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Could you make it so insured items can not be unravelled, just in case we put an item by mistake in it while hunting.
*thwaps my erratic sarcasm detector*Ugh no. Then I'd have to uninsure everything before I unravel it. Bad enough to have to uninsure before I put stuff on vendors.
So when you by accident drop your orny or something else in your bag, then don't come crying. I mean lets see would you rather go, crap did I drop it in there and then move a bunch of stuff or just hit unravel and see any insured items left and go oh there it is. Also not sure if blessed stuff can be unraveled but if it can then should be an ARE YOU SURE thing pop up.Ugh no. Then I'd have to uninsure everything before I unravel it. Bad enough to have to uninsure before I put stuff on vendors.
Just don't put stuff in that bag unless you want to unravel it, ok?
The magic item selection does not always work right and you have to use the artifact one to unravel non artifact stuff. As for just be careful, well when your hunting and filling bags while spawn is popping all over it can get a little hectic, I understand if your sitting in your home going through chests of crap then yeah its easy to be careful.I have to disagree. It's simple enough to mouse over anything you put in the bag before you unravel it. Just be careful what you put in. This feature doesn't exist in the salvage bag, either. It's enough that they've added the artifact safeguard.
Not a single thing.*boggles that anyone would be opposed to this*
how much insured stuff have you been unraveling to not want this simple safeguard?
People complain about losing stuff all the time. I bet we could find an identical post to this one around here when salvage bags came out.Now yes you could use a pouch for the keeping bag cause it looks different, and that is what I would do but its better to be safe then have people complain about losing stuff.
Or, add a simple safeguard that insured items, like blessed items, can't be unraveled. Since this doesn't affect you, why are you opposing this?Just adjust how you loot/store. We don't change things because people can't be careful.
Yeah that would be to simple, good thing you were not around when they invented seat belts, or at least in charge.People complain about losing stuff all the time. I bet we could find an identical post to this one around here when salvage bags came out.
Just adjust how you loot/store. We don't change things because people can't be careful.
if you don't notice that you dropped your orny into the bag, something is wrongSo when you by accident drop your orny or something else in your bag, then don't come crying. I mean lets see would you rather go, crap did I drop it in there and then move a bunch of stuff or just hit unravel and see any insured items left and go oh there it is. Also not sure if blessed stuff can be unraveled but if it can then should be an ARE YOU SURE thing pop up.
Actually, there is a safeguard for this already - you have to select the "(including artifacts)" option on the bag (it already saved me from one mistake)if you don't notice that you dropped your orny into the bag, something is wrong
I understand what you are saying, and really I made this request not as a mad person. I have lost nothing, it was more just a simple safety feature I thought would be a good idea. Its something that I could see happening and very easily. I really just do not understand why anyone would be mad or against this anyways.Honestly if I was ea I would have shut down uo a long time ago. Every time they put something out to help the player it is never good enough. So here is my suggestion. Get rid of the bags. Then people would not have a reason to be mad because it doesn't do this or that. Or we can just take it how they give it to us, realize how much easier they were trying to make it on us and just accept it.![]()
*raises eyebrow*Yeah that would be to simple, good thing you were not around when they invented seat belts, or at least in charge.
When you say "We" are you a Developer.
I'm not opposing it. I just don't think it's that important an issue.Or, add a simple safeguard that insured items, like blessed items, can't be unraveled. Since this doesn't affect you, why are you opposing this?
Ok, then when a person decided to put a stick in a flavoured ice cube to make it easier to enjoy the cool treat. Point is when something that could help and make things safer or easier why not do it.*raises eyebrow*
Holy non sequitur, batman! pixels != seatbelts, yo. Perspective. Get some.
Well lets see, I unraveled about 250 items this morning from an idoc and half of them were insured. That would have taken freaking forever to do if I had to uninsure every insured item.*boggles that anyone would be opposed to this*
how much insured stuff have you been unraveling to not want this simple safeguard?
Well, the very minimum I would expect of someone digesting a person's months or years of playing is to actually have to manually uninsure the things that someone thought were important enough to them to insure in the first place.Well lets see, I unraveled about 250 items this morning from an idoc and half of them were insured.
Pretty sure the uninsured thing for vendors is because it can cause the insurance bug, where things don't stay with you when you die. I believe that was the reasoning behind it.Disagree.
(And I don't understand, why each of the insured items you put on a vendor needs to be uninsured manually either.)
It's quite accidental, not because people are stupid. I've done it accidentally when I right clicked while looting instead of dragging something to my unravel bag, and then grabbed the wrong thing out of my backpack. I caught it, but can easily see how it would be done.Why are people putting insured items in to begin with? ...
Obviously they didn't think they were important enough to bank so that they didn't lose them when they abandoned their home, so arguing about the importance of something someone ELSE insuraned is a little silly, if you ask me.Well, the very minimum I would expect of someone digesting a person's months or years of playing is to actually have to manually uninsure the things that someone thought were important enough to them to insure in the first place.
I'm sure you're of the breed that thinks idoc'ers are vultures. I won't argue with you the difficulties of having to go through someone else's stuff, especially if they played KR or were extremely disorganized, I wouldn't want you to have to dig up that tiny violin smiley in response.Well, the very minimum I would expect of someone digesting a person's months or years of playing is to actually have to manually uninsure the things that someone thought were important enough to them to insure in the first place.Well lets see, I unraveled about 250 items this morning from an idoc and half of them were insured.
Sorry, but like many others, I'm VERY opposed to this idea. How about you just don't put insured items into your unravel bag? How difficult is that?I have to agree with Maplestone, as the Craftsman forum mod. That anyone would be opposed to this, is just plain NUTS.
I'm sure you're of the breed that thinks idoc'ers are vultures. I won't argue with you the difficulties of having to go through someone else's stuff, especially if they played KR or were extremely disorganized, I wouldn't want you to have to dig up that tiny violin smiley in response.
It is actually quite a personal argument against the idea, I mean honestly the situation will not come up for the majority of players that they need to unravel 200 insured items. So I'll withdraw that argument in favor of Jhym's more philosophical one, the gist of which is coddling the lazy. Laziness promotes stupidity and none of us need to be more stupid.![]()
I'm sure you think you dun burned me good. I never said I wasn't lazy, we all prefer to be lazy, that doesn't mean it is good for us. I would certainly prefer to not have to uninsure items before i stick them in the unravel bag. I would DEFINITELY prefer if devs never wasted their time coding for people too dumb to take care of their belongings. How many freaking safeguards does this game need?I'm sure you're of the breed that thinks idoc'ers are vultures. I won't argue with you the difficulties of having to go through someone else's stuff, especially if they played KR or were extremely disorganized, I wouldn't want you to have to dig up that tiny violin smiley in response.
It is actually quite a personal argument against the idea, I mean honestly the situation will not come up for the majority of players that they need to unravel 200 insured items. So I'll withdraw that argument in favor of Jhym's more philosophical one, the gist of which is coddling the lazy. Laziness promotes stupidity and none of us need to be more stupid.![]()
To say not to do this because people are Lazy, well the major stand so far agains't this is because then you would have to uninsure the stuff you might find at and idoc or in your house which will soon all be gone anyways by the time most people finish imbuing. So I would say the Lazy people are the ones that don't want to do the work to uninsure, not the people asking for a safeguard.
Next your comment about stupidity, Laziness makes you stupid but hmmm, when you come up with an idea to make life easier I guess you do not use your brain. We all know stupid people do not use their brains.
Whether or not if an Idea is good or bad does not make a person stupid. They still are using their brain. As for dun burn ya good thing, that was not my intention.I'm sure you think you dun burned me good. I never said I wasn't lazy, we all prefer to be lazy, that doesn't mean it is good for us. I would certainly prefer to not have to uninsure items before i stick them in the unravel bag. I would DEFINITELY prefer if devs never wasted their time coding for people too dumb to take care of their belongings. How many freaking safeguards does this game need?
An idea to make something easier doesn't make it a good idea. This is a bad idea and I hope it is never implemented.
The people benefiting from an idea being implemented in this case would not be using their brain, they would be saved from that distressing occurrence.Whether or not if an Idea is good or bad does not make a person stupid. They still are using their brain. As for dun burn ya good thing, that was not my intention.