When raising skills on a production shard, 2 things that I know of are relevant to the gaining speed :
- Amount of total points on the character (the less total points the faster the gaining);
- The current level of skill points in that particular skill (the lower the skill, the faster the gains);
Now, that said, if the character training a given skill is wearing items that have points to that given skill, when using this particular skill the gains will still come even if, thanking to the skill items, the player reached the current CAP.
For example, say that the player has 70 real skill in Cooking, and the player is wearing a ring and bracelet with 15 cooking each and thus, reaches 100 cooking skill (current CAP).
If the player uses the cooking skill, the real skill will still move up from 70 even though the total skill is 100 thanking to the 30 points from the jewellery. This of course, if the skill is set with the arrow to go up and there is room for skill gains over the 720 points CAP.
The question that I want to ask, is whether the skill gains' rates, while wearing the jewellery, will gain considering the 70 "real" skill level or the 100 "total" skill level.
The difference can be significant as at a 70 level the rate for gains is quite increased as compared to 100.....
I tried finding specific informations on this but could not.
Anyone knows by any chance or has links to some official answer on it ?
Thank you very much.
- Amount of total points on the character (the less total points the faster the gaining);
- The current level of skill points in that particular skill (the lower the skill, the faster the gains);
Now, that said, if the character training a given skill is wearing items that have points to that given skill, when using this particular skill the gains will still come even if, thanking to the skill items, the player reached the current CAP.
For example, say that the player has 70 real skill in Cooking, and the player is wearing a ring and bracelet with 15 cooking each and thus, reaches 100 cooking skill (current CAP).
If the player uses the cooking skill, the real skill will still move up from 70 even though the total skill is 100 thanking to the 30 points from the jewellery. This of course, if the skill is set with the arrow to go up and there is room for skill gains over the 720 points CAP.
The question that I want to ask, is whether the skill gains' rates, while wearing the jewellery, will gain considering the 70 "real" skill level or the 100 "total" skill level.
The difference can be significant as at a 70 level the rate for gains is quite increased as compared to 100.....
I tried finding specific informations on this but could not.
Anyone knows by any chance or has links to some official answer on it ?
Thank you very much.