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Possible addition to Treasure map loot?

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popps

Always Present
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Adding ML ingreedients to chests will effectivly allow ones crafter to play more of a solo game, as one does not have to trade for said ingreedients or get with a buddy and go do a peerless.

Well, I think that more than crafters it is fighters who, most often, are capable to play the game on their own, self-sufficiently..........

Fighters, infact, not only have those "soloing" Sampires, but usually they also have crafters to use for their own needs.

So, I would say, rather than crafters it is mainly fighters who play the solo game......


I just desire systems (read ingreedients and loot in this case) that will encourage the trade (t-hunting) to stay alive. How many years has it been abandoned, but for the occasional change of pace?

I have the same desire, I miss the Ultima online of the years back where blacksmiths were at shops in town offering their services, or scribes where by Britain Bank or other Banks as well selling spellbooks or scrolls just crafted to players.

This game needs to have the crafting profession separated from the fighting profession.

Of course, not totally but on the same one shard an account should be made that either one can excell in fighting OR in crafting not in both.

And if the account on a given shard goes for fighting then the crafting skills are limited to handle smaller, kimited crafting, nothing of the major things for crafting.

Same for crafters, if an account on a given shard chooses to go crafting and excell in that, they will not be able to excell in any fighting skill, only handle smaller, average spawns.

Those who want to try out both will need to play them on separate shards.

I think this is the only way to bring back players' interactions and stimulate players to interact with each other.

Crafting accounts will need fighters accounts and fighters accounts will need crafting accounts.

It is the end of the self sufficient account that can do everything.

It is an impossible dream ? Most likely, nonetheless, that is what I think the game would need to bring back players' interactions and real crafting roleplaying.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
Well, I think that more than crafters<SNIP>
Translation:

"I want to take all the sand out of my sandbox. I want well defined limits and results that are predictable. I want a Dev team ready to drop everything to fix whatever the heck I think needs fixed the way I think it needs to be fixed.

Myself, along with twelve other people, or it could be up to 18 by now, and certainly constitute a definite majority, have certain wants and needs that make us sad. I will put my fingers in my ears and say "La La La" really loud if you try to tell me how to actually do things.

I have every excuse for precisely why I cannot...nay SHOULD NOT have to, if I don't want to, go do anything that doesn't suit me.

I offer my excuses and reasoning in an incredibly verbose format that even Surgeries might find daunting. :thumbup1:

I want my sandbox all figured out for me. Or, better yet, just let ME decide what is best for the game. Then do what I say to do, or I will line you to death with ever repeated false logic that suits my needs. I mean it

After all...I only have the game's best intentions in mind, IMHO"

Or something like that. I have never taken "Popps-ese", but I am pretty sure I am close on the translation.................
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
I play on Pac, these days. I will have to see which other shards I could do that on.
I've set all seven of my characters to show their skills on MYUO. It isn't showing the jewelry bonus so add +13 to the main skills. I'll transfer the best one to Pacific for training and move him home later. My ping to Pacific is 136 in comparison to the 103 I have with Chesapeake but it should be playable.

The info for my gargoyle Krengore is incomplete. His Mysticism is currently 104.5 and he uses a 50% lightning Mage throwing weapon with a skill of 116. He can have 120 Imbuing or 120 Focus.

Let me know when your ready to play Mentor to a ML protege. :)
 

popps

Always Present
Stratics Veteran
Stratics Legend
"I want to take all the sand out of my sandbox.


Who cares about the sandbox ??

Let's ask ourselves one critical question, shall we ??

Having players interact with each other is it something important in a multyplayer game or is it not ?

Because if we do not care about having players interact with each other then we can stop the discussion right here and have any and all players just have their thousands of characters per shard and swap skills on and off like a t-shirt with soulstones and be 110% all self-sufficient.

Otherwise, if we think that in a multyplayer game interacting IS not just important, but necessary well, then, since players tend to do without others and be self sufficient in all of their needs, there is no other choice but force players to have to rely on others.

And, therefore, this means also YES, making it not possible for an account on the same shard to both have fully developed fighters AND fully developed crafters.

I do NOT care about the damn sandbox, I care about what a damn multiplayer "role-playing" game should be and it should NOT be, IMHO, a game where all players are on their own and just for themselves because the design allow them to be 100% all self-sufficient.

That is the way I see it.
 

wanderer1origin

Lore Master
Stratics Veteran
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UNLEASHED
Who cares about the sandbox ??

Let's ask ourselves one critical question, shall we ??

Having players interact with each other is it something important in a multyplayer game or is it not ?

Because if we do not care about having players interact with each other then we can stop the discussion right here and have any and all players just have their thousands of characters per shard and swap skills on and off like a t-shirt with soulstones and be 110% all self-sufficient.

Otherwise, if we think that in a multyplayer game interacting IS not just important, but necessary well, then, since players tend to do without others and be self sufficient in all of their needs, there is no other choice but force players to have to rely on others.

And, therefore, this means also YES, making it not possible for an account on the same shard to both have fully developed fighters AND fully developed crafters.

I do NOT care about the damn sandbox, I care about what a damn multiplayer "role-playing" game should be and it should NOT be, IMHO, a game where all players are on their own and just for themselves because the design allow them to be 100% all self-sufficient.

That is the way I see it.

poops
sandbox makes this game that and housing!!
every other game has skills trained in progresion and no unset templates
here is fun can do any concieveable build

you are mad that sampires can 1 off peerless and rest cant get rewards, make a sampire then

this game with soulstones makes almost any template doable or tryable
broaden your horizons rather than grief rest off us!!!!!!!!


scrolls before your whine are also easy to get or farm gold for!!

my guess is you alienate any near you so cant get a group for peerless or doom or a spawn!! can run a spawn with 2, 3 players if work it!!!
 

popps

Always Present
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Stratics Legend
you are mad that sampires can 1 off peerless and rest cant get rewards, make a sampire then

Look, I have the soulstones, I have the skills, I have the resources and I have the armor and weapons to develop a Sampire.......

Developing one is not the problem at all, the problem is that it is damn WRONG, IMHO.

This is not the way I think it should play out if Ultima Online is a multiplayer online game.

Multiplayer online does not mean, in my opinion, a ton of people each one just caring for his or her own garden. It means a virtual comunity, a virtual world in which each one has a role and needs to rely on others for the daily needs of that virtual world.

I look at UO, though, and I just see a world where all that matters is a gold rush.
What seems to only be of interest is gold, gold and some more gold.

When I write a post with an opinion about the game I find other people reading the post and look for some hidden agenda in what I might be sayinng because anything I may say, I got to have a reason behind which has to be some gold motivation....

Is it so much absurd that I just care about the game and bring up issues that, whether right or wrong in my thinking, in good faifth, I think would make Ultima Online a better virtual environment ?

This is absurd, and it is sad for me to see what Ultima Online has come to, a game where all that matters is making gold and the more the better ??

Can item based and sandbox bring to so much a sad, at least to my opinion, gaming environment ?
 

Lady Storm

Grand Inquisitor
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Stratics Legend
I agree with Petra.

Level 6 maps (one change: all map areas) just 1 or 2 of any random ML would sufice.

This wouldnt stop the Peerless hunts but would give non active shards the oppertunity to aquire these.

Crafters need a chance to make a bit too guys.. not everyone is cracked up to fight their way through the Peerless. Its what makes uo so great, you dont need to fight to have fun.
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Look, I have the soulstones, I have the skills, I have the resources and I have the armor and weapons to develop a Sampire.......

Developing one is not the problem at all, the problem is that it is damn WRONG, IMHO.

This is not the way I think it should play out if Ultima Online is a multiplayer online game.

Multiplayer online does not mean, in my opinion, a ton of people each one just caring for his or her own garden. It means a virtual comunity, a virtual world in which each one has a role and needs to rely on others for the daily needs of that virtual world.

I look at UO, though, and I just see a world where all that matters is a gold rush.
What seems to only be of interest is gold, gold and some more gold.

When I write a post with an opinion about the game I find other people reading the post and look for some hidden agenda in what I might be sayinng because anything I may say, I got to have a reason behind which has to be some gold motivation....

Is it so much absurd that I just care about the game and bring up issues that, whether right or wrong in my thinking, in good faifth, I think would make Ultima Online a better virtual environment ?

This is absurd, and it is sad for me to see what Ultima Online has come to, a game where all that matters is making gold and the more the better ??

Can item based and sandbox bring to so much a sad, at least to my opinion, gaming environment ?
poops

your record is broken!!

you post on every topic to make easier, not harder, in days i expect to see one saying castles are un fair and should have lock downs of 7 7 s

if you choose a single topic/quest you would not get abuse you do!!

most players have 7 characters, little guess more have 2 3 times that amount so each build is possible
 

puni666

Slightly Crazed
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Stratics Legend
Total makes it an overwhelming support of 86.36% in favour !!!
That's a total from the number of people that are subscribed to stratics.. not everyone that has an account is subscribed to stratics... and then from that it's the percentage of people that cared enough to vote. Which makes it a very small percentage of people.
 

GarthGrey

Grand Poobah
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UNLEASHED
Uhh, realizes this was about Peerless ingredients....uhh nevermind?
 

Surgeries

Grand Poobah
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Who cares about the sandbox ??

Let's ask ourselves one critical question, shall we ??
That IS the critical question. It IS about "The Sandbox".

I had a hard time finding a group to hunt Peerless with when they first came out. So, rather than bemoan that fact, I posted on the Pacific forum, back in the day, and we put together quite a good group of hunters. We did 8 person Mels and two person Paroxy...please get off your soapbox about the player interaction & MMOs.

I am not speaking of that. I am talking to the fact that when people make excuses for their failures, rather than figuring out how to surmount the difficulties (perceived or real) they face, they make not one iota of progress toward achieving the desired result, whatever that might be.

When YOU predefine what IS and ISN'T "Right" in the game, you remove sand. My sand. Everyone else's sand that actually DOES care about their sandbox.

I fully understand, along with many others here, that this concept is quickly missed by these two phrases:

"That's how I see it"

and

"IMHO"

Those two "Self satisfaction" phrases let you believe your own excuses for your inability to produce the desired result.

I don't like PvP

I don't PvP.

I have all the scrolls I need/want and then some. I don't go to Fel...ever...to do any hunting. Ever.

I don't do things I don't like.

I find ways to make my goals achievable that are fun for me. Instead of pancakes day and night about how many scrolls I have had to buy, I just figure out a way to make the magic happen in my own play style.

In my corner of the sandbox.

I strongly recommend you do the same.

As the person earlier said...if you worked even a fraction as hard at getting at least one other person on your shard to hunt Peerless with, you would be able to sell ingredients back to EA, you would have so many.

Jeezis. Amazing.

Everyone who plays UO gives a damn about our sandbox.

Ask yourself the most critical question of all, Popps:

"What else can I do to rise above my circumstances, and achieve the desired result?"

After all...really...you have nothing to lose, and everything to gain...so you should by all means Try.

That's how I see it......................IMHO.
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Look, I have the soulstones, I have the skills, I have the resources and I have the armor and weapons to develop a Sampire.......

Developing one is not the problem at all, the problem is that it is damn WRONG, IMHO.

This is not the way I think it should play out if Ultima Online is a multiplayer online game.

Multiplayer online does not mean, in my opinion, a ton of people each one just caring for his or her own garden. It means a virtual comunity, a virtual world in which each one has a role and needs to rely on others for the daily needs of that virtual world.

I look at UO, though, and I just see a world where all that matters is a gold rush.
What seems to only be of interest is gold, gold and some more gold.

When I write a post with an opinion about the game I find other people reading the post and look for some hidden agenda in what I might be sayinng because anything I may say, I got to have a reason behind which has to be some gold motivation....

Is it so much absurd that I just care about the game and bring up issues that, whether right or wrong in my thinking, in good faifth, I think would make Ultima Online a better virtual environment ?

This is absurd, and it is sad for me to see what Ultima Online has come to, a game where all that matters is making gold and the more the better ??

Can item based and sandbox bring to so much a sad, at least to my opinion, gaming environment ?
lol so why the whine

lol so why the whine!
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Look, I have the soulstones, I have the skills, I have the resources and I have the armor and weapons to develop a Sampire.......

Developing one is not the problem at all, the problem is that it is damn WRONG, IMHO.

This is not the way I think it should play out if Ultima Online is a multiplayer online game.

Multiplayer online does not mean, in my opinion, a ton of people each one just caring for his or her own garden. It means a virtual comunity, a virtual world in which each one has a role and needs to rely on others for the daily needs of that virtual world.

I look at UO, though, and I just see a world where all that matters is a gold rush.
What seems to only be of interest is gold, gold and some more gold.

When I write a post with an opinion about the game I find other people reading the post and look for some hidden agenda in what I might be sayinng because anything I may say, I got to have a reason behind which has to be some gold motivation....

Is it so much absurd that I just care about the game and bring up issues that, whether right or wrong in my thinking, in good faifth, I think would make Ultima Online a better virtual environment ?

This is absurd, and it is sad for me to see what Ultima Online has come to, a game where all that matters is making gold and the more the better ??

Can item based and sandbox bring to so much a sad, at least to my opinion, gaming environment ?
popps there is a game out there for you can i recommend second life

it is a over advanced sims style game

and u can be what ever, with no down fall and not competitive
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
That IS the critical question. It IS about "The Sandbox".

I had a hard time finding a group to hunt Peerless with when they first came out. So, rather than bemoan that fact, I posted on the Pacific forum, back in the day, and we put together quite a good group of hunters. We did 8 person Mels and two person Paroxy...please get off your soapbox about the player interaction & MMOs.

I am not speaking of that. I am talking to the fact that when people make excuses for their failures, rather than figuring out how to surmount the difficulties (perceived or real) they face, they make not one iota of progress toward achieving the desired result, whatever that might be.

When YOU predefine what IS and ISN'T "Right" in the game, you remove sand. My sand. Everyone else's sand that actually DOES care about their sandbox.

I fully understand, along with many others here, that this concept is quickly missed by these two phrases:

"That's how I see it"

and

"IMHO"

Those two "Self satisfaction" phrases let you believe your own excuses for your inability to produce the desired result.

I don't like PvP

I don't PvP.

I have all the scrolls I need/want and then some. I don't go to Fel...ever...to do any hunting. Ever.

I don't do things I don't like.

I find ways to make my goals achievable that are fun for me. Instead of pancakes day and night about how many scrolls I have had to buy, I just figure out a way to make the magic happen in my own play style.

In my corner of the sandbox.

I strongly recommend you do the same.

As the person earlier said...if you worked even a fraction as hard at getting at least one other person on your shard to hunt Peerless with, you would be able to sell ingredients back to EA, you would have so many.

Jeezis. Amazing.

Everyone who plays UO gives a damn about our sandbox.

Ask yourself the most critical question of all, Popps:

"What can I do to rise above my circumstances, and achieve the desired result?"

After all...really...you have nothing to lose, and everything to gain...so you should by all means Try.

That's how I see it......................IMHO.

Interesting reply Surgeries. I too don't like to PvP, but I myself can't afford scrolls across the board. I have limited play time, so of all of my accounts, only 1 character has a 20 magery scroll. I would have never been able to afford one, but was incredibly lucky enough to find one in an IDOC I had all to myself. That being said, I'm curious how you can "simply" and you said it simply, buy all the scrolls you need ? You're either in the lucrative Champ field, the Lucrative Peerless field, or the Lucrative Luna Vendor field, which in my humble opinion, 75% of the player base are NOT in. Otherwise how do you do it ? What option do those of us that are not in these 3 fields have to do ? Why isn't it ok for us to ask for at least a small small chance of receiving these items that we can't afford, as loot in a chest?
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Just an FYI. The poll in question is now closed. The record, for what it is worth will now show that those in favor of dumbing down some of the best or at least most challenging pvm in the game and making rewards easily available to those not so keen on hack and slash.

I was prepared to vote and quite content to post a link in this thread for those feeling otherwise.

Kay sera sera.

also for the record, of the twenty five mages I have over three accts and four shards I have only two scrolled to 115 in mage and eval. Only one other scrolled to 115 just mage. I get by just fine.
 

Surgeries

Grand Poobah
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Stratics Legend
Interesting reply Surgeries. I too don't like to PvP, but I myself can't afford scrolls across the board. I have limited play time, so of all of my accounts, only 1 character has a 20 magery scroll. I would have never been able to afford one, but was incredibly lucky enough to find one in an IDOC I had all to myself. That being said, I'm curious how you can "simply" and you said it simply, buy all the scrolls you need ? You're either in the lucrative Champ field, the Lucrative Peerless field, or the Lucrative Luna Vendor field, which in my humble opinion, 75% of the player base are NOT in. Otherwise how do you do it ? What option do those of us that are not in these 3 fields have to do ? Why isn't it ok for us to ask for at least a small small chance of receiving these items that we can't afford, as loot in a chest?
All excuses, Garth.

If your desire for the item is high enough, you will either:

1. Find a legitimate way to accomplish the goal, regardless of how many obstacles and reasons it can't be done you want to throw at it. A way that does not violate any game rules, and fits in with what you enjoy doing.

or

2. Try to justify a reason that what you ask for is fair to the the game and the players.

or

3. Just throw your hands up and tell the Devs you'll quit if they don't capitulate.


I chose #1. I had vendors in a house a million miles from anywhere, and I spread runes religiously. I gated people...I stocked vendors. I watched what people bought. I PvMed, got loot, enhanced it, kept the best for myself, and sold the rest. What I have acquired in game is no lucky break, or gift, by any stretch of the imagination.

I did what most people in this game do not do, in my experiences...in life in general, actually.

They take whatever they get and accept it as "Their lot" and therefore never try to do anything different, or try to find a way to get what is desired. I won't do that. I simply keep on looking for the answer to the big question above, and that works. It is actually out of The Oz Principle...a great book as well.

So...you can ask for whatever you want...I am simply expressing my observations from reading works by people much brighter than myself...folks like Napoleon Hill and the book Think and Grow Rich, Napoleon Hill and W. Clement Stone in the book Success Through a Positive Mental Attitude.

They have a great little poem in those books that sums this situation up nicely. I have edited the words slightly, and substituted "UO" for "Life", and "Mongbat" for "Menial's", but you should get the drift.

I bargained with UO for a penny
And UO would pay no more.
I begged again at evening,
When I counted my scanty store
For UO is a just employer; it pays you what you ask
But once you set the price,
Why you must bear the task.

I worked for a mongbat's hire
Only to learn, dismayed
That any price I would have asked of UO
UO would have willingly paid.


Couple that little ditty with the absolute other fact of life; ther eis no such thing as something for nothing.

I worked my vendors hard, PvMing all the time, which I enjoy very much, and developing new characters, etc. I am "Lucky" only in the strict definition that Edison held: Luck is the crossroads of preparation and perspiration.

I had nothing handed to me...however, that is what most people that don't have much of their own feel about those that do...that they are somehow "Lucky".

I do have a Luna vendor house...now. I bought it with proceeds of doing massive Peerless, from a loyal customer base of being a conscientious Merchant over a period of time. I bought it with gold I got from developing friends in the game, and having fun while I did it.

Am I "Lucky"? Yep...I am.

Can you be just as lucky, as long as you are also willing to employ the Andrew Carnegie idiom:

Anything in life worth having is worth working for.

?

Yep...you can.
That, however, is not the path of least resistance, at all. It is by far the path less traveled. 2% of everyone thinks like that.

Most people (98 out of 100, based on a 20 year study of thousands of people of all walks of life) don't know what they want, never achieve that (go figure) and some complain that they don't get the lucky breaks, etc.

So...each person must decide...I'm not saying that ML ingredients should not go in chests, necessarily. I am saying that Peerless Ingredients are typically a reward for completing a Peerless, like Power Scrolls are a reward for completing a Champ Spawn.

Before you say that isn't a valid comparison, please bear in mind that every Champ Spawn drops Power Scrolls in Fel, from what I understand. Every Peerless drops Peerless ingredients.

Keys are required for Peerless, AND you MUST kill the Boss Monster to get them. This makes them tougher to get than imbuing ingredients. This, to me, means that that is a compelling reason to not include them in treasure chest loot.

Imbuing ingredients are far easier to get, as a rule, and as such, lower end ones could be included in lower end chests, and Relics could appear very rarely in higher end chests or something.

Asking for the ML ingredients to be included because you can't/don't/won't go and do what is needed to go hunt the Peerless is a cop out (please see my own story of what I did to go get Peerless ingredients earlier in this thread) to me, and I see it as an excuse to not pay the normal price to get the ingredients.

The normal price to get a Demon Claw is to kill Fire Deaemons. I can do that by myself, and do it without dying mostly. To get Taint, I must get the keys, then do the Peerless boss, and kill it. Much tougher.

To get the treasure chest loot, the Guardians must be defeated. This warrants treasure. In my mind, just not as much treasure as a person would receive from doing a Peerless, or a Champ Spawn.

I'm not saying you can't ask...but I am encouraging you to ask what else YOU can do (get creative...find ways that you enjoy to make gold and buy the ingredients, get a trading group going, etc. etc. etc.)...not what else can SOMEONE ELSE do to help you overcome your circumstances (Devs putting the ingredients into Treasure Chests that are normally obtained by killing Boss Monsters, not secondary spawn creatures).

[sarcasm]Maybe that is the answer...have them start putting everything into treasure chests...Mark of Travesty, Power Scrolls...after all...ALL of those things would have value to whoever buried that treasure, right? All are desirable...all are things I want, but maybe I don't like to PvP. Is it fair that I would have to either PvP, or just do without the scrolls? So put them in treasure chests![/sarcasm]

Hopefully you get the point.

Anyone CAN have these things and in all the quantities they desire them. God feeds all the little birds...God just doesn't throw the food into the nests.

That's the point.
 

Basara

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"That's the point."

....That you totally miss...

Nice rambling post, that makes the statement - "If you must compromise your principles to do get something, don't give your principles a second thought."

Sorry, I have morals and a conscience - and I've also seen friends of mine try the methods for soloing peerless that many of you make, and THEY CAN'T DO IT.

I'm sorry that you think that the ends justify the means - I won't stoop to that repugnant level.

As for trying other ways - when you CANNOT get the materials solo, are NOT Getting them as a group even when you try, and NO ONE is selling them (or if they are, they sell long before I can get to Luna, and I'm sure as hell not gonna use an illegal web site to constantly search for them - I go vendor to vendor, legally), your little self-justification and self-adulation spiel falls to the wayside.

I HAVE the gold to buy the ingredients I need - they ARE NOT OUT THERE FOR ME TO BUY. I am not going to abandon my homes, my friends and my community to move to Atlantic where apparently Taint flows from the fountains like water.
I DO NOT have the equipment to make a sampire suit even if I wanted to make a character of that abusive template.
My Greater Dragon, even fully trained, CANNOT solo some peerless like some people claim should be easy - some CHAMPS I can solo,with a little help getting through the mid-candles to keep advancing, but I am 0 for 10 trying to solo a dreadhorn - and myself and 3 friends, all tamers, sometimes all die against Melisande, so I KNOW I couldn't solo it.

0+0+0 = 0

I'm sorry if that intrudes into your perfect world.

I'm not trying to make a set of slayer scrappers, as Lynk tried to intimate elsewhere - the ONLY slayer I ever made on a scrappers was a water ele slayer that was my first scrappers ever. Hundreds of peerless later, I'd only had enough taint for a half-dozen more (and someone gave me 20 taint to make them two more, and I had to use some of my OWN taint after a failure lost some of his), and only able to buy enough for a couple more taint-requiring items that weren't books. I can't even get enough to finish the darkwood suit I started 3 years ago, and was doing 5-10 peerless a week (and sometimes as many as 20-30) for two of those years. That's averaging less than 1 taint every two months.

We're not asking peerless-level amounts of these ingredients in the chest. We're asking for a chance of ONE OR TWO, probably in the highest level chests.

The only excuses in this thread are those trying to justify not adding them as a possibility, and deliberately muddying the waters by making outlandish assertions that next we'd want PS or doom arties or peerless arties. Hell, if there was any item added, I'd want the items from the Book of Truth quests that the Devs stated would eventually be available by other means (the Wanderer gear and the Redeemer sword).
 

Storm

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this may be a silly question but my cart has been stoned for a while and I dont do peerless as the time and effort to solo is to much !
but would not level 6 tmaps be almost as hard to solo as a peerless?
just asking please no flames i am tired atm and maybe i am mistaken
 

Viper09

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this may be a silly question but my cart has been stoned for a while and I dont do peerless as the time and effort to solo is to much !
but would not level 6 tmaps be almost as hard to solo as a peerless?
just asking please no flames i am tired atm and maybe i am mistaken
The way I use to do level 6 maps was this way:

Pre-cast invis and once the chest is up, target-self. The monsters will be there and you can avoid the sudden attack. If you have hiding, you may be able to time it right and hide right as you finish digging and before the monsters appear.

After that lure the monsters away from the chest then proceed to pick the lock. After that stand a good distance away then cast telekinesis on the chest to set off the trap.

Next step is to loot the chest whilst being prepared to run when the monster appears. If one does, again, lure it away. Repeat until chest is empty.

However, I need to fix my t-hunter as I am tired of luring away. Perhaps I will go for a provocation bard.
 

Storm

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ok I c I was going on the assumption people kill the guardians, I will give it a shot on my tamer bard i think ...will put cart on decode some maps then stone it off then stone disco or peace and load on lock picking ! would this be viable way to do em?
 

Nyses

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ok I c I was going on the assumption people kill the guardians, I will give it a shot on my tamer bard i think ...will put cart on decode some maps then stone it off then stone disco or peace and load on lock picking ! would this be viable way to do em?
If you do not kill the guardians now, you are not allowed to pick the chest. No more lure away and come back for the goodies.
 

Viper09

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ok I c I was going on the assumption people kill the guardians, I will give it a shot on my tamer bard i think ...will put cart on decode some maps then stone it off then stone disco or peace and load on lock picking ! would this be viable way to do em?
You double click the pick-axe or shovel then target the ground to dig up the chest. Because of this I don't think you will be able to dig up the chest if you stone off the skill before digging it up. However, if you stone it off after you dig it up you might be able to do everything else.

Of course this is all a guess. Never tried any of that before. I would suggest doing this on test first by raising and lowering the skill before trying it on a real shard so you don't run the risk of wasting a map.
 

Petra Fyde

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Storm, the way my hubby does them:
pre-cast invis as mentioned by Viper. Drop it on yourself at the last minute. When the Guardians spawn, run off screen, then work your way back in till the first guardian is on the edge of the screen, lead it a little way off and kill it. Rinse and repeat for the others, thereby taking them on one at a time rather than en-masse.
He has a disco-bard and actually manages to kill the beasts with evs and earth eles, and a hell of a lot of patience.
 

popps

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lol so why the whine

Some may call it a whine, I call it a reasoned discussion about the game I play to suggest changes for the better sake of the game.

I am different than other people. There might be others who ask for changes to their benefit, I don't, not necessarily at least.

To me, even if it goes against my personal interest in th egame, Ultima Online comes before anything else because I reckon that, if my personal interest in something about the game might hurt the game and the game shuts down, I would have no more UO to play.

So, I try to put the game before any personal interest that I might have in the game as much as I can and if I suggest any changes for the game, they are first and foremost because I in good faifth am convinced that they would make Ultima Online a better game. Perhaps not for all who play it, but for some and for the game itself, yes.

So, even though I can perfectly hunt for ML ingredients on my own given that I have all resources, skills, soulstones (not just a few, but quite a good number...), I feel for those crafters who struggle in today's UO to find ML ingredients and have had enough to beg their friends and bug them to hunt some Peerless rather than SA bosses or do the Bane Chosen Event in their playing time........

It is, as I see it, flatly unreasonable that ML ingredients do not have, in today's UO, an alternate source of spawn.

We can say whatever we want but to my opinion this is the flat out truth : ML ingredients should have by all means other ways to be obtained by crafters.

This, perhaps not for the better sake of fighters who want to artificially keep the value of ML ingredients high (but then end up not selling them and piling up huge stocks of them which remain unused and useless....), but for the better sake of those who still enjoy what crafting is left in the game and for the better sake of the game itself.

But I am starting to realize that perhaps we simply speak 2 different languages and like I cannot understand you guys, you guys cannot understand me.

We are on some totally different tracks, it starts to appear to me.
I have been trying to find some common ground and try make an effort to understand each other but I have noticed that there is a wall in between and, maybe, not much the interest to understand my language and the points I am trying to make.

But whatever you may think, just remember one thing, my Posts are for the most part about what in good faifth I think is in the best interest for the game rather than for my playing the game....

I am really and totally convinced that adding an alternate source for ML ingredients would make Ultima Online a better game, overall and this is why I have been advocating it.

That they do it or no it changes nothing for me, personally, but it does for the game itself and a feature which is dieing out (ML crafting......).

Although, since they have been patching Origin it means it is already game over and it will not happen. Another lost chance, how sad.
 

Nyses

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I've also seen friends of mine try the methods for soloing peerless that many of you make, and THEY CAN'T DO IT.
Basara, looks like you are on Lake Austin, is that correct?

Based on the above statement, I would guess the tactics being employed are not the best ones to use. I made an offer up above to show anyone who wanted, how to do the Peerless as a single player or two player team.

I am actually making a basic mage on Chessy as we speak to go do a 2 person Mel, should be able to go do it tommorow. If you are interested I am happy to show you how I do it. I offer because even if they do add a small chance for one or two regs in a high end chest, how fast will they really add up? Probably faster than you have gotten them to date, but not as fast a doing a Peerless or two a day with a buddy.

And also like I said above, no NEED for a Sammy, I actually don't even use my Sammy for peerless any more. I use My Thrower/Mystic for a lot of them, and Disco or Weaving Tamer for others.

I would also like to make clear that even though I can solo much of the content in UO, I choose not to, as it gets boring. I almost always take guildmates in, and we will do a few in a row.
 

popps

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Keys are required for Peerless, AND you MUST kill the Boss Monster to get them. This makes them tougher to get than imbuing ingredients. This, to me, means that that is a compelling reason to not include them in treasure chest loot.

And what is the result of the current design if I may ask ?

ML crafting dieing out.......

Wow, now that is great. A game feature getting unused and dieing out because of its ackward design. How cool is that ?

When players have 2 options, say option #1 which is ML crafting and option #2 which is imbuing crafting but with the second one they have way, but WAY less hassle which of the 2 you think that players will go with ? Perhaps # 1 ?

I don't, I think they will go for # 2 which is why ML crafting is dieing out and yet another feature of the game gets unused.

Therefore, it IS necessary to make the ingredients for ML crafting at least "as" convenient to gather as for imbuing or, ML crafting will never ever come back to a life.


Imbuing ingredients are far easier to get
That is my point, you said it yourself, see the above.......


Asking for the ML ingredients to be included because you can't/don't/won't go and do what is needed to go hunt the Peerless is a cop out (please see my own story of what I did to go get Peerless ingredients earlier in this thread) to me, and I see it as an excuse to not pay the normal price to get the ingredients.
Who cares what I can or I cannot do about Peerless !!!

This is not about what an individual player may or not be capable of doing !!

This is all about crafting game systems designs and players' comparison of them.
It is NOT possible to have a much worse crafting system when it comes to ingredients gathering because players will tend to go for the easiest route, not the hardest.

So, maintaining one crafting system ingredients gathering as ackward and a pain as compared to another makes that crafting system die out and go unused (which is what has happened to ML crafting....).

Anyways, since they patched Origin this is all empty talking as ML ingredients in Treasure Chests is not gonna happen. That is sad, another lost chance..........
 

Petra Fyde

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Anyways, since they patched Origin this is all empty talking as ML ingredients in Treasure Chests is not gonna happen. That is sad, another lost chance..........
Conversation over then :)
 
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