It is if youre a Roleplayer and do RP-PvP, I only hope Mesanna will understand this.Balancing a suit is super hard to do now a days. *Shakes Fist*.........
It is if youre a Roleplayer and do RP-PvP, I only hope Mesanna will understand this.Balancing a suit is super hard to do now a days. *Shakes Fist*.........
Deathstrike certainly didn't need a nerf. As for nerve it wasn't doing the correct damage actually. I just tested them both on TC last night and now they both suck lolI like the changes for reflect. I'll probly have to change a couple suits around a little because I used reflect/ra to balance resists in a couple places, but not that big of an adjustment.
Ninjitsu, was it really needed? I didn't feel like death strike is overpowered, why the need to take damage down even further? The only people running jitsu now will cap it at 80 just to run away in llama. Gonna make people pick up another skill on an already cramped template just to get deathstrike damage?
Hide/Invis vs Detect - I think that is a really good change. Does this count only when revealed by detect hidden, or does area affect damage also reveal and count as detecting someone.
Lumberjacking - Long overdue. My sampire uses LJ, so I'm interested to see what this does to my damage.
Mystic - I think the nerf to cleansing is good, and doesn't seem to underpower it at first glance. Gives poisoners a purpose again. Also another reason to actually use debuffs.
Plague - Does hit spell on weapons count as 'spell damage' to trigger this? What about nerve strike, since technically it is a 'bushido spell' (same with deathstrike).
Potion weight - I like it.
Nerve Strike - the calculation was wrong? Seemed that I was always doing 15-25 dmg at 120 and thats what the formula said I should be doing. Can anyone confirm there is any change?
Indeedy. I just don't think that this is a change I personally feel, anyways, is necessary.It is if youre a Roleplayer and do RP-PvP, I only hope Mesanna will understand this.
This! I just finished imbuing a new suit last week. I use magic reflect to even out the resits. This will make me go back to the drawing board with that suit. Other than the potential impact to the resist balancing, I like what I hear about actually reflecting spells.TBH I'm not thrilled about the changes to Magic Reflection, like others have said some use it to balance out their suits.
Hate to disappoint some of you, but myst mages will still be very competitive assuming what is active on TC right now doesn't change. Spell Plague is still deadly and Cleansing Winds still wipes out everything. Oh, and there's still these things called Purge Magic, Sleep, Hailstorm, Healing Stone, and Spell Trigger aka Insta-boulder.hahaha
down with the mytics!
took long enough
You know, if you are going to dedicate the suit space to bulk up your Resisting Spells at the expense of other skills/ attributes, I think you should be allowed to. I have to disagree. It is a -35 skill hit. That's a lot of items needed to get that back on track to be viable.With all the changes, mystic mage is still going to be the best template, the magic reflect changes have just made it more necessary to be a mystic mage cos you need to cast purge magic to purge people's magic reflect.
I'd like to see purge magic made a magery spell and also a hard cap on resisting spells at 85-90 (depending on inscription) under the protection spell. Meaning you should not be able to boost your resisting spells to 120 with jewels etc.
Hide/Invis Vs Detect Hidden
Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill or magery skill.
Hallelujah, id like to see passive reveal almost not happening anymore cept from bumping into people.I mean if you guys are going to have this apply to passive reveal can you at least greatly reduce the success chance of passive reveal... it's bad enough elves get about 90 free skill points in it by just standing there.
Smoke bombs and animal form make any decent stealther next to invincible. Smoke bomb timer definitely needs to go up dramatically. Animal form should also have a way to be purged again other than just dismounting.smoke bombs gives stealthers the biggest advantage. They should just fix conflags/fields to reveal stealthers again, and increase the timer on smoke bombs to once every 60 seconds.
Amen to that, i think stealthers are way overpowered nowdays and impossible to kill because of smoke bombs and animal form AND trapped boxes. And before I get slammed by the cry babies here, just remember that a stealth/hiding template is not made for full scale pvp but to attack weak characters (assassin style).Smoke bombs and animal form make any decent stealther next to invincible. Smoke bomb timer definitely needs to go up dramatically. Animal form should also have a way to be purged again other than just dismounting.
Play a non-faction thief, I bet your view changes. Smoke Bombs can't be used immediately after a steal, because they are subject to the skill timer, Animal form on the other hand well I can't sneak up to you, browse your pack, select an object to steal all while mounted now can I? If I make a steal and someone leads off with a Dismount I'm stuck on foot, if it's a Mystic and they lead off with Purge Magic, I'm on foot. After throwing 440 points into hidings, snooping, stealth, and stealing I'm not going to get a lot of defence or offence out of the remaining 280. Not if I want a way to recall/sacred Journey, and have shadow jump to avoid that horrible passive reveal Elves get.Amen to that, i think stealthers are way overpowered nowdays and impossible to kill because of smoke bombs and animal form AND trapped boxes. And before I get slammed by the cry babies here, just remember that a stealth/hiding template is not made for full scale pvp but to attack weak characters (assassin style).
This change is only to active use of the detect hidden skill which uses detectors skill verses targets hide skill. JOAT will not be an issue for players with decent hiding skill and elves only get a bonus to passive detection.That's only going to be Active Use of Detect Hidden right? I mean you guys aren't over powering passive reveal even more are you? It's a concern because well, already us sneaky types are at a disadvantage against every elf created, we don't really need someone with JOAT detect hidden raining on our parade as well... I mean if you guys are going to have this apply to passive reveal can you at least greatly reduce the success chance of passive reveal... it's bad enough elves get about 90 free skill points in it by just standing there.
Active use of the detect hidden skill will prevent smoke bombs from re-hiding players once detected.Smoke bombs and animal form make any decent stealther next to invincible. Smoke bomb timer definitely needs to go up dramatically. Animal form should also have a way to be purged again other than just dismounting.
I agree 100%However, before this goes live, for the love of GOD, please reconsider cancelling magic arrow nether bolt the same as magic arrow magic arrow. There is simply no place for it in PvP.
Yes its a good change... the amount of pots people carry is just silly atm.Its a good thing, people cary too many potions these days.
Please consider increasing the cooldown time of potions aswell.
including the mythic healing stone.
Thats why I play RP-PvP on Europa since we dont use magic or rune crafted items. It resembles pre aos and its incredibly fun. But that also leaves us vulnerable to new publishes, when they change things like magic reflection might change now. I really hope they dont go through with it as it is now. Im not oposed the reflection of spells, but I am oposed to how the entire magic reflect spell is gone when "used up" since its crucial to armor balancing (specially including gm inscription).they destroyed skill-based mage pvp/duels with the introduction of 6 fcr and 40 lmc.
Hide/Invis Vs Detect Hidden
Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill or magery skill.
Mhm:Does this include the elf racial detect or the joat reveal, reveal magery spell or only the actual skill of detect hidden?
Altho id like to add that the elf passive detection seems like 90% success.This change is only to active use of the detect hidden skill which uses detectors skill verses targets hide skill. JOAT will not be an issue for players with decent hiding skill and elves only get a bonus to passive detection.
Have you actually tested it? They HAVE fixed this.I agree 100%However, before this goes live, for the love of GOD, please reconsider cancelling magic arrow nether bolt the same as magic arrow magic arrow. There is simply no place for it in PvP.
Agreed, i think cleansing winds should cure the poison and maybe remove curse, but not heal at all if poisoned.yeah cleansing wind still needs to be hit just a little harder. make it so it doesn't heal/cure through poison at all.
The nerf on spell plague seems perfect IMO. It's still very effective, but it's not over powered now.
A HUGE thank you goes out to the Devs for fixing the magic arrow/nether bolt spam. Man was that ever annoying.
Now add a small timer on cure pots and I think pvp will be a little more interesting again!!!!
With all the changes, mystic mage is still going to be the best template, the magic reflect changes have just made it more necessary to be a mystic mage cos you need to cast purge magic to purge people's magic reflect.
I'd like to see purge magic made a magery spell and also a hard cap on resisting spells at 85-90 (depending on inscription) under the protection spell. Meaning you should not be able to boost your resisting spells to 120 with jewels etc.
I've gotta agree on this one simply because I miss the old "nox mage". It looks like they've instead made it so the amount healed by cleanse wind is based on the level of poison thats on them. So the amount healed is reduced by 15% for every level of poison... I still think that maybe cleanse should have a "CHANCE" to cure like a regular cure would INSTEAD of making it like an arch cure and curing poison EVERY TIME. That way nox mages have atleast something to work with.Agreed, i think cleansing winds should cure the poison and maybe remove curse, but not heal at all if poisoned.
The way it used to be back in the day was it only reflected damage spells.Is Magic Reflection going to reflect the Purge magic spell though back at the mystic?
My current suit also used the magic reflect for resists, however i embrace the changes. The "small" pvp crowd is only small cos changes like this don't happen often enough. The devs are sooo close to making this game awesomeWith the changes to magic reflection i can throw away 2 perfectly good imbued suits and start from scratch with planning, ingredient farming and crafting. Will only take 2 weeks or a bit more away from my playtime . Sure im not the only one that would be a bit upset to get hit by such a thing without warning.
To all the people crying for a timer on cure pots, remember that this change would basically kill every non necro pvm warrior template, as cure pots are required at a lot of high end mobs to get bandage healing working.
Lets just kill some more pvm templates to make the small pvp crowd happy.
If you can't disturb someone who is poisoned from casting cleansing winds then there's something wrong with you.*Cries* I just miss the poison from nox mage being useful, its absolutelly useless now or do you think anyone will even play one just because what it reduces the amount HEALED STILL by cleanse wind by 15% per level? Stop making cleanse like a damn arch cure and if anything reduce it to work like a regular cure, sure allow it to still remove mortal, and other curses but for the love of god dont leave it like arch cure.
Nobody is going to invest 100 skill points just for this.This change is only to active use of the detect hidden skill which uses detectors skill verses targets hide skill. JOAT will not be an issue for players with decent hiding skill and elves only get a bonus to passive detection.
Active use of the detect hidden skill will prevent smoke bombs from re-hiding players once detected.
Purge magic hasn't removed animal form for months now, and why are you brining up thieves? We're talking about stealth PvP characters.Play a non-faction thief, I bet your view changes. Smoke Bombs can't be used immediately after a steal, because they are subject to the skill timer, Animal form on the other hand well I can't sneak up to you, browse your pack, select an object to steal all while mounted now can I? If I make a steal and someone leads off with a Dismount I'm stuck on foot, if it's a Mystic and they lead off with Purge Magic, I'm on foot. After throwing 440 points into hidings, snooping, stealth, and stealing I'm not going to get a lot of defence or offence out of the remaining 280. Not if I want a way to recall/sacred Journey, and have shadow jump to avoid that horrible passive reveal Elves get.
Do I prey on the weak? Not usually I don't set up scam steals, I don't work my way into guilds and rob greenies, I steal from the Full on PvPers with a gimped out templates I have no offence, and no real defence outside the suit.
Ever heard of protection or cure pots?If you can't disturb someone who is poisoned from casting cleansing winds then there's something wrong with you.
I think were talking about the same thing but yeah if the mystic is in protection they cast cleanse and can chug a pot WITHOUT even canceling the spell there casting, the cursor will come up and bam they heal themselves... Why not have it so if you drink a potion while under the affect of casting a spell have it cancel out the spell if you drink a potion? And on top of that stop making cleanse cure 100% of the time when poisoned by mages with 200+ skill points between poison and magery based on the level of poison. Cause as is when you think about it magic reflection wont do **** for us when mystics just purge it. I'm just trying to even out the playing field.If someone uses cure pots to cure then why would he be complaining about mysctic heal curing? and if someone is in protection and they have +35 resisting spell jewles then you're right a nox mage can't do anything, thats where it would be good to have purge as a magery spell and hard cap on resisting spells under prot.
Mervyn has done it again. Best
yeah you're spot on, it's annoying that you can chug a cure a millisecond before the cursor for greater heal appears and then heal yourself (especially annoying when people have a script for it and pull it off every time but lets not go into that)I think were talking about the same thing but yeah if the mystic is in protection they cast cleanse and can chug a pot WITHOUT even canceling the spell there casting, the cursor will come up and bam they heal themselves... Why not have it so if you drink a potion while under the affect of casting a spell have it cancel out the spell if you drink a potion? And on top of that stop making cleanse cure 100% of the time when poisoned by mages with 200+ skill points between poison and magery based on the level of poison. Cause as is when you think about it magic reflection wont do **** for us when mystics just purge it. I'm just trying to even out the playing field.
Cleanse winds healing through poison really only comes into play when cross-healing is involved. Every try to kill someone being healed by cleanse winds...?If someone uses cure pots to cure then why would he be complaining about mysctic heal curing? and if someone is in protection and they have +35 resisting spell jewles then you're right a nox mage can't do anything, thats where it would be good to have purge as a magery spell and hard cap on resisting spells under prot.
Mervyn has done it again. Best
He was bringing up thieves because a pvp thief is a "stealth pvp character".Purge magic hasn't removed animal form for months now, and why are you brining up thieves? We're talking about stealth PvP characters.