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PVP Mage Templates

G

Guest

Guest
<blockquote><hr>

120 mage
120 eval
120 med
120 resist
120 ninja
100 inscribe
rest in focus

Its my temp and Im having fun with it.

[/ QUOTE ]

how do you use the ninja abilities? mage wep?
 
D

Dead.God-

Guest
This templet is a REAL challange to play on any real shard and you will most liekly die alot since after awhile people will find the loop in the temp of no magicresist and paralize you, but since i play test shards alot of the time i dont have to worry about that because i just toggle skills, but for anyone else this is a very high cost and challanging templet to play, if you need a good challange and fun in PVP heres the templet for you!

Alright guys heres a very unique mage templet, many people dont consider it a mage templet though, but i do considering its main tactic to kill requires magery.

-Templet-

120 Magery
120 Evalint
120 necromancy
120 spiritspeak
120 bushido
120 swords

ok ok yes yes i know that theres no meditation or magicresist, but you see this templet isnt based so much around the skills for it to work, its worked around the suit you use and the items too.

You MUST use pots for this templet or you WILL die period, dont like pots dont use it k?

Using a suit with Mana regen and lower mana cost is Essential otherwise you wont have the mana you need to kill people, i would suggest a suit with 60s+ 8 Mr and 30+ lmc would work as the minimum for this.

Find yourself a nice bokuto pref. with fireball or lightning with sc, this is for the nerve strike as we all know yes yes..

Get a 0/3 or 1/3 ring with 75 enhance pots, extra mods the better right, this of course is for the pots you will be using to keep alive with.

Using a LESSER hiryu with this templet works well for dismount and bleed along with some decent damage, and since all you need to control the mount is bushido you have that covered already in the templet itself.(unless they change the requirements for the mount i would recommend using this)
 
C

Crackninja80

Guest
Here is my Penultimate Legendary Scribe Mage:

120 Magery
120 Evaluate Intelligence
120 Meditation
120 Resisting Spells
120 Wrestling
100 Inscription

108 Str/120 HP
135 Int/155 Mana
39 Dex

My suit has the following Mods:
70/70/70/64/74

100% LRC, 40% LMC, MR 6, DCI 45%, FC2/FC6

This is the most expensive character I have ever made and if it drives me nuts that I can't find a way to fit 6 Poison resist into my suit but I guess I'll just have to live with it
Anyway, let me know what you think about playing scribe mages these days
 
C

Crunch VmP

Guest
scribe mages rock in field fights.
although its sort of hard to 1v1 anyone because all you have are spells while most others combine magery with nerve strike or deathstrike or something of the nature. i ran it for awhile and i loved it, but i switched out for ninjar which is currently like 99.2 or something. Deathstrikes are nice even at this skill because tracked they do like, 45 dmg or something. Its just a matter of getting them off :O



and btw ur suit is amazing.
 
S

ShogunARG

Guest
A couple of templates that had worked for me before.

Holy Scribe Mage:

Eval115
Mage 110
Melee 120
Rs 120
Medit 80
Scribe 100
Chival 55

55 Skill in Chivalry is the point where you no longer fizzle Remove Curse, the main thing i added Chival on my scribe. To get those pesky Necro debuffs and mage curses away.

----

NecroMage (Lesser)

Mage 110
Eval 120
Medit
Rs 110
Melee 120
Necro 60
SS 100

Necromancy 60 allows you to use Evil Omen, Remove Curse, Pain spike, and blood oath without any fizzle, SS for that extra healing (Over poison and MortalStrike) that always comes in handy.


---

Last but not least, IMHO whenever you are playing mage, and whatever your template is, you have to keep in mind that Evaluating Intelligence is your MAIN damage dealing source, and thus you have to raise it as far as possible, same thing with your melee skill, it is both your chance to strike, and chance to avoid being hit, specially by a pesky dexxer, or to avoid a special move that could cost your life against another mage.

Legendary Melee&amp;Eval 4TW.
 
I

imported_GFY

Guest
Luv your suit Crackninja.

Is it crafted or arties?

Could you post what it's made of?
 
J

JackFrost

Guest
Hi ppl, I want to play with a DeathStrike Arch-Mage, the template is like this:

- 120 Magery
- 120 Ninjutsu
- 120 Eval Int
- 120 Archery
- 120 Resist
- 100 Medit

The problem is that I don't know what stats config would be make it work good... Could you help me with the stats? Thx
 
I

imported_archite666

Guest
Good luck, deadstrike is now based on hiding and stealth, so the only viable mage template ( on siege anyway) is

120 mage
120 eval
120 med
120 ninja
100 hiding
75 stealth
50 whatever you like

use a mage weapon, Id consider those extra points in tracking for a bit more damage since deathstrike is part hiding a stealth and a small dash of bonus coming from tracking, otherwise, poisoning, or focus.
 

temu

Lore Keeper
Stratics Veteran
Stratics Legend
I'm wondering if anyone is currently running a ninja mage with stealth and hiding. How is it working out? No resist spells - yikes!

Here's my current template -

Evaluating Intelligence 120.0
Fencing 120.0
Magery 120.0
Magic Resistance 120.0
Meditation 100.0
Tactics 90.0
Chivalry 50.0

Works pretty good with spell channel warfork! Would like to hear if anyone has a similar template, and if there's something they're doing that I'm not.
 
G

Guest

Guest
HI


MY MAG:

100 magery
100 eval
100 madyt
100 anatomy
110 wrestling
100 inscryption
100 RS

GOOD??
 

temu

Lore Keeper
Stratics Veteran
Stratics Legend
<blockquote><hr>

HI


MY MAG:

100 magery
100 eval
100 madyt
100 anatomy
110 wrestling
100 inscryption
100 RS

GOOD??


[/ QUOTE ]

Bad! Drop the anatomy! Get some +10's for Eval, Med, Magery and Magic Resist!
 

Bman

Seasoned Veteran
Stratics Veteran
Stratics Legend
I was debating on creating a Necro Mage and was wondering how htose are working this day and time?

I currently have a mage with 112 eval, 111 magery, 115 med, 100 resist and was getting ready to add necro and SS to the template but not sure what else to add or even if this is worth following through with? Maybe there is a better template to take my mage into? I read a lot about hiding/tracking and chiv mages but I had taken about 4 years off and only been back for about a year so i do not understand all the new abilities that are available..

I am considering using this character more for PvP than anything else...

Maybe I should go down the path of inscription/poisoning mage? Any help is very much appreciated...

Thanks,
Bman
 
L

Lucifugo

Guest
My mage (Lucifugo) Human

120 Magery
120 Evaluating Int
120 Meditation
120 Wrestling
120 Resisting spells
100 Inscription
80 focus

with Crystal ring +20mag/+20focus
Alchemy talisman +5magery
Tome of lost +15magery
Inquisitor give me fcr3 with orny fc2 fcr6
Armor of fortune and Hat of magi for lrc and mr and finally i have lrc100 lmc40 mr9 full 70. I thinking to get some brac with +20skills fc1 fcr1 with chaos shield i can get 100+ focus but it's a dream.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Cheap Temp
115 Magery
115 Eval Int
115 Parry/Spells
115 Meditation
115 swords
115 bushido
10 focus or something[/QUOTE]

Hi there. So excuse the ignorance, but could you still have a formidable template using bushido on a mage? Especially since, the tactics patch from last August? I was thinking of something like the above. I would have to adjust my dexterity perhaps, or would I? To have 80...or is that really necessary? Does it really make a difference? This is a new character I am creating. Any input will be appreciated. I was thinking in of the following, based on what I am scrolled to:

120 fencing or something else depending on what anyone thinks
115 parry
110 magery
115 eval
115 bushido
115 resist
30 in whatever.

Any comments much appreciated.

Sorry forgot to add tactics in there. Or would I need it with this template? I like specials eh whatever would be best in lieu of that I suppose.
 
S

shipwrek

Guest
Hello, I just returned to UO after being away for 6 years. I believe my Mage-Archer template may be obsolete but I am hoping for some tips.

I mostly go for PvM but would really like to win some PvP for a change. I am looking for some direction on a template. I am hoping to keep Archery and Magery but make it workable in a PvP world.

100 Mage
110 Archery
100 Tactics
100 Eval
100 Resist
100 Anatomy
The rest is divided between healing, meditation, wrestling, some hiding

I left right around when PS came out and only got the one for Archery.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Hello, I just returned to UO after being away for 6 years. I believe my Mage-Archer template may be obsolete but I am hoping for some tips.

I mostly go for PvM but would really like to win some PvP for a change. I am looking for some direction on a template. I am hoping to keep Archery and Magery but make it workable in a PvP world.

100 Mage
110 Archery
100 Tactics
100 Eval
100 Resist
100 Anatomy
The rest is divided between healing, meditation, wrestling, some hiding

I left right around when PS came out and only got the one for Archery.
Hi there, I will try to help best I can. Well tricky thing will be mixing magery and archery. Gonna need a combination of HCI as well as LRC and DCI.

Basically you are going to need spell channeling bows. The real question though is if you are going to do max damage with bow or just use it to supplement your magery. Having a template like this will be tough to shine in both PvP and PvM.

Me Personally I would say

120 Magery
120 Eval
120 Archery (Need as high as you can get for accuracy purposes. i.e. chance to hit)
90+ you need min of 90 tactics now for secondary specials.

Rest is up to you really if you plan on spellcasting more or less. If it were me I would probably do:

120 Magery
120 Eval
120 Archery
120 Tactics (for max damage to help with 100 DI cap in PvP)...and help with getting to the 300 cap in PvM.
120 Meditation
120 Ninjitsu or 120 Resist

or if you don't like that then:

100 Magery + 20 crystalline ring
120 Eval
100 Archery + 20 Hunter's headdress
120 Tactics
90 Meditation
100 Hiding
90 Stealth

It just really is dependant on what tactics you want to use. More focusing towards the magery will mean being geared towards that. Focus on the Archery and specials more will be focused on making your arrows hit the mark.

Tactics of the first would be to break the enemy down, hit them on the run with death strike...if they move they'll take a heap of damage. Can do various combinations. Only catch is carrying trap box and items in leiu of having resist spells.

Second template if it were me would be focused on dismounting them and then fighting them on foot. With bow and magic, should be a handful.

Benefit though of first template is you can swap ninjitsu out for resist spells when doing PvM if you wanted, or just run that template without ninjitsu.

Lastly, forgot to say but some armor pieces you won't be able to meditate and get your mana regen back faster...so that's something to take into consideration as far as the spellcasting piece.
 
S

shipwrek

Guest
Thank you for the response!

Me Personally I would say

If it were me I would probably do:

120 Magery
120 Eval
120 Archery
120 Tactics (for max damage to help with 100 DI cap in PvP)...and help with getting to the 300 cap in PvM.
120 Meditation
120 Ninjitsu or 120 Resist
I need to read up on ninjitsu. Does it give defensive attributes to make up for the lack of resist in pvp or does it just enhance the effect of archery (or is it a seperate combat totally?)

Thank you again. This is great information.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Thank you for the response!



I need to read up on ninjitsu. Does it give defensive attributes to make up for the lack of resist in pvp or does it just enhance the effect of archery (or is it a seperate combat totally?)

Thank you again. This is great information.
Hey no problem. I try to do my best with giving constructive information, since all templates have some sort of weakness.

Basically it depends on your flavor...Like I had said, but some ninjitsu abilities are limited as are bushido ones. Basically some require you to be in stealth mode, which of course requires hiding to be in stealth mode in the first place, etc. lol.

Deathstrike is a main proponent as far as a ninja use. Is mainly used in the open-field...since running away after you been hit by it will net a fair amount of damage for the person who used it on you. Anything less than 115 ninjitsu is a waste of time though. It is unpredictable otherwise in my experience when using it only at a GM level. That's my opinion though. Maybe 110 would be alright.

Mirror Image though, you have to be on the ground to use it. And I don't completely recall but I don't think you can be on a mount to go in animal form. Someone can correct me if I'm wrong though.

If you wanted to get all the flavors from ninjitsu, best to go with a mix of stealth and hiding. Chances are most people getting dismounted aren't good at defending against it and you can use that to your advantage.

In animal form though you can't dismount. You also can't cast spells from what I recall. Can basically go into wolf form though to quickly get away from someone if needed. You can still hide and what not with it.

Just the basic info page is here. Is really all you need to know:

http://www.uoherald.com/guide/skill_53.php

PvM though...as long as you have a way to deal with paralyze, poison, magic casting mobs, ninjitsu is effective. Can mirror image and litigate damage and not get hit.

If using stealth, I would focus on balanced bows. Not using it well you would use magery more...less of an issue.

Just one other note at the moment: A lot of ninja moves are mana dependent so you'll need a good mana pool. You won't want to be spamming moves anyways unless you have elite mana regen and LMC. Hope that helps.
 
D

daisuke

Guest
This is what ive been working on for my 2 mages (nox/bush and necromage)

I have a question about bush/wrestle and any pointers would be helpful.

Nox/Bush mage (pvp):
115 eval
110 mage
85 poison
100 med
120 wrestle
100 bush
90 resist (using +11 scrappers here for 101 resist)

NecroMage (pvp/pvm):
115 eval
100 scribe
115 mage
90 med
105 necro
110 spiritspeak
85 resist (using jewlery that has +9 and +11 for 105 resist)

The nox/bush mage's suit is focused on MI/MR mods on all parts and uses HOM. is 1 handed for chugging.

The necromage suit is focused on SDI for max damage, he only pvps when under siege at champs. both running all 70s with 45 DCI, 40 LMC, and 2/6 casting as the basis for thier suit.

question: does anyone know exactly how bushido's defense interacts with wrestle's defense? on TC1 i made a 120 fencer with 45 HCI and a bush wrestler with 45 DCI and tried variable hand setups and dex levels and couldnt really get an accurate reading of my defense rates.
 
S

Sirus_Europa

Guest
This is what ive been working on for my 2 mages (nox/bush and necromage)

I have a question about bush/wrestle and any pointers would be helpful.

Nox/Bush mage (pvp):
115 eval
110 mage
85 poison
100 med
120 wrestle
100 bush
90 resist (using +11 scrappers here for 101 resist)

NecroMage (pvp/pvm):
115 eval
100 scribe
115 mage
90 med
105 necro
110 spiritspeak
85 resist (using jewlery that has +9 and +11 for 105 resist)

The nox/bush mage's suit is focused on MI/MR mods on all parts and uses HOM. is 1 handed for chugging.

The necromage suit is focused on SDI for max damage, he only pvps when under siege at champs. both running all 70s with 45 DCI, 40 LMC, and 2/6 casting as the basis for thier suit.

question: does anyone know exactly how bushido's defense interacts with wrestle's defense? on TC1 i made a 120 fencer with 45 HCI and a bush wrestler with 45 DCI and tried variable hand setups and dex levels and couldnt really get an accurate reading of my defense rates.
For the first template: to my knowledge Bushido doesn't provide any benefit to defence without Parry. Bushido and Parry allow you to have parry bonus without a shield. You may want to just drop Bushido and replace it with Parry, then carry a shield.

Also, you want (magery+poison)/2 to equal 100. Unless you want the special moves from wrestling I'd replace 120 wrestling with 85 anatomy (80 if you manage to get 120 magery), because that would allow for 120 dodge with the formula ((eval+anat)/2)+20. If you do that you can boost your poisoning or your magery to get the 100 for the first formula.

As for your second template it's a good build. I'm a necro mage myself, but my build is different. I don't like to rely on items for dodge, which your build will have to without the use of anatomy or wrestling.

Mine is as such:
120 Magery
120 Eval
110 necro
100 spirit
110 resist
80 med
80 anatomy

That build is working well for me, and I'm presently working on getting some items to free up some points from necro or magery to raise spirit speak and resist to 120, but as of now I don't have the scrolls for those to go up.
 
G

Gladius

Guest
Ok the latest uber template as far as i can see is as follows.

120 Magery
120 Eval
120 Resist
120 Meditation
120 Busido
120 Swords

Running around with a bokuto and spamming nerve strike is the order of the day for now.
I'll post again if a new one comes out

Hex

If I meet this mage at Fel will I beat him with this template?

120 Magery
115 Eval
100 Resist
100 Inscription
120 Focus
120 Meditation

STATS:
97 STR
52 DEX
129 INT

Always read that Focus and Med could be used together as I see no merits to using a melee weapon for a Mage nor the logic of using wrestling which surely cannot kill my opponent stand alone.

-G-
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Hex

If I meet this mage at Fel will I beat him with this template?

120 Magery
115 Eval
100 Resist
100 Inscription
120 Focus
120 Meditation

STATS:
97 STR
52 DEX
129 INT

Always read that Focus and Med could be used together as I see no merits to using a melee weapon for a Mage nor the logic of using wrestling which surely cannot kill my opponent stand alone.

-G-
You dont use a wrestling/weaponskill to be able to kill faster. You use it for defense.
Without a weaponskill or wrestling your DCI will be a flat zero even if you have 90DCI from items.
 
C

Cloak&Dagger

Guest
May i inquire as to how those who use a chiv mage are achieving 120 magery and 4/6 casting on the chiv spells, chiv spells have been capped at 2/6 when the template has 70 or more magery since sometime in 04, i have been trying to accomplish the 4/6 chiv casting while maintaining magery but have yet to be able to.
 

Hex_Europa

Sage
Stratics Veteran
Stratics Legend
For the posters who are enquiring about some of the original templates of this thread

i,e 4/6 casting chiv mage or spamming specials without 90 tactics.

All the templates were valid at the time of posting, please look at the dates (2005)

Be aware that some of the templates are no longer playable as originally intended however can always be adapted.
 
C

Cloak&Dagger

Guest
well....as i said chiv has been capped at 2/6 for any template with over 70 magery since 2004...so in 05...it should have been obsolete...but i am glad to have seen a response haha, oh well thank you was just hoping i was doing something wrong =p
 

Hex_Europa

Sage
Stratics Veteran
Stratics Legend
Yep there was a bug with the cap, this was finally corrected in Publish 45 back in May 2007.

I have to say i'm intrested to see what SA brings to the party PVP template wise. Both AOS & ML made such huge diff to mage temps.
 
C

Cloak&Dagger

Guest
I agree, I have already been trying to consider which of my mages to modify, as I like them both the way they are...oh well when it comes I suppose I will know heh
 
D

Druida

Guest
plz a i'm very interessed in the parry mage
i wanna know if wrestling increases the defense of phisical atacks plz
thx
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
plz a i'm very interessed in the parry mage
i wanna know if wrestling increases the defense of phisical atacks plz
thx
It gives you a chance to not be hit. It has nothing to do with what damage you take. That has to do with your physical resists.

Other than that you can disarm people and throw a paralyze move at those applicable skill levels.

Additionally...most parry mage templates don't carry wrestling.
 

DarkWolf

Seasoned Veteran
Stratics Veteran
Stratics Legend
I'm thinking of getting into some PvP, but am not sure on the character I want to use.

My mage template is:

115 Magery (currently at 112 with Tomb of Lost Knowledge)
110 Eval
110 Med
110 Resist
100 Inscription (currently at 72)
100 Alchemy
100 Focus (currently at 56)

I haven't seen any templates with Alchemy, so I'm taking it that Alchemy is useless. Is this so? If it is I can stone this skill for another character.

With my current skills, I was thinking of dropping Focus for Swords. If I should drop Alchemy, then I'll swap that instead.

I would like to bump Magery up to 120, but I'm not rich enough to afford the scroll... Should I bump up any of the other skills (as I could probably afford 1 or 2 of them) or would I be ok at leaving them at 110?

Thanks!
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Alchemy is great assuming you have the EP on your jewelry to compliment it. If you don't I'd go a different direction.

If you really want to go alchemy mage I would drop focus for anatomy. Try to get 110 anatomy (go for a total of 220 skill pointes between anat/eval). That would give you 120 defensive skill.
 

DarkWolf

Seasoned Veteran
Stratics Veteran
Stratics Legend
Thanks Lynk

I wanted to keep Alchemy on this mage if possible. I have some decent jewelry with EP.

I will try dropping Focus for Anatomy, then go see how fast I can get my butt handed to me...
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Thanks Lynk

I wanted to keep Alchemy on this mage if possible. I have some decent jewelry with EP.

I will try dropping Focus for Anatomy, then go see how fast I can get my butt handed to me...
You don't need focus anyways,so yes it's a good idea Lynk gave. And...depending on your skills you might be kicking other people's butts.
 

DarkWolf

Seasoned Veteran
Stratics Veteran
Stratics Legend
Thanks Diomedes

It will be interesting to see how well I can do. I managed to find a jewelry combo with a total of 45% EP and a bit of SDI and HCI. I'll keep an eye out for a better combo though.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
Thanks Diomedes

It will be interesting to see how well I can do. I managed to find a jewelry combo with a total of 45% EP and a bit of SDI and HCI. I'll keep an eye out for a better combo though.
Nice...okay then. So do you have the talisman as well? That's +5 if you can happen to find anything else for a while. Not sure what shard you're on though. Results vary greatly depending on shard.
 

DarkWolf

Seasoned Veteran
Stratics Veteran
Stratics Legend
I might have the talisman, but don't know for sure. I'll have to go through my vendor books to see if they have any. I play Cats btw.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
What is better to have on template, if you can only spare 120 points? 100 Tracking or 100 Detect Hidden? Assuming you are a 5x120 pure mage that is human.

Ideally I want to reveal stealthers that are 100 hide/120 stealth, and I assume my base would be 121/220 * 50 for a 27.5% chance to track a guy maxed out and a 33.6% against an 80/100.

Thanks
 
C

Cloak&Dagger

Guest
What is better to have on template, if you can only spare 120 points? 100 Tracking or 100 Detect Hidden? Assuming you are a 5x120 pure mage that is human.

Ideally I want to reveal stealthers that are 100 hide/120 stealth, and I assume my base would be 121/220 * 50 for a 27.5% chance to track a guy maxed out and a 33.6% against an 80/100.

Thanks
Hard to fully answer this question but I will try to leave it simple, if you simply want to reveal those who are getting close to you then 100 detect hidden, and you can already track people with 120 stealth 100 hiding with just JoaT. On the other hand having 100 tracking would be more beneficial as you can always reveal with eq or meteor storm or any area spell really, or Conflag pots or explode pots since you know where they are. Well that's a bit more complex than I had planned but hopefully that overall answers your question.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Thank you for your reply, I found most of the answers I'm looking for elsewhere. Shame Stratics is so dead now :eek:).

I'll do the rest on Test Center or try to ask at FoF since some of this stuff just doesn't seem to be known.
 
C

Cayden

Guest
With all the new additions to UO, much of the info on pvp on Stratics is very much outdated.
Could anyone give me examples of a good template for pvp mages please?
 

Taylor

Former Stratics CEO (2011-2014)
VIP
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Benefactor
120 Magery
120 Evaluate Intelligence
120 Resist Spells
120 Meditation
120 Wrestle
100 Inscription

120 Mage
120 Med
120 Eval
120 Resist/Weaving
120 SS
120 Necro
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
@ GvP - definitely do 100 detect. Your passive reveal will be a much greater asset than tracking. You can track people with 20 human JoAT, it just takes a few tries.
 
J

[JD]

Guest
I have a tamer necromage and want to stone off necro/ss in lieu of melee stuff for greater defense and more attack options.

I would like to be able to use both my 1-handed weap and shield combo, which give 30 DCI total combined (Mage weapon -20, Spell Channel). Or I’d like to be able to switch to a -20 Mage Weapon bow. Because I have 138 Magery, any -20 Mage weapon will still leave me with 118 effective weaponskill!

Additional DCI items I have now are: Violet Courage, Fey leggings, Quiver of infinity. I’m not sure if there’s anything better to use which gives good stats/resists/properties. The template is already going to be very tight and I need to maintain 100 LRC, resists, LMC, etc. Here’s the CORE template:

138 Magery (112 Trained, +26 from jewelry, but -20 Mage weap so 118 EFFECTIVE magery)
120 Eval Int (94 trained, +26 from jewelry)
120 Animal Taming (89 trained, +31 from items)**
115 Animal Lore (110 trained, +5 from items)**
90 Vet

That leaves me 205 skill points. Currently I have 105 Necro, 100 SS. If I drop them I can:

1) Have 100 tactics/105 parry. With DCI I should be HARD to kill. But I only have 15 dex! How bad will this be?
2) Pick up Anatomy and Healing! Anatomy will help with both melee dmg and healing. Plus the healing gives me extra survivability. I like this option a lot, just need to know if it makes sense. I also have +10 healing from Stitchers mittens currently.
3) Pick up Resist Magic skill and another skill. FYI 95% of Reds/PVPers on my server are Archers so this doesn’t make much sense to me, I would rather have melee protection. Or perhaps a bit of both?
4) Bushido/tactics – is this still valid for Nerve Strike and evade?

What do you guys think my best 205 skill point combo using this core template for greater survivability and flexibility?

** Yes I know I don’t need 120 taming/115 lore, actually that is only when I swap in the library talisman to tame a Greater Dragon. I’ll be at 115/110 when I use my totem of the void, and I need to keep at least 110 lore so I can have control of pets, so lowering either of those is not an option currently.

Thanks,
JD (Newbie on Sonoma)
 
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