Since everyone else is posting theirs, why not...
I'll start by saying though that the recent changes to the virtue system are terrible, we've stopped bothering to use justice at spawns, compassion drops so quickly it's useless, and basicly the same with all but sacrifice. It's just not worth having any of the virtues anymore, unless you only want them as a status symbol.
so...proposed changes.
1. Justice
Justice decay should go back to how it was, over time. There's no reason you should lose justice on every sot and 105 that drops to your pack. In addition though something needs to be done about how people farm justice, to make the virtue actually mean something again. This probably won't be popular but as most of my characters are normally red know that this isn't just something that "doesnt affect me". I think the murder status should apply to all characters on the shard (all characters under your account share one set of murder counts) and once you've gone red 3 times you go permared. (gives people more than enough chances to stay blue if they want to). Won't stop people from killing guildmates or an alt account, but would make it a serious choice to keep that character red entirely for the purpose of farming justice. (and hopefuly bring some meaning back to that virtue)
2. Compassion
Like justice, it's decay should go back to how it was, over time. As is now, if you're resurrecting other people you lose weeks worth of grinding the virtue up in minutes, which, again, like justice, makes it useless....too much work for too little gain. IMHO the compassion sage needs to go away, it makes no sense gaining in the virtue of compassion by killing monsters in the exodus area, but at the same time new escorts should be added that grant a lot more compassion than current ones (especially since you can only take 1 at a time now). They should actually be somewhat difficult, the normal escorts were to some extent when they were put in due to brigands and murderers, but now it's just a grind of "gate here, gate here...gate here". Make it so the NPC walks and you follow them instead of them following you, and you have to guard them to their destination. Like the grizelda the hag quest, at points in the road "events" should happen, like a gang of high level brigands raids you (like the executioners that were used in some previous events). And it should be something that's actually somewhat difficult to complete (though not boss level). At the end it should offer you a decent amount of gold, at least 10-50k, and you should only gain compassion if you turn it down. (but it should be a significant gain, due to the time spent)
3. Honor
Honestly, honor was working just fine before the change, it wasn't overpowered, it wasn't horribly difficult to gain, but it wasn't easy and quick to gain either. All it really needs is a rollback to how it was.
4. Sacrifice
^ See honor, sacrifice is just bugged out and weird now, still useful at least, but...weird. (it's actually the only one that stayed useful)
5. Honesty
Interesting in how you gain it, a bit of a grind but somewhat makes sense....only the items you find for honesty should actually be somewhat valuable (they should be random magic weapons/armor pieces, at least on a level that would unravel to essence, so it actually means something ot choose to turn it in rather than keep it). This one is just silly losing it when you use to purchase something also, with how hard it is to gain especially makes it useless for normal usage, only way for it to pay off would be to buy and resell high price things like the new high seas ships...if you lose a week's worth of work buying the npc vendor items it really should have a better payoff.
I'll start by saying though that the recent changes to the virtue system are terrible, we've stopped bothering to use justice at spawns, compassion drops so quickly it's useless, and basicly the same with all but sacrifice. It's just not worth having any of the virtues anymore, unless you only want them as a status symbol.
so...proposed changes.
1. Justice
Justice decay should go back to how it was, over time. There's no reason you should lose justice on every sot and 105 that drops to your pack. In addition though something needs to be done about how people farm justice, to make the virtue actually mean something again. This probably won't be popular but as most of my characters are normally red know that this isn't just something that "doesnt affect me". I think the murder status should apply to all characters on the shard (all characters under your account share one set of murder counts) and once you've gone red 3 times you go permared. (gives people more than enough chances to stay blue if they want to). Won't stop people from killing guildmates or an alt account, but would make it a serious choice to keep that character red entirely for the purpose of farming justice. (and hopefuly bring some meaning back to that virtue)
2. Compassion
Like justice, it's decay should go back to how it was, over time. As is now, if you're resurrecting other people you lose weeks worth of grinding the virtue up in minutes, which, again, like justice, makes it useless....too much work for too little gain. IMHO the compassion sage needs to go away, it makes no sense gaining in the virtue of compassion by killing monsters in the exodus area, but at the same time new escorts should be added that grant a lot more compassion than current ones (especially since you can only take 1 at a time now). They should actually be somewhat difficult, the normal escorts were to some extent when they were put in due to brigands and murderers, but now it's just a grind of "gate here, gate here...gate here". Make it so the NPC walks and you follow them instead of them following you, and you have to guard them to their destination. Like the grizelda the hag quest, at points in the road "events" should happen, like a gang of high level brigands raids you (like the executioners that were used in some previous events). And it should be something that's actually somewhat difficult to complete (though not boss level). At the end it should offer you a decent amount of gold, at least 10-50k, and you should only gain compassion if you turn it down. (but it should be a significant gain, due to the time spent)
3. Honor
Honestly, honor was working just fine before the change, it wasn't overpowered, it wasn't horribly difficult to gain, but it wasn't easy and quick to gain either. All it really needs is a rollback to how it was.
4. Sacrifice
^ See honor, sacrifice is just bugged out and weird now, still useful at least, but...weird. (it's actually the only one that stayed useful)
5. Honesty
Interesting in how you gain it, a bit of a grind but somewhat makes sense....only the items you find for honesty should actually be somewhat valuable (they should be random magic weapons/armor pieces, at least on a level that would unravel to essence, so it actually means something ot choose to turn it in rather than keep it). This one is just silly losing it when you use to purchase something also, with how hard it is to gain especially makes it useless for normal usage, only way for it to pay off would be to buy and resell high price things like the new high seas ships...if you lose a week's worth of work buying the npc vendor items it really should have a better payoff.