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Private houses - why?

I

imported_Spiffykeen

Guest
<blockquote><hr>

Detecting Hidden once and putting chimes along the entrance will alert you to anyone trying to sneak into your house

[/ QUOTE ]


an excellent strategy that I've used myself.... I don't really understand private houses either... I've most always kept my house public. One of my first memories of a cool house was Leiah's Rune Library on atlantic back in the day, she had monster statues, and I thought that was the coolest thing I had ever seen. Also she had a big bed, with corpse parts splayed out on it.... we really didn't have a whole lot to work with back then, but we made do, by gum!
 
G

Guest

Guest
<blockquote><hr>


I don't understand getting a thrill out of stealing some pixel object from another player...knowing that almost all people would be upset, at least to some degree. Just doesn't seem very nice.


[/ QUOTE ]

"There was no real substance to this antagonism -- he was simply relishing the giddy joy of just being a jerk." -- Rex Burns, "Fortitude"

I know it's lousy to admit, but the absolute most exciting and fun time I had in UO was breaking into the KiN PK Guildhouse on Catskills, and looting thousands of items in the course of 3 hours late one Saturday night back in 98.

Any second they coulda shown up and put a stop to it, so I was looting as fast as I could, making trip after trip.

It was an utterly antisocial thrill unquestionably generated at the expense of my fellow players (even if they were PKs), but still was a blast.
 
G

Guest

Guest
My personal favorite is a custom house on Europa (Fel)

The sign reads along the lines of "enter if you dare!"

Pity the house is private lol.

I tried really hard to "dare" but alas to no avail


Wenchy
 
C

Connor_Graham

Guest
"I would not consider this an exploit"

Why does that not surprise me....


"neither do EA. "

No, they just nerfed thieves all to hell for ruining so many players game experience. Nice to know you're keeping that ruination alive.

And someone asks why private houses? This here is the reason.
 
G

Guest

Guest
Nerfs that have been applied to thieving skill have what bearing exactly on the subject of players being able to remove items from un secure containers in public houses ?

And the reason I dont consider it an exploit is quite simple ... it isnt one. What exactly do you think is being exploited?
 
C

Connor_Graham

Guest
"Nerfs that have been applied to thieving skill have what bearing exactly on the subject of players being able to remove items from un secure containers in public houses ?"

They were nerfed because of zero risk with all the reward, which is exactly the same as what you're doing.



"What exactly do you think is being exploited? "

Not what, Who. The player that owns the house.
 
G

Guest

Guest
<blockquote><hr>

"What exactly do you think is being exploited? "

Not what, Who. The player that owns the house.

[/ QUOTE ]
So, I'm exploiting people by role playing a thief and stealing things from unsecure containers that people leave unlocked in a public place?

Riiiiight.

If you really do believe that then you are playing the wrong game and I'm afraid the perfect sanitized utopia of a game that you crave does not and never will exist. Thank God.
 
C

Connor_Graham

Guest
"So, I'm exploiting people by role playing a thief and stealing things from unsecure containers that people leave unlocked in a public place?"

More like taking advantage of someone that may have accidentally clicked the wrong button....
 
G

Guest

Guest
Its a sure fire thing that you have won a debate when the other person becomes pedantic to the point of being so ridiculous, that no further debate on the subject is required.

Consider yourself well and truly trounced. Dont be too disheartened though .... there will be other threads where you may fare better. Or maybe not.

You are dismissed.


Night all. I'm off to bed.
 
G

Guest

Guest
People are always ready to exploit carelessness.

Happens all the time, in UO and in life.
 
J

JoyousGard

Guest
YEah I had a failed vendor attempt and weeks later I came back from a day in the mines and some scumbag thief was in there, right next to my only 'anyone' bag (it was in there for friends to relay messages, but I had started putting more valuable things in there also).

I only saw him because he appeared for like a split second and hid again. I was in Tram and didn't know what to do, so I shot myself with a magic arrow or cast flame field or something dumb. I think he exited on his own after he saw the jig was up. I definitely did not remmeber detect hide or the words to kick a person out, but I saw him leave.

EDIT: Corrected some words to make the last two sentences readable

Next second I made the house private and that was it. I felt dumb, I think he took a scrapper recipe, not sure if there was anything else and that was it.

But to be the thief would be exciting I bet. Make your houses private people. Especially if you don't know or are unsure of what you are doing regarding lockdowns and vendors and housing.
 
C

Connor_Graham

Guest
<blockquote><hr>

Its a sure fire thing that you have won a debate when the other person becomes pedantic to the point of being so ridiculous, that no further debate on the subject is required.

Consider yourself well and truly trounced. Dont be too disheartened though .... there will be other threads where you may fare better. Or maybe not.

You are dismissed.


Night all. I'm off to bed.

[/ QUOTE ]

Whatever makes you sleep better...


I guess self delusion must be good for something....
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

<blockquote><hr>

Its a sure fire thing that you have won a debate when the other person becomes pedantic to the point of being so ridiculous, that no further debate on the subject is required.

Consider yourself well and truly trounced. Dont be too disheartened though .... there will be other threads where you may fare better. Or maybe not.

You are dismissed.


Night all. I'm off to bed.

[/ QUOTE ]

Whatever makes you sleep better...


I guess self delusion must be good for something....


[/ QUOTE ]

Why is it that you constantly think you've accomplished anything other than making yourself look completely ridiculous?

But, I know you'll think you're in the right... even after every single sane person in the entire world has told you-you are wrong.

You fool no one but yourself with your crusade of trying protect people from their own stupidity and/or mistakes. Not only that but, you'll post like 80 replies re-iterating the same stupid things that have been blasted to smithereens over and over again.

I'm sorry that you can't distinguish the difference between a videogame and real life where the consequences of a persons actions actually have a meaning. This is a videogame and people should be allowed to have the freedom to play any role they feel like playing in this virtual world.

Just because you can't handle another person doing the same stuff to you that a computer controlled monster would otherwise do, doesn't mean it's right or helping the growth of this game to restrict all of the players in Ultima Online from experiencing what it is like to play an orc and bash oomies, or a pirate on the seas of sosaria pillaging other sea fairing vessels and raiding coastal villages.

Infact, this game hasn't gained any substantial numbers in subscriptions since changing it's focus to Consensual PvP... It didn't do anything positive for a game that was otherwise consistantly growing in subscriptions when it was focused on Non-consensual PvP.

And you have the nerve to tell him he's delusional when your the most delusional poster on stratics that I've ever witnessed. Seriously... WAKE UP!

Screw the "restrict everyone to protect the idiots from their own stupidity so only they can enjoy this game" point of view you keep putting forth.

You've been beaten, beaten and beaten some more. Learn to accept the truth... you might not look so delusional if you would.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

<blockquote><hr>

"What exactly do you think is being exploited? "

Not what, Who. The player that owns the house.

[/ QUOTE ]
So, I'm exploiting people by role playing a thief and stealing things from unsecure containers that people leave unlocked in a public place?

Riiiiight.

If you really do believe that then you are playing the wrong game and I'm afraid the perfect sanitized utopia of a game that you crave does not and never will exist. Thank God.

[/ QUOTE ]

What he thinks is the perfect game is called a console game...

You know... where you don't have to put up with interacting with any other individual unless you hand-pick those people yourself.

This is the same philosophy as those who think a game should be so restricted that it eliminates any other style of game-play other than their own. You hear it all the time...

"Why should he or she have to affect what I want to do or how I want to play... Waaahhhhhhhh, I don't need none of these people to enjoy this game... I shouldn't have to put up with other players interacting with my gameplay unless I want them too, waaaaahhhhhhhhhh"

This is the same philosophy responsible for why this game hasn't done anything but plateau and tank in subscriptions since Ultima Online adopted it as its major focus in 2000.

Welcome to Ultima... Offline. Where you can play this game without anyone else because the NPCs are the only "characters" who can fill the various roles of this world. Real people with actual personalities obviously shouldn't be allowed to play the orcs, pirates, knights, brigands, thieves, vampires, savages and merchants of this world because of the few cry baby brats that can't dissociate a world of a fantasy and make-believe from real life.

After all... all of those other players shouldn't have ever been allowed to enjoy Ultima Online the way they wanted to because somehow the cry baby brats convinced the Dev team that they were the most important paying customer.

Don't believe me? Just go ahead and ask any of the Shadowclan Orcs who used to play this game if my words don't speak the truth.
 
I

imported_Traveller

Guest
Can't disagree. Thank god I'm playing the last bastion of immersive world, instead of UO.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

Thank god I'm playing the last bastion of immersive world.

[/ QUOTE ]

And thank God I have Siege to go to.

Now if only the devs would somehow give this shard the attention it deserved so more could enjoy it like I do.

Ultima Online might actually start seeing these playstyles coming back to life!
 

Lady-Tor

Lore Master
Stratics Veteran
Stratics Legend
Because im a private person. I have a huge amount of people on my access list but still. Im a private person, i dont want weirdos in my house.
 
I

imported_BlacK RaiN

Guest
Something like this would really bring Siege back to the roots of Ultima and revitalize it for a HUGE amount of players.

<blockquote><hr>



1. RoT
--------------------------------------------------------------------------------------------

RoT needs to be looked at for a possible tweak.

A lot of players suggested tweaking the daily gains allowed and reducing the timers between them.

I suggest moving the starting point of RoT from 70.0 to 90.0 so that players dedicated to character advancement can have a competitive character faster than the 3 months it currently takes to make one.

Character development will still take some time... but not the 6 months it currently takes to complete a character. The idea is to bring RoT back in line with its original design (prior to powerscrolls) because right now, it's too tedious and difficult to train a character to be competitive.

--------------------------------------------------------------------------------------------
2. PvM
----------------------------------------------------------------------------------------------
Please remove instanced dungeons. If I go into the dungeon and others get the key... they should be able to as well.

Please make hunting worth while. It has been yielding unusable items for 4 years now. It would be cool if the items that drop from monsters were more practical.

There is really no point of having 2% Hit Fireball on a weapon... the range of item intensities is not in line with usefulness. Our shard does not have item insurance so items obtained need to be more useful... more often.

Can we possibly tier the intensities and make the scale and number of intensities more in line with the level of the monsters we fight?

Low level... level 1 lets say mongbats... get one intensity at tier 1... that is lets say 20%. Tiers move up 10% per tier.. so tier 2 = 30%

Max is 50%... and that is determined by the level of creature. Once the level of the creature equals more than a 50% boost it moves onto the next item property tier... so the item has 2 item properties at ranging intensities.

Does this make sense the way I explained it?

If implemented this way... a player could progress up and the hunting monsters portion of this game would produce usable weapons and armor... for all levels of characters... as your character gets better and fights better monsters... so does the items obtained from them become better.

Change the way % resists are generated. They should be set and equally distributed.. as well set in tiers... of maybe 5 points. The lowest being... 40 and the highest being 70resists total on a given piece of armor.

Make it a seperate system from the item property's generating system... also based on levels of monsters.

Please enhance the AI monsters possess in this game

http://kotaku.com/348915/force-unleashed-t...nues-to-astound

This is a remarkable and innovative technology. The monster's... react and you don't necessarily have to take it this route... but, something that makes hunting monsters not so repetitious and predictable would make it more challenging and fun... across the board.



--------------------------------------------------------------------------------------------
3. Crafting
--------------------------------------------------------------------------------------------
Please make the BoD system... more rewarding and more interactive.

Make quests... interactive. Currently the "make 15 crossbows" we have right now promotes scripting in its repetitiousness. Make rare metals and woods, obtainable by crafter-specific dungeons... that curtail scripting efforts.

Make resists more equal... They could be 10/10/10/10/10 every time you make a piece if 50 total resists is indeed your characters item generated number.

Maybe make it so that using a skill (hmm... item identification?) allows a player to pick and tinker with just the items resists percentages... for more crafter customization.

I think the enhancement system could go much deeper... be a whole lot more fun. Maybe not destroying an item, but perhaps reducing its durability so that there are multiple attempts to enhance before the item is destroyed.


Allow players to open up shop in the actual towns in the cities of Britania. Have that person have to be present or logged in if using an attendent... sell his or her wares. Have a gooood number of slots available per city and have the number of slots be determined by a dynamic set of equations that measure the number of shops in all the other towns... if too high a concentration they do not raise the number until other shops are also used.

You also pay membership... membership means you belong to "that" shop.

Weekly membership fee is determined by which faction controls that town...

Can only be a member of 1 shop (per account.)

--------------------------------------------------------------------------------------------
4. Player Skills
--------------------------------------------------------------------------------------------
Magic Resist Skill:

Please make it so that your % skill in Magic Resist divided by 2 = your elemental resists.

Remove physical resist from the equation.


The benefits of this old system is that if someone dedicates the 120skill points to this skill (limiting the template) they only have to worry about achieving physical resist.

That is... they still have to wear armor.

Obtaining 60 resist is still easily possible by wearing armor. Player crafters make it easily and we can pick up loot we see on monsters... which is actually useful. Both players will be able to have the option to get what they need... and you can pick either or (skill or items.)

the choice would be the players. This would do nothing but expand on our current system and not take away from it.

Detect Hidden:
Please fix the magery spell "Reveal" to actually work... perhaps make it require the detect hidden skill to successfully detect a hidden player.

% Skill in Magery + % Skill in Detect hidden vs %Hiding + %Stealth.

This equation... would be nice =D

Make detect hidden have a 4 second delay for using the skill... click yourself for area detect. This would help the skills usefulness as once you detect an already hidden player... they are allowed to rehide instantly.

Hiding and Stealth

Please make using the stealth skill after hiding require the full delay between the use of these skills. Currently a player can use 2 skills instantly, without delay and exploit this advantage to a quick and easy get-away.


--------------------------------------------------------------------------------------------
5. Factions
--------------------------------------------------------------------------------------------

Please fix the bases, bugs and what nots.

Move sigil reset time to 6 days... 3 is just not enough of a reward for all the hard efforts that go into obtaining control.


If you control a city you can turn the guardzone protection... on... or off.

If off for 15 days, the city will be invaded by its corresponding low level creatures and become a champion spawn area. You may beat them back of course.... and since this is Felucca, allow powerscrolls to drop. We have 8 cities in factions, each corresponding to 1 of the 8 virtues... and thus would be GREAT for gaining points in our virtue "gump" by fighting each champion spawn/champion.

Those who wish to not be affected by factions... can choose any one of the non-faction towns to visit/inhabit, as their guardzones will be always... on.

Reduce statloss to 10minutes.

Only blues can join TB or CoM

Only reds can join Minax or SL... you have to be in factions to enter towns or use moongates as a red... otherwise the guards will kill you if you try to invade a cities soil.


--------------------------------------------------------------------------------------------
6. Player Housing
--------------------------------------------------------------------------------------------

Please remove the invisible shield from houses when not in "customizing" mode. We would like the ability to siege an enemies stronghold and base of operation.

If done, please set housing up to reflect the following:

Make teleporters accessed to anyone.

Give the owner of the house 2 master keys (one in backpack and one in bank) that are blessed. You can lock any door you place or is in there with those keys. They can be copied via tinkering, but those copies are... not blessed.

Make private houses employ texas law and public houses enable to use guardzone protection.

Allow players the ability to ban anything (including natures fury) and please remove the ability of an aggressor to ban things from the home. Aggressors should still be allowed to access homes... just not utilize their features.

--------------------------------------------------------------------------------------------
7. Beneficial Acts
--------------------------------------------------------------------------------------------

Please make it so that we are not punished for sparing with guildmates. If I'm fighting a guildmate in my house, currently if either one of us dies... we cannot resurrect the dead player... and if we gate to a shrine, the player cannot re-enter the house to obtain their belongings.

If another player is already flagged an aggressor (ie a criminal) then please reconsider the rule thats currently in place... which flags someone who is currently flagged.

Please remove instanced corpses. Another player should have to loot their body piece by piece... just as I have to.

Please remove the "all items return to player" feature of the Sacrifice virtue... if used, the player should be resurrected but their items should remain on their corpse.

Please remove "you do not have the right to loot this corpse" feature... because even if I do not have the right to loot the corpse... I should still be able to and if I do not have the right... I should be flagged as a criminal.


--------------------------------------------------------------------------------------------
7. Roleplay
--------------------------------------------------------------------------------------------

Please give the Orcs a race... or make it so their masks arent completely useless so they can properly role-play. With the item requirements to actually play this game... it is almost impossible for them to use these items.


--------------------------------------------------------------------------------------------
8. Miscellaneous
--------------------------------------------------------------------------------------------

Please add a 10-15 second delay between a players ability to use a petball of summoning. Just like Greater Heal potions... it would be balancing to PvP if players could not abuse this feature.

Please remove the "dismount" special move from Archery weapons. If a player has the ability to make it all the way to me and execute a dismount manuver... they deserve to perform this strategic, intelligent and skillful move. It is being abused by Archers constantly to take advantage of the ranged attack.

Please make smokebombs unflag a character with ninjitsu, rather than hide the character.

Please reduce the timer on enchanted apples as it is currently too long for practical use in battle. We need more than having to have x amount of chivalry on our templates to combat the extremely powerful attack that is strangle.

Please put stamina loss back into mounts. Make it so that higher-end tamables and faction horses garner the highest amounts of stamina. If you make it so that players cannot endlessly run at full speed while on their mounts... more players would take advantage of on-foot combat or not be able to abuse the fact that they can run from trinsic to vesper and back again (and yes I have chased players that distance and it is quite frustrating.)

Please make it so that players can use *gate travel* scrolls with only 20.0 magery... so that all classes of characters can manuever around the world freely... at a price.

--------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------


[/ QUOTE ]

You'll notice that some of these imbalances or rules that don't belong have already been addressed because they finally spilled into ALL of Ultima Online's servers.


If all of these imbalances were addressed... goodness gracious would Siege be the gem of all gems on our server list... hell, I'd even say in the gaming industry.


People mock the fact that Siege now has a low populations... but, they don't realize how many people have left because they were so disenfranchised.

Or how many would love to return or make this their home... if these glaring problems were fixed.

There's no hope in returning the remaining shards to Ultima's former greatness... but there is hope here. Not much... but still some.

Only time will tell.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

Because im a private person. I have a huge amount of people on my access list but still. Im a private person, i dont want weirdos in my house.

[/ QUOTE ]

Like you wouldn't know how to use a key to lock your door... or at least figure it out if you really don't know.
 
G

Guest

Guest
...

I have a house next to a mountain.

It is "semi-private" meaning that it is set to Public, but only certain people are allowed to access the doors to the house. The house has a patio which includes a public forge, public dye tubs and a vendor for sales, but the inside of the house is accessible only to mine and a select few characters.

For me it's two things:

1. Having a history with the house rules pre-Trammel in which house security was PARAMOUNT which meant you only allowed in the people you TRUSTED and that was IT.

2. I LIKE having a portion of my house that is MY OWN. While I understand the desire for public areas, it's STILL my house.

Edit: My secondary house is NOT near a mountain and is private simply because it's a storage house anyway so has no reason to be made public whatsoever.
 
M

mrarsonal

Guest
I must say that one of my favorite things to do is scouring the countryside looking for public houses, stealthing into them, and clicking on all the secures. I'd say 99% of the time, I can't access it. But the 1% time I can, woooot, what a thrill!
 
R

Razeial

Guest
<blockquote><hr>

I'm just curious - why would you make your house private?

If your house is next to a mountain, if you don't already, why not have a forge accessible to everyone?

I see a lot of great houses on my travels but can't enter 90% of them and see what a nice job most do on the inside, why not show it off?

Whats the big dilly-O? (my attempt at reaching the younger generation:))

[/ QUOTE ]


I was too lazy to read the entire thread, but here's my reason for doing it.

Some containers are accessable by anyone, because i half multiple accounts, and some containers are accessable by guild members, but there are some guild mates i dont want digging through my stuff
 
G

Guest

Guest
...


I must say that one of my favorite things to do is scouring the countryside looking for public houses, stealthing into them, and clicking on all the secures. I'd say 99% of the time, I can't access it. But the 1% time I can, woooot, what a thrill!


And there's another reason why I have LIMITED access on my houses.
 
G

Guest

Guest
Two screen west of Brit moongate in Fel on Napa shard, forge, all dye tubs and 14 vendors at your service.
 
I

imported_Cyrah

Guest
Because on LS there is at least one player silly enough to remove the 4 water barrels I placed in a castle courtyard (all had one pitcher in them).


So if this clown could have done worse he/she most likely would have. House is now private.
 
G

Guest

Guest
<blockquote><hr>

I must say that one of my favorite things to do is scouring the countryside looking for public houses, stealthing into them, and clicking on all the secures. I'd say 99% of the time, I can't access it. But the 1% time I can, woooot, what a thrill!

[/ QUOTE ]

My mining house on Siege is public, with Forge and a unsecure bag with a few mining and smithing tools.
The whole house is not public but all can use the forge and use the tools in the bag.
 
C

Connor_Graham

Guest
"Why is it that you constantly think you've accomplished anything other than making yourself look completely ridiculous?"

Actually, nothing was accomplished. It's obvious that the sense of right and wrong are completely different between Craftsman and myself, and well....Craftsman and you and myself now.....and well.....Craftsman and you vs me and everyone else that has a higher moral standard and don't intentionally do things that hurt others then blame it on those others or the fact that UO is a videogame.


"This is a videogame and people should be allowed to have the freedom to play any role they feel like playing in this virtual world. "


There is a reason why the places where Thieving is allowed, along with most of the antisocial activity in UO, are empty. The majority of players just want to have fun playing the game. Someone sneaking into their house and checking every container in it in hopes of finding one that had the wrong security clicked on it by accident, or sneak past a secured door in order to make off with an entire guild's operating resources, is only fun for the person that does it. The person that had those goods stolen from is NOT having fun when they find it's all gone, and in some cases actually quit the game for good because of actions like that. So tell me, exactly how is that good for the game overall? This may be a videogame, but those are real people behind those characters, with real emotions, and intentionally doing something to harm those people in a place where Thieves were nerfed to hell other than stealable rares, brings the morality issue into play. Of course the question "if I steal from this player will I be stealing from the character the player plays, or from the player themselves?" never gets asked. That's because the person that should be asking that question wouldn't like the answer.



"Just because you can't handle another person doing the same stuff to you that a computer controlled monster would otherwise do"

Name one monster in this game that sneaks into peoples houses then checks every container in them. Just one.

I'm waiting......



"Infact, this game hasn't gained any substantial numbers in subscriptions since changing it's focus to Consensual PvP... It didn't do anything positive for a game that was otherwise consistantly growing in subscriptions when it was focused on Non-consensual PvP."

Of course the fact that as soon as another game came on the market that offered Consentual PvP the players left in droves doesn't have anything to do with that. Or the fact that since then multiple games have come out, taking away UO's corner on the online gaming market.

No, those have nothing to do with it....




"And you have the nerve to tell him he's delusional when your the most delusional poster on stratics that I've ever witnessed. Seriously... WAKE UP!"

I think the person that would be delusional is the one that thinks taking from other players is good for the game, and it's "ok" because it's just the internet.


"Screw the "restrict everyone to protect the idiots from their own stupidity so only they can enjoy this game" point of view you keep putting forth."

And add one more thing to the list of things that cause people to quit UO and go play one of those other games, thus adding to your misconstrued notion that non-con PvP is what drew people to UO and that con-PvP is what sent them away.



"You've been beaten, beaten and beaten some more."

Funny....I don't have a scratch on me.



I will do one thing though. I'll stop with this debate now as it's pretty much pointless. People with 2 different sets of moral values and senses of right and wrong will never agree nor ever convince the other that their beliefs are wrong.

Of course the fact that the side of the fence that I'm on has a hell of a lot more people on it than the side you and Craftsman are on doesn't prove anything either now does it?


I hope you and Craftsman had a good night's sleep. I know I did.
 
G

Guest

Guest
<blockquote><hr>

My house is in fel, and private. I logged in one night to find someone named house theif running around inside my house looting EVERYHTING!....

So I killed him and he had about 5 mil worth of my things on him. Thank goodness he didnt find the real loot chest :/

No he didnt have access and was not friended..

Get some rubble walls and put them infront of your doors maybe this will keep the theives out?

[/ QUOTE ]

never heard of this happening and i've been playing 7+ years so i find it hard to believe, i live in fell so my houses are private because i dont want some guy hiding in there to attack me, however if i lives in tram/malas/tokuno they would definitely be public, people need to stop being afraid nothing to be scared of... if you want to redecorate just do a house detect hidden before u lock stuff down, when you're friended to a house it counts as you having gm detect hidden in there, how would people display their rares malls if houses weren't public? and its so annoying when a house is collapsing in a non felucca world and you can't see in it...
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
Very freaking well said.

They didn't even try to debate me in the Siege thread after I pointed out some facts.

Some people think they get a douchebag license because it's the internet. Well, they can fester in their dead lands all they want. Civilized people know what's up.

I've laughed at people's stupidity many times in game, but I don't make it a point to ruin people's gameplay by taking advantage of them. Peerless area's not included :p. At least I don't run around trying to grief people. And that's what it boils down to. I know pk'ing and stuff like that can be fun, but take a look at the mindset of the people who want to do it day in and day out; Their language, their actions. It's paints a very clear picture. Not everyone you meet in fel or siege, but many many of em.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
And for the record, I think this whole thread is freaking stupid LOL.

It's none of anyone's buisiness if other's houses are public or private. You don't pay their sub costs, you don't have rights to their little plot of land. Only they do and EA.


I have truly seen it freaking all in the hall now.



NERF PRIVATE HOUSES!!!! THEY IS OV3RPOWERD! LOL.
 
G

Guest

Guest
I certainly wouldn't condone house looters, but at the same time, until you can see who each player's alts are when you spot them, you have no idea who does what with their alts
I've known some very squeaky clean players who were utter trash behind the scenes, both with alt chars or just out of game. These days I'll often prefer friends who are PvPers or thieves because at least they're open in what they are


I don't think I even use the same persona across different Stratics boards, never mind in game lol.

Wenchy
 
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Guest

Guest
<blockquote><hr>

the biggest reason i would have to make a house privet is security when locking things down .. stealthers can grab alot before you hit your i wish to lock this down macro.

[/ QUOTE ]

This happened to me , a stealther grabbed 1 of the rubble dresses that spawned
at mag , before i could hit macro to secure.

so a private house would have saved me alot of grief over some pixel
 
G

Guest

Guest
<blockquote><hr>

They didn't even try to debate me in the Siege thread after I pointed out some facts.

[/ QUOTE ]

ROFL, Keep telling yourself that...la
 
I

imported_tek

Guest
As just in real life – if you value something keep it locked up and check on its security, even then it maybe broken into and stolen in someway you didn’t expect.

Thieves in one form or another have always existed in UO and always will anyone who thinks otherwise is foolish.
 
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Guest

Guest
I just wish we could pick locks and really break into house within the limits of the game mechanics...now that would be fun. Let home owners get pets or place traps...I want to be able to break a window and crawl in, then sneak through the house checking if my lock picking skills will open the safe in the wall...la
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

They didn't even try to debate me in the Siege thread after I pointed out some facts.

[/ QUOTE ]

ROFL, Keep telling yourself that...la

[/ QUOTE ]



Then bring it. Not one of ya even tried to refute my posts in that thread. Love to see the logic when ya try. Fa la la la la, la la, la, lame.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
Your already making it too easy



Come now! Keep telling myself, what...the truth? Ya didn't even know what I was talking about :p

I respect yall's efforts to help populate the dead shard. I truely do. But some of the mindsets of people there (speaking of the thread and the typical pvp, thieving mindsets), wow, just wow.

It's no surprise why Fel and Siege are less populated. Surely you see it?

You'll see my posts there. Look for the big scary dragons




And yet here, we have a multi page thread on house rules. I think some players would not have rest until they could completely grief someone to the bone. We all know where that ends up.

Houses are one's sanctuary. Regardless of facet or shard. Even in the so called "community" friendly environments...LOL (I have to chuckle at that mindset...griefing = community) there should be at least one place where someone can be secure.
 
I

imported_EnigmaMaitreya

Guest
In my experience a single phrase may explain the Why ....

The actions of the very very few ruin it for everyone else.

What follows is a generalized question, not directed ot any one person.

If N house are made public to facilitate players and an individual finds an exploit will YOU personaly reimburse every one of the victims?

If not then you are asking people to yet again be victimized by the very very very few.
 
G

Guest

Guest
In regards to your link. You presented your opinion of facts. Since you do not play Siege, your "facts" are not true. I won't call them lies, because I feel you don't know any better, but for you to try and assume some of your points are correct is far from being realistic.

Nice try though. Any time you would like to try the shard out for real, let me know, I'll see if I can help you out...la
 
I

imported_EnigmaMaitreya

Guest
Whoa some interesting rewriting of history (the bad old days of UO) are going on here.

Designer Dragon (AKA DD) was of the firm opinion that for a community to self activate it needed to have Evil (keep in mind that Evil is what one calls the other side, regardless of what side one is on).

I firmly agreed with him on this point (Cross Roads of Brittania).

BUT

We were in opposition when it came to defining what Evil could be.

In a game such as UO (any internet based game) the opportunity exists for people to be in the game that have one addiction. The Bullying/Grieifing of the Human Being behind the screen. Of this group there exist a group that have the opportunity, time and nothing else to do but to find EXPLOITS. That is all they live for nothing else.

Steve Jobs made a comment recently regarding Digital Rights Management that concedes this point. (Me Paraphrasing a bit). "There are 600,000 million internet users that have nothing better to do than to figure out how to defeat what ever security measure you can imagine".

I see things have not changed in UO dialog, the PvPr's continue to admiantly deny the existence of this group of players.

It isnt like they would have anything to gain by admitting they exists, what they do exists etc.

It would occur to anyone that if one were an Addicted online bBully - Griefer that one would certainly present themselves as a Good PvPr only doing the Honorable things .... all the while adamantly denying the existence exploting online addicted bullies and griefers.
 
G

Guest

Guest
<blockquote><hr>

I see things have not changed in UO dialog, the PvPr's continue to admiantly deny the existence of this group of players.

It isnt like they would have anything to gain by admitting they exists, what they do exists etc.

It would occur to anyone that if one were an Addicted online bBully - Griefer that one would certainly present themselves as a Good PvPr only doing the Honorable things .... all the while adamantly denying the existence exploting online addicted bullies and griefers.


[/ QUOTE ]

I don't know a single PvPer who denies there is cheating in PvP. Or that some players are antisocial. But there seem to be many Tram players who seem to think that all the bad people live in Fel and don't spend time in Tram too. And that Tram itself is not a breeding ground for risk-free cheating. Because it most certainly is. And the most vocal anti Fel folks seem to have last visited us several years ago


To give you an example... in nearly 9 years playing UO, I can count on the fingers of 1 hand the times I've been trash talked in Fel. In Tram I lost count years ago. Luring? It's maybe illegal in Tram but I lost count of that occurrence too. Con artists? Oh you bet there's plenty of those trading in Tram. You can also get PKd or stolen from in Tram if you happen to let some chimps into your guild.

It doesn't matter what facet you go to, there are bad people. But would you say all Tram players were of the same moral standing? Of course not! So it's the same for Fel. If it was full of lowlife creeps, why would I run a shop and tavern there?


Wenchy
 
G

Guest

Guest
<blockquote><hr>

You can also get PKd or stolen from in Tram if you happen to let some chimps into your guild.

[/ QUOTE ]

Hey! Guild surfing for marks is fun. I really need to get my LS thief trained up, lol...la
 
G

Guest

Guest
*laughs* Aye, I've had a few sneaky sorts try to get in my guilds, generally they don't expect a RP guild GM who moonlights with her own thief


Wenchy
 
I

imported_EnigmaMaitreya

Guest
<blockquote><hr>

<blockquote><hr>

I see things have not changed in UO dialog, the PvPr's continue to admiantly deny the existence of this group of players.

It isnt like they would have anything to gain by admitting they exists, what they do exists etc.

It would occur to anyone that if one were an Addicted online bBully - Griefer that one would certainly present themselves as a Good PvPr only doing the Honorable things .... all the while adamantly denying the existence exploting online addicted bullies and griefers.


[/ QUOTE ]

I don't know a single PvPer who denies there is cheating in PvP. Or that some players are antisocial. But there seem to be many Tram players who seem to think that all the bad people live in Fel and don't spend time in Tram too. And that Tram itself is not a breeding ground for risk-free cheating. Because it most certainly is. And the most vocal anti Fel folks seem to have last visited us several years ago


...

It doesn't matter what facet you go to, there are bad people. But would you say all Tram players were of the same moral standing? Of course not! So it's the same for Fel. If it was full of lowlife creeps, why would I run a shop and tavern there?


Wenchy

[/ QUOTE ]

We are not in disagreement and I can understand the perception I was speaking bad of Fel players.

1) Siege Perilous was never and should never have been the Penal Colony of UO. It was and should have been a Shard implementing a preferred play style. I do resist the definition of "Advanced Player" as I do not see the point of that distinction. It tends to demean and diminish players of other shards as "Un Advanced".

2) Felluca was not and should never have been the Penal Colony of any given shard. It was the original UO, it was and should be a preferred play style.

My best memories of UO were in fact PvP. NOT the PvP were the point is to win by any cheat/exploit available to you or said more directly how I feel, Exploit / cheat versus Exploit / cheat. Rather Player versus Player.

On CoB Xavier and I had a discussion on this distinction. One could summarize on how we agreed. A Skill 50 player playing like a Skill 100 (well 120 now) versus a Skill 100 (120 now) playing like a Skill 50 player will win every single time. BUT it is only relevant in "Player" versus "Player".

My statement was directed at the then and now of this, "The PvP camp will maintain total denial of the existence of the Exploiting/Cheating PvPr in their pursuit of trying to Trick/Scam/Con players into being their Victims".

It isnt like a single one of the *Caugh* (as in who knows the nature of an ALT) Good PvPrs will ever totally reimburse and make up for the loss of the person they persuaded (playing nice here
) to enter a PvP zone, that got ran over by an Exploiting PvPr. It is very probable they wont even admit that it occurred. Rather it is far more likely that they will eventually digress to the posture of calling the person a Trammel "Un Advanced" player.

AND

It isnt like the Trammel players wont accuse every single Felluca player of cheating/exploiting etc, let alone admit they simply got beat fair and square.

Before Trammel it was simply the Townies vs the Non Townies.

It was at its worst with the Naked Thieves stealing at the banks, A group on Sonoma killing a new player to UO and then killing all her sheep and telling her how they were having sex with her corpse and her sheeps corpse in every conceivable orafice. DD promising that the House Keys on a Vendor would remain Lock Down and .... well being mistaken (playing nice here
) and refusing to fix it for 3 real life days as the UO landscape became littered with peoples belongings.

I could go on and on and if that UO still exist ... *Shrug* well I wont be around for long.

I am here because I have a feeling that TOLERANCE has become more the watch word for UO than it ever has been.

An awareness that because a Player is in a PvP zone and you can kill them, does not grant you the moral oir ethical (read whats best for the game) right to PK them.

It is on each of us to understand when we are going to cross a line. A line that will damage or harm, the REAL person behind the screen.
 
G

Guest

Guest
I get the feeling that part of the problem is there are fewer honorable and community minded players setting a good example. Thieves and PKs of old had their own codes of conduct, even if they were a bit crazy, they existed. Nowadays there are fresh players training up and entering PvP or stealing who don't learn from the older ones. It's all macroing then straight off to Yew gate. Players with the skills but not the attitude to respect others.

My thief for example RPs a lot and only hits marks who are acting like jerks. There's never a shortage of targets, but if she picks those and has some RP joking around with the other folks, she'll get free rein to rob the gits blind. If I griefed with her, I'd end up kill on sight and missing 99% of the fun I have :p

Wenchy
 
K

Karthcove

Guest
<blockquote><hr>

Whoa some interesting rewriting of history (the bad old days of UO) are going on here.

Designer Dragon (AKA DD) was of the firm opinion that for a community to self activate it needed to have Evil (keep in mind that Evil is what one calls the other side, regardless of what side one is on).

I firmly agreed with him on this point (Cross Roads of Brittania).

BUT

We were in opposition when it came to defining what Evil could be.

In a game such as UO (any internet based game) the opportunity exists for people to be in the game that have one addiction. The Bullying/Grieifing of the Human Being behind the screen. Of this group there exist a group that have the opportunity, time and nothing else to do but to find EXPLOITS. That is all they live for nothing else.

Steve Jobs made a comment recently regarding Digital Rights Management that concedes this point. (Me Paraphrasing a bit). "There are 600,000 million internet users that have nothing better to do than to figure out how to defeat what ever security measure you can imagine".

I see things have not changed in UO dialog, the PvPr's continue to admiantly deny the existence of this group of players.

It isnt like they would have anything to gain by admitting they exists, what they do exists etc.

It would occur to anyone that if one were an Addicted online bBully - Griefer that one would certainly present themselves as a Good PvPr only doing the Honorable things .... all the while adamantly denying the existence exploting online addicted bullies and griefers.

[/ QUOTE ]

Then it is only a matter of time before your private house is exploited, your bank box emptied and your accounts hacked. You can live in that land of fear while I enjoy the game


Oh, if anyone wants to try and steal everything in my public house it is an L-shape on the cove due north of the city of Cove's main gate (I am on the north side of the cove). Cya there and bring your best exploits, I got some nice stuff!!

Pacific Shard
 
G

Guest

Guest
Why would a private house bother someone so much? Ive never been inconvenienced by a private house. I dont think you should walk into anyone's house without an invitation public or otherwise, unless you're a friend. Common courtesy, in my opinion. Only exception to this would be a museum that is obviously set up for public viewing. If I logged in one day and saw someone smelting with my forge, or using threads on my loom that was a stranger I'd probably say "wtf" and bann them. Maybe I'm just suspicious of people though.
 
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