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Please include Disarm in any new Specials revamp

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Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
Don't bother Mook. He had no problem trying to toss my characters names around earlier in this thread but im sure that he is embarrassed to reveal who his supposed pvpers are since he dodged your question twice now.

- " Also note, a mages para is useless if you have 120 resist, which any top tier pvper will have.
A dexer can para regardless of your magic resist. So you think a para that can have double hit spells and goes off no matter what your resist SHOULD be spammable?"

The above statement was his ridiculous response to the difference between the mages very powerful and spammable para and the warriors nerfed para lol.

Here are the facts:
1) a necro mages omen/para stops 120 resist in its tracks for about a week. Have you even pvped since AOS? This is 1 of the obvious reasons why EVERY pvper carries a trapped crate. 120 resist or not.
2) you have seen a dexxer that hits double spells with para? Wow. I guess the FACT that one of the spells breaks the para effect doesnt apply in your universe? Just everyone elses.

Lets sum up to make things quite simple:

A mages para can be spammed, does not miss and will bypass 120 resist if used by a necro (which btw you see quite often)
A warriors para cannot be spammed, does whiff and is only ranged on limited templates. Nice job speaking the bs.
No, you said I don't know who you are. You never came out and told me you just assumed I didn't know you were someone who use to be in hot and you're trying to act like you only pvp solo. I'm sorry that it makes you mad that my arguments are sound and you skip parts that you have no way to refute what I say.

Paralyze by itself can not paralyze someone at 120 resist. It's not ridiculous. That's just a fact, plain and simple.

Yes if a mage is a necro which isn't that common in this day and age, they can attempt to omen para but if you're smart about it they can never do it. So there is a chance that a certain mage template might be able to para you for zero damage, but as you said everyone carries a box and that's null and void if you pvp.

A warriors paralyze will stop someone in their tracks unlike EO para if you know what you're doing so the EO never applies to the para. You really don't know much about game mechanics for playing a dexer for so many years. If its instant spells IE velocity and lightning, it doesn't break the paralyze. Only delayed spells do. This is amazing what you don't know on the characters you play the most.

A mages para has no effect on 120 resist, where as a warriors does. A mages para does zero damage, a warriors can weapon hit and double hit spell[bow or cyclone]or at the very least weapon hit and hit lightning[unless you have a delayed spell but then clearly you shouldn't be pvping].

To sum it up, no you don't see necros quite often, you see mystics and poison characters. Are there a few necros in pvp? Yes. Are they easy to counter with a box against their para that does zero damage? Yes
Yes a warriors para can't be spammed the only thing you've said that's true. As stated before it would be a bit absurd for a warriors to para with double hit spell and do that to any template to death. All you would see is para blow to death. Also yes weapons do miss which is fair considering they can do damage for no mana cost and yes only some weapons have ranged para. Again I'm not sure why you brought that up? Did I say some where that all weapons have para blow? You do this a lot where you talk about things that don't make sense that no one mentioned.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Well, a box will break both mage and warrior para. It's not that big a deal. Actually it is. It's like warriors get free 120 resist skill with a 1 button macro to pop a trap box. Good trade off for the mage weps eh? Maybe we should go on a crusade to remove them Truth!! Unbreakable para!

The only necro's i see anymore are either spawners or more worried about landing the omen poison. I haven't been omen paralyzed in years. Even then a box breaks it.

Let me try to get this right. Warriors are complaining about disarm and it turns to anti -mage weps where warriors tell mages to play wrestle mages where the ones complaining about disarm can get...disarmed even more? Sounds legit...
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
Actually if you re-read the first few post carefully, you will see the thread started as warrior pancakes about disarm, because it has no way to counter it, no cool down, and no penalty for chain spamming it. It was Truth, that dragged mage weapons into it by saying mages needed them these days for template diversity, thus mages could be disarmed too, so the move is just fine. and the drama commenced.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
Actually someone else talked about them first saying how over powered they were. From there I just ruined their entire argument with sound logic, easily too I might add.

Also as I've listed numerous times, there are lots of things someone disarmed can do, whether they do or not is up to them.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Actually someone else talked about them first saying how over powered they were. From there I just ruined their entire argument with sound logic, easily too I might add.

Also as I've listed numerous times, there are lots of things someone disarmed can do, whether they do or not is up to them.
You have a funny way of speaking the truth :)

1) my OP and most of my other points about Disarm pertained to melee warriors yet you stated - "You really don't know much about game mechanics for playing a dexer for so many years. If its instant spells IE velocity and lightning, it doesn't break the paralyze. Only delayed spells do"

What melee weapons do you know of that have velocity on them bud? Uh none. Do you even know the difference between melee warrior and ranged warrior?
Any good melee warrior prefers fireball for the disrupt/delay. But a scary mage with obvious Throwing issues wouldnt know that and ofc be terrified by velocity lol.

2) you are proven wrong when trying to compare the whiffable and unchainable weapon para to a mages chain para and the best you can do is say - "Yes if a mage is a necro which isn't that common in this day and age, they can attempt to omen par"
attempt to omen para? necros uncommon?
You just dont mind lying or saying total nonsense to try and prove a point. plain and simple.

3) you started throwing my name and my chars name around very early in the thread my friend yet still have not had the courtesy to reveal who your scary pvper is even after another poster asked. Kinda odd and gutless at the same time. why start name calling then?

4) I saved the best for last.
- "Yes I do believe a disarmed warrior especially with wrestilng can chase around and disrupt a mage"

Your entire pathetic defense of melee warriors able to be chain disarmed by other warriors and mages alike summed up quite nicely.

Your entire defense of insanely overpowered mage weapons was this - "Disarm and mage weps don't need to be kicked out of the game, they are the ying and yang to each other. You have a problem with one, the other is the solution"

and this - "Unless you know of a different way to make keep UO a sandbox so that everyone isn't forced to play the same template"

It has become quite obvious by your own words that you are unable to talk about anything without bias to your personal playstyle so its time to say goodbye :)
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
You have a funny way of speaking the truth :)

1) my OP and most of my other points about Disarm pertained to melee warriors yet you stated - "You really don't know much about game mechanics for playing a dexer for so many years. If its instant spells IE velocity and lightning, it doesn't break the paralyze. Only delayed spells do"

What melee weapons do you know of that have velocity on them bud? Uh none. Do you even know the difference between melee warrior and ranged warrior?
Any good melee warrior prefers fireball for the disrupt/delay. But a scary mage with obvious Throwing issues wouldnt know that and ofc be terrified by velocity lol.

2) you are proven wrong when trying to compare the whiffable and unchainable weapon para to a mages chain para and the best you can do is say - "Yes if a mage is a necro which isn't that common in this day and age, they can attempt to omen par"
attempt to omen para? necros uncommon?
You just dont mind lying or saying total nonsense to try and prove a point. plain and simple.

3) you started throwing my name and my chars name around very early in the thread my friend yet still have not had the courtesy to reveal who your scary pvper is even after another poster asked. Kinda odd and gutless at the same time. why start name calling then?

4) I saved the best for last.
- "Yes I do believe a disarmed warrior especially with wrestilng can chase around and disrupt a mage"

Your entire pathetic defense of melee warriors able to be chain disarmed by other warriors and mages alike summed up quite nicely.

Your entire defense of insanely overpowered mage weapons was this - "Disarm and mage weps don't need to be kicked out of the game, they are the ying and yang to each other. You have a problem with one, the other is the solution"

and this - "Unless you know of a different way to make keep UO a sandbox so that everyone isn't forced to play the same template"

It has become quite obvious by your own words that you are unable to talk about anything without bias to your personal playstyle so its time to say goodbye :)
Yes and I was talking about dexers having the ability to have double hit spells on weapons and paralyze. Cleary I was talking about how over powered throwing and archery would be for para, even more so than a melee dexer since they can have an extra hit spell for all of that. So if you can quote me where I said melee dexer and not just dexer that would be fantastic. Oh what's that ? You can't? Man you have horrible reading comprehension skills, just like your pvp skills.

Yes they do use fireball on every weapon except para weapons. Why? Oh because it breaks para, where as your lightning or lightning and velocity combo doesn't.

Necromancers are not the most common, you don't see them in pvp often. It's all mystics and poisoners of some type for mages. I don't see what the issue is. If a player has 120 resist a mage can not paralyze them. Only a necro mage can try to, but anyone who pvps will carry a box unless they are bad at pvp, and that will be nullifed. A mages para also paras for zero damage and has a cast time to it. A dexers has no cast time and does lots of damage. If you don't see the difference on why one should be able to be used often, well I guess that just speaks volumes of your intelligences[or lack there of].

It makes no difference who I am that kills you. All that will do turn into you derailing your own thread. Also you were trying to act as if I didn't know you were and that I have never fought you. So you brought it up, I merely shut you down just like I do every time you post.

So you disagree that a character with over 150+ stam 45 hci and hit lower d can hit a mage with wrestling? I still stand by what I said previously that a dexer with wrestling can disrupt a mage with wrestilng. I'm not sure why this is in the realm of impossibility to you. A mage stops to cast, the dexer doesn't for attacks and can stick on them swinging their fist until they can re-equip.

I still also stand by what I said about mage weapons. They have the trade off of being disarmed, but you get to play templates you would not be able to without them. Nothing has changed in the 10 years they have been in game. That has always been the case. Everyone has the option to use whatever they want and they know the downside if they want to forgo a skill such as wrestling and be vulnerable to disarm. Feel free to set up that Full on ninja death strike mage for me without a mage wep like picus. It's what mages have to use to not be pigeon holed like dexers are because of the combat point change with joat and the fact that skills that should be listed aren't. I'm sorry that evidently you die to mages that are holding a mage wep.

The difference is unlike you I can play both dexers and mages well, so I actually am not bias. As a mage it would be to my benefit for a change like that especially for a mage weapon so why would I not be for it if I was bias? It seems as if you don't think or read before you post. I guess you're done as I have bested you every time you've posted. Thank you for your concession speech.
 
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chad

Sage
Stratics Veteran
Stratics Legend
Hahahahahahahaha, this entire thread. I personally feel as though Goldberg's arguments became null and void years ago when I beat him 10/10 times for 100 million gold. (Occurred after a thread similar to this one) Oh, but I should mention the stipulations of our fight. I was not allowed to use a weapon skill (wrestling included), I was on foot while he was mounted, and the real kicker, I did the last 5 fights wearing nothing, but jewelry.

You might ask what the point of me bringing this up is? I'm just trying to construe the point that Goldberg is a perma-bad. He thinks that the removal of mage weapons will allow for him to become a potential factor in a fight. Unfortunately for him, the fight he and I had puts that thought to rest.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
Hahahahahahahaha, this entire thread. I personally feel as though Goldberg's arguments became null and void years ago when I beat him 10/10 times for 100 million gold. (Occurred after a thread similar to this one) Oh, but I should mention the stipulations of our fight. I was not allowed to use a weapon skill (wrestling included), I was on foot while he was mounted, and the real kicker, I did the last 5 fights wearing nothing, but jewelry.

You might ask what the point of me bringing this up is? I'm just trying to construe the point that Goldberg is a perma-bad. He thinks that the removal of mage weapons will allow for him to become a potential factor in a fight. Unfortunately for him, the fight he and I had puts that thought to rest.
You are quite funny :)

Don't forget that you also agreed to fight me while you were wearing oven mitts and playing on a 7 year old laptop. Riiiight.....

Funny too that I have no clue who you are yet just like Speaking The Truth you are quite familiar with my pvpers.
I guess I am so bad that everyone remembers me? Hrmmm... or could it be the other way around a little bit?

You 2 clowns have obviously been dying to my warriors(archers/melee'ers/throwers) for years and seem a bit upset lol. You are prolly decent mages that kill most dexxers but when you die to one like me regularly you then have to do the classic mage's template whine.

I kill clowns like you 2 all night long that come back freshly rezzed and rant that I dont play a mage. Guys like you ranted 12 years ago when I owned you on my fencer with a spear. You ranted a 5 years ago when I owned you on an archer. And now you rant at me when I own you on my Thrower.

It just doesnt add up though. You die to my warrior twice and come back screaming and crying that its my template. But if that is the case it would mean that you die to all people using my same template. You still with me? Or am i going too fast.
So EVERY mage that dies to a warrior and then complains about that warriors template must die to EVERY warrior using that template? I dont think so lol.
 

Poo

The Grandest of the PooBah’s
Alumni
Stratics Veteran
Stratics Legend
Campaign Benefactor
i guess we know what time school gets out, eh?

might be time to shut this down, too bad though, was some good stuff going on in there while it lasted.
 

chad

Sage
Stratics Veteran
Stratics Legend
i guess we know what time school gets out, eh?

might be time to shut this down, too bad though, was some good stuff going on in there while it lasted.
I agree, shut it down. It was a terrible thread though.
 
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ShadowTrauma

Seasoned Veteran
Stratics Veteran
Stratics Legend
I agree, shut it down. It was a terrible thread though.
This thread has mostly ended already, but no, it was not a terrible thread for most of us. Even though many of us disagreed we were still able to contribute and post relative information while being respectful (some of us), so next time keep that in mind please.

This last page has mostly been disappointing and the main topic has been derailed quite often. However, I believe that if the developers consider this an issue, they were/are able to discern some good information in the few back and forth conversations that were able to stay on topic.
 
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