Adding ML ingreedients to chests will effectivly allow ones crafter to play more of a solo game, as one does not have to trade for said ingreedients or get with a buddy and go do a peerless.
Well, I think that more than crafters it is fighters who, most often, are capable to play the game on their own, self-sufficiently..........
Fighters, infact, not only have those "soloing" Sampires, but usually they also have crafters to use for their own needs.
So, I would say, rather than crafters it is mainly fighters who play the solo game......
I just desire systems (read ingreedients and loot in this case) that will encourage the trade (t-hunting) to stay alive. How many years has it been abandoned, but for the occasional change of pace?
I have the same desire, I miss the Ultima online of the years back where blacksmiths were at shops in town offering their services, or scribes where by Britain Bank or other Banks as well selling spellbooks or scrolls just crafted to players.
This game needs to have the crafting profession separated from the fighting profession.
Of course, not totally but on the same one shard an account should be made that either one can excell in fighting OR in crafting not in both.
And if the account on a given shard goes for fighting then the crafting skills are limited to handle smaller, kimited crafting, nothing of the major things for crafting.
Same for crafters, if an account on a given shard chooses to go crafting and excell in that, they will not be able to excell in any fighting skill, only handle smaller, average spawns.
Those who want to try out both will need to play them on separate shards.
I think this is the only way to bring back players' interactions and stimulate players to interact with each other.
Crafting accounts will need fighters accounts and fighters accounts will need crafting accounts.
It is the end of the self sufficient account that can do everything.
It is an impossible dream ? Most likely, nonetheless, that is what I think the game would need to bring back players' interactions and real crafting roleplaying.