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Ruining Golem Training

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this? :coco:
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this? :coco:
Since golems, introduced to the game prior to spellweaving and mysticism, were intended to be healed only by repairing the golem with ingots, I'd look at the change as a fix. If you kill the golem too fast you can either use a slower weapon, have someone repair the golem, or find another method.

Arctic Ogre Lords have 100 poison resist and can be captured with Dryad Allure. If you are able to soulstone spellweaving onto a character for training purposes, an Arctic Ogre Lord is better than a prepatch Golem.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Since golems, introduced to the game prior to spellweaving and mysticism, were intended to be healed only by repairing the golem with ingots, I'd look at the change as a fix. If you kill the golem too fast you can either use a slower weapon, have someone repair the golem, or find another method.

Arctic Ogre Lords have 100 poison resist and can be captured with Dryad Allure. If you are able to soulstone spellweaving onto a character for training purposes, an Arctic Ogre Lord is better than a prepatch Golem.
Actually that's a pretty good idea. Yes I could stone over 120 spellweave to my new dexxer theoretically and heal it with gift as well. Thank you sir. I still think it's a bad fix but ok.....:lick:
 
V

Victoria Navarre

Guest
Well it does make sense that you can't heal a golem with GoR because the golem is all metal. It's like wanting to be able to repair armor or a sword with GoL or a greater heal ect ect.
 
B

Babble

Guest
Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this? :coco:
Isn't Golem training hardcore powergaming?
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
Golem Training should never have happened PERIOD

:yell: I am soooooo sorry that this was EVER allowed to happen anyhow. Golems or any creature should die if oyu hit it over 1000 times.

:bowdown: If you truley want to train a skill go beat up another char OR other monsters.

:scholar: As for healing a golem, as stated before they ate tinker created meatla objects so why in the wolrd would they be healable by any other means other than repairing them?
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Thank the gods for prepatch.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Isn't Golem training hardcore powergaming?
No!

Hardcore powergaming would be running around Yew Gate fell naked.
You mean, like Draconi (or was it Cal's predecessor?) running around TC Yew Gate naked in God Mode, demonstrating the KR Client at the 2007 Columbus Town Hall, with his butcher knife that was 100% intensity of EVERY property in the game?
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Is there some reason you can't.. Y'know... Repair it?
There are some severe limits to golems ... have to wait a timer out to repair a golem even if you have a tinker on hand, and the wait time is sorta long ... be cool if the wait time was removed, or changed to a system similar to veterinary, with arms lore replacing animal lore
 
B

Babble

Guest
For a top heavy game they just should speed up skillgains in dungeon regions ...

And for crafters skillgain in town regions ...
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
For a top heavy game they just should speed up skillgains in dungeon regions ...

And for crafters skillgain in town regions ...
This! I agree with... actually HUNTING.... and fighting PvM should raise skills faster than bashing a stinking golem.

And I agree Tailors working skill in a tailorshop... should have a gain bonus... etc.



Very good idea... now if we can convince someone who can do something about it!
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
As long as they think skill gaining off a Golem as playing the game they need a new Stone type. Soulstones are account only use. Need a new Stone like a Splinterstone that can only gotten through purchase (and then money put to other games). The Splinterstone can have a skill level copied to it so another character from same account can ALSO have that skill and level, (as long as PS level is correct). With BODs and the cost of training crafter skills, the Spilnterstone will be blocked from coping them. Not that swinging A weapon has ever been that hard to train. Just be nice if I want my 8th character slot to be a Mage something I could feed him a PS and just copy the 120 skill off another character, on that account of course. As long as they do nothing about golem training or casting same and only spell all day a Splinterstone would be no big deal. Not to mention lining the money grubbers pockets, the greedy batsters could put 5 charges on it.
 
K

Kiminality

Guest
There are some severe limits to golems ... have to wait a timer out to repair a golem even if you have a tinker on hand, and the wait time is sorta long ... be cool if the wait time was removed, or changed to a system similar to veterinary, with arms lore replacing animal lore
I thought the delay was only something like a minute?
At least, when I was trying out a leather wolf, I seem to remember I was waiting on a minute to be up (making anything with "golem" under its pretty dicey to hunt with).
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I will jump in and explain how this things work regarding to the golem (i dont know by giving it out will result in DEV changing it again tho) but here we go...

1st. Golems cannot be healed whatsoever with 3 exceptions.
1. Tinker Repair (30 second reuse timer at GM Tinkering around 20 ingots per heal). At GM tinker each heal/repair heals at least a quater of te golem's life. With just 1 dexers doing 1 damage do it once every 1.25sec (cap) its enough to keep the golem alive as long as you repair once every 31 seconds and as long as you have ingots to repair them.

2. Barding Mastery Spellsong: Resilience (At 120 Peace/120 Music this gives it around 1 hp per second regeneration and a dexer at cap speed can only deal 1 damage to it once every 1.25 second assuming the dexer ever ever miss. p.s Invigorate does NOT work)

3. Noble Sacrifice.

2nd. Even with prepatch golem your 100% poison weapon will lose durability. This is due to they changed the weapon durability decrease to be based on PER SWING. So your poison weapon WILL break if it reaches 0/0 unlike before I could swing a 7/10 durability 100% poison UBWS dagger on my prepatch golem forever and never lose 1 single point of durability.

3rd. Ogre Lord is much easier alternative.

4th. It's possible to summon a 100% energy resist dark wisp but it will take some tries. If you dont have access to any of the golem healing method or Dryad Allure
 
J

Javin

Guest
Considering that golem training was a exploited bug that noone from the dev team has bothered to fix in 7 yrs or w/e its been since it was figured out, i say good riddance.
Ive only got 3 chars with wep skills, arch, fence, and swords, and ALL of them got ALL of their points in dungeons or actually hitting something that hit back. God that was a long time ago...
I agree it sucks that skills dont go up fast enough sometimes, but quit whining cause your exploit is broken, or fixed, or however you want to look at it...

The first time I gm'd magery, it took over a year, ZOMG and I did it without meditation...!!!!
Now, I can GM magery in about 8 hours, maybe less if I dont go to the restroom ;/

So therefore please stop complaining about not being able to exploit something anymore...

~J
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Hehe, its one of those acceptable exploits that DEVs allow. As long as you dont do it unattended.

There are many other ways to gain and this is what I do before... I built a 70 physical suit with self repair on all pieces and put magery/vet/chiv on the same character. Buy skill up to 40 and tame a fresh swamp dragon with decent hp (they average around 120). Wild swampy will have wreslting skill close to 40, just fyi. Transfer the swampy to the trainee and start hitting it and it WILL bite you back and it will gain skill just like you. Watch your own health and heal it as needed. After you 120 your weapons skill the swampy will be sitting at GM wresl/anatomy/tactics. 7 days later bond it and put barding on it and you got yourself a decent mount that can withstand some hits due to its GM skill level.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
4th. It's possible to summon a 100% energy resist dark wisp but it will take some tries. If you dont have access to any of the golem healing method or Dryad Allure
HM .. I sometimes use the Wisp to train up magery via Ebolt ... attacking wisp requires you to hold down an attack last or the like macro, but interesting.
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
Considering that golem training was a exploited bug that noone from the dev team has bothered to fix in 7 yrs or w/e its been since it was figured out, i say good riddance.
Ive only got 3 chars with wep skills, arch, fence, and swords, and ALL of them got ALL of their points in dungeons or actually hitting something that hit back. God that was a long time ago...
I agree it sucks that skills dont go up fast enough sometimes, but quit whining cause your exploit is broken, or fixed, or however you want to look at it...

The first time I gm'd magery, it took over a year, ZOMG and I did it without meditation...!!!!
Now, I can GM magery in about 8 hours, maybe less if I dont go to the restroom ;/

So therefore please stop complaining about not being able to exploit something anymore...

~J
I have far more characters than you that trained up skill the old fashioned way. These days, however, I love having the training tricks I've learned over the years. Why? Because without those tricks I couldn't run the RP events I do. If I need a villain, I can train it up in a couple of days and run the event I want. I don't need to invest weeks of training time only to have the moment pass us by. So don't be too quick to judge.
 
F

Fayled Dhreams

Guest
I have far more characters than you that trained up skill the old fashioned way. These days, however, I love having the training tricks I've learned over the years. Why? Because without those tricks I couldn't run the RP events I do. If I need a villain, I can train it up in a couple of days and run the event I want. I don't need to invest weeks of training time only to have the moment pass us by. So don't be too quick to judge.
Oh my goodness! I think you have been too quick to enter the "argument"
It seems as if you think this "golem change" is up for debate/vote ... tisn't really... tis done! yes?

You role play? Marvelous! Here is a trick that may apply:
Soulstones ... with a sufficient number ... you CAN create a "Pallate" of ready trained skills
and you may be able to >more quickly< create/recreate your character
through a series of mix and match swap in and outs... *grin* it will >require< some planning ...
but

:scholar:that is what RP is allllll about!! 'tisn't it?

You are MOST welcome to learn and adapt to >the above technique<
As I believe the change to the golems will remain ...
for what passes, in UO, as permanent ...

Fiat justitia Ruat coelum; the chickens will tend to themselves. :danceb:
 

JC the Builder

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Benefactor
1st. Golems cannot be healed whatsoever with 3 exceptions.
1. Tinker Repair (30 second reuse timer at GM Tinkering around 20 ingots per heal). At GM tinker each heal/repair heals at least a quater of te golem's life. With just 1 dexers doing 1 damage do it once every 1.25sec (cap) its enough to keep the golem alive as long as you repair once every 31 seconds and as long as you have ingots to repair them.

2. Barding Mastery Spellsong: Resilience (At 120 Peace/120 Music this gives it around 1 hp per second regeneration and a dexer at cap speed can only deal 1 damage to it once every 1.25 second assuming the dexer ever ever miss. p.s Invigorate does NOT work)

3. Noble Sacrifice.
You shouldn't be able to heal via methods 2 and 3. Golems are deaf/mechanical, which is why they are supposed to be unaffected by bards. Noble Sacrifice is an unintended method, just like Gift of Renewal and Cleansing winds. If they want to completely fix golems they should remove both of these methods as well.
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
Oh my goodness! I think you have been too quick to enter the "argument"
It seems as if you think this "golem change" is up for debate/vote ... tisn't really... tis done! yes?

You role play? Marvelous! Here is a trick that may apply:
Soulstones ... with a sufficient number ... you CAN create a "Pallate" of ready trained skills
and you may be able to >more quickly< create/recreate your character
through a series of mix and match swap in and outs... *grin* it will >require< some planning ...
but

:scholar:that is what RP is allllll about!! 'tisn't it?

You are MOST welcome to learn and adapt to >the above technique<
As I believe the change to the golems will remain ...
for what passes, in UO, as permanent ...

Fiat justitia Ruat coelum; the chickens will tend to themselves. :danceb:
Actually, it's quite possible to continue training on golems and arctic ogre lords. Did so just today. :) My argument isn't to pooh pooh the changes. My argument is against those with the holier than thou "training on golems is an exploit" attitude.

As for soulstones, my main accounts are set with their characters. I don't change their skills at all. My warrior tailor dates back to the earliest days of UO, so no I won't be using soulstones.
 
J

Javin

Guest
The argument is not a "holier than thou" thing, it IS a go play the damn game thing ;/

I agree, OK, it takes way too long to raise wep skills!!!

BUT, I'm not agreeing that it is ok to take advantage of something that is not supposed to work the way it does...

Seriously, if we all took advantage of bugs since day one of UO, what would be left right now...???

Nothing. And you know it...

~J
 

WildWobble

Sage
Stratics Veteran
Stratics Legend
I have used a golem and an arctic ogre lord for training before but found the experiance to be very dull and no profit! If your going to use them you will probably be watching tv while you do or surfing the web ext and all the power to ya for that. I find training skills to be much more satisfying when you actually go out and hunt stuff. that said golem or ogre lord are a good method for the player who wants to get a character built with minamal time spent acctually pressing keys and running arround.

Best weapon to use

fortified to 255 durability
Dagger 100% poi dmg 30 ssi -29 mage weapon Use best weapon skill
or repeating xbow if you need archery and a boomarang for throwing

-29 mage weapon will get you to 120 mage fast fast fast
use best and can train sword mace and fenceing
 

Skrag

Visitor
Stratics Veteran
Stratics Legend
I was annoyed to discover that I can no longer heal an animated dead with my Jack of All Trades crappy Gift of Renewal. But you know, it's more a bug fix than anything else.
 
N

Ni-

Guest
For a top heavy game they just should speed up skillgains in dungeon regions ...

And for crafters skillgain in town regions ...
This! I agree with... actually HUNTING.... and fighting PvM should raise skills faster than bashing a stinking golem.

And I agree Tailors working skill in a tailorshop... should have a gain bonus... etc.



Very good idea... now if we can convince someone who can do something about it!
Like the New Haven training. Books in similar settings suggest some skill gain through rigorous hours of training & honing skills. So there seems to be a place for that. However, the 'top' skills seem to only come from non-training situations.

I'm fine with the change of not being able to heal mechanical items with 'magic', especially that of nature-centric 'magic'.

It doesn't seem that golem training should take one very high. Especially if the attacker receives no damage as I thought was the case a while ago.

This topic isn't going really bother me one way or the other, but that is just how it seems, in the spirit of the UO setting.

I would be for somewhat greater fighting skill gains in dungeons and crafting skill games in towns or specific shops or specific areas. Tailor skill gain increase in tailor/tanner shops, Inscription skill gain increase in scribe shops or libraries, etc...
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
The argument is not a "holier than thou" thing, it IS a go play the damn game thing ;/

I agree, OK, it takes way too long to raise wep skills!!!

BUT, I'm not agreeing that it is ok to take advantage of something that is not supposed to work the way it does...

Seriously, if we all took advantage of bugs since day one of UO, what would be left right now...???

Nothing. And you know it...

~J
Are you kidding? Why do you think Sampires are very popular right now? Because players are determining what the best combination of skills are. Did the Devs intend for those combinations to work the way they did? Most likely not, but the players were creative and found a template that works better than others. Is this taking advantage of bugs? Until the Devs say it's a exploit, it is fair and legal. So your stance is moot and is indeed a holier than thou stance. Also, as I said before, I probably play the game more than you do (seeing as I'm in the top tier of people with active accounts) so I'm playing the game. I'm just playing it in my own fashion, not hurting anyone and even providing entertaining for other players. Thus I'll say to you, go play the game your way and I'll play it mine.
 

Skrag

Visitor
Stratics Veteran
Stratics Legend
I 120'd my weapon skill on monsters because I'm too lazy to find a poison weapon and screw with a golem. Yes I'm weird.
 
C

chuckoatl

Guest
I have a 100% poison resist bonded golem..... Its called a wolf spider.
 
U

UOKaiser

Guest
The argument is not a "holier than thou" thing, it IS a go play the damn game thing ;/

I agree, OK, it takes way too long to raise wep skills!!!

BUT, I'm not agreeing that it is ok to take advantage of something that is not supposed to work the way it does...

Seriously, if we all took advantage of bugs since day one of UO, what would be left right now...???

Nothing. And you know it...

~J
I don't beleive it has anything to do with taking too long. Most of us gm our skills before scrolls where introduced and use the old methods of skill gain back then especialy when they introduced and removed power hour. It took almost a year or even more to powergame some of these skills. Now after a decade of UO it seem silly to again gain the same skills that were already gained by killing low level crap when you have 100's of million of gold, memorised every dungeon, every creature, destroy everything countless of times. It's manadatory for the few newbies but for us nah quicker and easier is whats needed.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I 120'd my weapon skill on monsters because I'm too lazy to find a poison weapon and screw with a golem. Yes I'm weird.
Same, for all my characters, in far less than one week. Except I was too lazy to get a golem. But I can guarantee that training it on monsters is far more entertaining than standing in one spot hitting the same damn thing for hours on end. I ended with killing ogre lords with daggers. 120 fencing with a lord title.
 
J

[JD]

Guest
sure the exploration and excitement the first time around is great. but perhaps the fact that vetran players want to use things like golems, macros, arctic ogre lords, etc to raise skills should be a big fat hint to devs the whole character creation process is boring and tedious after you've already done it umpteen times.

the skilling up process should be fixed to be more fun and interactive. there should be desirable rewards along the way. like heartwood for crafters..
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
. there should be desirable rewards along the way. like heartwood for crafters..
Are you saying that after doing heartwood 3 or four times raising a skill to 120 or whatever that it is still exciting because of the design of heartwood? Really?
 
J

[JD]

Guest
Are you saying that after doing heartwood 3 or four times raising a skill to 120 or whatever that it is still exciting because of the design of heartwood? Really?
leave it to someone on stratics to take things literally...
sometimes i have to wonder about you folks. lol

the main message is that skilling toons up is incredibly boring and tedious, hence the usage of macros, UMing, golems, etc... they need to find a way to make it fun again, or make it not such a pain in the rear.
 
T

Tinsil

Guest
Or just accelerate skillgain to where you have an alacrity all the time, and make the alacrity do even more.
 

Black Majick

Certifiable
Stratics Veteran
Stratics Legend
Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this? :coco:
Solution to your problem...get 2-3 golems and cycle through them. They heal themselves up in the stable. So by time you almost kill one..you stable it and get out the next one...full life!! No need for any healing. Only peeps I can really see having an issue with that are the ones that do the whole process unattended.
 
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