Yes I recall doing a lot of walking and running in UO years ago, Smoot, and being in the majoritythis is also one of the problems i have with current siege. originally pets couldnt be bonded, and thats how it should be on siege.
Yes I recall doing a lot of walking and running in UO years ago, Smoot, and being in the majoritythis is also one of the problems i have with current siege. originally pets couldnt be bonded, and thats how it should be on siege.
its actually relatively easy. last couple years UO has become a care-bear game for me and thats perfectly fine. still enjoy crafting / making pvp suits, but pvp and pvm is just the same old deal its been for the last 2 decades and gets boring fast for many old players now. i still go back to it here and there when i feel like it.Challenge accepted. Which dupe site can I buy all that stuff from?
i tend to agree with you. this is a fun topic to talk about, but i think that ship has passed for UO. its not the game it was when siege was introduced, and making siege "fun" again and have the original feel while working with where the devs have taken the current game just seems too out there. which is why ideas like this might be good for another totally new game, or a free shard, but cant see it happening for broadsword UO.I fall in the Nothing category simply because I have played a production shard and at this point I am too tired to re-learn it all. I would miss too much of the goodies.
killing a billion mongbats with bladepirits, for unralving purpose, is not only lame, but also very time consuming (hint next to impossible)I trained Imbuing to just shy of GM by unraveling loot.
There isn't any skill that's next to impossible to train on Siege. RoT makes it slowand easy
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As far I remember, we got pet bonding, together with other shards.this is also one of the problems i have with current siege. originally pets couldnt be bonded, and thats how it should be on siege.
If you find it, let me know please.Challenge accepted. Which dupe site can I buy all that stuff from?
Changes are needed as it is not the PvP ruleset, that stop players from having fun on Siege, it's the fact, items are balanced for Prodo shards, where you never lose anything. No, Siege should not be like other shards, it need to be different but it also need to be playable.I don't see why change is needed. If you change Siege may as well make it like any other shard.
Not sure if this topic is really about changes needed or just to promote Siege as usual.
Siege may have a ruleset, that remind of Fel but it is sure not Fel, it's a very different game. Some players first see it when they try it.Most of UO population prefers Tram than Fel now days. Siege has Fel ruleset only and that is the issue.
its one of the reasons people dont play siege tho. its unfair that you cant insure items, but that fully trained pet is at no risk, when its more powerful than any weapon or piece of armor that other templates can lose.As far I remember, we got pet bonding, together with other shards.
Tamers love their pets, so remove bonding would not be fair.
We sure dislike pets in PvP as we do not look at pets as PvP. Many of us will just leave the fight. It's fine a PvM tamer use his pet as defense vs PK's.its one of the reasons people dont play siege tho. its unfair that you cant insure items, but that fully trained pet is at no risk, when its more powerful than any weapon or piece of armor that other templates can lose.
It's really not a big deal. The ratio of tamer to non tamer is the same as any other shard, and tamers aren't any more or less overpowered.its one of the reasons people dont play siege tho. its unfair that you cant insure items, but that fully trained pet is at no risk, when its more powerful than any weapon or piece of armor that other templates can lose.
Pretty much any other class can out damage a Tamer with a Greater Dragon. Mystic Tamers can do some damage and all but generally a true Mystic/Mage or something would out damage the Tamer/Dragon any day of the week.It's really not a big deal. The ratio of tamer to non tamer is the same as any other shard, and tamers aren't any more or less overpowered.
Tamers are just good for tanking, it's the other classes that do the damage.
so a naked tamer kills me using a pet, and loots my sword which i was using to try to kill him. i dont see how this is fair and keeping with the siege ruleset of item loss. if i were to kill him, he would keep his fully trained pet.It's really not a big deal. The ratio of tamer to non tamer is the same as any other shard, and tamers aren't any more or less overpowered.
Tamers are just good for tanking, it's the other classes that do the damage.
It could very well look and feels different, if you did play Siege. Tamers are not a problem on Siege.so a naked tamer kills me using a pet, and loots my sword which i was using to try to kill him. i dont see how this is fair and keeping with the siege ruleset of item loss. if i were to kill him, he would keep his fully trained pet.
im not saying there should be no tamers, just if a tamer wants to use that fully trained dreadmare as his weapon, he should have the same risk as anyone else of losing it.
im just saying, this is one of the imbalances that prevented me from playing siege since thats the topic of the thread.
This has been the complaint against PvP tamers for ages, not just on Siege, Smoot. The Dread example fails an equivalency test because you'd need taming to "loot" a Dread and I'd need no Swordsmanship to loot your weapon. A sword can be replaced. A Dread cannot unless another Vanguard Invasion comes along. And, in practice, it really doesn't work that way. You'd take out the "naked" tamer, avoiding the Dread. And were you to die to a "naked" tamer it would be shame on youso a naked tamer kills me using a pet, and loots my sword which i was using to try to kill him. i dont see how this is fair and keeping with the siege ruleset of item loss. if i were to kill him, he would keep his fully trained pet.
im not saying there should be no tamers, just if a tamer wants to use that fully trained dreadmare as his weapon, he should have the same risk as anyone else of losing it.
im just saying, this is one of the imbalances that prevented me from playing siege since thats the topic of the thread.
If you are getting killed by a naked tamer, you are doing something wrong. I get what you are saying theoretically, but it's just not reflected in reality. Dragons haven't been commonly used in pvp for a long long time. Other templates are just so much more effective, even with fairly basic gear.so a naked tamer kills me using a pet, and loots my sword which i was using to try to kill him. i dont see how this is fair and keeping with the siege ruleset of item loss. if i were to kill him, he would keep his fully trained pet.
im not saying there should be no tamers, just if a tamer wants to use that fully trained dreadmare as his weapon, he should have the same risk as anyone else of losing it.
im just saying, this is one of the imbalances that prevented me from playing siege since thats the topic of the thread.
Honestly in my memory, there was only one regular pvp tamer. I'm sure there were more but I only remember one that did that for a long time, and he wasn't all that impressive, and he was pvping like 10 years ago. It's really not an issue.This has been the complaint against PvP tamers for ages, not just on Siege, Smoot. The Dread example fails an equivalency test because you'd need taming to "loot" a Dread and I'd need no Swordsmanship to loot your weapon. A sword can be replaced. A Dread cannot unless another Vanguard Invasion comes along. And, in practice, it really doesn't work that way. You'd take out the "naked" tamer, avoiding the Dread. And were you to die to a "naked" tamer it would be shame on you
PvP is a game of mobility, constant mobility in a way PvE is not. And pets are not terribly fast in attack mode. Your tamer opponent would need to dismount you first, something he can't do with his pet unless it's a Hiryu which cannot move as fast as a mounted opponent no matter what its stamina is.
Still, the entire notion of tamers in PvP inspires EXTREME emotion. Before the logout rule was in place - the bit about your pet logging out if you do - people would go to elaborate lengths to either loot or remove the pet. One fellow used to aggro pets of fallen tamer foes, get them onto a boat or simply far, far away from the tamer until they'd go wild.
I simply gave up on it. And I'm not making a tamer on Siege to try to kill people with pets. And if rule set inconsistencies were show stoppers I wouldn't be able to play on any shard![]()
yes, i have a dexter on siege but quit after being killed many times by a greater dragon. and the tamer was always stealthed too. it was like a bad joke and i dont see the point.If you are getting killed by a naked tamer, you are doing something wrong. I get what you are saying theoretically, but it's just not reflected in reality. Dragons haven't been commonly used in pvp for a long long time. Other templates are just so much more effective, even with fairly basic gear.
Requiring siege bless for bonding would basically limit tamers to JUST greater dragons. You couldn't use pack pets, or a bake beetle combo, or swamp dragons or anything. It would basically ruin taming. The only other pet that would ever see use would be dread mares, which are more or less nonexistent on siege.
I don't know if you ever played siege, or are just assuming this is an issue. It's not, I assure you, and it's just not a good idea.
I was more musing about the past than I was actually arguing with you, Smoot.@Ansel
i just think it should be added to the list. siege isnt atlantic where you have insured suits with 150hp 211stam 150mana. going up against a 4.0 rated greater dragon in imbued gear (or less when your first starting out) is just ridiculous. its another aspect of the game where the direction the devs went worked for insurance shards, but is just stupid on siege.
which is why i think it should be on the list, and one of the reasons i dont play siege.
So I've been told. I wasn't speaking of Siege as I have so little experience there....I'm a raw noob. But I am familiar with both the disabilities of the PvP tamer and the hostility directed toward them is all.Honestly in my memory, there was only one regular pvp tamer. I'm sure there were more but I only remember one that did that for a long time, and he wasn't all that impressive, and he was pvping like 10 years ago. It's really not an issue.
Except for Provincia VvV who rune beetle'd me then took all of my armor in despise last night. My unrepaired, damn near worn out armor.It could very well look and feels different, if you did play Siege. Tamers are not a problem on Siege.
When was this? Were you attacking someone or was someone attacking you? How did you die to a GD with its owner hidden? Just run away, it can't catch you. It's not something I have ever experienced. I have even been the hidden tamer sicking my dragon on a pk, and I have had 0 kills with this method, in fact my dragon usually was killed while I was making my get away.yes, i have a dexter on siege but quit after being killed many times by a greater dragon. and the tamer was always stealthed too. it was like a bad joke and i dont see the point.
it was about 8 years ago, the owner was only hidden until he started attacking, and he was following me around when i was killing lesser hiryus (which dismount so i couldnt stay mounted)When was this? Were you attacking someone or was someone attacking you? How did you die to a GD with its owner hidden? Just run away, it can't catch you. It's not something I have ever experienced. I have even been the hidden tamer sicking my dragon on a pk, and I have had 0 kills with this method, in fact my dragon usually was killed while I was making my get away.
What I would do if someone attacked me with a GD (reguardless of class) I would walk the dragon 4 screens away, come back and kill the mountless tamer, then go back and kill the dragon.
I'm not saying you are lying, I'm just saying I have never experienced (outside of like the year GD's were introduced 5+ years ago) GD's killing people or killing people with my own GD. Your experience may not be up to date.
i didn't vote in the poll because it seems like all of these suggestions lean towards turning seige into a production shard which i don't think is freja's goal.
here's an idea that wasn't a poll option: what if seige rules were changed to make player corpses unlootable? instead, the corpse items stayed on the ghost. once the player was rez'ed all armor/weapons/loot was automatically reequiped. (read no rez killing. you could run to the nearest town for a rez. pk wouldn't know where you were. and there's no need to return to your corpse to retrieve items.) this change wouldn't eliminate pk'ing but might curtail it. and it might encourage more pvp. would you pvp more if there was no chance of losing your armor?
the difference is ... you are able to keep ALL of your items. including those that are uninsurable.whats the difference between that and insurance lol?
I like it I think thats the best idea so far. @Mesanna please implement this change, thank you.the difference is ... you are able to keep ALL of your items. including those that are uninsurable.
Oh no, that sounds very boring, was that way in WOW, did not like iti didn't vote in the poll because it seems like all of these suggestions lean towards turning seige into a production shard which i don't think is freja's goal.
here's an idea that wasn't a poll option: what if seige rules were changed to make player corpses unlootable? instead, the corpse items stayed on the ghost. once the player was rez'ed all armor/weapons/loot was automatically reequiped. (read no rez killing. you could run to the nearest town for a rez. pk wouldn't know where you were. and there's no need to return to your corpse to retrieve items.) this change wouldn't eliminate pk'ing but might curtail it. and it might encourage more pvp. would you pvp more if there was no chance of losing your armor?
I doubt that would make them stay. I rather keep looting and make good stuff much easier to get.17 people voted for insurance, if it gets changed they will come play Siege. Thats twice the people on Siege already, I say lets do it.
I hardly believe it. You may had some current players "try" Siege by brining this up but there is a huge difference if they actually stay and make Siege their main shard.Is the topic about needed changes or just to promote Siege? I made it because Siege need changes but sure, it works fine as promoting too, I have gained a few new Siege players this days![]()
They are all pvmers.i would hate to think of what tamers on siege are like now that they can fly at max speed, bola you then just have the pet kill you.
I honestly don't think there's anything to curb. Yes, there are some misconceptions, some bias based on experience from nearly a decade ago, and other things like that, but honestly, I think everyone knows what siege is about by now. You can be killed, and you lose your stuff. Discussion really ends there.You like to promote Siege and I applaud you for your efforts. You should try to get the players on Siege ( or at least the majority) to meet up and discuss ways to maybe curb some of the negative side that other shards view/have of Siege. Promote skill training events with vets on Siege as protectors for groups of new players. Set up a shard team speak so any player can log in and ask for help if needed or ask questions or just to get to know the other Siege players. Give new players longer period of protection times from being killed. Just promote the hell out of anything that would help any player in any event. Your players who just like to attack anybody then give them a taste of their own medicine until they learn to leave the new players alone until they are ready to defend themselves. I have said this before many times and I will say it again a million times after this.....It falls on the shoulders of the community of the shard to promote activity to have activity. It starts with the community changing first! Not a poll or game change.
Just pvp on atlantic? Why come to siege? What's the point? I feel like some people who play siege don't really want to play there.17 people voted for insurance, if it gets changed they will come play Siege. Thats twice the people on Siege already, I say lets do it.
Speaking of misconceptions...I totally agree with you on most points Uvtha
Now I will openly admit that Freja does promote Siege. Her love and dedication to her shard matches no other. I do know many including her has tried with helping new players. There is no argument from me on that.
I still say though you can curb some of the bad behavior for a while. Meaning if a person who just likes to PK other players would want to have more action then at least let the new players be prepared. Just by giving them more time to improve their character before he just kills somebody like a new crafter or a new mage that cant defend themselves yet. The PK that keeps doing this he wont have many easy kills because the new players quit playing. The PK should work to help train these people so they can get better fights and have more fun with better skilled players than an easy kill and rez kill people. As I said vets can step in and shard leaders can help curb some of the bad that Siege has. I'm not saying that any other shard has bad behavior either but Siege you can lose stuff and people just don't want to lose stuff while trying to be competitive on a shard right off the bat either.
That's what we did, it was very few PK's, who did not listen to me and agree to give new players 30 days to train, protected of the NEW/NEW2 tag. Sure some wanted to kill them, but agreed to not loot them and res if they could.still say though you can curb some of the bad behavior for a while. Meaning if a person who just likes to PK other players would want to have more action then at least let the new players be prepared. Just by giving them more time to improve their character before he just kills somebody like a new crafter or a new mage that cant defend themselves yet.
I already play Siege. PvP on atlantic is lame. No one to fight on Siege. I think a better question would be why do I play UO at all?Just pvp on atlantic? Why come to siege? What's the point? I feel like some people who play siege don't really want to play there.
Please share your secret. I world love to learn how to make so much in game.its actually relatively easy. last couple years UO has become a care-bear game for me and thats perfectly fine. still enjoy crafting / making pvp suits, but pvp and pvm is just the same old deal its been for the last 2 decades and gets boring fast for many old players now. i still go back to it here and there when i feel like it.
Double digit platinums very easy to obtain in game with 100 percent legit play if you take a few mins here and there, work some big trades, and build up a solid starting base to continue to keep the gold flowing. this does take an initial time and gold investment (which usually already exists for long term players like @Longtooths and me. heck, i made close to triple digit platinums this past year with rather casual gameplay (2 to 8 hours total gametime a week) despite what everyone says, you absolutely do not need third party sites, third party programs, or anything other than a little know how and time to become a successful UO "carebear"
I know you already play siege. What I'm saying is if atlantic pvp is lame, why are you trying to make siege pvp more like it?I already play Siege. PvP on atlantic is lame. No one to fight on Siege. I think a better question would be why do I play UO at all?
*looks at poll* Freja knows what she wants. I just do not believe we can ever recreate the early days of UO.
Siege is kinda hard wired... It was created before trammel. It is just different on all levels.
We still have the old Blackthorn Castle in Brit. I like it. It feels like home.
I joined UO when Renaissance was on the shelves of every game store in town. It took over two or three years of pancaking around to find Siege.
I had created a character or four before that. I always poked around a while then left. I had been warned to never go to Fel much less Siege. There was only death and sadness there I was told. I believed my family and friends. I avoided Fel and Siege. Only populated by pancakers. I steered clear.
I am gonna skip a lot of boring stories, but I wound up on Siege over a decade ago. I fell in love with the shard, the drama, the gossip... all of it.
I will admit to pancaking Siege out on occasion. I was on board with the housing thing... Still not sure about that one. We still have plenty of room though. Houses fall all the time.
I adore Freja and she knows it. This is not the first time she and I have not seen eye to eye. We do respect one another quite a lot.
My thoughts lean more towards making Siege better for those of us that play there. The rest of you pancakes will either join us or not.
Siege... The eighth character. With a house. Come play.
Heh, I suck more than pretty much anyone at pvp (I only run, or if I know I can't I just stand there), because I am not interested in doing it, and I have never used UOA, but I've been on siege since it opened. Just saying.Because I only have one account and refuse to pay for UOA, I feel like I'd be at a disadvantage. Plain and simple for me. And I suck at PVP.
I dont think my goal was to make a Siege pvp like Atlantic pvp. It might have happend that way, I guess we will never know. Even when I started here there werent that many people pvp'n. You might fight the same group of guys every day, but it was way more entertaining than running from 5 Archers spamming AI with 210 stamina all the time. Maybe I just want a little of the fun back like when I first started playing Siege or maybe I should just close my account.I know you already play siege. What I'm saying is if atlantic pvp is lame, why are you trying to make siege pvp more like it?