I wish stratics had a super archive because in the past, someone explained that a majority of resource scripters are "sweat shops" in the east where they have dozens of computers with 1 or 2 guys "watching" them. The scripts would page upon GM showing up... the guy would give his own canned response and be on his wayYou mean GM's actually show up? I thought they were all Auto Canned Responses nowadays! Just kidding... but if the Timer system I discuss were implemented in the proper way (I wont claim to be a programmer here) but I am sure that the system would catch so many actual script running bot chars out there that eventually in time the GM's would get less and less of those type "Pages" by the "Counter System" and then would have more time to concentrate on other cheats and hacks etc. All I am trying to say is it is a trickle down effect that will be most effective in my opinion. Especially when one considers that a lot of the players who are using the resource bot type scripting are also the ones using the other variations of cheats in UO. Nock out several birds with one stone!
And you are going to throw an arbitrary number at "if you play more than "x" hours, you MUST be scripting"? *rolleyes*sure, but we're talking 'bout cheaters in online games here, not any serious business. And even if they used proxy cascades, it would still be the same accounts online for an excessive amount of time.
Accounts yes...IP addresses...not necessarily.sure, but we're talking 'bout cheaters in online games here, not any serious business. And even if they used proxy cascades, it would still be the same accounts online for an excessive amount of time.
There is simple solution to scripters that use trial accounts...There is NO simple solution to this problem and I've yet to see a reasonable solution that would be 99% foolproof... heck, not even 80% foolproof. And that would be fool proof from an implementation stand as well as a CLEAR definition stand. If you don't have either of those being foolproof, the past has shown us EA will drop the ball on it.
so, what's 12 hours ? It may be a significant and exhausting period for you. But not for a piece of software.And you are going to throw an arbitrary number at "if you play more than "x" hours, you MUST be scripting"? *rolleyes*
I hate to say it but some days I've been known to do a UO for 12+ hours either with a group or solo.![]()
On the contrary, the results of this current poll seems to contradict the earlier contradictory polls.just have to say I'm rather amazed at how consistantly the voting has hovered around 50-50 all alone ... we must be a bunch of contrarians![]()
Regarding sweat shops in the east aka Chinese gold farmers, I remember that, as you said it was some time in the past.I wish stratics had a super archive because in the past, someone explained that a majority of resource scripters are "sweat shops" in the east where they have dozens of computers with 1 or 2 guys "watching" them. The scripts would page upon GM showing up... the guy would give his own canned response and be on his way![]()
No offense, that's precisely the wrong way for devs to go about detecting scriptersAt another time, someone explained how scripters are too smart for GM checking... either they'd have GM detectors in the script or they'd change their script enough so it wouldn't set off an automated page.
Would an automated paging system work? Yes but not in the method you think. It might catch a few but not even a dent in what is out there. Being generous, I'd say you may catch 10%.
To give you two examples:
- The Script Adjuster: Lets say there are 1000 accounts used by resource scripters. Using my 10%, you throw out 100 accounts. Sounds good but now the other 900 know something is up and modify their scripts to avoid the action that got the other 100 caught... as an example, they know EA is looking for 1000 shovel uses an hour. Now they throw in pickaxes and if that isn't enough, they go lumber jacking
- The GM Time Waster: Using my above example of 1000 shovel uses and 1000 resource scripter numbers. How many people that are NOT scripters use a shovel 1000 or more times? 1000? 2000? 5000? Lets be generous and call it 2000 although I'm sure the number is 100 fold. So, what the automated system does is for every 1 valid scripting page, it generates 2 pages on live people. Over time, the number of valid script calls goes down but not by a huge amount but to be generous, say the number of valid script calls get cut in half. You still have to account for the number of invalid calls which will not go down.
I will say what I always say: don't think that I feel there is no problem or that I feel nothing should be done; there is a problem and it does need to be addressed. But EA needs to put in a well thought out solution that will give well under 1% false IDs... unlike what they have done in the past.
I do feel they need to curb the current "vigilante" system that is currently in effect: ie, I'm going to page on you because you don't talk with me... just because this is an online game doesn't mean I have to talk with everybody that walks up to me*rolleyes* I suppose the good news is I get to talk with a live GM every once in awhile thanks to these guys:bowdown: I'd love to see a "if you give us 3 false pages in a day, you get suspended for a day" type rule implemented.![]()
If it was just based on a rudimentary counting of the hours logged in or number of times shovels are used, yes, there will be alot of false positives. And it's only limited to UM'g.I think you missed the point of my post. It still takes GM's time to go investigate all the false positives that would be generated by a counter. So while the number of player pages for resource macroing may go down, the actual wait time for a GM to show up for anything would increase.
As a made up example, let's say right now a GM gets 25 calls from players for "resource macroing" that take 25 minutes total to address. Now under your system, they could get 50 server generated pages for "resource macroing" that take 50 minutes total to address. In an ideal world, you lose 25 player calls but gain 50 server calls... thus netting 25 new calls and adding 25 minutes of wait.
Correct, doing away with trial accounts entirely is not the answer and will only deal with scripting using trial accounts.There is simple solution to scripters that use trial accounts...
...get rid of trial accounts.
Not sure that's the right way to go, but it would put an end to it.
Also, as someone else pointed out, scripters could actually pay of the accounts they use and still make profits. On the upside to that though, is that EA would get more revenue.
But it still wouldn't end scripting...it would just end scripting with trial accounts.
Lets assume that at the least it will detect 2 cheats a week. That is 2 less cheats that the rest of the population of UO has to deal with.Yeah...but how many does it NOT catch?
How many times have you been fragged by someone that you KNEW was cheating?
I can't say for certain that I have played your server, but I know that several I have played have had problems with hacks of all kinds.
Then you'll never be happy in UO. Listen to the common lines spouted by cheats - it's too hard, it takes too long, I'll hurt my poor little fingers. Now those are the real spineless cry babies. As long as they can use cheating to compensate for their lack of ability, they'll be here asking for easier this and that, nerfs to the class who keeps killing them and so on.I'll keep all the cheaters, so long as I can get rid of all the whiny so-and-sos.
Found the first one to get rid of.Then you'll never be happy in UO. Listen to the common lines spouted by cheats - it's too hard, it takes too long, I'll hurt my poor little fingers. Now those are the real spineless cry babies. As long as they can use cheating to compensate for their lack of ability, they'll be here asking for easier this and that, nerfs to the class who keeps killing them and so on.I'll keep all the cheaters, so long as I can get rid of all the whiny so-and-sos.
Wenchy
Credibility? Dignity? Pride in your work? EA cares not for these things. EA would gain NOTHING by implementing punkbuster ... they would only lose half their ramaining players (the cheats) and therefore the revenue.Uhhhh, it it works?? It would work. Else why would other games implement it?
For its kewl name?
What would EA gain by implementing PB and eliminating the majority of cheaters?
Why its called "credibility" or maybe "dignity" or how about "pride in your work"
or maybe showing the gaming community you actually give a fu*k
I don't care if it stops 5 percent of the cheating it would be a possitive step regardless. i just wonder what percentage of those voting no cheat themselves. unless your one of those cheating i don't get why you vote no Ea already has most of our credit card numbers so what gives?Someone above posted that it would stop 80% of the cheating.
It's more like 40-50%.
PB would only stop the people that were afraid to download hacks and such in the first place.
Players that know other players and have trusted sources will still do what they do.
Ask anyone that plays BF2142 and BF2 servers. There are jump hacks, ammo hacks, bots, item hacks, speed hacks, etc. all over the place. And these games are all EA and all PB enabled.
Seriously. It won't work.
well, and even if they did, it wouldn't make much of a difference round here (Germany that is). In a rare moment of enlightenment and wisdom our relevant supreme court ruled that all parts of a licence contract have to be made known to both parties involved beforehand to actually become part of the contract (and no, a weblink is far from sufficient for this). This means if one buys a sealed software package where EULA's only pop up when the software is actually installed they are legally not part of the contract (a fact that gives Apple a slight headache atmOnce they got the teen rating for this game they stepped into a different world with respect to system privacy. Can you see EA mass mailing (not emailing) all account holders with a new written EULA?
Or maybe we're not cheats, we simply think there are better ways to tackle this problem. Why does everyone who disagrees with PB have to be a cheat? It's one method of dealing with cheats, but not the only option. Ever hear the phrase that prevention is better than cure? UO has a lot of scope for cheat prevention, long before measures like Punkbuster come into play. If PB had been the perfect solution, we wouldn't be having this discussion.I don't care if it stops 5 percent of the cheating it would be a possitive step regardless. i just wonder what percentage of those voting no cheat themselves. unless your one of those cheating i don't get why you vote no Ea already has most of our credit card numbers so what gives?
So, write a script that logs you off after a few hours online, logs back in and starts over. Never caught with your suggestions.it's far less complicated than that. They'd just have to track the connection time for a given ip for a certain periond of time. And since they do that anyway most probably, the whole scripting/cheating affair isn't a technical one but a business one.
Look I don't even need to read it because I have watched it happen in both CoD4 and CoD5. I play both and use PB with both and if PB isn't failing to initialize and getting me kicked from servers for general malfunctions then people are circumventing it and use a screen shot cleaner to further hide the cheats. So unless staff is actively watching then the person cheats and gets away with it all while PB kicks honest players because the program fails to work.Hahaha, oh yeah, sure they will work. Believe everything you see from a search engine for hacks. Just because it's posted in a hacking website doesn't mean anything.