• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Request for unraveling bags, Devs

S

Smokin

Guest
Could you make it so insured items can not be unravelled, just in case we put an item by mistake in it while hunting.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Ugh no. Then I'd have to uninsure everything before I unravel it. Bad enough to have to uninsure before I put stuff on vendors.

Just don't put stuff in that bag unless you want to unravel it, ok?
 
G

guum

Guest
Actually I really, really agree with this suggestion. I mean, how much stuff do you really have sitting around your house to be disposed of that's insured? A few things, I'm sure, but that's no biggie. Versus accidentally putting some irreplaceable runic-made piece of armor or found jewelry in there.

+1.
 
D

Dragonchilde

Guest
I have to disagree. It's simple enough to mouse over anything you put in the bag before you unravel it. Just be careful what you put in. This feature doesn't exist in the salvage bag, either. It's enough that they've added the artifact safeguard.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
*boggles that anyone would be opposed to this*

how much insured stuff have you been unraveling to not want this simple safeguard?
 
S

Smokin

Guest
Ugh no. Then I'd have to uninsure everything before I unravel it. Bad enough to have to uninsure before I put stuff on vendors.

Just don't put stuff in that bag unless you want to unravel it, ok?
So when you by accident drop your orny or something else in your bag, then don't come crying. I mean lets see would you rather go, crap did I drop it in there and then move a bunch of stuff or just hit unravel and see any insured items left and go oh there it is. Also not sure if blessed stuff can be unraveled but if it can then should be an ARE YOU SURE thing pop up.
 
S

Smokin

Guest
I have to disagree. It's simple enough to mouse over anything you put in the bag before you unravel it. Just be careful what you put in. This feature doesn't exist in the salvage bag, either. It's enough that they've added the artifact safeguard.
The magic item selection does not always work right and you have to use the artifact one to unravel non artifact stuff. As for just be careful, well when your hunting and filling bags while spawn is popping all over it can get a little hectic, I understand if your sitting in your home going through chests of crap then yeah its easy to be careful.

One other thing, if you move stuff with bags open its impossible to tell the difference, so lets say your moving stuff from a chest and sorting it into two bags one for keeping and one for unraveling and you screw up the bags. Now yes you could use a pouch for the keeping bag cause it looks different, and that is what I would do but its better to be safe then have people complain about losing stuff.
 
D

Dragonchilde

Guest
*boggles that anyone would be opposed to this*

how much insured stuff have you been unraveling to not want this simple safeguard?
Not a single thing.

I don't move stuff around. I have a single loot bag where I drop all my loot, and I don't keep insured items anywhere near it. I learned the hard way a long time ago with a salvage bag. It's not THAT hard to safeguard your own items. Slow down for a few seconds. Take a few moments, save yourself a lot of heartache. If you have so much insured stuff in your bag that you can't keep track of what you're putting in your unravel bags, maybe you should either rethink carrying so much irreplaceable stuff in your pack, or move your unravel bags.
 
D

Dragonchilde

Guest
Now yes you could use a pouch for the keeping bag cause it looks different, and that is what I would do but its better to be safe then have people complain about losing stuff.
People complain about losing stuff all the time. I bet we could find an identical post to this one around here when salvage bags came out.

Just adjust how you loot/store. We don't change things because people can't be careful.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Just adjust how you loot/store. We don't change things because people can't be careful.
Or, add a simple safeguard that insured items, like blessed items, can't be unraveled. Since this doesn't affect you, why are you opposing this?
 
S

Smokin

Guest
People complain about losing stuff all the time. I bet we could find an identical post to this one around here when salvage bags came out.

Just adjust how you loot/store. We don't change things because people can't be careful.
Yeah that would be to simple, good thing you were not around when they invented seat belts, or at least in charge.


When you say "We" are you a Developer.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
I have to agree with Maplestone, as the Craftsman forum mod. That anyone would be opposed to this, is just plain NUTS.

Since just about ANYONE can unravel for residue (not just imbuers), it's extremely likely for someone that goes out looting creatures to unravel stuff could accidentally unravel a personal item.

All it takes would be a slip where one tries to drop, say, a weapon of the type they use (say, a junk radiant scimitar) into their pack instead of the bag, then grab the wrong scimitar from their pack (like their favorite twinkling) and drop it in. If they put the bag aside for their imbuer to unravel (either before or after unraveling for residue), they are unlikely to realize when playing their imbuer that the prized sword is IN that bag, before unraveling. Similar slips can occur with characters that swap jewelry for specific needs (tamers and bards often fall into this category).
 

Demonous

Rares Fest Host | Ches Jul 2010
Stratics Veteran
Stratics Legend
So when you by accident drop your orny or something else in your bag, then don't come crying. I mean lets see would you rather go, crap did I drop it in there and then move a bunch of stuff or just hit unravel and see any insured items left and go oh there it is. Also not sure if blessed stuff can be unraveled but if it can then should be an ARE YOU SURE thing pop up.
if you don't notice that you dropped your orny into the bag, something is wrong
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Demonous - not everyone has left their Orny blue. After all, bleach was a common drop from all three ToT, plus available from certain quests.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
if you don't notice that you dropped your orny into the bag, something is wrong
Actually, there is a safeguard for this already - you have to select the "(including artifacts)" option on the bag (it already saved me from one mistake)
 
T

TheMac

Guest
Honestly if I was ea I would have shut down uo a long time ago. Every time they put something out to help the player it is never good enough. So here is my suggestion. Get rid of the bags. Then people would not have a reason to be mad because it doesn't do this or that. Or we can just take it how they give it to us, realize how much easier they were trying to make it on us and just accept it.:wall:
 
S

Smokin

Guest
Honestly if I was ea I would have shut down uo a long time ago. Every time they put something out to help the player it is never good enough. So here is my suggestion. Get rid of the bags. Then people would not have a reason to be mad because it doesn't do this or that. Or we can just take it how they give it to us, realize how much easier they were trying to make it on us and just accept it.:wall:
I understand what you are saying, and really I made this request not as a mad person. I have lost nothing, it was more just a simple safety feature I thought would be a good idea. Its something that I could see happening and very easily. I really just do not understand why anyone would be mad or against this anyways.

To Maplestone

As for the artifact and using that option, so it wont do artifacts, I have used the bag and there were no artifacts in it and the only way to unravel some stuff was to use that option. Its bugged a bit that way.
 
D

Dragonchilde

Guest
Yeah that would be to simple, good thing you were not around when they invented seat belts, or at least in charge.


When you say "We" are you a Developer.
*raises eyebrow*

Holy non sequitur, batman! pixels != seatbelts, yo. Perspective. Get some.
 
D

Dragonchilde

Guest
Or, add a simple safeguard that insured items, like blessed items, can't be unraveled. Since this doesn't affect you, why are you opposing this?
I'm not opposing it. I just don't think it's that important an issue.
 
S

Smokin

Guest
*raises eyebrow*

Holy non sequitur, batman! pixels != seatbelts, yo. Perspective. Get some.
Ok, then when a person decided to put a stick in a flavoured ice cube to make it easier to enjoy the cool treat. Point is when something that could help and make things safer or easier why not do it.
 
D

Dragonchilde

Guest
I'm really not against the concept; I would just rather see dev time spent on things that aren't fixable by the player taking just a bit more care.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
*boggles that anyone would be opposed to this*

how much insured stuff have you been unraveling to not want this simple safeguard?
Well lets see, I unraveled about 250 items this morning from an idoc and half of them were insured. That would have taken freaking forever to do if I had to uninsure every insured item.

If you are scared you are going to unravel your own armor (!) then DON'T USE SALVAGE BAGS. Unravel each item piece by piece from a regular bag. All it takes is a little care. We all have the power to screw things up, and it is by being careful that we manage to not screw things up. We don't need warning labels on every little thing.

If you do accidentally unravel your own armor (don't play UO drunk?) then I guess it's a lesson learned and most likely well remembered.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Well lets see, I unraveled about 250 items this morning from an idoc and half of them were insured.
Well, the very minimum I would expect of someone digesting a person's months or years of playing is to actually have to manually uninsure the things that someone thought were important enough to them to insure in the first place.
 

jack flash uk

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
/disagree, sorry

i would like a change though

like salvage bags, can we drop a bog of crap into the unravel bag and have it empty and unravel everything, so i do not have to take everything out of a chest, beg etc
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
I have to whole heartedly agree with this proposal.

I already have two methods of controlling what doesn't get unravelled.
1. I have a low level imbuer (typically a human with joat, soon will be a character with 51 imbuing) to unravel first before I attempt to unravel the high end gear. This makes sorting through the potentially good loot much easier (why would I unravel a +15 DCI/+15HCI etc... bracelet in order to have someone imbue the same?) Any accidents should come through in the post-low end imbue sorting process.

2. I don't drop anything from my paperdoll into bags. Yes, it means my pack is a mess, but UOA doesn't care.

Still, I know that not everyone takes precautions and it probably (I hope) won't take much effort to not allow insured things to be imbued.
 

Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
Disagree.
(And I don't understand, why each of the insured items you put on a vendor needs to be uninsured manually either.)
 
S

Smokin

Guest
Disagree.
(And I don't understand, why each of the insured items you put on a vendor needs to be uninsured manually either.)
Pretty sure the uninsured thing for vendors is because it can cause the insurance bug, where things don't stay with you when you die. I believe that was the reasoning behind it.
 
O

Old Man of UO

Guest
Funny... I was going to post the exact same request for unravelling bags, then played the arguments out in my head. I knew someone would object to having to un-insure their itmes before unravelling (which can't be that common)... so I didn't even bother posting.

I think it's a great idea, balancing those who want to unravel insured items versus those who want the extra security.
 
J

Jhym

Guest
*exasperated sigh*

Yes, of course, we have to protect idiots from doing stupid things.

After all, why would anyone be CAREFUL while dealing with something that can destroy their items? It's just inconceivable that someone would actually take the time to look at the items they are about to unravel and make sure they are really junk. Because, like, they are just SO in a HURRY and just CAN'T spend any TIME on simple things like THAT.

Sorry, but I completely disagree and I would like the bag to search out and actively munch any insured items in your bags.

I am very tired of the coddling people get because they are lazy. Nobody wants to take responsibility and THINK anymore, and I'm sick of it.
 
U

Urk of LS

Guest
Why are people putting insured items in to begin with? If you are loading a bag on a Dungeon Crawl why bother to insure the Loot? If you are loading items from your house or bank, then you should have enough time to uninsure anything you wish to unravel. My opinion if you put an insured item into the bag then you are to blame when you unravel it.
 
O

Old Man of UO

Guest
Why are people putting insured items in to begin with? ...
It's quite accidental, not because people are stupid. I've done it accidentally when I right clicked while looting instead of dragging something to my unravel bag, and then grabbed the wrong thing out of my backpack. I caught it, but can easily see how it would be done.

For the rest of you, what's the point of insulting people in this thread?
 
D

Dragonchilde

Guest
Well, the very minimum I would expect of someone digesting a person's months or years of playing is to actually have to manually uninsure the things that someone thought were important enough to them to insure in the first place.
Obviously they didn't think they were important enough to bank so that they didn't lose them when they abandoned their home, so arguing about the importance of something someone ELSE insuraned is a little silly, if you ask me.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Well lets see, I unraveled about 250 items this morning from an idoc and half of them were insured.
Well, the very minimum I would expect of someone digesting a person's months or years of playing is to actually have to manually uninsure the things that someone thought were important enough to them to insure in the first place.
I'm sure you're of the breed that thinks idoc'ers are vultures. I won't argue with you the difficulties of having to go through someone else's stuff, especially if they played KR or were extremely disorganized, I wouldn't want you to have to dig up that tiny violin smiley in response. :p

It is actually quite a personal argument against the idea, I mean honestly the situation will not come up for the majority of players that they need to unravel 200 insured items. So I'll withdraw that argument in favor of Jhym's more philosophical one, the gist of which is coddling the lazy. Laziness promotes stupidity and none of us need to be more stupid. ;)
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I have to agree with Maplestone, as the Craftsman forum mod. That anyone would be opposed to this, is just plain NUTS.
Sorry, but like many others, I'm VERY opposed to this idea. How about you just don't put insured items into your unravel bag? How difficult is that?

I mean, next you can't throw out insured items... At some point you have to take responsibility for your actions.

The only change I'd agree with is an option on the bag itself that read "Unravel magic items except those insured." Then you can choose the option you prefer.

But to make them all work that way? No thanks.
 
S

Smokin

Guest
I'm sure you're of the breed that thinks idoc'ers are vultures. I won't argue with you the difficulties of having to go through someone else's stuff, especially if they played KR or were extremely disorganized, I wouldn't want you to have to dig up that tiny violin smiley in response. :p

It is actually quite a personal argument against the idea, I mean honestly the situation will not come up for the majority of players that they need to unravel 200 insured items. So I'll withdraw that argument in favor of Jhym's more philosophical one, the gist of which is coddling the lazy. Laziness promotes stupidity and none of us need to be more stupid. ;)

To say not to do this because people are Lazy, well the major stand so far agains't this is because then you would have to uninsure the stuff you might find at and idoc or in your house which will soon all be gone anyways by the time most people finish imbuing. So I would say the Lazy people are the ones that don't want to do the work to uninsure, not the people asking for a safeguard.

Next your comment about stupidity, Laziness makes you stupid but hmmm, when you come up with an idea to make life easier I guess you do not use your brain. We all know stupid people do not use their brains.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
I'm sure you're of the breed that thinks idoc'ers are vultures. I won't argue with you the difficulties of having to go through someone else's stuff, especially if they played KR or were extremely disorganized, I wouldn't want you to have to dig up that tiny violin smiley in response. :p

It is actually quite a personal argument against the idea, I mean honestly the situation will not come up for the majority of players that they need to unravel 200 insured items. So I'll withdraw that argument in favor of Jhym's more philosophical one, the gist of which is coddling the lazy. Laziness promotes stupidity and none of us need to be more stupid. ;)

To say not to do this because people are Lazy, well the major stand so far agains't this is because then you would have to uninsure the stuff you might find at and idoc or in your house which will soon all be gone anyways by the time most people finish imbuing. So I would say the Lazy people are the ones that don't want to do the work to uninsure, not the people asking for a safeguard.

Next your comment about stupidity, Laziness makes you stupid but hmmm, when you come up with an idea to make life easier I guess you do not use your brain. We all know stupid people do not use their brains.
I'm sure you think you dun burned me good. I never said I wasn't lazy, we all prefer to be lazy, that doesn't mean it is good for us. I would certainly prefer to not have to uninsure items before i stick them in the unravel bag. I would DEFINITELY prefer if devs never wasted their time coding for people too dumb to take care of their belongings. How many freaking safeguards does this game need?

An idea to make something easier doesn't make it a good idea. This is a bad idea and I hope it is never implemented.
 
S

Smokin

Guest
I'm sure you think you dun burned me good. I never said I wasn't lazy, we all prefer to be lazy, that doesn't mean it is good for us. I would certainly prefer to not have to uninsure items before i stick them in the unravel bag. I would DEFINITELY prefer if devs never wasted their time coding for people too dumb to take care of their belongings. How many freaking safeguards does this game need?

An idea to make something easier doesn't make it a good idea. This is a bad idea and I hope it is never implemented.
Whether or not if an Idea is good or bad does not make a person stupid. They still are using their brain. As for dun burn ya good thing, that was not my intention.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Whether or not if an Idea is good or bad does not make a person stupid. They still are using their brain. As for dun burn ya good thing, that was not my intention.
The people benefiting from an idea being implemented in this case would not be using their brain, they would be saved from that distressing occurrence.
 
B

Blade_Thugluv

Guest
I agree with this and think it would be nice.

also i would like to know how Dragonchilde ended up as a mod. Doesnt seem like a good choice to me.

Oh and BTW Dragonchilde some people dont abandoned their home. sometimes real life happens.

I can name a number of times i have lost stuff in UO over the years because real life stuff came up and i wasnt able to pay to play a game. So excuse me if i didnt put all my good items in the bank.

sorry that not all players are as perfect as you. I mean hey we dont have nearly blind people who play uo or people who dont react as fast. No UO is filled with 100% perfect people who dont make mistakes.


~Blade
 
Top