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should greater explosion potions have a 15 second cooldown between use

T

Tinsil

Guest
Nah, not 15. How about 3-5s.

And while we're at it, let's buff the Mage cap for SDI. 15 is too low considering it hasn't been changed since Pub 26, and defenses have grown exponentially since then.
 
M

Mitzlplik_SP

Guest
No, they shouldn't.

It only hurts PvM grenadiers.
PvM, LOL .... ya right.

They definately need a timer but not 15 seconds. I agree with 3-5 seconds. Even with 3-5 seconds it wouldn`t hurt the PVM`r that much but it would hurt the chain xplode pot throwin tools!
 

Aran

Always Present
Stratics Veteran
Stratics Legend
PvM, LOL .... ya right.

They definately need a timer but not 15 seconds. I agree with 3-5 seconds. Even with 3-5 seconds it wouldn`t hurt the PVM`r that much but it would hurt the chain xplode pot throwin tools!
I'm not sure what you're implying, but my alchemist is a highly skilled grenadier, able to take out creatures as well as my main fencer (though at a higher cost, to be sure.) and this change would greatly affect her usefulness in PvM combat.

I have never used any sort of explosion potion on another player.
 
S

Smokin

Guest
He is probably implying that PVMers don't count or matter, but I could be wrong.
 
G

Gellor

Guest
I think what should be changed is the timer on when the explode pot goes off. Instead of a fixed 3 second timer from double click to boom, make it random 2-4 seconds:thumbsup:

THAT screws the mysteriously accurate chain bombers in PvP but doesn't hurt the PvM chucker.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
Um... yeah it does. Still have to keep distance from the creature on your ass.
 
L

longshanks

Guest
ok ok. lets just say that this thread has nothing to do with how you go about killing an ogre lord.

this thread was meant to speak about the use of explosion pot throwing scripts as applied to pvp.

your pvm discussion imho is a thinly veiled disquise on highjacking this thread.

i dont think the dev's intended the g exp potion use to be machine gunned at other players.
 

Aran

Always Present
Stratics Veteran
Stratics Legend
Your argument that it has nothing to do with PvM is both incorrect and shortsighted.

Any change made to them hurts everyone, but mostly the majority, who do NOT PvP.
 
L

longshanks

Guest
fine. machine gunning pots at ogre lords should not be allowed either...

that better?
 
C

Capt.E

Guest
yeah, but couldn't you lay the pot down and drag the monster over it? You could make a runway of pots on the ground with you at the end?
 
D

Divster

Guest
your machine gunning doesn't but the mechanics that allow the "machine gunning" does even for pvm no limit on how many u can throw should be addressed, yes 15 secs would be overkill but 3-5 secs would be reasonable
 

Aran

Always Present
Stratics Veteran
Stratics Legend
Reasonable restrictions are only reasonable if you agree with restricting something.

Freedom always beats restriction.
 

Cear Dallben Dragon

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
no. I pvp a fair ammount and never, ever see chain bombers. Fix the script if it even exists. im with aran on this one.
 
L

longshanks

Guest
i believe cure and heal pots already have a 9 second timer? correct me if that length is not accurate.

my point is if there is a timer on heals / cures why no timer on greater exp or at least randomizing the timer as other person suggested.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Nope, no need to mess with the duration.

If it really is a big problem, just put in a code to prevent a second explosion pot from being activated as long as there's 1 activated pot still in the grenadier's backpack.

This doesn't impact machine gun explosion ability against mobs in PvM. That's because PvM'rs rarely have to use the delayed double/triple explosion pot tactic.

On the flip side, if you are having trouble dealing with the delayed double/triple bomb tactics, read the other threads to see how to turn this against the folks using this tactic by breaking LOS.



Personally, I do not think it is that big an issue and merits changing - because it adds an extra element to PvP combat, and there are counter tactics.
 
V

Vaelix

Guest
Nope, no need to mess with the duration.

If it really is a big problem, just put in a code to prevent a second explosion pot from being activated as long as there's 1 activated pot still in the grenadier's backpack.


This doesn't impact machine gun explosion ability against mobs in PvM. That's because PvM'rs rarely have to use the delayed double/triple explosion pot tactic.

On the flip side, if you are having trouble dealing with the delayed double/triple bomb tactics, read the other threads to see how to turn this against the folks using this tactic by breaking LOS.



Personally, I do not think it is that big an issue and merits changing - because it adds an extra element to PvP combat, and there are counter tactics.
That... some of us use Explosions in PvP without the need for complicated scripts and what not..


Good ol fashioned.. use pot *Count* Last Target..
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
i believe cure and heal pots already have a 9 second timer? correct me if that length is not accurate.

my point is if there is a timer on heals / cures why no timer on greater exp or at least randomizing the timer as other person suggested.

Heal has a 10 second timer, cure has a 0 second timer, however, cures have diminishing returns, which means they are less effective if used too often in a window. Helps out nox dexxers, whom, for some reason, needed help.

Anyway, 15 seconds is way too long. I can't think of anything that has a 15 second delay. A 3-5 second delay would probably be appropriate, at the most, or, you could diminish pot damage if used excessively over a given window. And if PvMers don't like that, then can change only the pot damage done to players.

Either way, people who use explosions, in PvP or PvM, are a minority lol.
 
L

Lil' Lucien

Guest
no. I pvp a fair ammount and never, ever see chain bombers. Fix the script if it even exists. im with aran on this one.
It most certainly exists, I've been hit with multiple explode and conflag pots coming from one person at one time.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
You all need to stop calling it a script. Its not a script. Its a well executed UOA macro. There is even a thread on it. It's not illegal, just annoying.

Now, the easiest fix has already been stated. Just make it so you cannot prime more than one gpot at a time.


:heart: FIXED
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
15 seconds is wayyyy too long. We're not all PvPr's ya know..and if you're going to do that, get rid of or give a good tweaking to SSI...
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Wow, 15 seconds? If it's going to be that much of a timer, then lets greatly increase the damage a greater explosion pot does. And by greatly I mean A LOT.

In other words, no.

Maybe a 2 second timer. May not seem like much but 2 seconds makes a lot of difference.

And I have also never encountered machine gunning GE potters.
 
S

Stupid Miner

Guest
... alchemists? Really? "Nerf alchemists?"

What's next, nerf cooks? :danceb:
 
K

Kallie Pigeon

Guest
While we're at it put a 15 second delay on a mages abiltiy to cast any spells........NOT
 
C

Capt.E

Guest
Nope. Herding. As it stands it's way overpowered. I tame 40 g. Drags release them and herd them around t2a on my stealth ninja tamer herder. Talk about instadead! It's insanity, I know. I'm gonna milk it for all it's worth until EA fixes this "bug"

But seriously, 4 explo pots at once is ********. Especially at 60-80 ep.
 
F

Fink

Guest
ok ok. lets just say that this thread has nothing to do with how you go about killing an ogre lord.
But it does. A usage cooldown is applied before you target (mob or player) and there's no way to check anyway as it's splash damage. Plenty of changes wrought for pvp have had a knock-on effect for pvm, and this would be one of those cases. EP cap already took a massive nerf due to pvp concerns and it hurt a lot of pvmers in the process. A cooldown would have a huge negative effect too.

this thread was meant to speak about the use of explosion pot throwing scripts as applied to pvp.
I'm not against pvp balance, I just don't like the way they often nerf things for everyone when trying to nail a few gimps. Why not go after the scripts themselves instead of the game mechanic which is legitimate on its own?
 
T

Tinsil

Guest
Because that's too hard.

PVM isn't hard anyways.. You don't need to chain throw explode pots in PvM. Basically, nobody does that so those of you claiming you do, stop trolling.

You want to get rid of PvP? Ha, good luck. You won't have a game.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Of course not. There's already a 4 sec timer between each one that explodes. It's been like this since the beginning and there's no reason to mess with it. Just a few months ago people were complaining about heal pots. This is getting ridiculous.
 
D

Divster

Guest
spoony this is not actually the case explo pots can be activated in a series before the first one goes off, it is only once the first goes off that the timer has any effect, i'm certainly not advocating a lkong timer but imo a short one would be prudent
 
G

Gellor

Guest
i'm certainly not advocating a lkong timer but imo a short one would be prudent
With the scripts out there, a shorter timer would help the current issue.

I think if the blowup timer was changed to a random time between 2-4 seconds, that would solve the script chain explodes.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Nah, not 15. How about 3-5s.

And while we're at it, let's buff the Mage cap for SDI. 15 is too low considering it hasn't been changed since Pub 26, and defenses have grown exponentially since then.
Agreed. :thumbsup:
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
With the scripts out there, a shorter timer would help the current issue.

I think if the blowup timer was changed to a random time between 2-4 seconds, that would solve the script chain explodes.

I say again. Stop calling it scripts. You make it sound like these guys are cheating. Its a UOA (uo-assist) macro!!!
 
U

UOKaiser

Guest
Then that would mean almost all macros in both the classic and enhanced clients are scripts.
They are. A series of repetitive actions done by the computer= macros"scripts" Pressing 1 key to do 1 action would be a hot key. If more than 1 action is made with one press it would be a macro"script".
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
They are. A series of repetitive actions done by the computer= macros"scripts" Pressing 1 key to do 1 action would be a hot key. If more than 1 action is made with one press it would be a macro"script".
So now we can say that everyone who uses macros are scripters. hehe
 

Aran

Always Present
Stratics Veteran
Stratics Legend
It was inherently disingenous to start calling people "scripters" with a negative connotation from the beginning.
 

Makaveli

Lore Keeper
Stratics Veteran
Stratics Legend
leave the exp pots as they are the player who uses them are in a gamble they can kill themselfs easy or if the people they are fighting are smart they can get round them..... anyway leave the pots as they are they been there since day one..
 

Makaveli

Lore Keeper
Stratics Veteran
Stratics Legend
Of course not. There's already a 4 sec timer between each one that explodes. It's been like this since the beginning and there's no reason to mess with it. Just a few months ago people were complaining about heal pots. This is getting ridiculous.

yeh lets just nerf everything till pure scribe mage is the best template in uo.... i think thats what its getting like
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Pots are fine the way they are now and they have been this way since day dot. What looks to be the problem here is that the people who are complaining cant or dont know how to do it via Assist, if they did know they too would be doing it and not complaining about it.
 
D

Divster

Guest
what looks to be the problem isn't necessarily what the problem is, speeding has been going on since the early days and yet nothing has been done about it, just because people choose not to use certain methods does not mean they do not need to be changed

I know at least one poster in this thread uses the method which is causing this discussion and no matter how many excuses along thelines of how you can avoid it, the problem is that if the player using it has any common sense they employ it at a moment when u have no way of avoiding it and at that time it does clearly provide an unfair advantage

i have no problem with people using explo pots and can appreciate that pvm players use them but the way in which they can be deployed in this fashion DOES need addressing
 
D

Divster

Guest
srry maka but it is a valid issue and will be continued as long as we remain civil *shakes fist* :D
 

Aran

Always Present
Stratics Veteran
Stratics Legend
You want a playstyle nerfed just because you don't like it. How is that a valid "issue"?
 
D

Divster

Guest
lol? there is a reason why people dislike it, I dislike many things in uo but don't base arguments for or against something based solely on my like or dislike of an issue. This method allows insane amounts of damage to be dealt in an insanlely short time with no need for any skill invested. Yes fine you Aran say you use it for pvm and use alchemy as a skill? Fine but do you also throw multiple pots that all hit the creature at the same time? many creatures have enough hit points to withstand this, players however do not, especially in conjunction with other attacks from the same player

As has been suggested a random timer with even as small as a 1 or 2 second delay would help hugely and would still allow effective pvm pottage!
 
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