Have been playing around a little bit, visiting a few of the old places, and waxing nostalgic. You know, there are a few things the devs could restore or do to bring a touch of the old school back, without impacting too many people in a negative way.
Now keep in mind, I play a mage, always played a mage, played a mage most the time, always. So this will be slanted towards the mage's point of view.
1. Chain Lightning, Meteor Swarm...should be brought inline with the necro spell wither. As it stands, best I can see it from using them, wither takes out everything in range, whereas the two magic area spells get the damage divided up between however many mobs are out there.
A necro can stand in a dozen dire wolves at the spawn, and hit wither one time and clear it out.
A mage with the old spells, nope...has to take time and a lot of mana to do the same thing because if there are a dozen wolves, the damage is divided up evenly among em all...pretty weak, if ya ask me.
2. Meteor Swarm, give us the old visual effects back. Now if you fire one off at 6 mobs, its all one shot of 6 fanning out everywhere. In the old days, if you fired one off at 6 mobs, each individual fireball were released separately. Never understood why this awesome looking display was ever changed, cant believe it was actually that gamestopping to need changed...
3. Won't be popular, but i think in Trammel, after a set amount of time, a players corpse should turn to bones and when it does be freely lootable...
4. Let mages target area spells (the two above) thru walls again by targetting the top of teh wall. Unfair advantage? I don't think so, considering we have mobs now that are flamestriking us from two screens away, and evidently with endless mana
5. On a different topic, let's go back to lockdowns in houses. Is there *ever* gonna be a time when you fix the lockdown issues to where we can release one item in a chest, without having to release the entire chest, and then go back thru it RESETTING EVERY COTTON PICKING PERMISSION ON EVERYTHING IN THE CHEST!?!?!??!?
*sighs*
See yall ingame
Now keep in mind, I play a mage, always played a mage, played a mage most the time, always. So this will be slanted towards the mage's point of view.
1. Chain Lightning, Meteor Swarm...should be brought inline with the necro spell wither. As it stands, best I can see it from using them, wither takes out everything in range, whereas the two magic area spells get the damage divided up between however many mobs are out there.
A necro can stand in a dozen dire wolves at the spawn, and hit wither one time and clear it out.
A mage with the old spells, nope...has to take time and a lot of mana to do the same thing because if there are a dozen wolves, the damage is divided up evenly among em all...pretty weak, if ya ask me.
2. Meteor Swarm, give us the old visual effects back. Now if you fire one off at 6 mobs, its all one shot of 6 fanning out everywhere. In the old days, if you fired one off at 6 mobs, each individual fireball were released separately. Never understood why this awesome looking display was ever changed, cant believe it was actually that gamestopping to need changed...
3. Won't be popular, but i think in Trammel, after a set amount of time, a players corpse should turn to bones and when it does be freely lootable...
4. Let mages target area spells (the two above) thru walls again by targetting the top of teh wall. Unfair advantage? I don't think so, considering we have mobs now that are flamestriking us from two screens away, and evidently with endless mana
5. On a different topic, let's go back to lockdowns in houses. Is there *ever* gonna be a time when you fix the lockdown issues to where we can release one item in a chest, without having to release the entire chest, and then go back thru it RESETTING EVERY COTTON PICKING PERMISSION ON EVERYTHING IN THE CHEST!?!?!??!?
*sighs*
See yall ingame