I'm a bit confused regarding this. I thought it was 400, but Alchemist Baubles gives relics. These have 4 properties:
I thought cool! They either lowered the requirements or maybe considered weighted intensities as part of the equation.
I dug out a couple of my magic jewelery that have above 400% intensities and unraveled them, but I did not get relics.
The first few, I relied on the "weighted intensity" shown on the imbuing gump. To get an accurate reading - I just select to imbue an existing property and raise the intensity to match it, eg if it has luck 98, I just select to imbue luck, then raise it to 98. I don't actually imbue it of course, just want to see the weighted intensities.
That turned out to be wrong since I didn't get relics. So I thought when unraveling, maybe they do not consider the weights, that's logical. ie since weights of +skill properties is 1.4, a +15 focus property is worth 100% intensity instead of 140%.
I made a spreadsheet to calculate the unweighted intensities and total it up. I also added a column for weighted intensities as well, so that I can verify it against the gump.
I unraveled another ring (I am using rings, so no base armour resists to skew the numbers) that has over 400%.
Didn't get a relic...
I am confused...help...anyone has done more tests on this? Or maybe arties gets a hidden boost to their intensities?
This is crucial to my dastardly plan to rule Sosaria...I plan to imbue a cheap 50% property (property like 50% luck that uses residues) on those items that already has 350% total intensities and unravel them for relics...
Enhance Potions 30 (120%)
Lower Reagent Cost 20 (100%)
Resist Poison 10 ( 66.66666667%)
Skill Bonus 10 (66.66666667%)
Total unweighted intensity is 353.3333333%. Lower Reagent Cost 20 (100%)
Resist Poison 10 ( 66.66666667%)
Skill Bonus 10 (66.66666667%)
I thought cool! They either lowered the requirements or maybe considered weighted intensities as part of the equation.
I dug out a couple of my magic jewelery that have above 400% intensities and unraveled them, but I did not get relics.
The first few, I relied on the "weighted intensity" shown on the imbuing gump. To get an accurate reading - I just select to imbue an existing property and raise the intensity to match it, eg if it has luck 98, I just select to imbue luck, then raise it to 98. I don't actually imbue it of course, just want to see the weighted intensities.
That turned out to be wrong since I didn't get relics. So I thought when unraveling, maybe they do not consider the weights, that's logical. ie since weights of +skill properties is 1.4, a +15 focus property is worth 100% intensity instead of 140%.
I made a spreadsheet to calculate the unweighted intensities and total it up. I also added a column for weighted intensities as well, so that I can verify it against the gump.
I unraveled another ring (I am using rings, so no base armour resists to skew the numbers) that has over 400%.
Didn't get a relic...
I am confused...help...anyone has done more tests on this? Or maybe arties gets a hidden boost to their intensities?
This is crucial to my dastardly plan to rule Sosaria...I plan to imbue a cheap 50% property (property like 50% luck that uses residues) on those items that already has 350% total intensities and unravel them for relics...