Since golems, introduced to the game prior to spellweaving and mysticism, were intended to be healed only by repairing the golem with ingots, I'd look at the change as a fix. If you kill the golem too fast you can either use a slower weapon, have someone repair the golem, or find another method.Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this?![]()
Actually that's a pretty good idea. Yes I could stone over 120 spellweave to my new dexxer theoretically and heal it with gift as well. Thank you sir. I still think it's a bad fix but ok.....Since golems, introduced to the game prior to spellweaving and mysticism, were intended to be healed only by repairing the golem with ingots, I'd look at the change as a fix. If you kill the golem too fast you can either use a slower weapon, have someone repair the golem, or find another method.
Arctic Ogre Lords have 100 poison resist and can be captured with Dryad Allure. If you are able to soulstone spellweaving onto a character for training purposes, an Arctic Ogre Lord is better than a prepatch Golem.
Isn't Golem training hardcore powergaming?Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this?![]()
No!Isn't Golem training hardcore powergaming?
You mean, like Draconi (or was it Cal's predecessor?) running around TC Yew Gate naked in God Mode, demonstrating the KR Client at the 2007 Columbus Town Hall, with his butcher knife that was 100% intensity of EVERY property in the game?No!Isn't Golem training hardcore powergaming?
Hardcore powergaming would be running around Yew Gate fell naked.
There are some severe limits to golems ... have to wait a timer out to repair a golem even if you have a tinker on hand, and the wait time is sorta long ... be cool if the wait time was removed, or changed to a system similar to veterinary, with arms lore replacing animal loreIs there some reason you can't.. Y'know... Repair it?
This! I agree with... actually HUNTING.... and fighting PvM should raise skills faster than bashing a stinking golem.For a top heavy game they just should speed up skillgains in dungeon regions ...
And for crafters skillgain in town regions ...
I thought the delay was only something like a minute?There are some severe limits to golems ... have to wait a timer out to repair a golem even if you have a tinker on hand, and the wait time is sorta long ... be cool if the wait time was removed, or changed to a system similar to veterinary, with arms lore replacing animal lore
HM .. I sometimes use the Wisp to train up magery via Ebolt ... attacking wisp requires you to hold down an attack last or the like macro, but interesting.4th. It's possible to summon a 100% energy resist dark wisp but it will take some tries. If you dont have access to any of the golem healing method or Dryad Allure
I have far more characters than you that trained up skill the old fashioned way. These days, however, I love having the training tricks I've learned over the years. Why? Because without those tricks I couldn't run the RP events I do. If I need a villain, I can train it up in a couple of days and run the event I want. I don't need to invest weeks of training time only to have the moment pass us by. So don't be too quick to judge.Considering that golem training was a exploited bug that noone from the dev team has bothered to fix in 7 yrs or w/e its been since it was figured out, i say good riddance.
Ive only got 3 chars with wep skills, arch, fence, and swords, and ALL of them got ALL of their points in dungeons or actually hitting something that hit back. God that was a long time ago...
I agree it sucks that skills dont go up fast enough sometimes, but quit whining cause your exploit is broken, or fixed, or however you want to look at it...
The first time I gm'd magery, it took over a year, ZOMG and I did it without meditation...!!!!
Now, I can GM magery in about 8 hours, maybe less if I dont go to the restroom ;/
So therefore please stop complaining about not being able to exploit something anymore...
~J
Oh my goodness! I think you have been too quick to enter the "argument"I have far more characters than you that trained up skill the old fashioned way. These days, however, I love having the training tricks I've learned over the years. Why? Because without those tricks I couldn't run the RP events I do. If I need a villain, I can train it up in a couple of days and run the event I want. I don't need to invest weeks of training time only to have the moment pass us by. So don't be too quick to judge.
You shouldn't be able to heal via methods 2 and 3. Golems are deaf/mechanical, which is why they are supposed to be unaffected by bards. Noble Sacrifice is an unintended method, just like Gift of Renewal and Cleansing winds. If they want to completely fix golems they should remove both of these methods as well.1st. Golems cannot be healed whatsoever with 3 exceptions.
1. Tinker Repair (30 second reuse timer at GM Tinkering around 20 ingots per heal). At GM tinker each heal/repair heals at least a quater of te golem's life. With just 1 dexers doing 1 damage do it once every 1.25sec (cap) its enough to keep the golem alive as long as you repair once every 31 seconds and as long as you have ingots to repair them.
2. Barding Mastery Spellsong: Resilience (At 120 Peace/120 Music this gives it around 1 hp per second regeneration and a dexer at cap speed can only deal 1 damage to it once every 1.25 second assuming the dexer ever ever miss. p.s Invigorate does NOT work)
3. Noble Sacrifice.
Actually, it's quite possible to continue training on golems and arctic ogre lords. Did so just today.Oh my goodness! I think you have been too quick to enter the "argument"
It seems as if you think this "golem change" is up for debate/vote ... tisn't really... tis done! yes?
You role play? Marvelous! Here is a trick that may apply:
Soulstones ... with a sufficient number ... you CAN create a "Pallate" of ready trained skills
and you may be able to >more quickly< create/recreate your character
through a series of mix and match swap in and outs... *grin* it will >require< some planning ...
but
that is what RP is allllll about!! 'tisn't it?
You are MOST welcome to learn and adapt to >the above technique<
As I believe the change to the golems will remain ...
for what passes, in UO, as permanent ...
Fiat justitia Ruat coelum; the chickens will tend to themselves.![]()
Like the New Haven training. Books in similar settings suggest some skill gain through rigorous hours of training & honing skills. So there seems to be a place for that. However, the 'top' skills seem to only come from non-training situations.This! I agree with... actually HUNTING.... and fighting PvM should raise skills faster than bashing a stinking golem.For a top heavy game they just should speed up skillgains in dungeon regions ...
And for crafters skillgain in town regions ...
And I agree Tailors working skill in a tailorshop... should have a gain bonus... etc.
Very good idea... now if we can convince someone who can do something about it!
Are you kidding? Why do you think Sampires are very popular right now? Because players are determining what the best combination of skills are. Did the Devs intend for those combinations to work the way they did? Most likely not, but the players were creative and found a template that works better than others. Is this taking advantage of bugs? Until the Devs say it's a exploit, it is fair and legal. So your stance is moot and is indeed a holier than thou stance. Also, as I said before, I probably play the game more than you do (seeing as I'm in the top tier of people with active accounts) so I'm playing the game. I'm just playing it in my own fashion, not hurting anyone and even providing entertaining for other players. Thus I'll say to you, go play the game your way and I'll play it mine.The argument is not a "holier than thou" thing, it IS a go play the damn game thing ;/
I agree, OK, it takes way too long to raise wep skills!!!
BUT, I'm not agreeing that it is ok to take advantage of something that is not supposed to work the way it does...
Seriously, if we all took advantage of bugs since day one of UO, what would be left right now...???
Nothing. And you know it...
~J
I don't beleive it has anything to do with taking too long. Most of us gm our skills before scrolls where introduced and use the old methods of skill gain back then especialy when they introduced and removed power hour. It took almost a year or even more to powergame some of these skills. Now after a decade of UO it seem silly to again gain the same skills that were already gained by killing low level crap when you have 100's of million of gold, memorised every dungeon, every creature, destroy everything countless of times. It's manadatory for the few newbies but for us nah quicker and easier is whats needed.The argument is not a "holier than thou" thing, it IS a go play the damn game thing ;/
I agree, OK, it takes way too long to raise wep skills!!!
BUT, I'm not agreeing that it is ok to take advantage of something that is not supposed to work the way it does...
Seriously, if we all took advantage of bugs since day one of UO, what would be left right now...???
Nothing. And you know it...
~J
Same, for all my characters, in far less than one week. Except I was too lazy to get a golem. But I can guarantee that training it on monsters is far more entertaining than standing in one spot hitting the same damn thing for hours on end. I ended with killing ogre lords with daggers. 120 fencing with a lord title.I 120'd my weapon skill on monsters because I'm too lazy to find a poison weapon and screw with a golem. Yes I'm weird.
Are you saying that after doing heartwood 3 or four times raising a skill to 120 or whatever that it is still exciting because of the design of heartwood? Really?. there should be desirable rewards along the way. like heartwood for crafters..
leave it to someone on stratics to take things literally...Are you saying that after doing heartwood 3 or four times raising a skill to 120 or whatever that it is still exciting because of the design of heartwood? Really?
Solution to your problem...get 2-3 golems and cycle through them. They heal themselves up in the stable. So by time you almost kill one..you stable it and get out the next one...full life!! No need for any healing. Only peeps I can really see having an issue with that are the ones that do the whole process unattended.Nice job EA. Golem training has now be dumbed down hardcore. You can no longer heal your golem with Gift of Renew OR Cleansing. So who's bright idea was this?![]()