Cloak‡1986176 said:
Stop making assumptions, half the people who responded to you have been on TC.
I said "to those of you who haven't"
Cloak‡1986176 said:
Again with your assumptions....*sighs*
I'm on TC just about every day and evening. After a while you get to know most of the pvp population.
Also it is my experience that the players are the ones who learn the gimpest templates when changes are made to the game, and they are the ones who exploit them to their fullest. This has not changed since I first started playing this game in 1997. Think about every pvp change; players figure out the new over powered template of the day and flock to it until the devs eventually try to balance it. at which point it starts all over.. lather rinse repeat.
To truly understand the effects of game changes one has to spend a significant amount of time testing it. This is something that in a big way EA lets the player population do for them.
In this economy I just don't see the Devs getting permission, or for that matter having the extra time to spend on TC1. Heck we are lucky to even see the latest version of UO in a store.
So yes this may be an assumption on my part, but something tells me I am correct.
Also it has historically been more important to EA to get the next publish out than to fix pvp imbalances. pvp is just a small portion of the player population of UO and they have usually spent very few resources on it. With this said, I do have to say thank you to EA for spending the time and money and resources to enhance pvp..
I just think that poisoning needs to be tweaked a bit more.. as mentioned in a post above maybe not being able to spam Infecting would be a good start, or increasing its mana cost if spammed like Armor Ignore. also removing the 100% chance to succeed on poison when you are evil omened.
If nothing is to be changed then why is it fair for a dexer with poisoning skill to have a higher chance to dp than a mage with the same skill, but instead of using a weapon he is casting the spell? For a mage to go from level 3 to level 4 poisoning he has to have 100 in the skill, not even 99.9.
on the other hand a dexer to inflict level 4 only has to have 60 in the skill!!!!!
Mages:
-- < 65.1 = Level 1 poison
-- 65.1 to 85 = Level 2 poison
-- 85.1 to 99.9 = Level 3 poison
-- 100 and higher = Level 4 poisoning
Dexers:
With Poisoning skill 0.0 - 19.9 you can inflict Level 1 (% chance of level 2)
With Poisoning skill 20.0 - 39.9 you can inflict level 2 (% chance of level 3)
With Poisoning skill 40.0 - 59.9 you can inflict level 3 (% chance of level 4)
With Poisoning skill 60.0 - 100.0 you can inflict level 4 (% chance of level 5)