I'm working on a treasure hunter on Siege perilous. Therefore I would need to have remove trap if I want to remove the trap safely. I would be hunting with a tamer in the party and my template would be this.
Cartography 100
Lockpicking 100
Remove trap 100
Detect hidden 50
Music 120
Discordance 120
Provocation 120
But I don't really like the fact I need to have 150 skillpoints just so I can remove the traps. Would it work, if I always hunt in a party, to just take the hit from the trap and then get resurrected? Are there any drawbacks to that idea other than the loss of fame?
If that works I could drop remove trap and detect and get maybe peacemaking instead. And soulstone of carto for magery when I have decoded the maps I need.
Cartography 100
Lockpicking 100
Remove trap 100
Detect hidden 50
Music 120
Discordance 120
Provocation 120
But I don't really like the fact I need to have 150 skillpoints just so I can remove the traps. Would it work, if I always hunt in a party, to just take the hit from the trap and then get resurrected? Are there any drawbacks to that idea other than the loss of fame?
If that works I could drop remove trap and detect and get maybe peacemaking instead. And soulstone of carto for magery when I have decoded the maps I need.