town your faction controlled back in 2003-2004. It was surely a motivating factor for my guild at the time to take a town; and I do mean a town. We left the others alone so anyone else who was inf action could enjoy the same perks if they so desired.

Apparently after i quit people cryied about that, being able to pbd hats, and mi working on player pets. Well the crybabies got thier way and look at where we are today.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
What about the folks that don't PvP?
Folks that don't pvp can do what they have done since the inception of the shard; run like hell or die trying. 1 v 1 running works quite well; not so much so ina gank but then your equipment does not matter too much in a gank anyhow.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
I would love to move myself full time to siege, However the lack of game mechanics, and the unbalanced of the shard is very unattractive.

I am going to return to siege for a few months just to see how it fairs with the production shards,


And to solve your tamer problem, Just make pets unable to bond to their master...

here are the pros if siege implemented insurance,

1. The game can be played how its meant to be,
(imbuing, 180 stam archers, diverse temps)
2, More people. I 100% promise if siege implemented a insurance policy i would bring my guild of 12 people over that day and begin playing the server full time.
3, No illegal event items, Siege has never been involved much in the duping scene and a lot of these uber event items would be limited due to the fact no broker can xfer them to the server.
4, More pvp zones, Not only would Luna look like down town Baghdad, But the new Abyss would be a hot spot for pvp, imagine 100 new people on your server farming imbuing items and reds going down there trying to raid the abyss.

This would be every pvpers dream to have a siege server, and its so simple. Allow insurance so everyone can play its a item based game. its time for siege to adapt or close down.

This server was meant to be a PVP, allow insurance and turn this server into the best one in uo, hardcore pvp :D
Nice post. I moved over to atl from siege and have come to similar conclusions. The main draw of siege imo is the ability to lay a pvp smack down ANYWHERE on the server and I am sure we woud get folks like your guild and many more if Siege added some form of insurance.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
Why would I care, it would not make any diff to me if they added Item insurance or the rest of the trammy code, I would be gone, the day Siege get item insurance is the day I quit the game for good.



.
I'll say this as nicely as I can...

There are quite a few of us who would easily trade you for this guy and the 11 pvpers he would bring with him. If we got 10-15 players for each "siege vet" who quit then basic math tells you it's a good deal. I know this is harsh but really your reponse to this guy who says he and twelve friends would come over if a certain change is made is "if that change is made then I'll quit"; not very mature imo.

WAHHHHH I'm packing my ball up and going home!!!!!!!!!!!!!!!!!!!!!!!

See i have ben on prodo and I knwo what he is talkign about; Can not count how many times I have been farming SA atl and thought, damn too bad I can't call in the squad to clear this place out:).


It's time to adapt. Most of my guild mates have been very gracious towards you non-pvpers desires as have I. Thing is the guy you responded to hit he nail on the head; make siege an insrance non trammel rule set shard and it will draw alot of the current UO pvp base. I said the same damn thing last month on the siege forums and was surprised you all did not string me up.
 

FrejaSP

Queen of The Outlaws
Professional
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I'll say this as nicely as I can...

There are quite a few of us who would easily trade you for this guy and the 11 pvpers he would bring with him. If we got 10-15 players for each "siege vet" who quit then basic math tells you it's a good deal. I know this is harsh but really your reponse to this guy who says he and twelve friends would come over if a certain change is made is "if that change is made then I'll quit"; not very mature imo.

WAHHHHH I'm packing my ball up and going home!!!!!!!!!!!!!!!!!!!!!!!
I had showing you respect until now. Thanks for showing your true color.

And I rather take 100 PvM or crafters than 11 who want Insurance on Siege, Siege is not only PvP.

See i have ben on prodo and I knwo what he is talkign about; Can not count how many times I have been farming SA atl and thought, damn too bad I can't call in the squad to clear this place out.
Poor PK in trammy land lol, noone forced you to go there.


It's time to adapt. Most of my guild mates have been very gracious towards you non-pvpers desires as have I. Thing is the guy you responded to hit he nail on the head; make siege an insrance non trammel rule set shard and it will draw alot of the current UO pvp base. I said the same damn thing last month on the siege forums and was surprised you all did not string me up.
Maybe you should adapt and stay on Trammy shards or go play WOW where all is blessed.

People may want a shard without Trammel but it's not Siege they want.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
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And forms should take up a control slot.
And yes, I agree with this. Pets should count as a Siege blessed item, and ninja forms should take a control slot.
 
R

Rumpelstiltskin

Guest
Keep a copy of the post you made here and read it when you are a few months old on Siege and you will see how wrong you are.



This is not the way to solve the problem.
Alot PvM'ers on Siege use pets to kill the spawn, they will never ask their pet to attack someone but their pets may protect them a little if attacked of PK's.
To balance a few PvP'ers using pets, you will ruin the game for all the PvM'ers.

The solusion could be to limit pets damage to players unless the player directe attack the pet to grief the player.


Forget it, for most of us, that would ruin the shard and make us quit.
The crafters and PvM'ers will get harder selling their wares.
The game will ge to safe and boring.
And it would go against one of the main rules for the shard.



I start to believe you are trolling or you have no idea of how the game is meant to be played. We have alot of templates on Siege, only the faction items mess it up.



Why would I care, it would not make any diff to me if they added Item insurance or the rest of the trammy code, I would be gone, the day Siege get item insurance is the day I quit the game for good.



Siege do not have this items, item insurance would not make any diff here.



New people would be nice but Item Insurence is not the way to go and this new people would not stay. Reason: one char slot, can't find the shard on the list if they are "Young", They here alot bad rumers about RoT and last it would be no diff from the trammy shards.



No they do dream about a classic shard and not about item insurance. Item based is not a problem as long the crafters can craft this items to a fair price or the farmers know where to farm the artifacts.
To much random drop is a problem. Insurance fixed the problem for crafting but like runic was to much randum, so are the arti drop. Fix the spawn, so it works like with the resources for imbuing, you know where to get the upper resources. The drop could need an increase on Siege to make items easier to replace.
With runic, you have no control over what you get, same with arti drop, if a crafter/PvM'er do have a customer who want a suit including let say shadow danser legs and the bandana, he may get alot af other artifacts before he success filling the order.

If he knew a known monster would drop them, it would make it easier without ruin the spirit of Siege.



Nope it's meant to be an advanced server, where you need to know the game to play and making friends and working together will be a great help.
PvP is just the spice to what the shard else can offer.

Excuse me, the entire concept of siege does not add up to the rest of this game,

you think pretty much siege is perfect the way it is, although it might be the most deserted shard in all of uo, so obviously your personal agenda for the server is not the best for us overall,

I use to play siege when AOS first hit, and pub 16, If insurance was added to the server, It would increase crafter's and pvmers, how you ask?

A imbuer needs, the following skills.

Tailoring( Each piece of imbued armor has preset resist on it, Ask any imbue and you can easily go through 10k leather per piece.)
Flecthing(enhance bows)
Lumberjack
Carpentry
Tinkering(make 5 swing speed rings)

Right now half these skills are not used on your siege char but if you allow insurance more people would require custom made jewels and armor.

Now these crafter's are gonna need 60k leather, mass ingots,tamers and bardscan farm leather for days, Tons of jewels and most importantly going to need Resources from Stygian abyss, Now you cant go there alone and farm Crystalline blackrock but with your friends you can put a group together and farm the resources to sell to crafter's, then the crafter's can put items on their vendor and sell them to the pvpers.

Hell, if i was a tailor i would just put good resist plain gm armor on my vendor and sell that to imbuers,

Once your resources are all um, lets say gathered the mods are put on the suit, now it needs to be enhanced. you have like a 10% chance of success. so once it breaks you need to farm resources all over again.

Its a lot easer to build suits on production shards because you can just buy 100 of each resource from a broker, but this will flourish the economy on your server.

Even if each piece of armor becomes soulbound to each character once equiped i would be happywith that,

But right now your current economy is failing your shard is failing, your guild is failing,

You need some significant change to make your shard better, and this is the only logical answer.

Freya so please lets not let your personal agenda ruin a great concept for a server, I think this idea needs all the support it can get
 

FrejaSP

Queen of The Outlaws
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Excuse me, the entire concept of siege does not add up to the rest of this game,
Not sure you know the consept of Siege

you think pretty much siege is perfect the way it is, although it might be the most deserted shard in all of uo, so obviously your personal agenda for the server is not the best for us overall,
Oh no, non of us on Siege "think pretty much siege is perfect the way it is",
In my opinion we need:
1. At least one char slot more
2. Siege to show up on the shard list for accounts with young status and allow them to start on Siege without starting on normal shards first.
3. make the RoT timer/delay 5 min all the way up to 120.
4. Increase resource and fame to 2x like in Felucca, increase cursed arti drop and changes it so you know what monster group that will drop what artifact.
5. Remove factions artifacts
6. Remove the options to faction dye items.
7. My last wish won't be so important after the spring collection, I wanted recall with around 10 sec delay, where you can't move, fight or take damage but with the new house teleporters we can make gate houses and connect player towns and dungeons with the public moongate system.

I had been on Siege from the day it was born and it very sad to see it so emty.

I use to play siege when AOS first hit, and pub 16, If insurance was added to the server, It would increase crafter's and pvmers, how you ask?
Yes I sure ask, I have a nice bow, it's Siege blessed and I had used that bow for years. Others do have their weapon blessed too so it's very hard to sell weapons on Siege.

A imbuer needs, the following skills.

Tailoring( Each piece of imbued armor has preset resist on it, Ask any imbue and you can easily go through 10k leather per piece.)
Flecthing(enhance bows)
Lumberjack
Carpentry
Tinkering(make 5 swing speed rings)

Right now half these skills are not used on your siege char but if you allow insurance more people would require custom made jewels and armor.
Never heard about soulstones? Most I know do have all this skills, even the ones who only want to PvP.
I can sell imbued jewelry and armor now, if we got insurance, I maybe would sell some of higher value but they would not need a new suit a few days after.

Believe it or now, but some on Siege are willing to use high level imbued armor on Siege and some do have the money to afford it. They may have their own Imbuer but they will buy my SoR. The gardeners can't keep up with the demand of SoR so trust me, craft skills are used alot on Siege.

Also how many plant dyes would I sell if people never lost their suits?

Now these crafter's are gonna need 60k leather, mass ingots,tamers and bardscan farm leather for days, Tons of jewels and most importantly going to need Resources from Stygian abyss, Now you cant go there alone and farm Crystalline blackrock but with your friends you can put a group together and farm the resources to sell to crafter's, then the crafter's can put items on their vendor and sell them to the pvpers.
I do go to SA to get Resources and I go alone. Sure there may be spawn I can't kill alone, but then I will buy this resources from farmers.
Do you really think the fear for losing a suit stop players from going to SA?

Hell, if i was a tailor i would just put good resist plain gm armor on my vendor and sell that to imbuers,
Some do that already

Once your resources are all um, lets say gathered the mods are put on the suit, now it needs to be enhanced. you have like a 10% chance of success. so once it breaks you need to farm resources all over again.
I will not even try to enhange it, because I can sell different levels of suits.
GM suit with:
100 LRC
100 LRC, 100 Luck with min 5x60 or 5x70
100 LRC, 6 MR with min 5x60 or 5x70
100 LRC, 6 MR, 6 HPR with min 5x60 or 5x70
And so on
I doubt you can sell this low level suits on your normal shard.
I do make suits with maxed out mods if I get an order.

Its a lot easer to build suits on production shards because you can just buy 100 of each resource from a broker, but this will flourish the economy on your server.
Not long ago, I brought 500 relic for 20k each. Prices are cheaper on Siege because items get lost so easy. SoR sell for 20-30k each

Even if each piece of armor becomes soulbound to each character once equiped i would be happywith that,

But right now your current economy is failing your shard is failing, your guild is failing,

You need some significant change to make your shard better, and this is the only logical answer.
You don't get how it works on Siege, you try to compare apples to pears.

Freja so please lets not let your personal agenda ruin a great concept for a server, I think this idea needs all the support it can get
Maybe you should do some reseach before you make your self look stupid.
Den torsk, der ikke lukker munden op, bliver ikke fanget
 
R

Rumpelstiltskin

Guest
wow if that is what you think will "save siege" then you might be more delusional than I thought,

I did not see one change in your list of improvements to increase or bennifit pvp in anyway shape or form,

and seriously did you just ask for a recall spell to make you immune to all damage?
wow....

I been playing this game a lot longer than you have, if I played siege and continued to play siege for the last 7 years, I would be 100% behind the insurance...

With insurance you can have mages with 40 lmc 70 dci, 2/6 casting max spell damage enhance potions..

last I checked your shard was ran by stealth archers tamers and dexxers,

Does anyone even run mysticism? which is the newest temp out right now.
mages dont even rock -mage weapons on your server, every mage has anatomy at gm...

You asked to remove faction artifacts? so you can farm more items and make more money?
and why do u want to remove faction dyed items? what is the point of that?

It appears you hate factions and belive that pvpers should get not bennifits at all...

Imagine siege with 4 factions filled up, 13 factions guilds with at least 10 or more active people,

I think the thought of that scares you, you are afraid of pvpers and dont want your little shard ran by,

Akasha
Calamity
william x.
 
E

Eyes of Origin

Guest
Den torsk, der ikke lukker munden op, bliver ikke fanget <<< cute...

Roughly translated to the cod who shuts up doesnt get caught?

lol sorry I had to try, but thats my rough translation, figured someone needed a laugh before it got too deep in here.


Btw, if there were insurance on Siege, I would play there... kill anyone anywhere and not lose the suit I put my gold and hardwork into? Definately.

I tried Siege once with a couple friends, sucked. We wore the crappiest armor we could find so we wouldnt lose it to anyone while we were training chars. =/ Gave up after awhile tho cause we lost even the crappy armor.
 

FrejaSP

Queen of The Outlaws
Professional
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wow if that is what you think will "save siege" then you might be more delusional than I thought,

I did not see one change in your list of improvements to increase or bennifit pvp in anyway shape or form,
You see, Siege is not all about PvP, Siege is an advance shard, not a PvP shard but Non PvP is a nice part of Siege.

and seriously did you just ask for a recall spell to make you immune to all damage?
wow....
Nope I asked damage to interrupt recall. We do not have recall right now, but many miss it so with a delay of 10 sec where any interrupt would break it, could work for Siege

I been playing this game a lot longer than you have, if I played siege and continued to play siege for the last 7 years, I would be 100% behind the insurance...
Fun, sinse when is 7 years longer than 10 years and 5 month? and I had played UO for more than 12 years.

Look like you are born in Trammel, you should stay there, you have 20+ shards with Item insurance, cheap faction artifacts and with guildwars you can PvP on all facets with Item Insurance.

With insurance you can have mages with 40 lmc 70 dci, 2/6 casting max spell damage enhance potions..
Then lets cap LMC and DCi to something like 20 LMC and 30 DCI

last I checked your shard was ran by stealth archers tamers and dexxers,
Don't listen to rumers, it changes all the time.

Does anyone even run mysticism? which is the newest temp out right now.
mages dont even rock -mage weapons on your server, every mage has anatomy at gm...

You asked to remove faction artifacts? so you can farm more items and make more money?
Get a RL job if you need money

and why do u want to remove faction dyed items? what is the point of that?
I guess you ask because you don't know what it is as it's a Siege only thing. Look it up.

It appears you hate factions and belive that pvpers should get not bennifits at all...
Yes I hate faction because you should not need to be in Faction to PvP, it split the community on my shard

Imagine siege with 4 factions filled up, 13 factions guilds with at least 10 or more active people,

I think the thought of that scares you, you are afraid of pvpers and dont want your little shard ran by,
Why would that scare me, I miss all the reds and anti PK's who would share some fun with me in the past.
There is a reason I have zero fun in Trammy land.

Akasha
Calamity
william x.
Ok I did first see your name here after I typed the other replyes in this post.
If you are the original Akasha, you do know I did PvP in the past. I did not try to be a PvP God like you and I'm not a powergamer.

You also know I always did run alone, I did not need to win on any cost. What matter to me is having fun, some nice small fights, I sucks badly in group fights as I'm female and 55 years.
You also know I like to RP.
We both started in UDL at same time, think we can agree it was one of Sieges most feared PvP guilds.
You joined because you wanted to be in the strongest guild, I joined because I had gained their respect, not for my great PvP skills but because I tryed to fight and did not pancake when I died.
Even UDL was more than just PvP, it was RP and community too.

It's funny, you could beat half of them in PvP, I doubt I could beat any of them but I got my knightning before you. Guess what, it was not all about PvP.

Good to know who I fight here and good to see you again Akasha, did never know you was Calamity and william x too.
 

FrejaSP

Queen of The Outlaws
Professional
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Stratics Legend
Campaign Patron
Den torsk, der ikke lukker munden op, bliver ikke fanget <<< cute...

Roughly translated to the cod who shuts up doesnt get caught?

lol sorry I had to try, but thats my rough translation, figured someone needed a laugh before it got too deep in here.
Yes caught as ignorant :) I gave up translate it hehe


Btw, if there were insurance on Siege, I would play there... kill anyone anywhere and not lose the suit I put my gold and hardwork into? Definately.

I tried Siege once with a couple friends, sucked. We wore the crappiest armor we could find so we wouldnt lose it to anyone while we were training chars. =/ Gave up after awhile tho cause we lost even the crappy armor.
It is getting better now where more imbuers hit 120. If it was not for the factions artifacts, most would run in imbued suits to a price of 100-300k
Only a little powerplayer group would run in 2 mills suits but but the diff between a 300k imbued suit and a faction suit is not so big as between gm armor vs faction armor.

Also you can fet the resources from farming or where they come for and find a imbuer and ask him to make the suit and it will be cheaper for you.

It's a good time to start as we do have very few reds at the moment.
 
R

Rumpelstiltskin

Guest
well to be honest siege is better of without you, if you feel that way towards factions.

so after 3 days we finally get the real reason you hate factions, because it split up you guild.

I bet you were a gm and when factions hit all the pvpers left your guild to form a new guild, maybe not all of them but a good chunk. leaving your guild with a bunch of crappy players and making them really vulnerable,

if you were a good gm Freja you would of listened to your guys and went factions, but it sounds like you have some power problems and need to have it your way...

I think you and your guild would be better off siege and maybe you should not become a gm if you cant adapt to your players needs.
 

FrejaSP

Queen of The Outlaws
Professional
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My dislike of faction is older that that, from long before you started playing UO.

Siege had 4 native factions before we got the faction system.

Red randum PK's
Red Roleplaying PK's
Mostly blue Anti PK's
Crafters and PvM and non agressive PvP'er

Then we got faction and all got messed up, we saw enemy guilds in same faction and all the native factions falled apart.

However my dislike of faction items have nothing to do with that. It have to do with not being able to do any damage to a faction char with something like 70 DCI and some other mods.

I do understand it works for the hardcore PvP'ers who choose to join faction but it make it impossible to PvP for the red RP'ers and the crafters/farmers who want to try to fight back.

We need a fix, that works for all, not only for the ones who only want to PvP.

I see you are still very immature, when you don't get your will, nothing had changed.
And still very arrogant.
 
R

Rumpelstiltskin

Guest
the crafters and pvmers have dragons and if your a god damn crafter you should never even leave your house in the 1st place...

if your a pvmer, maybe you should add magic resist or hiding to your temp so pks dont wtf pwn you...


and to be honest freja it would not matter if you were a pvp char you would still get rocked...


and how are u suppose to defend yourself as a pvmer? you got this really op thing called a super dragon that bites for 50 hp and has 70 damage fireball's

with insurance it would allow you to build a quality suit with all 70's and able you to squeeze in more skills like hiding and stealth to smoke bomb when in a sticky situation...
 

Tjalle

Grand Poobah
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and how are u suppose to defend yourself as a pvmer? you got this really op thing called a super dragon that bites for 50 hp and has 70 damage fireball's
Yeah, because all PvMers on Siege are tamers... rolleyes:
 
M

MoonglowMerchant

Guest
Good to know who I fight here and good to see you again Akasha, did never know you was Calamity and william x too.
I'm not sure what else he is lieing about, but that is NOT Will X.
 

Krystal

Sage
Stratics Veteran
Stratics Legend
I agree with his idea.

to balance it out I still like the idea of turning up the ilsh arty drop and cursed items...

Alot of us always said there shouldn't be bonding on SP, that a tamer should have to use there bless item on thier pet if they dont want to lose the pet...

NO TO INSURANCE ON SP!
 
V

Vaelix

Guest
Soo.. **ON SIEGE PERILOUS**

- Lower the Price of Faction Artifacts on Siege to that Of Prodo ( Level 1 : 1K | Level 10 : 5 k )

- Reintroduce Cursed Artie Drops from some Spawn / Bosses.

- Up the chance of Getting ML Arties from Boss Type Monsters.

- Reintroduce ToT Arties.

Sound good so far?
 
M

MoonglowMerchant

Guest
Soo.. **ON SIEGE PERILOUS**

- Lower the Price of Faction Artifacts on Siege to that Of Prodo ( Level 1 : 1K | Level 10 : 5 k )

- Reintroduce Cursed Artie Drops from some Spawn / Bosses.

- Up the chance of Getting ML Arties from Boss Type Monsters.

- Reintroduce ToT Arties.

Sound good so far?
Anything which makes faction arties easier to get will make things worse, not better. Faction arties were the dagger to the heart of Siege. You weren't there to see it happen and still don't get it. When dexxers can't hit mages, dexxers quit. Faction arties make mages virtually unhittable, especially in combination with parry. None of the things you just posted change that. By allowing mages 70 DCI, you invalidate any bonuses to dexxers. So, you can give them all the HCI, HLD, LMC, MR, etc... in the world and it won't matter. If they can't hit you, they can't hit you and they quit.

Faction arties need to go away. Faction runes need to go away. That whole faction publish sucked. It killed Siege. Killed it.

Remove the faction publish and people will play again.
 
V

Vaelix

Guest
Prodo Dexxers seem to have No trouble hitting mages, considering 70% Of the players are on Archers these days.

Is there a difference between their 45 HCI / HLD and Our 45 HCI / HLD?

Nope!

Lets do some *Basic* Math here Evermore (Dexxer)..

120 Weapon Skill 70 DCI (45 CAP, 70 So HLD keeps you at 45)
Vs
120 Weapon Skill 45 HCI

Thats a 50% vs 50% Chance of hit.. Hrm

Parry counters Dexxers
Resist Counters Mages

We're fighting 95% Dexxers, so we counter dexxers with Parry.

*Note* Any Dexxer being killed by a parry mage has no idea how to play the game.. Considering you need either, Wrestle / Anat + parry.

Or Parry + Bushy, your offense will be greatly reduced.
 
M

MoonglowMerchant

Guest
Prodo Dexxers seem to have No trouble hitting mages, considering 70% Of the players are on Archers these days.

Is there a difference between their 45 HCI / HLD and Our 45 HCI / HLD?

Nope!
At 45 HCI, even with HLD, a dexxer hits a mage with 70 DCI half the time. Add parry to that, and it is one time in three.

One on one, a dexxer has to hit a mage three time in a row to kill him. Three times may not be enough, but nothing less will do it. The odds of hitting three times in a row is about 3%.

Look, you can pancake about it all you want. You can talk about prodo shards all you want. I guess you can ignore the evidence all you want.

If you had a brain at all, you'd look back at the population on Siege before faction arties and the population now and realize that the shard has never seen a drop like that in such a short time.

It is a dead shard. Dead. I don't know that eliminating faction arties at this point will bring it back but I'm damn sure that making them easier to get will not help.
 
R

Rumpelstiltskin

Guest
its not just siege who saw a drop of people, its all of UO...

You add inusrance you get everyone from prodos playing one server, well not everyone but a good portion
 
C

CroakerTnT

Guest
It's damn cheap. So you go farm for a few hours to get loaded up on a super-duper suit. Big deal.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
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its not just siege who saw a drop of people, its all of UO...

You add inusrance you get everyone from prodos playing one server, well not everyone but a good portion
We do not want every crying trammy here who fear to lose their cheap overpowered factions gear.

Next step will then be to make non con PvP only in Felucca and add the trammel facet
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
its not just siege who saw a drop of people, its all of UO...

You add inusrance you get everyone from prodos playing one server, well not everyone but a good portion
Whe do not want every crying trammy here who fear to lose their cheap overpowered factions gear.

Next step will then be to make non con PvP only in Felucca and add the trammel facet
The ability to loot is part of the attraction of Siege, and frankly they should get rid of the stupid Siege blessed system while they are at it. But I am becoming convinced that the real solution to Siege under population is to completely wipe it and replace it with a "classic" shard.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
The ability to loot is part of the attraction of Siege, and frankly they should get rid of the stupid Siege blessed system while they are at it. But I am becoming convinced that the real solution to Siege under population is to completely wipe it and replace it with a "classic" shard.
Why can't we wipe one of the many not very active normal shards and replace it with a classic shard, we do not have other places to transfer too if they wipe our shard.
I really don't want a classic shard, I like Ter Mur and Abyss, I also like Ilshenar, Customise houses, Imbuing, plant dyes and so on.

A classics shard is just a dream, what we really miss is the action of the past and all the friends we lost over the years.

Siege do need some love but we do not need a wipe or Item Insurance.

We need to get thing balanced, so players can't just join faction, go farm silver a few hours and have a friend with many point let you kill him until you can use this unbalanced factions items.

Sure we need items to be easy to replace but the items should come from the crafters, the monster killers or the treasure hunters.

If Devs do it right, Siege can get back to life without a wipe or Trammel code.

PvP should be fun, it's not fun when you can't damage a guy in stupid factions items.
 
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